exscn3d man page on DragonFly

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exscn3d(3)			Allegro manual			    exscn3d(3)

NAME
       exscn3d	-  Using  the  3d  scene  functions.  Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>

       Example exscn3d

DESCRIPTION
       This program demonstrates how to	 use  scanline	sorting	 algorithm  in
       Allegro (create_scene, clear_scene, ... functions). It also provides an
       example of how to use the 3D clipping function. The example consists of
       a flyby through a lot of rotating 3d cubes.

SEE ALSO
       BITMAP(3),    END_OF_FUNCTION(3),   END_OF_MAIN(3),   LOCK_FUNCTION(3),
       LOCK_VARIABLE(3),    MATRIX_f(3),     PALETTE(3),     POLYTYPE_GCOL(3),
       SCREEN_H(3),  SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_exit(3),
       allegro_init(3),	   allegro_message(3),	   apply_matrix_f(3),	  bit‐
       map_color_depth(3),     blit(3),	   clear_bitmap(3),    clear_scene(3),
       clip3d_f(3),  create_bitmap(3),	create_scene(3),   desktop_palette(3),
       destroy_bitmap(3), destroy_scene(3), font(3), get_rotation_matrix_f(3),
       get_translation_matrix_f(3),   gfx_mode_select_ex(3),   install_int(3),
       install_keyboard(3),    install_mouse(3),   install_timer(3),   key(3),
       matrix_mul_f(3), palette_color(3),  persp_project_f(3),	polygon_z_nor‐
       mal_f(3),     render_scene(3),	  scene_polygon3d_f(3),	    screen(3),
       set_color_depth(3),   set_gfx_mode(3),	set_palette(3),	   set_projec‐
       tion_viewport(3), textprintf_ex(3)

Allegro				 version 4.4.2			    exscn3d(3)
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