RLE_SPRITE man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

RLE_SPRITE(3)			Allegro manual			 RLE_SPRITE(3)

NAME
       RLE_SPRITE  -  Stores  the contents of an RLE sprite. Allegro game pro‐
       gramming library.

SYNOPSIS
       #include <allegro.h>

       typedef struct RLE_SPRITE

DESCRIPTION
	  int w, h;	      - width and height in pixels
	  int color_depth;    - color depth of the image

       RLE sprites store the image in  a  simple  run-length  encoded  format,
       where  repeated	zero pixels are replaced by a single length count, and
       strings of non-zero pixels are preceded by a counter giving the	length
       of  the	solid run. Read chapter "RLE sprites" for a description of the
       restrictions and how to obtain/use this structure.

SEE ALSO
       get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)

Allegro				 version 4.4.2			 RLE_SPRITE(3)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net