create_light_table man page on DragonFly

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create_light_table(3)		Allegro manual		 create_light_table(3)

NAME
       create_light_table  - Fills a color mapping table for lighting effects.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void create_light_table(COLOR_MAP *table, const PALETTE pal, int r,  g,
       b, void (*callback)(int pos));

DESCRIPTION
       Fills  the  specified  color  mapping  table with lookup data for doing
       lighting effects with the specified palette. When combining the	colors
       c1  and	c2 with this table, c1 is treated as a light level from 0-255.
       At light level 255 the table will output color c2 unchanged,  at	 light
       level  0 it will output the r, g, b value you specify to this function,
       and at intermediate light levels	 it  will  output  a  color  somewhere
       between the two extremes. The r, g, and b values are in the range 0-63.

       This  function  will  take  advantage  of the global rgb_ap variable to
       speed up color conversions. If the callback function is	not  NULL,  it
       will  be	 called 256 times during the calculation, allowing you to dis‐
       play a progress indicator. Example:

	  COLOR_MAP light_table;
	  ...
	  /* Build a color lookup table for lighting effects. */
	  create_light_table(&light_table, pal, 0, 0, 0, NULL);

SEE ALSO
       color_map(3),   create_trans_table(3),	create_color_table(3),	  cre‐
       ate_blender_table(3),	 draw_trans_sprite(3),	   draw_lit_sprite(3),
       draw_gouraud_sprite(3), rgb_map(3), ex3d(3), exshade(3), extrans(3)

Allegro				 version 4.4.2		 create_light_table(3)
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