stretch_sprite(3) Allegro manual stretch_sprite(3)NAMEstretch_sprite - Stretches a sprite to the destination bitmap. Allegro
game programming library.
SYNOPSIS
#include <allegro.h>
void stretch_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int w,
int h);
DESCRIPTION
Like draw_sprite(), except it can stretch the sprite image to the spec‐
ified width and height and requires the sprite image and destination
bitmap to be of the same color depth. Moreover, the sprite image must
be a memory bitmap. Example:
/* Create tunnel like effect. */
for (step = 1; step
int width = SCREEN_W / step;
int height = SCREEN_H / step;
stretch_sprite(screen, image, SCREEN_W / 2 - width / 2,
SCREEN_H / 2 - height / 2, width, height);
}
SEE ALSOdraw_sprite(3), stretch_blit(3), bitmap_mask_color(3)Allegro version 4.4.2 stretch_sprite(3)