glDeleteTextures man page on DigitalUNIX
glDeleteTextures - delete named textures
const GLuint *textures );
Specifies the number of textures to be deleted. Specifies an array of
textures to be deleted.
glDeleteTextures() deletes n textures named by the elements of the
array textures. After a texture is deleted, it has no contents or
dimensionality, and its name is free for reuse (for example by glGen‐
Textures()). If a texture that is currently bound is deleted, the
binding reverts to 0 (the default texture).
glDeleteTextures() silently ignores 0's and names that do not corre‐
spond to existing textures.
glDeleteTextures() is available only if the GL version is 1.1 or
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures() is executed
between the execution of glBegin() and the corresponding execution of
glAreTexturesResident(3), glBindTexture(3), glCopyTexImage1D(3),
glCopyTexImage2D(3), glGenTextures(3), glGet(3), glGetTexParameter(3),
glPrioritizeTextures(3), glTexImage1D(3), glTexImage2D(3), glTexParame‐
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