glInterleavedArrays(3G)glInterleavedArrays(3G)NAMEglInterleavedArrays - simultaneously specify and enable several inter‐
const GLvoid *pointer );
Specifies the type of array to enable. Symbolic constants GL_V2F,
GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F,
GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F,
GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and
GL_T4F_C4F_N3F_V4F are accepted. Specifies the offset in bytes between
each aggregate array element.
DESCRIPTIONglInterleavedArrays() lets you specify and enable individual color,
normal, texture and vertex arrays whose elements are part of a larger
aggregate array element. For some implementations, this is more effi‐
cient than specifying the arrays separately.
If stride is 0, the aggregate elements are stored consecutively. Other‐
wise, stride bytes occur between the beginning of one aggregate array
element and the beginning of the next aggregate array element.
format serves as a ``key'' describing the extraction of individual
arrays from the aggregate array. If format contains a T, then texture
coordinates are extracted from the interleaved array. If C is present,
color values are extracted. If N is present, normal coordinates are
extracted. Vertex coordinates are always extracted.
The digits 2, 3, and 4 denote how many values are extracted. F indi‐
cates that values are extracted as floating-point values. Colors may
also be extracted as 4 unsigned bytes if 4UB follows the C. If a color
is extracted as 4 unsigned bytes, the vertex array element which fol‐
lows is located at the first possible floating-point aligned address.
NOTESglInterleavedArrays() is available only if the GL version is 1.1 or
If glInterleavedArrays() is called while compiling a display list, it
is not compiled into the list, and it is executed immediately.
Execution of glInterleavedArrays() is not allowed between the execution
of glBegin() and the corresponding execution of glEnd(), but an error
may or may not be generated. If no error is generated, the operation
glInterleavedArrays() is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not
saved or restored by glPushAttrib() and glPopAttrib(). Use glPushClien‐
tAttrib() and glPopClientAttrib() instead.
When the GL_ARB_multitexture extension is supported, glInterleavedAr‐
rays() only updates the texture coordinate array for the active active
texture unit. The texture coordinate state for other client texture
units is not update, regardless if they are enabled or not.
GL_INVALID_ENUM is generated if format is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.
SEE ALSOglArrayElement(3), glClientActiveTextureARB(3), glColorPointer(3),
glDrawArrays(3), glDrawElements(3), glEdgeFlagPointer(3), glEnable‐
ClientState(3), glGetPointer(3), glIndexPointer(3), glNormalPointer(3),