xconq man page on IRIX

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     XCONQ(6)		       UNIX System V		      XCONQ(6)

     NAME
	  xconq - X-based configurable strategy game

     SYNOPSIS
	  xconq [ options ] ...

     DESCRIPTION
	  xconq is a configurable multi-player strategy game.

	  By default, xconq starts up with one human (on the display
	  in $DISPLAY) and one machine, playing on a randomly
	  generated 60x30 world.  Options are available to set numbers
	  and kinds of players, as well as the kind of map used.  In
	  addition, xconq has extensive and elaborate facilities for
	  building maps, scenarios, and sets of rules, allowing for a
	  wide variety of games.

     OPTIONS
	  The following options are X-specific:

	  -bg bgcolor
	       sets the background color of the windows.

	  -display display
	       sets the display to be used by the default player.

	  -fg fgcolor
	       sets the foreground color of the windows.

	  -geometry geometry
	       sets the geometry of the first window.

	  -name name
	       sets the name of the application.

	  -x   allows the game and the players to be set up
	       interactively via menus.	 The menus should be self-
	       explanatory.

	  The following options apply to both xconq and cconq:

	  Each argument will be taken to be a specification of a
	  player who will participate in the game.  The format of a
	  player spec is

	       [name[,ai][/config]@]host[+advantage]

	  where host is the name of a host.  advantage is a multiplier
	  specifying how much more a player gets to start with, so a
	  player at +3 in the standard game gets 3 cities and 15 towns
	  instead of the usual 1 and 5.

     Page 1					     (printed 7/30/98)

     XCONQ(6)		       UNIX System V		      XCONQ(6)

	  -e[,ai][+adv] number
	       sets the number of machine players (AIs) not attached
	       to displays.  If ai and/or adv are supplied, each of
	       the machine players will get that AI type and
	       advantage.

	  -h number
	       creates number players that may have displays and waits
	       for them to join the game (via -join, see below).

	  General options:

	  -c number
	       sets checkpointing to occur every number turns.

	  -f name
	       reads the file named name, interpreting as a game.

	  -g name
	       reads the game named name.

	  -help, --help
	       displays help information and exits.

	  -host game
	       sets up a network game named game.

	  -join game
	       connects to a network game named game.

	  -L pathname
	       sets the location to search for game files to pathname.

	  -noai
	       suppresses all AI creation when setting up the game.

	  -post form
	       evaluates the GDL form form after reading all game
	       modules.

	  -pre form
	       evaluates the GDL form form before reading any game
	       modules.

	  -r   suppresses the creation of the default player.

	  --version
	       displays version information and exits.

	  -w   suppresses warnings.

	  Variant options:

     Page 2					     (printed 7/30/98)

     XCONQ(6)		       UNIX System V		      XCONQ(6)

	  -M width[xheight]
	       generates a random map of the given size.  The size
	       must be at least 5x5, although some periods will impose
	       additional constraints on the lower bound.  In theory,
	       there is no upper bound (but 200x200 would be huge).

	  -seq makes all the players move one at a time.

	  -sim allows all the players to move simultaneously.

	  -tgame number
	       limits the total length of the game to number minutes.

	  -tside number
	       limits the total time of play for each side to number
	       minutes.	 Time is only counted while actually waiting
	       for input.

	  -tturn number
	       limits the time of play for each side to number minutes
	       per side per turn.  Time is only counted while actually
	       waiting for input.

	  -v   makes the entire world seen by all players at the
	       outset.	This is useful if exploration is deemed to be
	       time-consuming, or if the world is already known to
	       everybody.  Some games have this enabled by default.

	  -V   makes everything seen all the time.  Some games have
	       this enabled by default.

	  -vvariant-name[=variant-value]
	       sets variants that are defined by the chosen game.  The
	       options "-g game -vhelp" will list the available
	       variants.

	  Designing and debugging options:

	  -design
	       enables designer mode, if available.

	  -D[-GM]
	       enables debugging output, if available.

	  -R number
	       sets the random seed to number, if available.

     EXAMPLES
	  [xc]conq
		  Standard game, one human on local display, one AI,
		  60x30 random world

     Page 3					     (printed 7/30/98)

     XCONQ(6)		       UNIX System V		      XCONQ(6)

	  [xc]conq -g crater-lake
		  One human vs one machine, playing the "crater lake"
		  game

	  [xc]conq -e 2 -M 40x20
		  One human, two mplayers, 40x20 random world

	  [xc]conq -e 6 -g u-e1-1998 -V
		  Seven players (6 mplayer, 1 human), all playing on a
		  360x140 map of the earth with present-day cities,
		  with everything always visible.  Major!

	  [xc]conq ,ai+4
		  Standard game, one human and one mplayer, mplayer
		  has advantage of 4.

	  [xc]conq joe@taurus:0.0 cirdan:0.0
		  Three players in standard game.

	  [xc]conq -r -e,ai+3 2 stan@andros:0.0 dhw@skaro:0.0
		  Standard game, two mplayers each at advantage 3, two
		  humans, using displays on andros and skaro.

     X DEFAULTS
	  TextFont  Font for all text.

	  HelpFont  Font for the help pages.

     AUTHOR
	  Stan Shebs (shebs@cygnus.com) (with help from many)

     FILES
	  ~/.xconq/save.xconq
	       saved game

	  /usr/games/lib/xconqdir/lib/game.dir
	       directory of playable games

	  /usr/games/lib/xconqdir/lib/*.g
	       predefined games

	  /usr/games/lib/xconqdir/lib/imf.dir
	       directory of predefined images

	  /usr/games/lib/xconqdir/lib/*.imf
	       predefined images

	  /usr/games/lib/xconqdir/lib/news.txt
	       news about features and additions

     Page 4					     (printed 7/30/98)

     XCONQ(6)		       UNIX System V		      XCONQ(6)

	  Xconq
	       Xconq application defaults

	  Xconq-color
	       Xconq application defaults for color displays

     SEE ALSO
	  cconq(6)
	  Xconq - the Penultimate Strategy Game

     DIAGNOSTICS
	  If the world is too small for the desired number of players,
	  the program will complain about not being able to place
	  units in good locations.

     BUGS
	  Specifying multiple games on the command line is usually
	  asking for trouble.

	  Some annoying behaviors are actually features.

	  All of the displays must still be decided when starting the
	  program.  Players should be able to run helper programs that
	  connect them up and pass along display, display settings,
	  and so forth.

	  Networked games can get out of sync too easily.

     Page 5					     (printed 7/30/98)

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