gluSphere man page on DigitalUNIX

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gluSphere()							   gluSphere()

       gluSphere - draw a sphere

       void gluSphere(
	       GLUquadric* quad,
	       GLdouble radius,
	       GLint slices,
	       GLint stacks );

       Specifies  the  quadrics object (created with gluNewQuadric()).	Speci‐
       fies the radius of the sphere.  Specifies the  number  of  subdivisions
       around  the z axis (similar to lines of longitude).  Specifies the num‐
       ber of subdivisions along the z axis (similar to lines of latitude).

       gluSphere() draws a sphere of the given radius centered around the ori‐
       gin.  The  sphere is subdivided around the z axis into slices and along
       the z axis into stacks (similar to lines of longitude and latitude).

       If the orientation  is  set  to	GLU_OUTSIDE  (with  gluQuadricOrienta‐
       tion()),	 then  any normals generated point away from the center of the
       sphere. Otherwise, they point toward the center of the sphere.

       If texturing is turned  on  (with  gluQuadricTexture()),	 then  texture
       coordinates  are	 generated so that t ranges from 0.0 at z = -radius to
       1.0 at z = radius (t increases linearly along longitudinal lines),  and
       s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the
       -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

       gluNewQuadric(3),   gluCylinder(3),   gluDisk(3),    gluPartialDisk(3),
       gluQuadricOrientation(3), gluQuadricTexture(3)


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