create_scene man page on DragonFly

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create_scene(3)			Allegro manual		       create_scene(3)

NAME
       create_scene  -	Allocates memory for a 3d scene. Allegro game programā€
       ming library.

SYNOPSIS
       #include <allegro.h>

       int create_scene(int nedge, int npoly);

DESCRIPTION
       Allocates memory for a scene, `nedge' and `npoly' are your estimates of
       how  many  edges	 and how many polygons you will render (you cannot get
       over the limit specified here). If you use same	values	in  successive
       calls, the space will be reused (no new malloc()).

       The memory allocated is a little less than 150 * (nedge + npoly) bytes.

RETURN VALUE
       Returns zero on success, or a negative number if allocations fail.

SEE ALSO
       scene_polygon3d(3),  render_scene(3), clear_scene(3), destroy_scene(3),
       scene_gap(3), create_zbuffer(3), exscn3d(3)

Allegro				 version 4.4.2		       create_scene(3)
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