exscn3d man page on DragonFly
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exscn3d(3) Allegro manual exscn3d(3)
NAME
exscn3d - Using the 3d scene functions. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
Example exscn3d
DESCRIPTION
This program demonstrates how to use scanline sorting algorithm in
Allegro (create_scene, clear_scene, ... functions). It also provides an
example of how to use the 3D clipping function. The example consists of
a flyby through a lot of rotating 3d cubes.
SEE ALSO
BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3),
LOCK_VARIABLE(3), MATRIX_f(3), PALETTE(3), POLYTYPE_GCOL(3),
SCREEN_H(3), SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_exit(3),
allegro_init(3), allegro_message(3), apply_matrix_f(3), bit‐
map_color_depth(3), blit(3), clear_bitmap(3), clear_scene(3),
clip3d_f(3), create_bitmap(3), create_scene(3), desktop_palette(3),
destroy_bitmap(3), destroy_scene(3), font(3), get_rotation_matrix_f(3),
get_translation_matrix_f(3), gfx_mode_select_ex(3), install_int(3),
install_keyboard(3), install_mouse(3), install_timer(3), key(3),
matrix_mul_f(3), palette_color(3), persp_project_f(3), polygon_z_nor‐
mal_f(3), render_scene(3), scene_polygon3d_f(3), screen(3),
set_color_depth(3), set_gfx_mode(3), set_palette(3), set_projec‐
tion_viewport(3), textprintf_ex(3)
Allegro version 4.4.2 exscn3d(3)
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