cconq man page on IRIX

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     CCONQ(6)		    UNIX System V (GNU)		      CCONQ(6)

     NAME
	  cconq - curses-based configurable strategy game

     SYNOPSIS
	  cconq [ options ] ...

     DESCRIPTION
	  cconq is a configurable multi-player strategy game.

     OPTIONS
	  [name[,ai]@]host[+advantage]
	       adds a human player to the game and assigns to the
	       given host.  Players get created in the same order as
	       they appear on the command line, interleaved with the
	       players created via -e and -A.  All of the player
	       adding options may be used any number of times in any
	       order.

	  The following options apply to both cconq and xconq:

	  Each argument will be taken to be a specification of a
	  player who will participate in the game.  The format of a
	  player spec is

	       [name[,ai][/config]@]host[+advantage]

	  where host is the name of a host.  advantage is a multiplier
	  specifying how much more a player gets to start with, so a
	  player at +3 in the standard game gets 3 cities and 15 towns
	  instead of the usual 1 and 5.

	  -e[,ai][+adv] number
	       sets the number of machine players (AIs) not attached
	       to displays.  If ai and/or adv are supplied, each of
	       the machine players will get that AI type and
	       advantage.

	  -h number
	       creates number players that may have displays and waits
	       for them to join the game (via -join, see below).

	  General options:

	  -c number
	       sets checkpointing to occur every number turns.

	  -f name
	       reads the file named name, interpreting as a game.

	  -g name
	       reads the game named name.

     Page 1					     (printed 7/30/98)

     CCONQ(6)		    UNIX System V (GNU)		      CCONQ(6)

	  -help, --help
	       displays help information and exits.

	  -host game
	       sets up a network game named game.

	  -join game
	       connects to a network game named game.

	  -L pathname
	       sets the location to search for game files to pathname.

	  -noai
	       suppresses all AI creation when setting up the game.

	  -post form
	       evaluates the GDL form form after reading all game
	       modules.

	  -pre form
	       evaluates the GDL form form before reading any game
	       modules.

	  -r   suppresses the creation of the default player.

	  --version
	       displays version information and exits.

	  -w   suppresses warnings.

	  Variant options:

	  -M width[xheight]
	       generates a random map of the given size.  The size
	       must be at least 5x5, although some periods will impose
	       additional constraints on the lower bound.  In theory,
	       there is no upper bound (but 200x200 would be huge).

	  -seq makes all the players move one at a time.

	  -sim allows all the players to move simultaneously.

	  -tgame number
	       limits the total length of the game to number minutes.

	  -tside number
	       limits the total time of play for each side to number
	       minutes.	 Time is only counted while actually waiting
	       for input.

	  -tturn number
	       limits the time of play for each side to number minutes

     Page 2					     (printed 7/30/98)

     CCONQ(6)		    UNIX System V (GNU)		      CCONQ(6)

	       per side per turn.  Time is only counted while actually
	       waiting for input.

	  -v   makes the entire world seen by all players at the
	       outset.	This is useful if exploration is deemed to be
	       time-consuming, or if the world is already known to
	       everybody.  Some games have this enabled by default.

	  -V   makes everything seen all the time.  Some games have
	       this enabled by default.

	  -vvariant-name[=variant-value]
	       sets variants that are defined by the chosen game.  The
	       options "-g game -vhelp" will list the available
	       variants.

	  Designing and debugging options:

	  -design
	       enables designer mode, if available.

	  -D[-GM]
	       enables debugging output, if available.

	  -R number
	       sets the random seed to number, if available.

     EXAMPLES
	  [xc]conq
		  Standard game, one human on local display, one AI,
		  60x30 random world

	  [xc]conq -g crater-lake
		  One human vs one machine, playing the "crater lake"
		  game

	  [xc]conq -e 2 -M 40x20
		  One human, two mplayers, 40x20 random world

	  [xc]conq -e 6 -g u-e1-1998 -V
		  Seven players (6 mplayer, 1 human), all playing on a
		  360x140 map of the earth with present-day cities,
		  with everything always visible.  Major!

	  [xc]conq ,ai+4
		  Standard game, one human and one mplayer, mplayer
		  has advantage of 4.

	  [xc]conq joe@taurus:0.0 cirdan:0.0
		  Three players in standard game.

	  [xc]conq -r -e,ai+3 2 stan@andros:0.0 dhw@skaro:0.0

     Page 3					     (printed 7/30/98)

     CCONQ(6)		    UNIX System V (GNU)		      CCONQ(6)

		  Standard game, two mplayers each at advantage 3, two
		  humans, using displays on andros and skaro.

		  Unlike xconq(6), cconq allows only one human player
		  in a game.

     AUTHOR
	  Stan Shebs (shebs@cygnus.com) (with help from many)

     FILES
	  ~/.xconq/save.xconq saved game
	  /usr/games/lib/xconqdir/lib/game.dir	  directory of
	  playable games
	  /usr/games/lib/xconqdir/lib/*.g    predefined games
	  /usr/games/lib/xconqdir/lib/news.txt	  news about features
	  and additions

     SEE ALSO
	  xconq(6)
	  Xconq - the Penultimate Strategy Game

     DIAGNOSTICS
	  If the world is too small for the desired number of players,
	  the program will complain about not being able to place
	  units in good locations.

     BUGS
	  Specifying multiple games on the command line is usually
	  asking for trouble.

	  Some annoying behaviors are actually features.

     Page 4					     (printed 7/30/98)

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