color_map man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

color_map(3)			Allegro manual			  color_map(3)

NAME
       color_map  -  Global  pointer  to the color mapping table. Allegro game
       programming library.

SYNOPSIS
       #include <allegro.h>

       extern COLOR_MAP *color_map;

DESCRIPTION
       Global pointer to the color mapping table. You must allocate  your  own
       COLOR_MAP  either  statically  or  dynamically  and set color_map to it
       before using any translucent or lit drawing functions  in  a  256-color
       video mode! Example:

	  color_map = malloc(sizeof(COLOR_MAP));
	  if (!color_map)
	     abort_on_error("Not enough memory for color map!");

SEE ALSO
       create_color_table(3),	create_light_table(3),	create_trans_table(3),
       create_blender_table(3),	 set_trans_blender(3),	 draw_trans_sprite(3),
       draw_lit_sprite(3),  draw_gouraud_sprite(3),  drawing_mode(3), ex3d(3),
       excolmap(3), exlights(3), exshade(3), extrans(3)

Allegro				 version 4.4.2			  color_map(3)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net