exshade man page on DragonFly
[printable version]
exshade(3) Allegro manual exshade(3)
NAME
exshade - Gouraud shaded sprites. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exshade
DESCRIPTION
This program demonstrates how to draw Gouraud shaded (lit) sprites. In
an apparently black screen, a planet like sprite is drawn close to the
middle of the screen. In a similar way to how the first test of extrans
works, you move the cursor on the screen with the mouse. Attached to
this mouse you can imagine a virtual spotlight illuminating the scene
around. Depending on where the mouse is, the Gouraud shaded sprite will
show the direction of the light.
SEE ALSO
BITMAP(3), COLOR_MAP(3), END_OF_MAIN(3), PALETTE(3), RGB(3),
RGB_MAP(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3), alle‐
gro_init(3), allegro_message(3), blit(3), clear_bitmap(3),
color_map(3), create_bitmap(3), create_light_table(3), create_rgb_ta‐
ble(3), destroy_bitmap(3), draw_gouraud_sprite(3), font(3),
install_keyboard(3), install_mouse(3), keypressed(3), line(3),
load_bitmap(3), mouse_x(3), mouse_y(3), palette_color(3),
poll_mouse(3), replace_filename(3), rgb_map(3), screen(3),
set_gfx_mode(3), set_palette(3), set_trans_blender(3), show_mouse(3),
textout_ex(3)
Allegro version 4.4.2 exshade(3)
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