glCopyTexImage1D man page on DigitalUNIX

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glCopyTexImage1D(3G)					  glCopyTexImage1D(3G)

NAME
       glCopyTexImage1D - copy pixels into a 1D texture image

SYNOPSIS
       void glCopyTexImage1D(
	       GLenum target,
	       GLint level,
	       GLenum internalformat,
	       GLint x,
	       GLint y,
	       GLsizei width,
	       GLint border );

PARAMETERS
       Specifies  the  target  texture.	 Must be GL_TEXTURE_1D.	 Specifies the
       level-of-detail number. Level 0 is the base image level. Level n is the
       nth  mipmap  reduction  image.  Specifies the internal  of the texture.
       Must be one of the following symbolic constants:	 GL_ALPHA,  GL_ALPHA4,
       GL_ALPHA8,   GL_ALPHA12,	  GL_ALPHA16,	GL_LUMINANCE,	GL_LUMINANCE4,
       GL_LUMINANCE8,  GL_LUMINANCE12,	 GL_LUMINANCE16,   GL_LUMINANCE_ALPHA,
       GL_LUMINANCE4_ALPHA4,	GL_LUMINANCE6_ALPHA2,	 GL_LUMINANCE8_ALPHA8,
       GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12,  GL_LUMINANCE16_ALPHA16,
       GL_INTENSITY,  GL_INTENSITY4,  GL_INTENSITY8, GL_INTENSITY12, GL_INTEN‐
       SITY16,	GL_RGB,	 GL_R3_G3_B2,  GL_RGB4,	 GL_RGB5,  GL_RGB8,  GL_RGB10,
       GL_RGB12,  GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
       GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.  Specify the  window  coordinates
       of  the	left  corner of the row of pixels to be copied.	 Specifies the
       width of the texture image. Must be 0 or 2^n + 2*border for some	 inte‐
       ger  n.	The  height of the texture image is 1.	Specifies the width of
       the border. Must be either 0 or 1.

DESCRIPTION
       glCopyTexImage1D() defines a one-dimensional texture image with	pixels
       from the current GL_READ_BUFFER.

       The  screen-aligned  pixel  row	with  left corner at (x, y) and with a
       length of width+2*border defines the texture array at the mipmap	 level
       specified by level.  internalformat specifies the internal  of the tex‐
       ture array.

       The pixels in the row are processed exactly as  if  glCopyPixels()  had
       been  called,  but  the process stops just before final conversion.  At
       this point all pixel component values are clamped to the	 range	[0, 1]
       and  then converted to the texture's internal  for storage in the texel
       array.

       Pixel ordering is such that lower x screen  coordinates	correspond  to
       lower texture coordinates.

       If  any	of  the	 pixels	 within	 the  specified	 row  of  the  current
       GL_READ_BUFFER are outside the window associated with the current  ren‐
       dering  context,	 then  the  values obtained for those pixels are unde‐
       fined.

NOTES
       glCopyTexImage1D() is available only  if	 the  GL  version  is  1.1  or
       greater.

       Texturing has no effect in color index mode.

       1, 2, 3, and 4 are not accepted values for internalformat.

       An image with 0 width indicates a NULL texture.

       When  the  GL_ARB_imaging  extension  is supported, the RGBA components
       copied from the framebuffer may be processed by the  imaging  pipeline.
       See glTexImage1D() for specific details.

ERRORS
       GL_INVALID_ENUM is generated if target is not one of the allowable val‐
       ues.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than  log	sub  2
       max, where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE	 is  generated	if  internalformat is not an allowable
       value.

       GL_INVALID_VALUE is generated if width is less than 0 or greater than 2
       +  GL_MAX_TEXTURE_SIZE,	or  if	it  cannot be represented as 2 sup n +
       2*("border") for some integer value of n.

       GL_INVALID_VALUE is generated if border is not 0 or 1.

       GL_INVALID_OPERATION  is	 generated  if	glCopyTexImage1D  is  executed
       between	the  execution	of  glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGetTexImage()
       glIsEnabled() with argument GL_TEXTURE_1D

SEE ALSO
       glCopyPixels(3), glCopyTexImage2D(3),  glCopyTexSubImage1D(3),  glCopy‐
       TexSubImage2D(3),   glPixelStore(3),  glPixelTransfer(3),  glTexEnv(3),
       glTexGen(3),  glTexImage1D(3),	glTexImage2D(3),   glTexSubImage1D(3),
       glTexSubImage2D(3), glTexParameter(3)

							  glCopyTexImage1D(3G)
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