COMPILED_SPRITE man page on DragonFly

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COMPILED_SPRITE(3)		Allegro manual		    COMPILED_SPRITE(3)

NAME
       COMPILED_SPRITE	-  Stores  the	contents of a compiled sprite. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>

       typedef struct COMPILED_SPRITE

DESCRIPTION
	  short planar;	       - set if it's a planar (mode-X) sprite
	  short color_depth;   - color depth of the image
	  short w, h;	       - size of the sprite

       Compiled sprites are stored as actual machine  code  instructions  that
       draw  a specific image onto a bitmap, using mov instructions with imme‐
       diate data values. Read chapter "Compiled sprites" for a description of
       the restrictions and how to obtain/use this structure.

SEE ALSO
       get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)

Allegro				 version 4.4.2		    COMPILED_SPRITE(3)
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