snake man page on 4.4BSD

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SNAKE(6)							      SNAKE(6)

       snake, snscore - display chase game

       snake [ -w width ] [ -l length ]

       Snake  is  a display-based game which must be played on a CRT terminal.
       The object of the game is to make as much  money	 as  possible  without
       getting eaten by the snake.  The -l and -w options allow you to specify
       the length and width of	the  field.   By  default  the	entire	screen
       (except for the last column) is used.

       You are represented on the screen by an I.  The snake is 6 squares long
       and is represented by S's.  The money is $, and an  exit	 is  #.	  Your
       score is posted in the upper left hand corner.

       You  can	 move around using the same conventions as vi(1), the h, j, k,
       and l keys work, as do the arrow keys.  Other possibilities include:

       sefc   These keys are like hjkl but form a directed pad	around	the  d

       HJKL   These  keys  move	 you all the way in the indicated direction to
	      the same row or column as the money.  This does not let you jump
	      away  from the snake, but rather saves you from having to type a
	      key repeatedly.  The snake still gets all his turns.

       SEFC   Likewise for the upper case versions on the left.

       ATPB   These keys move you to the four  edges  of  the  screen.	 Their
	      position	on the keyboard is the mnemonic, e.g.  P is at the far
	      right of the keyboard.

       x      This lets you quit the game at any time.

       p      Points in a direction you might want to go.

       w      Space warp to get out of tight squeezes, at a price.

       To earn money, move to the same square the money is on.	A new  $  will
       appear  when  you  earn	the current one.  As you get richer, the snake
       gets hungrier.  To leave the game, move to the exit (#).

       A record is kept of the personal best score of each player.  Scores are
       only  counted  if  you leave at the exit, getting eaten by the snake is
       worth nothing.

       As in pinball, matching the last digit of  your	score  to  the	number
       which appears after the game is worth a bonus.

       To see who wastes time playing snake, run snscore .

       /usr/games/lib/snakerawscores database of personal bests
       /usr/games/lib/snake.log	     log of games played

       When playing on a small screen, it's hard to tell when you hit the edge
       of the screen.

       The scoring function takes into account the size of the screen.	A per‐
       fect function to do this equitably has not been devised.

4th Berkeley Distribution	 May 31, 1993			      SNAKE(6)

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