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fuse(1)				   Emulators			       fuse(1)

NAME
       fuse — Sinclair ZX Spectrum emulator

SYNOPSIS
       fuse [options]

DESCRIPTION
       Fuse  is	 a  Sinclair  ZX Spectrum emulator. It supports several models
       (including the 128), with quite faithful emulation of the  display  and
       sound.

       The  emulator can load any of the formats supported by libspectrum(3) —
       this includes Z80, SNA and SZX snapshots, and PZX, TAP and TZX virtual-
       tape  files.  Saving to SZX, Z80 and SNA snapshots and TZX and TAP tape
       files is supported. The SLT extension to the Z80 format is partly  sup‐
       ported  (enough for multi-load games); however, loading of the old DAT-
       file variant is not. DSK, UDI, FDI, TR0, SDF, MGT, IMG, SAD,  TRD,  SCL
       and  OPD	 disk images are supported when a disk interface is being emu‐
       lated, including the integrated disk drives on +3, Pentagon or Scorpion
       machines	 as  well  as  the  +D,	 DISCiPLE, Opus Discovery and Beta 128
       interfaces.  DCK	 cartridge  images  are	 supported  when  emulating  a
       Timex 2068 variant. Interface 2 ROM cartridges are also supported.

       Finally,	 there	is  also support for reading and writing the RZX input
       recording format.

       See the COMPRESSED FILES section for  details  on  reading  files  com‐
       pressed with bzip2(3) or gzip(3).

OPTIONS
       --accelerate-loader
	      Specify  whether	Fuse should attempt to accelerate tape loaders
	      by “short circuiting” the loading loop.  This  will  in  general
	      speed  up	 loading, but may cause some loaders to fail. (Enabled
	      by default, but you can  use  `--no-accelerate-loader'  to  dis‐
	      able). The same as the General Options dialog's Accelerate load‐
	      ers option.

       --aspect-hint
	      Specify whether the GTK+ and Xlib user interfaces should	`hint'
	      to  the  window manager about the preferred aspect ratio for the
	      graphics window, thus preventing resizing	 to  non-square	 sizes
	      which  lead  to  Fuse  not displaying correctly. This option has
	      been observed to cause problems with some window	managers  when
	      using  the  GTK+	UI  which  can	prevent	 the window from being
	      resized or moved at all. (Enabled by default, but	 you  can  use
	      `--no-aspect-hint'     to	    disable).	  See	  also	   the
	      `--strict-aspect-hint' option.

       --autosave-settings
	      Specify whether Fuse's current settings should be	 automatically
	      saved  on	 exit.	The same as the General Options dialog's Auto-
	      save settings option.

       --auto-load
	      Specify whether tape and	disk  files  should  be	 automatically
	      loaded  when  they  are  opened  using  the  File, Open...  menu
	      option. (Enabled by default, but you can use `--no-auto-load' to
	      disable).	 Same  as the General Options dialog's Auto-load media
	      option.

       --beta128
	      Emulate a Beta 128  interface.  Same  as	the  Disk  Peripherals
	      Options dialog's Beta 128 interface option.

       --beta128-48boot
	      When a Beta 128 interface is used in 48K or TC2048 emulation the
	      option additionally controls whether the machine boots  directly
	      into  the	 TR-DOS	 system.  Same as the Disk Peripherals Options
	      dialog's Beta 128 auto-boot in 48K machines option.

       --betadisk file
	      Insert the specified file into the  emulated  Beta  disk	inter‐
	      face's drive A: and select Pentagon mode on startup.

       --bw-tv
	      Specify  whether	the  display should simulate a colour or black
	      and white television. This option is effective under  the	 GTK+,
	      Win32, Xlib and SDL user interfaces: the others will always sim‐
	      ulate a colour TV.  The same as  the  General  Options  dialog's
	      Black and white TV option.

       --competition-code code
	      Specify  the  code  to be written to competition mode RZX files.
	      The same as the RZX Options dialog's Competition code option.

       --competition-mode
	      Specify whether input recordings should be made in  `competition
	      mode'.   The  same  as the RZX Options dialog's Competition mode
	      option.

       --compress-rzx
	      Specify whether RZX files	 should	 be  written  out  compressed.
	      (Enabled by default, but you can use `--no-compress-rzx' to dis‐
	      able). Same as  the  RZX	Options	 dialog's  Compress  RZX  data
	      option.

       --confirm-actions
	      Specify  whether	`dangerous'  actions  (those which could cause
	      data loss, for example resetting the Spectrum) require confirma‐
	      tion  before  occurring.	(Enabled  by  default, but you can use
	      `--no-confirm-actions' to disable). This option is the  same  as
	      the General Options dialog's Confirm actions option.

       --debugger-command string
	      Specify  a  debugger  command to be run before emulator startup.
	      This can be used to set breakpoints or the like. Currently, this
	      is  the  only method to input multi-line debugger commands. (See
	      the MONITOR/DEBUGGER section for more information).

       --detect-loader
	      Specify whether Fuse should attempt to detect when the  tape  is
	      being accessed and start and stop the virtual tape playing auto‐
	      matically.   (Enabled   by   default,   but    you    can	   use
	      `--no-detect-loader'  to	disable).  Same as the General Options
	      dialog's Detect loaders option.

       --disciple
	      Emulate a DISCiPLE  interface.  Same  as	the  Disk  Peripherals
	      Options dialog's DISCiPLE interface option.

       --discipledisk file
	      Insert the specified file into the emulated DISCiPLE's drive 1.

       --disk-ask-merge
	      Prompt  the user to confirm whether Fuse should try to merge the
	      `B' side of a disk image from a separate file when opening a new
	      single-sided disk image.

       --disk-try-merge mode
	      Select  whether Fuse should try to merge a separate file for the
	      `B' side of a disk image separate file when opening a  new  disk
	      image.  Most  double  sided disk images are dumped as two single
	      sided disk images e.g.  `Golden Axe -  Side A.dsk'  and  `Golden
	      Axe  -  Side B.dsk'. So, if we want to play Golden Axe, first we
	      have to insert the first disk image and when the	game  asks  to
	      insert  side B,  we have to find and open the second disk image,
	      instead of  just	`flip'-ing  the	 disk  inside  the  drive.  If
	      enabled, Fuse will try to open the second image too and create a
	      double sided disk image (merging the two one sided disk  images)
	      and  insert  this	 merged	 virtual disk into the disk drive. The
	      function detects whether the file is one side of a  double-sided
	      image   if   the	 filename  matches  a  pattern	like  [Ss]ide[
	      _][abAB12][ _.] in the file name of a disk that is being opened.
	      If  found,  Fuse will try to open the other side of the disk too
	      substituting the appropriate characters  in  the	filename  e.g.
	      1→2,  a→b,  A→B. If successful then it will merge the two images
	      and now we have a double sided disk in drive. This means that if
	      we  open	`Golden	 Axe - Side A.dsk', then Fuse will try to open
	      `Golden Axe - Side B.dsk' too. Now, we can just `flip' the  disk
	      if  Golden  Axe  asks  for  `Side B'.  The available options are
	      Never, With single-sided drives and Always.

       --divide
	      Emulate the DivIDE interface. The same as the  Disk  Peripherals
	      Options dialog's DivIDE interface option.

       --divide-masterfile file
       --divide-slavefile file
	      Specify  an  IDE	image  to be loaded into the DivIDE's emulated
	      master and slave drives respectively.

       --divide-write-protect
	      Specify that the emulated DivIDE's write protect	jumper	should
	      be considered set. The same as the Disk Peripherals Options dia‐
	      log's DivIDE write protect option.

       --dock file
	      Insert the specified file into the emulated  Timex 2068  variant
	      dock; also select the TC2068 on startup if available.

       --doublescan-mode
	      Specify  that  the framebuffer UI should attempt to use a double
	      scan mode (where each line is displayed twice).

       --drive-plus3a-type type
       --drive-plus3b-type type
       --drive-beta128a-type type
       --drive-beta128b-type type
       --drive-beta128c-type type
       --drive-beta128d-type type
       --drive-plusd1-type type
       --drive-plusd2-type type
       --drive-disciple1-type type
       --drive-disciple2-type type
       --drive-opus1-type type
       --drive-opus2-type type
	      Specify a disk drive type to emulate with the associated	inter‐
	      face.  See the Disk Options dialog for more information.

       --drive-40-max-track count
       --drive-80-max-track count
	      Specify  the maximum number of tracks for 40 and 80 track physi‐
	      cal drives respectively.

       --embed-snapshot
	      Specify whether a snapshot should be embedded  in	 an  RZX  file
	      when recording is started from an existing snapshot. (Enabled by
	      default, but you can use `--no-embed-snapshot' to disable). Same
	      as the RZX Options dialog's Always embed snapshot option.

       --fastload
	      Specify  whether	Fuse  should run at the fastest possible speed
	      when the virtual tape is playing. (Enabled by default,  but  you
	      can  use	`--no-fastload'	 to  disable). The same as the General
	      Options dialog's Fastloading option.

       -f frequency
       --sound-freq frequency
	      Specify what frequency Fuse should use for the sound device, the
	      default  is  32 kHz, but some devices only support a single fre‐
	      quency or a limited range (e.g.  48 kHz or up to 22 kHz).

       --fuller
	      Emulate a Fuller Box interface. Same as the Peripherals  Options
	      dialog's Fuller Box option.

       --full-screen
	      Specify  whether	Fuse  should  run  in  full screen mode.  This
	      option is effective only under the SDL UI.

       -g filter
       --graphics-filter mode
	      Specify which graphics filter to use if available.  The  default
	      is  normal,  which  uses no filtering. The available options are
	      2x, 2xsai, 3x, advmame2x, advmame3x, dotmatrix, half,  halfskip,
	      hq2x,  hq3x,  normal, super2xsai, supereagle, timex15x, timextv,
	      tv2x, paltv, paltv2x, and paltv3x.   See	the  GRAPHICS  FILTERS
	      section for more details.

       --graphicsfile file
	      Set  the	filename  used	for graphical output from the emulated
	      ZX Printer. See the PRINTER EMULATION section for more details.

       -h
       --help
	      Give brief usage help, listing available options.

       --if2cart file
	      Insert the specified file into the emulated Interface 2.

       --interface1
	      Emulate a Sinclair Interface 1. Same as the Peripherals  Options
	      dialog's Interface 1 option.

       --interface2
	      Emulate a Sinclair Interface 2. (Enabled by default, but you can
	      use `--no-interface2'  to	 disable).  Same  as  the  Peripherals
	      Options dialog's Interface 2 option.

       --issue2
	      Emulate  an  issue 2  keyboard. Same as the General Options dia‐
	      log's Issue 2 keyboard option.

       -j device
       --joystick-1 device
	      Read from device to emulate the first joystick.  Fuse  will  use
	      either `/dev/input/js0' or `/dev/js0' by default.

       --joystick-2 device
	      As  for  --joystick-1  but  for the second joystick; the default
	      here is either `/dev/input/js1' or `/dev/js1'.

       --joystick-1-output type
       --joystick-2-output type
       --joystick-keyboard-output type
	      Select which joystick interface to attach for the first two real
	      joysticks	 and the keyboard joystick. The default is 0, which is
	      no output. The available options are 1 (cursor), 2 (kempston), 3
	      (Sinclair 1),  4	(Sinclair 2),  5 (Timex 1), 6 (Timex 2), and 7
	      (Fuller). Same as the Joysticks Options dialog's	Joystick  type
	      option.

       --joystick-1-fire-1 code
       --joystick-1-fire-2 code
       --joystick-1-fire-3 code
       --joystick-1-fire-4 code
       --joystick-1-fire-5 code
       --joystick-1-fire-6 code
       --joystick-1-fire-7 code
       --joystick-1-fire-8 code
       --joystick-1-fire-9 code
       --joystick-1-fire-10 code
       --joystick-1-fire-11 code
       --joystick-1-fire-12 code
       --joystick-1-fire-13 code
       --joystick-1-fire-14 code
       --joystick-1-fire-15 code
       --joystick-2-fire-1 code
       --joystick-2-fire-2 code
       --joystick-2-fire-3 code
       --joystick-2-fire-4 code
       --joystick-2-fire-5 code
       --joystick-2-fire-6 code
       --joystick-2-fire-7 code
       --joystick-2-fire-8 code
       --joystick-2-fire-9 code
       --joystick-2-fire-10 code
       --joystick-2-fire-11 code
       --joystick-2-fire-12 code
       --joystick-2-fire-13 code
       --joystick-2-fire-14 code
       --joystick-2-fire-15 code
	      Select which Fuse key code should be triggered by the applicable
	      real joystick button press. The  codes  are  the	Fuse  keyboard
	      codes corresponding to the keys. The default value is 4096 which
	      corresponds to the virtual joystick fire	button.	 Same  as  the
	      Joysticks Options dialog's Joystick fire options.

       --joystick-keyboard-up code
       --joystick-keyboard-down code
       --joystick-keyboard-left code
       --joystick-keyboard-right code
       --joystick-keyboard-fire code
	      Select which Fuse key code should correspond with each direction
	      and fire for the keyboard virtual joystick. The same as the Key‐
	      board Joysticks Options dialog's Button for UP, Button for DOWN,
	      Button for LEFT, Button for RIGHT and Button  for	 FIRE  options
	      respectively.

       --joystick-prompt
	      If  this	option	is  specified, then Fuse will prompt you which
	      form of joystick emulation you wish to use when loading a	 snap‐
	      shot. No prompt will be issued if the configuration in the snap‐
	      shot matches what you are currently using. The same as the  Gen‐
	      eral Options dialog's Snap joystick prompt option.

       --kempston
	      Emulate  a  Kempston  joystick.  Same as the Peripherals Options
	      dialog's Kempston joystick option.

       --kempston-mouse
	      Emulate a Kempston mouse. Same as the Peripherals	 Options  dia‐
	      log's Kempston mouse option.

       --late-timings
	      It  has been observed that some real Spectrums run such that the
	      screen is rendered one tstate later than on other real hardware.
	      This  option  specifies that Fuse should emulate such a machine.
	      Same as the General Options dialog's Late timings option.

       --loading-sound
	      Specify whether the sound made while tapes are loading should be
	      emulated.	 (Enabled  by  default,	 but  you  can use `--no-load‐
	      ing-sound' to disable). Same as the Sound Options dialog's Load‐
	      ing sound option.

       -m type
       --machine type
	      Specify  machine type to emulate initially. The default is 48, a
	      48K Spectrum. The available options are 16,  48,	48_ntsc,  128,
	      plus2, plus2a, plus3, 2048, 2068, ts2068, pentagon, pentagon512,
	      pentagon1024, scorpion and se.

       --melodik
	      Emulate a Melodik AY interface for 16/48k Spectrums. Same as the
	      Peripherals Options dialog's Melodik option.

       --microdrive-file file
       --microdrive-2-file file
       --microdrive-3-file file
       --microdrive-4-file file
       --microdrive-5-file file
       --microdrive-6-file file
       --microdrive-7-file file
       --microdrive-8-file file
	      Specify Interface 1 Microdrive cartridge files to open.

       --mouse-swap-buttons
	      Swap  the	 left and right mouse buttons when emulating the Kemp‐
	      ston mouse. The same as the General  Peripherals	dialog's  Swap
	      mouse buttons option.

       --movie-compr level
	      This  option  sets  the  compression  level  used	 when creating
	      movies. Same as the Movie	 Options  dialog's  Movie  compression
	      option.  The  available  options	are  None,  Lossless, and High
	      (lossy). The default option is Lossless.	 See  also  the	 MOVIE
	      RECORDING section.

       --movie-start filename
	      With  this  command line option, Fuse will start movie recording
	      as soon as the emulator is started. See also the MOVIE RECORDING
	      section.

       --movie-stop-after-rzx
	      With  this  command  line option, Fuse will stop movie recording
	      when RZX playback or RZX	recording  ends.  Same	as  the	 Movie
	      Options  dialog's Stop recording after RZX ends option. (Enabled
	      by default, but you can use `--no-movie-stop-after-rzx' to  dis‐
	      able).  See also the MOVIE RECORDING section.

       --opus
	      Emulate a Opus Discovery interface. Same as the Disk Peripherals
	      Options dialog's Opus Discovery interface option.

       --opusdisk file
	      Insert the specified file into  the  emulated  Opus  Discovery's
	      drive 1.

       --paltv2x
	      Specify  whether the PAL TV 2x and PAL TV 3x scalers should also
	      produce scanlines along the lines	 of  the  TV 2x	 and  Timex TV
	      scalers.	 The  same  as the General Options dialog's PAL-TV use
	      TV2x effect option.

       -p file
       --playback file
	      Specify an RZX file to begin playback from.

       --plus3disk file
	      Insert the specified file into the emulated +3's A: drive;  also
	      select the +3 on startup if available.

       --plus3-detect-speedlock
	      Specify  whether the +3 drives try to detect Speedlock protected
	      disks, and emulate `weak' sectors.  If the disk image file (EDSK
	      or  UDI)	contains weak sector data, than Speedlock detection is
	      automatically omitted.  See also the  WEAK  DISK	DATA  section.
	      Same as the Disk Options dialog's +3 Detect Speedlock option.

       --plusd
	      Emulate  a  +D  interface.  Same as the Disk Peripherals Options
	      dialog's +D interface option.

       --plusddisk file
	      Insert the specified file into the emulated +D's drive 1.

       --printer
	      Specify whether the emulation should include a printer. Same  as
	      the Peripherals Options dialog's Emulate printers option.

       --rate frame
	      Specify  the  frame rate, the ratio of spectrum frame updates to
	      real frame updates. Same as the General Options  dialog's	 Frame
	      rate option.

       -r file
       --record file
	      Specify an RZX file to begin recording to.

       --rom-16 file
       --rom-48 file
       --rom-128-0 file
       --rom-128-1 file
       --rom-plus2-0 file
       --rom-plus2-1 file
       --rom-plus2a-0 file
       --rom-plus2a-1 file
       --rom-plus2a-2 file
       --rom-plus2a-3 file
       --rom-plus3-0 file
       --rom-plus3-1 file
       --rom-plus3-2 file
       --rom-plus3-3 file
       --rom-plus3e-0 file
       --rom-plus3e-1 file
       --rom-plus3e-2 file
       --rom-plus3e-3 file
       --rom-tc2048 file
       --rom-tc2068-0 file
       --rom-tc2068-1 file
       --rom-ts2068-0 file
       --rom-ts2068-1 file
       --rom-pentagon-0 file
       --rom-pentagon-1 file
       --rom-pentagon-2 file
       --rom-pentagon-3 file
       --rom-scorpion-0 file
       --rom-scorpion-1 file
       --rom-scorpion-2 file
       --rom-scorpion-3 file
       --rom-spec-se-0 file
       --rom-spec-se-1 file
       --rom-interface-1 file
       --rom-opus file
       --rom-plusd file
       --rom-disciple file
       --rom-beta128 file
       --rom-speccyboot file
	      Specify  the  file  to be used for ROM(s) used for each machine.
	      The options respectively refer  to  the  16K Spectrum  (48.rom),
	      48K Spectrum  (48.rom),  the  two	 ROMs  for  the	 128K Spectrum
	      (128-0.rom and 128-1.rom), the two ROMs for the +2  (plus2-0.rom
	      and  plus2-1.rom),  the  four  ROMs  for	the  +2A (plus3-0.rom,
	      plus3-1.rom, plus3-2.rom and plus3-3.rom), the four ROMs for the
	      +3  (plus3-0.rom, plus3-1.rom, plus3-2.rom and plus3-3.rom), the
	      TC2048  ROM  (tc2048.rom),  the  two   ROMs   for	  the	TC2068
	      (tc2068-0.rom  and  tc2068-1.rom),  the  two ROMs for the TS2068
	      (tc2068-0.rom and tc2068-1.rom), the two main ROMs,  the	TR-DOS
	      ROM  and	a  reset  service  ROM	for  the Pentagon (128p-0.rom,
	      128p-1.rom, trdos.rom and gluck.rom),  the  four	ROMs  for  the
	      Scorpion	  256	 (256s-0.rom,	256s-1.rom,   256s-2.rom   and
	      256s-3.rom), the two ROMs for  the  Spectrum  SE	(se-0.rom  and
	      se-1.rom),  the  Interface 1 ROM (if1-2.rom), the Opus Discovery
	      ROM (opus.rom), the DISCiPLE  ROM	 (disciple.rom),  the  +D  ROM
	      (plusd.rom), the TR-DOS ROM for Beta 128 emulation with the 48K,
	      TC2048, 128K or +2 (trdos.rom), and the SpeccyBoot ROM  (speccy‐
	      boot-1.4.rom).   The names in brackets denote the defaults. Note
	      that not all these ROMs are supplied with Fuse — you must supply
	      your own copies of those which are not.

       --no-rs232-handshake
	      This  option  makes Fuse's Interface 1 emulation assume that the
	      RS-232 line other end is live when you connect the communication
	      channels.	 See also the `--rs232-rx' and `--rs232-tx' options.

       --rs232-rx
       --rs232-tx
	      Specify the communication channels (FIFO or file) to be used for
	      Interface 1 RS-232 emulation as RxD and TxD wire. See  also  the
	      `--rs232-handshake' options.

       --rzx-autosaves
	      Specify that, while recording an RZX file, Fuse should automati‐
	      cally add a snapshot to the recording  stream  every  5 seconds.
	      (Default	to  on,	 but  you can use `--no-rzx-autosaves' to dis‐
	      able). Same as the RZX Options dialog's Create autosaves option;
	      see there for more details.

       --separation type
	      Give  stereo  separation of the 128's AY sound channels. Same as
	      the General Options dialog's AY stereo  separation  option.  The
	      available options are None, ACB, and ABC.	 The default option is
	      None.

       --simpleide
	      Specify whether Fuse will emulate the simple 8-bit IDE interface
	      as  used	by  the	 Spectrum +3e.	Same  as  the Disk Peripherals
	      Options dialog's Simple 8-bit IDE option.

       --simpleide-masterfile file
	      Specify a HDF file to connect to the emulated Simple  8-bit  IDE
	      interface's master channel.

       --simpleide-slavefile file
	      Specify  a  HDF file to connect to the emulated Simple 8-bit IDE
	      interface's slave channel.

       --slt
	      Support the SLT trap instruction. (Enabled by default,  but  you
	      can use `--no-slt' to disable). Same as the General Options dia‐
	      log's Use .slt traps option.

       -s file
       --snapshot file
	      Specify a snapshot file to load. The file can be in any snapshot
	      format supported by libspectrum(3).

       --sound
	      Specify  whether Fuse should produce sound. (Enabled by default,
	      but you can use `--no-sound' to  disable).  Same	as  the	 Sound
	      Options dialog's Sound enabled option.

       -d device
       --sound-device device
	      Specify  the  sound output device to use and any options to give
	      that device. If you are not using the SDL UI or using  libao  or
	      libasound	 (ALSA)	 for  sound  output, then the device parameter
	      just specifies the device to be used for sound output.

	      If you are using the SDL UI, the device parameter allows you  to
	      specify  the  audio  driver to be used (e.g. dsp, alsa, dma, esd
	      and arts).

	      If you are using libao for sound output,	the  device  parameter
	      allows  you  to specify the device used for sound output (either
	      `live' to a speaker or to a file) and the parameters to be  used
	      for  that	 device. In general, the device parameter has the form
	      driver[:param[=value][,param[=value][,...]].  driver selects the
	      libao driver to be used, either one of the `live' drivers (aixs,
	      alsa, alsa09, arts, esd, irix, macosx, nas, oss  or  sun)	 or  a
	      file driver (au, raw, wav or null).  The available parameter and
	      value pairs for each device are:

	      ·	     aixs: AIX audio system

		     ·	    dev=device
			    `device' gives the AIX sound device.

	      ·	     alsa: Advanced Linux Sound Architecture version 0.5.x

		     ·	    card=num
			    `num' gives the ALSA card number.

		     ·	    dev=num
			    `num' gives the ALSA device number.

		     ·	    buf_size=num
			    `num' gives the ALSA buffer size in bytes.

	      ·	     alsa09: Advanced Linux Sound Architecture version 0.9+

		     ·	    dev=string
			    `string' specifies the ALSA device e.g. hw:1.2

		     ·	    buffer_time=num
			    `num' gives the ALSA buffer time in microseconds.

		     ·	    period_time=num
			    `num' gives the ALSA period time in microseconds.

		     ·	    use_mmap=yes|y|true|t|1
			    specifies that libao use memory mapped transfer.

	      ·	     arts: aRts soundserver: no parameters.

	      ·	     esd: Enlightened Sound Daemon.

		     ·	    host=string
			    `string' gives the ESD host specification.

	      ·	     irix: IRIX Audio Library: no parameters.

	      ·	     macosx: MacOS X CoreAudio: no parameters.

	      ·	     nas: Network Audio System.

		     ·	    host=string
			    `string' gives the NAS host specification.

		     ·	    buf_size=num
			    `num' gives the buffer size on the server.

	      ·	     oss: Open Sound System.

		     ·	    dsp=string
			    `string' gives the OSS  device  to	be  used  e.g.
			    /dev/sound/dsp1

	      ·	     sun: SUN audio system.

		     ·	    dev=string
			    `string' gives the audio device to be used.

	      ·	     au: SUN Sparc audio file: no parameters.

	      ·	     raw: raw file.

		     ·	    byteorder=string
			    `string'  can  be any of native (host native byte‐
			    order),  big  (big	endian)	 or   little   (little
			    endian).

	      ·	     wav: Microsoft audio file: no parameters.

	      ·	     null: null output: no parameters.

	      ·	     debug: for debugging libao.

	      Finally, each of the file output types (au, raw and wav) have an
	      extra option `file=filename' where  `filename'  gives  the  file
	      output  will be directed to. This defaults to `fuse-sound.ao' if
	      it is not specified.

	      Some examples of use:

	      fuse -d alsa09:dev=hw:1

	      causes Fuse to use ALSA 0.9+ output with the second  (#1)	 sound
	      card.

	      fuse -d raw:byteorder=little,file=enigma.raw

	      causes Fuse to save little endian words to `enigma.raw'.

	      See the `DEVICE' section of ogg123(1) for up to date information
	      of devices and options (except for the `file'  option  which  is
	      provided by Fuse itself).

	      If  you are using libasound or ALSA for sound output, the device
	      parameter allows you to specify the device used for sound output
	      and  some parameters to be used for that device. In general, the
	      device parameter has the form
	      devstr or
	      param[=value][,param[=value][,...][,devstr].

	      ·	     devstr: selects the ALSA device used, it can be any  com‐
		     plex or simple ALSA device name. e.g.: default or hw:0 or
		     tee:plughw:0,'/tmp/out.raw',raw.  See  the	 alsa-lib  pcm
		     api		      reference			    at
		     http://www.alsa-project.org/alsa-doc/alsa-lib/pcm.html
		     for further explanation.

	      ·	     param and values:

		     ·	    buffer=nnnn:   set	the  ALSA  buffer  in  frames,
			    smaller value cause smaller sound  delay  but  may
			    more  buffer  underrun  (pops  and clicks), larger
			    value cause longer delay but  fewer	 underrun.  By
			    default  Fuse  determine  the buffer size based on
			    the actual sound frequency.

			    If you use some special plugin for your pcm device
			    (e.g.:  dmix) or your card not support some needed
			    parameter (e.g.  cannot  play  other  only	48 kHz
			    stereo  sound like some AC97 sound card) may cause
			    Fuse unable to set the needed buffer size,	appro‐
			    priate sound frequency, channels and so on, there‐
			    fore you cannot get optimal result or not hear the
			    sound  at  all.  In	 this  case  try the plughw:#,
			    (where # mean your card number counted from 0) for
			    ALSA device.

		     ·	    verbose : if given, fuse report ALSA buffer under‐
			    runs to stderr.

	      Some examples of use:

	      fuse -d verbose,buffer=2000

	      causes Fuse to use the  default  ALSA  device  with  2000	 frame
	      length buffer and report ALSA buffer underruns on stderr.

	      fuse -d tee:plughw:0,'/tmp/aufwm.raw',raw

	      causes  Fuse  to	use  the  first card and parallel save the raw
	      audio samples into /tmp/aufwm.raw file.

       --sound-force-8bit
	      Force the use of 8-bit sound, even if 16-bit is  possible.  Same
	      as the Sound Options dialog's Force 8-bit option.

       --speaker-type type
	      Select  the  output  speaker  emulation, type can be TV speaker,
	      Beeper or Unfiltered. Same as the Sound Options dialog's Speaker
	      type option.

       --speccyboot
	      Emulate a SpeccyBoot Ethernet interface. Same as the Peripherals
	      Options dialog's SpeccyBoot option. See the SpeccyBoot web  page
	      at  http://speccyboot.sourceforge.net/  for  full details on the
	      SpeccyBoot.

       --speccyboot-tap device
	      Specify the TAP device to use for SpeccyBoot emulation.

       --specdrum
	      Emulate a SpecDrum interface. Same as  the  Peripherals  Options
	      dialog's SpecDrum option. See the World of Spectrum Infoseek web
	      page at http://www.worldofspectrum.org/infoseekid.cgi?id=1000062
	      for manuals, software and more.

       --spectranet
	      Specify whether Fuse will emulate the Spectranet Ethernet inter‐
	      face.  Same as the General Peripherals  Options  dialog's	 Spec‐
	      tranet  option.  See  the	 SPECTRANET EMULATION section for more
	      details.

       --spectranet-disable
	      This option controls the state of the Spectranet automatic page-
	      in jumper (J2). Same as the General Peripherals Options dialog's
	      Spectranet disable option. See the SPECTRANET EMULATION  section
	      for more details.

       --speed percentage
	      Specify  the  speed  (as a percentage of real Spectrum speed) at
	      which emulation should attempt to proceed. Same as  the  General
	      Options dialog's Emulation speed option.

       --statusbar
	      For  the	GTK+  and  Win32 UI, enables the statusbar beneath the
	      display. For the Xlib and SDL UI, enables the status icons show‐
	      ing  whether  the	 disk and tape are being accessed. Same as the
	      General Options dialog's Show statusbar option.

       --strict-aspect-hint
	      For the GTK+ UI, use stricter limits for the aspect ratio limits
	      set  by  the  `--aspect-hint' option. This can cause some window
	      managers (for example, metacity(1)) to not allow the  window  to
	      be  resized  and	moved, but is necessary to prevent others (for
	      example, fvwm(1)) from being able resize the  window  away  from
	      square.

       -v mode
       --fbmode mode
	      Specify  which  mode  to use for the FB UI. Available values for
	      mode are `320' (which corresponds to a  320×240×256  mode),  the
	      default and `640' (a 640×480×256 mode).

       --svga-modes mode1,mode2,mode3
	      Specify  which  SVGA mode to use for the SVGAlib UI at different
	      screen sizes. Available values for mode1, mode2  and  mode3  are
	      listed  in a table, when Fuse called with --svga-modes list com‐
	      mand line option.	 When user select a not available mode	for  a
	      size,  Fuse  just	 ignore	 and try to find the best mode for it.
	      e.g.  with  --svga-modes	 0,0,12	  Fuse	 use   the   specified
	      1024×768×256  SVGA mode for triple size filters, but select SVGA
	      modes automatically for normal  or  double  size	filters.   The
	      above mode number is just an example, and mode numbers and their
	      meanings may vary graphics card by graphics card.

       -D mode
       --doublescan-mode mode
	      Specify whether to use doublescan modes in the FB UI.  Available
	      values  for mode are 0, 1 and 2. 0 means `never doublescan' (use
	      640×480 at either 72 Hz or 60 Hz), whereas 1  and	 2  both  mean
	      `try to use doublescan' and will fall back on the 640×480 modes.
	      1 selects 72 Hz modes (the same size and shape as	 your  typical
	      640×480), and 2 selects 60 Hz modes (overscan).

	      If your monitor displays a blank screen when using 1 or 2, press
	      F10 then try a different option or say `--fbmode 640'.

       -t file
       --tape file
	      Specify a virtual tape file to use. It must be in	 PZX,  TAP  or
	      TZX format.

       --textfile file
	      Set  the	filename used for text output from the emulated print‐
	      ers. See the PRINTER EMULATION section below for more details.

       --traps
	      Support traps for ROM tape loading/saving. (Enabled by  default,
	      but  you	can  use `--no-traps' to disable). Same as the General
	      Options dialog's Use tape traps option.

       -V
       --version
	      Show which version of Fuse is being used.

       --volume-ay volume
	      Sets the relative volume of the AY-3-8912 chip from a  range  of
	      0–100%. Same as the Sound Options dialog's AY volume option.

       --volume-beeper volume
	      Sets  the	 relative volume of the beeper from a range of 0–100%.
	      Same as the Sound Options dialog's Beeper volume option.

       --volume-specdrum volume
	      Sets the relative volume of the SpecDrum from a range of 0–100%.
	      Same as the Sound Options dialog's SpecDrum volume option.

       --writable-roms
	      Allow Spectrum programs to overwrite the ROM(s). The same as the
	      General Options dialog's Allow writes to ROM option.

       --zxatasp
	      Specify whether Fuse emulate the ZXATASP interface. Same as  the
	      Disk Peripherals Options dialog's ZXATASP interface option.

       --zxatasp-upload
	      Specify the state of the ZXATASP upload jumper. Same as the Disk
	      Peripherals Options dialog's ZXATASP upload option.

       --zxatasp-write-protect
	      Specify the state of the ZXATASP write protect jumper.  Same  as
	      the  Disk	 Peripherals  Options  dialog's	 ZXATASP write protect
	      option.

       --zxatasp-masterfile file
	      Specify a HDF file to connect to	the  emulated  ZXATASP	inter‐
	      face's master channel.

       --zxatasp-slavefile file
	      Specify  a  HDF  file  to connect to the emulated ZXATASP inter‐
	      face's slave channel.

       --zxcf
	      Specify whether Fuse emulate the ZXCF  interface.	 Same  as  the
	      Disk Peripherals Options dialog's ZXCF interface option.

       --zxcf-upload
	      Specify  the  state  of the ZXCF upload jumper. Same as the Disk
	      Peripherals Options dialog's ZXCF upload option.

       --zxcf-cffile file
	      Specify a HDF file to connect to the emulated ZXCF interface.

       --zxprinter
	      Emulate the ZX Printer. Same as the General Peripherals  Options
	      dialog's ZX Printer option.

       All  long  options  which control on/off settings can be disabled using
       `--no-foo' (for an option  `--foo').   For  example,  the  opposite  of
       `--issue2'  is `--no-issue2'.  These options can also be modified while
       the emulator is running, using the options dialogs — see the documenta‐
       tion for the Options menu in the MENUS AND KEYS section for details.

THE VARIOUS FRONT-ENDS
       Fuse  supports  various front-ends, or UIs (user interfaces). The usual
       one is GTK+-based, but there are also SDL,  Win32,  Xlib,  SVGAlib  and
       framebuffer ones.

       The  important  difference to note is that GTK+ and Win32 versions uses
       `native' dialog boxes etc. (behaving like  a  fairly  normal  GUI-based
       program)	 while	the  others  use an alternative, Fuse-specific `widget
       UI'. This latter front-end is easily spotted by the  way	 it  uses  the
       main  Fuse window/screen for menus and dialogs, and uses the Spectrum's
       own font.

MENUS AND KEYS
       Since many of the keys available are devoted to emulation of the	 Spec‐
       trum's  keyboard,  the  primary	way of controlling Fuse itself (rather
       than the emulated machine) is via the menus. There  are	also  function
       key shortcuts for some menu options.

       In  the	GTK+  and Win32 version, the menu bar is always visible at the
       top of the Fuse window. You can click on a menu	name  to  pop  it  up.
       Alternatively, you can press F1 to display a pop-up version of the menu
       bar, which you can then navigate with the cursor keys or mouse.

       In the widget UI pressing F1 is the only way to get the main menu;  and
       unlike  the GTK+ version, the emulator pauses while the menus are being
       navigated. The menus show which key to press for each  menu  option  in
       brackets.  Pressing Esc exits a menu, and pressing Enter exits the menu
       system entirely (as well as `confirming' any current dialog).

       Here's what the menu options do, along with the function	 key  mappings
       for those items which have them:

       F3
       File, Open...
	      Open a Spectrum file. Snapshots will be loaded into memory; tape
	      images will be inserted into the emulated tape deck, and if  the
	      Auto-load media option is set will being loading. Opening a disk
	      image or a Timex dock image will cause the  appropriate  machine
	      type  (+3,  Pentagon  or	TC2068)	 to be selected with the image
	      inserted, and disks will automatically  load  if	the  Auto-load
	      media  option  is	 set. See the FILE SELECTION section below for
	      details on how to choose the file. Note that this	 behaviour  is
	      different from previous versions of Fuse, when this option would
	      open only snapshots.

       F2
       File, Save Snapshot...
	      Save a snapshot (machine state, memory contents, etc.) to	 file.
	      You  can	select	the filename to be saved to. If it has a .szx,
	      .z80 or .sna extension, the snapshot will be saved in that  for‐
	      mat. Otherwise, it will be saved as a .szx file.

       File, Recording, Record...
	      Start  recording input to an RZX file, initialised from the cur‐
	      rent emulation state. You will be prompted  for  a  filename  to
	      use.

       File, Recording, Record from snapshot...
	      Start  recording	input to an RZX file, initialised from a snap‐
	      shot. You will first be asked for the snapshot to use  and  then
	      the file to save the recording to.

       Insert
       File, Recording, Insert snapshot
	      Inserts  a snapshot of the current state into the RZX file. This
	      can be used at a later point to roll back to the inserted	 state
	      by using one of the commands below.

       Delete
       File, Recording, Rollback
	      Rolls  back  the	recording  to  the point at which the previous
	      snapshot was inserted. Recording will continue from that point.

       File, Recording, Rollback to...
	      Roll back the recording to any snapshot which has been  inserted
	      into the recording.

       File, Recording, Play...
	      Playback	recorded  input from an RZX file. This lets you replay
	      keypresses recorded previously. RZX files	 generally  contain  a
	      snapshot	with  the Spectrum's state at the start of the record‐
	      ing; if the selected RZX file doesn't, you'll be prompted for  a
	      snapshot to load as well.

       File, Recording, Stop
	      Stop any currently-recording/playing RZX file.

       File, AY Logging, Record...
	      Start recording the bytes output via the AY-3-8912 sound chip to
	      a PSG file. You will be prompted for  a  filename	 to  save  the
	      recording to.

       File, AY Logging, Stop
	      Stop any current AY logging.

       File, Open SCR Screenshot...
	      Load  an	SCR  screenshot (essentially just a binary dump of the
	      Spectrum's video memory) onto the current screen. Fuse  supports
	      screenshots  saved  in  the  Timex hi-colour and hi-res modes as
	      well as `normal' Spectrum screens, and will make a  simple  con‐
	      version  if  a  hi-colour	 or hi-res screenshot is loaded onto a
	      non-Timex machine.

       File, Save Screen as SCR...
	      Save a copy of whatever's currently displayed on the  Spectrum's
	      screen  as  an  SCR file. You will be prompted for a filename to
	      save the screenshot to.

       File, Save Screen as PNG...
	      Save the current screen as a PNG file. You will be prompted  for
	      a filename to save the screenshot to.

       File, Movies, Record...
	      Fuse can record movie (video and audio) into a file with special
	      format which can be converted later to a common video file  for‐
	      mat  with the fmfconv utility.  You will be prompted for a file‐
	      name to save video. Please see MOVIE RECORDING section.

       File, Movies, Stop
	      Stop movie recording which is currently in progress.

       File, Load Binary Data...
	      Load binary data from a file into the Spectrum's	memory.	 After
	      selecting	 the  file  to load data from, you can choose where to
	      load the data and how much data to load.

       File, Save Binary Data...
	      Save an arbitrary chunk of the  Spectrum's  memory  to  a	 file.
	      Select  the  file	 you wish to save to, followed by the location
	      and length of data you wish to save.

       F10
       File, Exit
	      Exit the emulator. A confirmation dialog	will  appear  checking
	      you actually want to do this.

       F4
       Options, General...
	      Display  the General Options dialog, letting you configure Fuse.
	      (With the widget UI, the	keys  shown  in	 brackets  toggle  the
	      options,	Enter confirms any changes, and Esc aborts). Note that
	      any changed settings only apply to the currently-running Fuse.

	      The options available are:

	      Emulation speed
		     Set how fast Fuse will attempt to emulate	the  Spectrum,
		     as	 a  percentage	of the speed at which the real machine
		     runs. If your machine isn't fast enough to keep  up  with
		     the  requested  speed,  Fuse  will just run as fast as it
		     can. Note that if the  emulation  speed  is  not  exactly
		     100%, no sound output will be produced.

	      Frame rate
		     Specify  the  frame  rate,	 the  ratio  of spectrum frame
		     updates to real frame updates. This  is  useful  if  your
		     machine  is  having  trouble keeping up with the spectrum
		     screen updates.

	      Issue 2 keyboard
		     Early versions of the Spectrum used a different value for
		     unused  bits on the keyboard input ports, and a few games
		     depended on the old value of these	 bits.	Enabling  this
		     option switches to the old value, to let you run them.

	      Use tape traps
		     Ordinarily, Fuse intercepts calls to the ROM tape-loading
		     routine in order to load from  tape  files	 more  quickly
		     when  possible.  But this can (rarely) interfere with TZX
		     loading; disabling this option avoids the problem at  the
		     cost  of  slower  (i.e.  always  real-time) tape-loading.
		     When tape-loading traps are disabled, you need  to	 start
		     tape  playback  manually,	by pressing F8 or choosing the
		     Media, Tape, Play menu item. Fuse also uses tape traps to
		     intercept the tape-saving routine in the ROM to save tape
		     files quickly, tapes can also be saved using  the	Media,
		     Tape, Record Start menu item.

	      Fastloading
		     If	 this  option  is  enabled,  then Fuse will run at the
		     fastest possible speed when the virtual tape is  playing,
		     thus dramatically reducing the time it takes to load pro‐
		     grams. You may wish to disable this option if you wish to
		     stop the tape at a specific point.

	      Accelerate loaders
		     If	 this  option  is  enabled,  then Fuse will attempt to
		     accelerate tape loaders by “short circuiting” the loading
		     loop.  This  will	in  general  speed up loading, but may
		     cause some loaders to fail.

	      Detect loaders
		     If this option is enabled, Fuse will  attempt  to	detect
		     when a loading routine is in progress, and then automati‐
		     cally start the virtual tape to load the program in. This
		     is	 done  by using a heuristic to identify a loading rou‐
		     tine, so is by no means infallible,  but  works  in  most
		     cases.

	      Auto-load media
		     On many occasions when you open a tape or disk file, it's
		     because it's got a program in you want to load  and  run.
		     If	 this option is selected, this will automatically hap‐
		     pen for you when you open one of these  files  using  the
		     File,  Open...  menu option — you must then use the Media
		     menu to use tapes or disks for saving  data  to,  or  for
		     loading data into an already running program.

	      Use .slt traps
		     The  multi-load  aspect  of  SLT  files  requires	a trap
		     instruction to be supported. This instruction is not gen‐
		     erally  used  except  for	this  trap, but since it's not
		     inconceivable that a program could be wanting to use  the
		     real  instruction instead, you can choose whether to sup‐
		     port the trap or not.

	      Allow writes to ROM
		     If this option is selected, Fuse will happily allow  pro‐
		     grams to overwrite what would normally be ROM. This prob‐
		     ably isn't very useful in most circumstances,  especially
		     as the 48K ROM overwrites parts of itself.

	      Auto-save settings
		     If this option is selected, Fuse will automatically write
		     its currently selected options to its configuration  file
		     on	 exit  (if  libxml2  was  available when Fuse was com‐
		     piled). If you turn this option off, you'll have to manu‐
		     ally  use	Options,  Save	afterwards to ensure that this
		     setting gets written to Fuse's configuration file.

	      MDR cartridge len
		     This option controls the number of blocks in a new Micro‐
		     drive  cartridge.	If the value smaller than 4 or greater
		     than 254 Fuse assumes 4 or 254.

	      Random length MDR cartridge
		     If this option is enabled, Fuse will use a random	Micro‐
		     drive cartridge length instead of the length specified in
		     the MDR cartridge len option.

	      RS-232 handshake
		     If you turn this option off, Fuse assumes the RS-232 line
		     other  end	 is  live  when	 you connect the communication
		     channels.	See also  the  `--rs232-rx'  and  `--rs232-tx'
		     options.

	      Black and white TV
		     This  option  allows  you to choose whether to simulate a
		     colour or black and white television. This	 is  effective
		     only under the GTK+, Win32, Xlib and SDL user interfaces:
		     the others will always simulate a colour TV.

	      PAL-TV use TV2x effect
		     This option allows you to choose  whether	the  PAL TV 2x
		     and  higher  scalers also reproduce scanlines in the same
		     way as the TV 2x, TV 3x and Timex TV scalers.

	      Confirm actions
		     Specify whether `dangerous' actions  (those  which	 could
		     cause  data  loss,	 for  example  resetting the Spectrum)
		     require confirmation before occurring.

	      Show statusbar
		     For the GTK+ and Win32 UI, enables the statusbar  beneath
		     the  display.  For	 the  SDL UI, enables the status icons
		     showing whether the disk and  tape	 are  being  accessed.
		     This option has no effect for the other user interfaces.

	      Snap joystick prompt
		     If	 set,  Fuse will prompt you which physical joystick or
		     keyboard you want to connect to  the  joystick  interface
		     enabled  in  the  snapshot unless it already matches your
		     current configuration.

	      Late timings
		     If selected, Fuse will cause all  screen-related  timings
		     (for example, when the screen is rendered and when memory
		     contention occurs) to be one tstate later than  “normal”,
		     an effect which is present on some real hardware.

       Options, Sound...
	      Display  the  Sound Options dialog, letting you configure Fuse's
	      sound output. (With the widget UI, the keys  shown  in  brackets
	      toggle the options, Enter confirms any changes, and Esc aborts).
	      Note that any changed settings only apply to the	currently-run‐
	      ning Fuse.

	      Sound enabled
		     Specify  whether  sound  output should be enabled at all.
		     When this option is disabled,  Fuse  will	not  make  any
		     sound.

	      Loading sound
		     Normally,	Fuse  emulates tape-loading noise when loading
		     from PZXs, TAPs or TZXs in real-time, albeit at a	delib‐
		     erately  lower  volume  than  on a real Spectrum. You can
		     disable  this  option  to	eliminate  the	loading	 noise
		     entirely.

	      AY stereo separation
		     By	 default,  the sound output is mono, since this is all
		     you got from an unmodified Spectrum.  But	enabling  this
		     option gives you so-called ACB stereo (for sound from the
		     128 and other clone's AY-3-8912 sound chip).

	      Force 8-bit
		     Force the use of 8-bit sound even if 16-bit (the default)
		     is	 available.  Note that (when the option is enabled) if
		     8-bit sound isn't available then there will be  no	 sound
		     at	 all,  so  it's best not to use this option unless you
		     have a specific need for it.

	      Speaker type
		     This option allows the emulation of the sound output sys‐
		     tem  to  be  modified. Different choices of speaker limit
		     the bass and treble response that can  be	produced  from
		     the  machine.  Choose  between  a “TV” type speaker and a
		     small beeper type speaker that significantly limits  bass
		     and  treble  response. Choose “Unfiltered” to get unmodi‐
		     fied (but less accurate) sound output.

	      AY volume
		     Sets the relative volume of the  AY-3-8912	 chip  from  a
		     range of 0–100%.

	      Beeper volume
		     Sets  the	relative  volume of the beeper from a range of
		     0–100%.

	      SpecDrum volume
		     Sets the relative volume of the SpecDrum from a range  of
		     0–100%.

       Options, Peripherals, General...
	      Display  the  Peripherals	 Options dialog, letting you configure
	      the peripherals which Fuse will consider to be attached  to  the
	      emulated machines. (With the widget UI, the keys shown in brack‐
	      ets toggle the options, Enter  confirms  any  changes,  and  Esc
	      aborts).	Note  that any changed settings only apply to the cur‐
	      rently-running Fuse. Also note that any changes that enable  and
	      disable  peripherals  may result in a hard reset of the emulated
	      machine.

	      Kempston joystick
		     If this option is selected, Fuse will emulate a  Kempston
		     joystick  interface  (probably  the most widely supported
		     type on the Spectrum).  Note that this  option  is	 basi‐
		     cally  equivalent to plugging the interface itself into a
		     Spectrum, not to connecting a joystick; this affects  how
		     the  Spectrum responds to a read of input port 31. To use
		     a Kempston joystick  in  a	 game,	this  option  must  be
		     enabled, and you must also select a Kempston joystick the
		     Options, Joysticks menu.

	      Kempston mouse
		     If this option is selected, Fuse will emulate a  Kempston
		     mouse interface.

		     If you're using Fuse full-screen, your mouse is automati‐
		     cally used as if attached to the Kempston interface. Oth‐
		     erwise,  you'll  need to click on the Spectrum display in
		     order to tell Fuse to  grab  the  pointer	(and  make  it
		     invisible);  to tell Fuse to release it, click the middle
		     button (or wheel) or press Escape.

		     With the framebuffer UI, Fuse prefers to use GPM; if this
		     is	 not  available,  it  will  fall back to built-in PS/2
		     mouse support. In this mode,  it  tries  /dev/input/mice,
		     /dev/mouse then /dev/psaux, stopping when it successfully
		     opens one. The first of  these  is	 preferred  since  (at
		     least  on	Linux,	with  a 2.6-series kernel) any type of
		     mouse can be used and any connected mouse may be used.

	      Swap mouse buttons
		     If this option is enabled, the left and right mouse  but‐
		     tons will be swapped when emulating a Kempston mouse.

	      Fuller Box
		     If	 this  option  is selected, Fuse will emulate a Fuller
		     Box AY sound and joystick interface.  This	 emulation  is
		     only available for the 16k, 48k and TC2048 machines.

	      Melodik
		     If	 this  option is selected, Fuse will emulate a Melodik
		     AY sound interface.  These interfaces  and	 many  similar
		     ones  were	 produced  to make the 48K Spectrum compatible
		     with the same AY music as the 128K Spectrum. This	emula‐
		     tion  is  only  available	for  the  16k,	48k and TC2048
		     machines.

	      Interface 1
		     If this option is selected, Fuse will emulate the	simple
		     Sinclair  Interface 1, and allow Microdrive cartridges to
		     be connected and disconnected via the Media, Interface 1,
		     Microdrive	 menus. It also enables support for the Inter‐
		     face 1 RS-232 interface.

	      Interface 2
		     If this option is selected, Fuse will emulate a cartridge
		     port  as found on the Interface 2. Cartridges can then be
		     inserted and removed via  the  Media,  Cartridge,	Inter‐
		     face 2  menu.  Note  that	the Pentagon, Scorpion, Inter‐
		     face 2, ZXATASP and ZXCF all use the same hardware mecha‐
		     nism  for	accessing  some of their extended features, so
		     only one of these should be selected at  once  or	unpre‐
		     dictable behaviour will occur.

	      Emulate printers
		     If	 this option is selected, Fuse will emulate a printer.
		     See the PRINTER EMULATION section for more details.

	      ZX Printer
		     If this option is selected,  Fuse	will  emulate  the  ZX
		     Printer.  See  the	 PRINTER  EMULATION  section  for more
		     details.

	      SpeccyBoot interface
		     If this option is selected, Fuse will emulate  a  Speccy‐
		     Boot interface which allows booting a ZX Spectrum over an
		     Ethernet  network.	 See  the  SpeccyBoot  web   page   at
		     http://speccyboot.sourceforge.net/ for more details.

	      SpecDrum interface
		     If	 this  option is selected, Fuse will emulate a Cheetah
		     SpecDrum sound interface.	 See  the  World  of  Spectrum
		     Infoseek	  web	 page	 at    http://www.worldofspec‐
		     trum.org/infoseekid.cgi?id=1000062 for manuals,  software
		     and  more.	 This emulation is only available for the 48k,
		     128k and TC2048 machines.

	      Spectranet
		     If this option is selected, Fuse will emulate  the	 Spec‐
		     tranet  interface,	 which	provides an Ethernet interface
		     for the Spectrum. See the	SPECTRANET  EMULATION  section
		     for more details.

	      Spectranet disable
		     This  option  controls  the state of the Spectranet auto‐
		     matic page-in jumper (J2). See the	 SPECTRANET  EMULATION
		     section for more details.

       Options, Peripherals, Disk...
	      Note  that  any  changes that enable and disable peripherals may
	      result in a hard reset of the emulated machine.

	      Simple 8-bit IDE
		     If this option is selected, Fuse will emulate the	simple
		     8-bit  IDE	 interface  as	used  by the Spectrum +3e, and
		     allow hard disks to be connected and disconnected via the
		     Media, IDE, Simple 8-bit menu.

	      ZXATASP interface
		     If this option is selected, Fuse will emulate the ZXATASP
		     interface, which provides both additional RAM and an  IDE
		     interface.	 See  the  ZXATASP  AND	 ZXCF section for more
		     details.

	      ZXATASP upload
		     This option controls the  state  of  the  ZXATASP	upload
		     jumper.  See  the	ZXATASP	 AND  ZXCF  section  for  more
		     details.

	      ZXATASP write protect
		     This option controls the state of the ZXATASP write  pro‐
		     tect  jumper.  See	 the ZXATASP AND ZXCF section for more
		     details.

	      ZXCF interface
		     If this option is selected, Fuse will  emulate  the  ZXCF
		     interface,	 which provides both additional RAM and a Com‐
		     pactFlash interface. See the ZXATASP AND ZXCF section for
		     more details.

	      ZXCF upload
		     This option controls the state of the ZXCF upload jumper.
		     See the ZXATASP AND ZXCF section for more details.

	      DivIDE interface
		     If this option is selected, Fuse will emulate the	DivIDE
		     interface. See the DIVIDE section for more details.

	      DivIDE write protect
		     This  option  controls the state of the DivIDE write pro‐
		     tection jumper. See the DIVIDE section for more details.

	      +D interface
		     If this option is selected,  Fuse	will  emulate  the  +D
		     interface.	   See	the  +D	 EMULATION  section  for  more
		     details.

	      DISCiPLE interface
		     If this option is selected, Fuse will emulate the	DISCi‐
		     PLE  interface.   See  the DISCIPLE EMULATION section for
		     more details.

	      Beta 128 interface
		     If	 this  option  is  selected,  Fuse  will  emulate  the
		     Beta 128  interface.   See the BETA 128 EMULATION section
		     for more details. Beta 128 emulation is enabled  for  the
		     Pentagon and Scorpion machines regardless of this option.

	      Beta 128 auto-boot in 48K machines
		     If	 this  option is selected, then when a Beta 128 inter‐
		     face is used in 48K or TC2048 emulation, the machine will
		     boot directly into the TR-DOS system.

	      Opus Discovery interface
		     If	 this  option  is selected, Fuse will emulate the Opus
		     Discovery interface.  See the  OPUS  DISCOVERY  EMULATION
		     section for more details.

       Options, RZX...
	      Display the RZX Options dialog, letting you configure how Fuse's
	      deals with RZX input recordings. (With the widget UI,  the  keys
	      shown  in	 brackets  toggle  the	options,  Enter	 confirms  any
	      changes, and Esc aborts). Note that any  changed	settings  only
	      apply to the currently-running Fuse.

	      Create autosaves
		     If this option is selected, Fuse will add a snapshot into
		     the recording stream every 5 seconds  while  creating  an
		     RZX  file,	 thus  enabling	 the rollback facilities to be
		     used without having to explicitly add snapshots into  the
		     stream. Older snapshots will be pruned from the stream to
		     keep the file size and number  of	snapshots  down:  each
		     snapshot up to 15 seconds will be kept, then one snapshot
		     every 15 seconds until  one  minute,  then	 one  snapshot
		     every minute until 5 minutes, and then one snapshot every
		     5 minutes. Note that this “pruning” applies only to auto‐
		     matically inserted snapshots: snapshots manually inserted
		     into the stream will never be pruned.

	      Compress RZX data
		     If this option is selected, and zlib was  available  when
		     Fuse  was compiled, any RZX files written by Fuse will be
		     compressed. This is generally a good thing	 as  it	 makes
		     the files significantly smaller, and you probably want to
		     turn it off only if you're debugging  the	RZX  files  or
		     there's  some  other  program  which doesn't support com‐
		     pressed RZX files.

	      Competition mode
		     Any input recordings which are started when  this	option
		     is	 selected  will	 be  made  in  `competition  mode'. In
		     essence, this means that Fuse will act just like  a  real
		     Spectrum  would: you can't load snapshots, pause the emu‐
		     lation in any way, change the speed or anything that  you
		     couldn't  do  on the real machine. If any of these things
		     are attempted, or if the emulated Fuse  is	 running  more
		     than 5% faster or slower than normal Spectrum speed, then
		     the recording will immediately be stopped.

		     If libgcrypt was available when Fuse was  compiled,  then
		     recordings made with competition mode active will be dig‐
		     itally signed, in theory to `certify' that	 it  was  made
		     with the above restrictions in place.  However, this pro‐
		     cedure is not secure (and cannot  be  made	 so),  so  the
		     presence  of  any	signature on an RZX file should not be
		     taken as providing proof that it was made	with  competi‐
		     tion  mode	 active.   This	 feature  is  included in Fuse
		     solely as it was one of the requirements for Fuse	to  be
		     used in an on-line tournament.

	      Competition code
		     The  numeric  code	 entered here will be written into any
		     RZX files made in competition mode. This is another  fea‐
		     ture for on-line tournaments which can be used to `prove'
		     that the recording was made after	a  specific  code  was
		     released. If you're not playing in such a tournament, you
		     can safely ignore this option.

	      Always embed snapshot
		     Specify whether a snapshot should be embedded in  an  RZX
		     file when recording is started from an existing snapshot.

       Options, Joysticks
	      Fuse can emulate many of the common types of joystick which were
	      available for the Spectrum. The input for	 these	emulated  joy‐
	      sticks  can be taken from real joysticks attached to the emulat‐
	      ing  machine  (configured	 via  the  Options,  Joysticks,	  Joy‐
	      stick 1...   and Options, Joysticks, Joystick 2...  options), or
	      from the q, a, o, p, and Space keys on  the  emulating  machines
	      keyboard,	 configured  via  the  Options, Joysticks, Keyboard...
	      option. Note that when using the keyboard to emulate a joystick,
	      the q, a, o, p, and Space keys will not have their normal effect
	      (to avoid problems with games which do things  like  use	p  for
	      pause when using a joystick).

	      Each  of	the joysticks (including the `fake' keyboard joystick)
	      can be configured to emulate any one of the  following  joystick
	      types:

		     None
			    No joystick: any input will simply be ignored.

		     Cursor
			    A	cursor	joystick,  equivalent  to  pressing  5
			    (left), 6 (down), 7 (up), 8 (right), and 0 (fire).

		     Kempston
			    A Kempston joystick, read from input port 31. Note
			    that  the Options, Peripherals, Kempston interface
			    option must also be set for the input to be recog‐
			    nised.

		     Sinclair 1
		     Sinclair 2
			    The `left' and `right' Sinclair joysticks, equiva‐
			    lent to pressing 1 (left), 2 (right), 3 (down),  4
			    (up),  and	5  (fire),  or	6 (left), 7 (right), 8
			    (down), 9 (up), and 0 (fire) respectively.

		     Timex 1
		     Timex 2
			    The `left' and `right' joysticks  as  attached  to
			    the	 Timex 2068 variant's built-in joystick inter‐
			    face.

	      For the  real  joysticks,	 it  is	 also  possible	 to  configure
	      (although	 currently  only  when	using the GTK+ interface) what
	      effect each button on the joystick will have: this can  be  Joy‐
	      stick  Fire, equivalent to pressing the emulated joystick's fire
	      button, Nothing, meaning to have no effect, or any Spectrum key,
	      meaning that pressing that button will be equivalent to pressing
	      that Spectrum key.

       Options, Select ROMs
	      An individual dialog is available for each Spectrum variant emu‐
	      lated  by Fuse which allows selection of the ROM(s) used by that
	      machine. Simply select the ROM you wish to use, and  then	 reset
	      the Spectrum for the change to take effect.

       Options, Filter...
	      Select  the  graphics  filter currently in use. See the GRAPHICS
	      FILTERS section for more details.

       Options, Disk Options...
	      When emulating disk drives, Fuse allows the specification of the
	      physical	drive  units  attached to the emulated interface. Each
	      drive can be set to be one of the following types:

		     Single-sided 40 track

		     Double-sided 40 track

		     Single-sided 80 track

		     Double-sided 80 track

	      The available options that can be set are:

	      +3 Drive A
		     Defaults to a single-sided 40 track drive.

	      +3 Drive B
		     Defaults to a double-sided 80 track drive.

	      +3 Detect Speedlock
		     Specify whether the +3 drives  try	 to  detect  Speedlock
		     protected disks, and emulate `weak' sectors.  If the disk
		     image file (EDSK or UDI) contains weak sector data,  than
		     Speedlock	detection  is automatically omitted.  See also
		     the WEAK DISK DATA section.

	      Beta 128 Drive A
		     Defaults to a double-sided 80 track drive.

	      Beta 128 Drive B
		     Defaults to a double-sided 80 track drive.

	      Beta 128 Drive C
		     Defaults to a double-sided 80 track drive.

	      Beta 128 Drive D
		     Defaults to a double-sided 80 track drive.

	      +D Drive 1
		     Defaults to a double-sided 80 track drive.

	      +D Drive 2
		     Defaults to a double-sided 80 track drive.

	      DISCiPLE Drive 1
		     Defaults to a double-sided 80 track drive.

	      DISCiPLE Drive 2
		     Defaults to a double-sided 80 track drive.

	      Opus Drive 1
		     Defaults to a single-sided 40 track drive.

	      Opus Drive 2
		     Defaults to a single-sided 40 track drive.

	      Try merge 'B' side of disks
		     This option prompts the  user  to	confirm	 whether  Fuse
		     should  try  to merge the `B' side of a disk image from a
		     separate file when opening a new single-sided disk image.

	      Confirm merge disk sides
		     Select whether Fuse should try to merge a	separate  file
		     for the `B' side of a disk image separate file when open‐
		     ing a new disk image. Most double sided disk  images  are
		     dumped  as two single sided disk images e.g.  `Golden Axe
		     - Side A.dsk' and `Golden Axe - Side B.dsk'.  So,	if  we
		     want  to  play  Golden  Axe,  first we have to insert the
		     first disk image and when the game asks to insert side B,
		     we	 have  to find and open the second disk image, instead
		     of just `flip'-ing the disk inside the drive. If enabled,
		     Fuse  will	 try to open the second image too and create a
		     double sided disk image (merging the two one  sided  disk
		     images) and insert this merged virtual disk into the disk
		     drive. The function detects whether the file is one  side
		     of a double-sided image if the filename matches a pattern
		     like [Ss]ide[ _][abAB12][ _.] in the file name of a  disk
		     that is being opened. If found, Fuse will try to open the
		     other side of the disk too substituting  the  appropriate
		     characters	 in  the filename e.g.	1→2, a→b, A→B. If suc‐
		     cessful then it will merge the two images and now we have
		     a	double sided disk in drive. This means that if we open
		     `Golden Axe - Side A.dsk', then Fuse  will	 try  to  open
		     `Golden  Axe  -  Side B.dsk' too. Now, we can just `flip'
		     the disk if Golden Axe asks for `Side B'.	The  available
		     options are Never, With single-sided drives and Always.

       F11
       Options, Full Screen
	      Switch Fuse between full screen and windowed mode.  This menu is
	      only available under the SDL UI.

       Options, Save
	      If libxml2 was available when Fuse was compiled, this will cause
	      Fuse's  current  options	to  be written to .fuserc in your home
	      directory, from which they will be picked up again when Fuse  is
	      restarted.  The  best  way  to update this file is by using this
	      option, but it's a simple XML file and shouldn't be too hard  to
	      edit by hand if you really want to.

       Pause
       Machine, Pause
	      Pause  or unpause emulation. This option is available only under
	      the GTK+ and Win32 UIs; to pause the other user interfaces, sim‐
	      ply press F1 to bring up the main menu.

       F5
       Machine, Reset
	      Reset  the  emulated Spectrum. Again, you get a chance to cancel
	      this if you're using the GTK+ or Win32 UIs.

       Machine, Hard reset
	      Reset the emulated Spectrum. A hard reset is equivalent to turn‐
	      ing  the	Spectrum's  power  off,	 and  then turning it back on.
	      Again, you get a chance to cancel this if you're using the  GTK+
	      or Win32 UIs.

       F9
       Machine, Select...
	      Choose  a	 type of Spectrum to emulate. An brief overview of the
	      Sinclair,	   Amstrad    and    Timex    can    be	   found    at
	      http://www.nvg.ntnu.no/sinclair/computers/zxspectrum/zxspec‐
	      trum.htm while  more  technical  information  can	 be  found  at
	      http://www.worldofspectrum.org/faq/reference/reference.htm,  and
	      http://www.worldofspectrum.org/faq/reference/tmxreference.htm.

	      Spectrum 16K
	      Spectrum 48K
		     The original machines as released	by  Sinclair  in  1982
		     with 16 or 48K of RAM respectively.

	      Spectrum 48K (NTSC)
		     The NTSC 48K machine released in limited numbers in parts
		     of South America.

	      Spectrum 128K
		     The 128K machine as released by Sinclair in  1985 (Spain)
		     or 1986 (UK).

	      Spectrum +2
		     The  first	 machine released by Amstrad, in 1986. From an
		     emulation point of view, the +2 is virtually identical to
		     the 128K.

	      Spectrum +2A
	      Spectrum +3
		     The two machines released by Amstrad in 1988. Technically
		     very similar to each other, except that the +3 features a
		     3″ disk drive while the +2A does not.

	      Spectrum +3e
		     A +3 with modified ROMs allowing access to IDE hard disks
		     via the simple 8-bit interface,  as  activated  from  the
		     Options, Disk Peripherals dialog. See http://www.worldof‐
		     spectrum.org/zxplus3e/ for more details.

	      Timex TC2048
	      Timex TC2068
		     The variants of the Spectrum as released by Timex in Por‐
		     tugal.

	      Timex TS2068
		     The  variant  of  the Spectrum released by Timex in North
		     America.

	      Pentagon 128K
		     Russian clone of the Spectrum. There were many  different
		     machines  called Pentagon from 1989 to 2006, this machine
		     corresponds to a 1991 era Pentagon 128K with the optional
		     AY sound chip and the integrated Beta 128 disk interface,
		     and is the version of the machine	most  often  emulated.
		     More  technical details can be found at http://www.world‐
		     ofspectrum.org/rusfaq/index.html,

	      Pentagon 512K
	      Pentagon 1024K
		     Newer versions of the Pentagon  Russian  Spectrum	clones
		     which incorporate more memory and the “Mr Gluk Reset Ser‐
		     vice” ROM offering a more powerful firmware.

	      Scorpion ZS 256
		     Another Russian clone of the Spectrum. Some  details  can
		     be	    found    at	   http://www.worldofspectrum.org/rus‐
		     faq/index.html.  Like all the Russian clones,  they  have
		     built in 3.5″ disk drives, accessed via the Beta 128 disk
		     interface and TR-DOS (the Technology Research Disk	 Oper‐
		     ating  System).  The  most important distinction from the
		     Pentagon 128k and similar machines is the display	timing
		     details.

	      Spectrum SE
		     A	recent	variant	 designed  by  Andrew  Owen  and Jarek
		     Adamski, which is possibly best thought  of  as  a	 cross
		     between the 128K machine and the Timex variants, allowing
		     272K of RAM to be accessed. Some more details are	avail‐
		     able     at     http://www.worldofspectrum.org/faq/refer‐
		     ence/sereference.htm and documentation  of	 the  extended
		     BASIC  is	available at https://github.com/cheveron/seba‐
		     sic4/wiki.	  The  bug  tracker  for  the  BASIC   is   at
		     https://github.com/cheveron/sebasic4/issues?state=open.

       Machine, Debugger...
	      Start the monitor/debugger. See the MONITOR/DEBUGGER section for
	      more information.

       Machine, Poke Finder...
	      Start the `poke finder'. See the POKE FINDER  section  for  more
	      information.

       Machine, Poke Memory...
	      Allow  to use multiface POKEs for things such as infinite lives.
	      See the POKE MEMORY section for more information.

       Machine, Memory Browser...
	      Start the memory browser. It should be fairly obvious what  this
	      does;  perhaps  the only thing worth noting is that emulation is
	      paused until you close the window.

       Machine, NMI
	      Sends a non-maskable interrupt to the emulated Spectrum. Due  to
	      a	 typo  in  the	standard 48K ROM, this will cause a reset, but
	      modified ROMs are available which make use of this feature. When
	      the  +D (or DISCiPLE) is emulated, this is used to access the +D
	      (or DISCiPLE)'s screenshot and snapshot  features	 (see  the  +D
	      EMULATION	 and DISCIPLE EMULATION sections below).  For the DIS‐
	      CiPLE, Caps Shift must be held down whilst pressing the NMI but‐
	      ton.   For  some	UIs, this may be tricky, or even impossible to
	      do.  Note that GDOS on the DISCiPLE contains a bug which	causes
	      corruption  of saved snapshots, and a failure to return from the
	      NMI menu correctly.  This bug is not present in G+DOS on the +D.

       F7
       Media, Tape, Open...
	      Choose a PZX, TAP or TZX virtual-tape file to load from. See the
	      FILE  SELECTION  section	below for details on how to choose the
	      file. If Auto-load media is set in the  General  Options	dialog
	      (as  it  is  by  default),  you  may use the File, Open...  menu
	      option instead, and the tape will begin  loading	automatically.
	      Otherwise,  you  have  to start the load in the emulated machine
	      (with LOAD "" or the 128's Tape Loader option,  though  you  may
	      need to reset first).

	      To  guarantee  that  TZX	files  will  load properly, you should
	      select the file, make sure tape-loading traps  are  disabled  in
	      the  General  Options  dialog, then press F8 (or do Media, Tape,
	      Play).  That said, most TZXs will work with  tape-loading	 traps
	      enabled  (often  quickly	loading partway, then loading the rest
	      real-time), so you might want to try it that way first.

       F8
       Media, Tape, Play
	      Start playing the PZX, TAP or TZX file, if  required.  (Choosing
	      the option (or pressing F8) again pauses playback, and a further
	      press resumes). To explain — if  tape-loading  traps  have  been
	      disabled	(in  the General Options dialog), starting the loading
	      process in the emulated machine isn't enough. You also  have  to
	      `press  play', so to speak :-), and this is how you do that. You
	      may also need to `press play' like this in certain other circum‐
	      stances,	e.g. TZXs containing multi-load games may have a stop-
	      the-tape request (which Fuse obeys).

       Media, Tape, Browse
	      Browse through the current tape. A brief display of each of  the
	      data  blocks on the current tape will appear, from which you can
	      select which block Fuse will play next. With the GTK+ UI, emula‐
	      tion will continue while the browser is displayed; double-click‐
	      ing on a block will select it. In the other  UIs,	 emulation  is
	      paused and you can use the cursor keys and press Enter to select
	      it. If you decide you don't want to  change  block,  just	 press
	      Escape.

       Media, Tape, Rewind
	      Rewind  the  current  virtual tape, so it can be read again from
	      the beginning.

       Media, Tape, Clear
	      Clear the current virtual tape. This is particularly useful when
	      you  want	 a  `clean  slate' to add newly-saved files to, before
	      doing Media, Tape, Write...  (or F6).

       F6
       Media, Tape, Write...
	      Write the current virtual-tape contents to a TZX file. You  will
	      be  prompted  for	 a filename. The virtual-tape contents are the
	      contents of the previously-loaded tape (if any has  been	loaded
	      since  you  last did a Media, Tape, Clear), followed by anything
	      you've saved from the emulated machine since.  These newly-saved
	      files  are  not  written	to any tape file until you choose this
	      option!

       Media, Tape, Record Start
	      Starts directly recording the output from the emulated  Spectrum
	      to  the  current	virtual-tape.  This is useful when you want to
	      record using a non-standard ROM or from a custom	save  routine.
	      Most tape operations are disabled during recording. Stop record‐
	      ing with the Media, Tape, Write...  menu option.

       Media, Tape, Record Stop
	      Stops the direct recording and places the new recording into the
	      virtual-tape.

       Media, Interface 1
	      Virtual  Microdrive  images  are accessible only when the Inter‐
	      face 1 is active from the Options, Peripherals menu.  Note  that
	      any  changes  to the Microdrive image will not be written to the
	      file on disk until the appropriate save option is used.

       Media, Interface 1, Microdrive 1, Insert New
	      Insert a new (unformatted) Microdrive  cartridge	into  emulated
	      Microdrive 1.

       Media, Interface 1, Microdrive 1, Insert...
	      Insert  an  existing  Microdrive	cartridge  image into emulated
	      Microdrive 1. You will be prompted for a filename.

       Media, Interface 1, Microdrive 1, Eject
	      Eject the Microdrive image in Microdrive 1.  If  the  image  has
	      been  modified,  you  will  be  asked as to whether you want any
	      changes saved.

       Media, Interface 1, Microdrive 1, Save
	      Save the Microdrive image in Microdrive 1.

       Media, Interface 1, Microdrive 1, Save as...
	      Write the Microdrive image in Microdrive 1 to a file.  You  will
	      be prompted for a filename.

       Media, Interface 1, Microdrive 1, Write protect, Enable
	      Enable the write protect tab for the image in Microdrive 1.

       Media, Interface 1, Microdrive 1, Write protect, Disable
	      Disable the write protect tab for the image in Microdrive 1.

       Media, Interface 1, Microdrive 2, ...
       Media, Interface 1, Microdrive 3, ...
       Media, Interface 1, Microdrive 4, ...
       Media, Interface 1, Microdrive 5, ...
       Media, Interface 1, Microdrive 6, ...
       Media, Interface 1, Microdrive 7, ...
       Media, Interface 1, Microdrive 8, ...
	      Equivalent options for the other emulated Microdrives.

       Media, Interface 1, RS232, Plug RxD
       Media, Interface 1, RS232, Unplug RxD
       Media, Interface 1, RS232, Plug TxD
       Media, Interface 1, RS232, Unplug TxD
	      Connect or disconnect a communication channels (FIFO or file) to
	      use as the RS-232 TxD or RxD wire.

       Media, Disk
	      Virtual floppy disk images are accessible when emulating	a  +3,
	      +3e, Pentagon or Scorpion, or when the Beta 128, Opus Discovery,
	      +D or DISCiPLE interface options are enabled and a machine  com‐
	      patible  with  the  chosen  interface is selected. (See THE .DSK
	      FORMAT, BETA 128 EMULATION OPUS DISCOVERY EMULATION +D EMULATION
	      and DISCIPLE EMULATION sections below for notes on the file for‐
	      mats supported).

	      Once again, any changes made to a disk image will not affect the
	      file which was `inserted' into the drive. If you do want to keep
	      any changes, use the appropriate `eject and write' option before
	      exiting Fuse.

       Media, Disk, +3, Drive A:, Insert...
	      Insert  a	 disk-image  file  to  read/write in the +3's emulated
	      drive A:.

       Media, Disk, +3, Drive A:, Eject
	      Eject the disk image currently in the +3's emulated  drive A:  —
	      or  from the emulated machine's perspective, eject it. Note that
	      any changes made to the image will not be saved.

       Media, Disk, +3, Drive A:, Save
	      Save the disk image currently in the +3's drive A:.

       Media, Disk, +3, Drive A:, Save as...
	      Save the current state of the disk image currently in  the  +3's
	      drive A: to a file. You will be prompted for a filename.

       Media, Disk, +3, Drive B:, Insert...
	      As above, but for the +3's drive B:. Fuse emulates drive B: as a
	      second 3″ drive.

       Media, Disk, +3, Drive B:, Eject
	      As above, but for drive B:.

       Media, Disk, +3, Drive B:, Save
	      As above, but for drive B:.

       Media, Disk, +3, Drive B:, Save as...
	      As above, but for drive B:.

       Media, Disk, Beta, Drive A:, Insert New
	      Insert a new (unformatted) disk into the emulated Beta drive A:.

       Media, Disk, Beta, Drive A:, Insert...
       Media, Disk, Beta, Drive A:, Eject
       Media, Disk, Beta, Drive A:, Save
       Media, Disk, Beta, Drive A:, Save as...
	      As above, but for the emulated Beta disk drive A:.

       Media, Disk, Beta, Drive A:, Write protect, Enable
	      Enable the write protect tab for the image in Beta drive A:.

       Media, Disk, Beta, Drive A:, Write protect, Disable
	      Disable the write protect tab for the image in Beta drive A:.

       Media, Disk, Beta, Drive B:, ...
       Media, Disk, Beta, Drive C:, ...
       Media, Disk, Beta, Drive D:, ...
	      As above, but for the remaining  emulated	 Beta  disk  interface
	      drives.

       Media, Disk, Opus, Drive 1, Insert New
       Media, Disk, Opus, Drive 1, Insert...
       Media, Disk, Opus, Drive 1, Eject
       Media, Disk, Opus, Drive 1, Save
       Media, Disk, Opus, Drive 1, Save as...
       Media, Disk, Opus, Drive 1, Write protect, Enable
       Media, Disk, Opus, Drive 1, Write protect, Disable
       Media, Disk, Opus, Drive 2, ...
	      As above, but for the emulated Opus Discovery drives.

       Media, Disk, +D, Drive 1, Insert New
       Media, Disk, +D, Drive 1, Insert...
       Media, Disk, +D, Drive 1, Eject
       Media, Disk, +D, Drive 1, Save
       Media, Disk, +D, Drive 1, Save as...
       Media, Disk, +D, Drive 1, Write protect, Enable
       Media, Disk, +D, Drive 1, Write protect, Disable
       Media, Disk, +D, Drive 2, ...
	      As above, but for the emulated +D drives.

       Media, Disk, DISCiPLE, Drive 1, Insert New
       Media, Disk, DISCiPLE, Drive 1, Insert...
       Media, Disk, DISCiPLE, Drive 1, Eject
       Media, Disk, DISCiPLE, Drive 1, Save
       Media, Disk, DISCiPLE, Drive 1, Save as...
       Media, Disk, DISCiPLE, Drive 1, Write protect, Enable
       Media, Disk, DISCiPLE, Drive 1, Write protect, Disable
       Media, Disk, DISCiPLE, Drive 2, ...
	      As above, but for the emulated DISCiPLE drives.

       Media, Cartridge, Timex Dock, Insert...
	      Insert a cartridge into the Timex 2068 dock. This will cause the
	      emulated machine to be changed  to  the  TC2068  (if  it	wasn't
	      already a 2068 variant) and reset.

       Media, Cartridge, Timex Dock, Eject
	      Remove  the  cartridge from the Timex 2068 dock. This will cause
	      the emulated machine to be reset.

       Media, Cartridge, Interface 2, Insert...
	      Insert a cartridge into the  Interface 2	cartridge  slot.  This
	      will  cause  the	emulated machine to be reset and the cartridge
	      loaded.

       Media, Cartridge, Interface 2, Eject...
	      Remove the cartridge from the Interface 2 cartridge  slot.  This
	      will cause the emulated machine to be reset.

       Media, IDE, Simple 8-bit, Master, Insert...
	      Connect  an IDE hard disk to the simple 8-bit interface's master
	      channel.

       Media, IDE, Simple 8-bit, Master, Commit
	      Cause any writes which have  been	 done  to  virtual  hard  disk
	      attached	to  the	 simple 8-bit interface's master channel to be
	      committed to the real disk, such that they survive  the  virtual
	      disk being ejected.

       Media, IDE, Simple 8-bit, Master, Eject
	      Eject  the  virtual  hard disk from the simple 8-bit interface's
	      master channel. Note that any writes to the  virtual  hard  disk
	      will be lost unless the Media, IDE, Simple 8-bit, Master, Commit
	      option is used before the disk is ejected.

       Media, IDE, Simple 8-bit, Slave, Insert...
       Media, IDE, Simple 8-bit, Slave, Commit
       Media, IDE, Simple 8-bit, Slave, Eject
	      The same as the Media, IDE, Simple 8-bit, Master entries	above,
	      but for the simple 8-bit interface's slave channel.

       Media, IDE, ZXATASP, Master, Insert...
       Media, IDE, ZXATASP, Master, Commit
       Media, IDE, ZXATASP, Master, Eject
       Media, IDE, ZXATASP, Slave, Insert...
       Media, IDE, ZXATASP, Slave, Commit
       Media, IDE, ZXATASP, Slave, Eject
	      The  same as the Media, IDE, Simple 8-bit, Master entries above,
	      but for the two channels of the ZXATASP interface.

       Media, IDE, ZXCF CompactFlash, Insert...
       Media, IDE, ZXCF CompactFlash, Commit
       Media, IDE, ZXCF CompactFlash, Eject
	      The same as the Media, IDE, Simple 8-bit, Master entries	above,
	      but for the ZXCF interface's CompactFlash slot.

       Media, IDE, DivIDE, Master, Insert...
       Media, IDE, DivIDE, Master, Commit
       Media, IDE, DivIDE, Eject
       Media, IDE, DivIDE, Slave, Insert...
       Media, IDE, DivIDE, Slave, Commit
       Media, IDE, DivIDE, Eject
	      The  same as the Media, IDE, Simple 8-bit entries above, but for
	      the two channels of the DivIDE interface.

       Help, Keyboard picture...
	      Display a diagram showing the Spectrum keyboard, and the various
	      keywords	that  can be generated with each key from (48K) BASIC.
	      Under the GTK+ and Win32 UIs, this will  appear  in  a  separate
	      window  and emulation continues. With the other UIs, the picture
	      remains onscreen (and the emulator paused) until you  press  Esc
	      or Enter.

KEY MAPPINGS
       When  emulating	the Spectrum, keys F1 to F10 are used as shortcuts for
       various menu items, as described above. The  alphanumeric  keys	(along
       with  Enter and Space) are mapped as-is to the Spectrum keys. The other
       key mappings are:

       Shift  emulated as Caps Shift

       Control, Alt, and Meta
	      emulated as Symbol Shift (most other modifiers are  also	mapped
	      to this)

       Backspace
	      emulated as Caps–0 (Delete)

       Esc    emulated as Caps–1 (Edit)

       Caps Lock
	      emulated as Caps–2

       Cursor keys
	      emulated as Caps–5/6/7/8 (as appropriate)

       Tab    emulated as Caps Shift–Symbol Shift (Extended Mode)

       Some further punctuation keys are supported, if they exist on your key‐
       board — `,', `.', `/', `;', `'', `#', `-', and `='.  These  are	mapped
       to the appropriate symbol-shifted keys on the Spectrum.

       A  list	of  keys  applicable  when using the file selection dialogs is
       given in the FILE SELECTION section below.

DISPLAY SIZE
       Some of Fuse's UIs allow resizing of the emulated  Spectrum's  display.
       For  the	 window-based  ones (GTK+, Win32 and Xlib), you can resize the
       window by, well, resizing it. :-) Exactly how  this  works  depends  on
       your  window  manager;  you  may have to make the window over twice the
       width and height of the original size before  it	 actually  scales  up.
       Fuse  attempts  to  keep the window `square', but with some window man‐
       agers this can mean the window will never resize at all. If you experi‐
       ence this problem, the `--no-aspect-hint' option may help.

       If you're using the SDL UI under X11 or GTK+, the window will automati‐
       cally resize to be the correct size for the graphics filter selected.

GRAPHICS FILTERS
       Fuse has the ability to apply  essentially  arbitrary  filters  between
       building	 its  image of the Spectrum's screen, and displaying it on the
       emulating machine's monitor. These filters can be used  to  do  various
       forms  of smoothing, emulation of TV scanlines and various other possi‐
       bilities. Support for graphics filters  varies  between	the  different
       user  interfaces,  but  there are two general classes: the GTK+, Win32,
       Xlib, SVGAlib and SDL user interfaces (and the saving of	 .png  screen‐
       shots)  support `interpolating' filters which use a palette larger than
       the Spectrum's 16 colours, while the framebuffer	 user  interface  cur‐
       rently does not support filters at all.

       A  further  complication arises due to the fact that the Timex machines
       have their high-resolution video mode with twice the horizontal resolu‐
       tion.  To  deal with this, Fuse treats these machines as having a `nor‐
       mal' display size which is  twice  the  size  of	 a  normal  Spectrum's
       screen, leading to a different set of filters being available for these
       machines. Note that any of the  double  or  triple-sizing  filters  are
       available  for  Timex  machines	only when using the SDL, Win32 or GTK+
       user interfaces.

       The available filters, along with their short name used to select  them
       from the command line, are:

       Timex half (smoothed) (half)
       Timex half (skipping) (halfskip)
	      Two  Timex-machine  specific filters which scale the screen down
	      to half normal (Timex) size; that is, the same size as a	normal
	      Spectrum	screen. The difference between these two filters is in
	      how they handle the high-resolution mode: the `smoothed' version
	      is an interpolating filter which averages pairs of adjacent pix‐
	      els, while the `skipping' version is a non-interpolating	filter
	      which simply drops every other pixel.

       Normal (normal)
	      The  simplest  filter: just display one pixel for every pixel on
	      the Spectrum's screen.

       Double size (2x)
	      Scale the displayed screen up to double size.

       Triple size (3x)
	      Scale the displayed screen up to	triple	size.  Available  only
	      with  the GTK+, Win32, Xlib and SDL user interfaces or when sav‐
	      ing screenshots of non-Timex machines.

       2xSaI (2xsai)
       Super 2xSaI (super2xsai)
       SuperEagle (supereagle)
	      Three  interpolating  filters  which  apply  successively	  more
	      smoothing. All three double the size of the displayed screen.

       AdvMAME2x (advmame2x)
	      A	 double-sizing,	 non-interpolating  filter  which  attempts to
	      smooth diagonal lines.

       AdvMAME3x (advmame3x)
	      Very similar to AdvMAME2x, except that it triples	 the  size  of
	      the  displayed screen. Available only with the GTK+, Win32, Xlib
	      and SDL user interfaces or when saving screenshots of  non-Timex
	      machines.

       TV 2x (tv2x)
       TV 3x (tv3x)
       Timex TV (timextv)
	      Three  filters which attempt to emulate the effect of television
	      scanlines. The first is a	 double-sizing	filter	for  non-Timex
	      machines,	 the  second  is a similar triple-sizing filter, while
	      the last is a single-sizing filter for Timex machines (note that
	      this means TV 2X and Timex TV produce the same size output).

       PAL TV (paltv)
       PAL TV 2x (paltv2x)
       PAL TV 3x (paltv3x)
	      Three  filters which attempt to emulate the effect of the PAL TV
	      system which layers a lower-resolution colour image over the top
	      of  a  higher-resolution	black-and-white image. The filters can
	      also optionally add scanlines like the other TV series scalers.

       Dot matrix (dotmatrix)
	      A double-sizing filter which emulates the effect of a dot-matrix
	      display.

       Timex 1.5x (timex15x)
	      An  interpolating	 Timex-specific	 filter which scales the Timex
	      screen up to 1.5× its usual size (which is therefore 3× the size
	      of  a  `normal'  Spectrum	 screen). Available only for the GTK+,
	      Win32 and SDL user interfaces or when saving screenshots.

       HQ 2x (hq2x)
       HQ 3x (hq3x)
	      Two filters which do high quality (but slow) antialiasing.  Dou‐
	      bles and triples the size of the displayed screen respectively.

THE EMULATED SPECTRUM
       The emulated Spectrum is, by default, an unmodified 48K Spectrum with a
       tape player and ZX Printer attached. Oh, and  apparently	 some  magical
       snapshot	 load/save machine which is probably best glossed over for the
       sake of the analogy. :-)

       To emulate different kinds of Spectrum, select the  Machine,  Select...
       menu option, or press F9.

       The Spectrum emulation is paused when any dialogs appear. In the widget
       UI, it's also paused when menus or the keyboard picture are displayed.

PRINTER EMULATION
       The various models of Spectrum supported a range	 of  ways  to  connect
       printers,  three of which are supported by Fuse. Different printers are
       made available for the different models:

       16, 48, TC2048, TC2068, TS2068
	      ZX Printer

       128/+2/Pentagon
	      Serial printer (text-only)

       +2A, +3
	      Parallel printer (text-only)

       If Opus Discovery, +D or DISCiPLE emulation is in use and printer  emu‐
       lation is enabled, text-only emulation of the disk interface's parallel
       printer interface is provided.

       Any printout is appended to one (or both) of two	 files,	 depending  on
       the printer — these default to printout.txt for text output, and print‐
       out.pbm for graphics (PBM images are supported by  most	image  viewers
       and  converters).  These	 names	can be changed with the --textfile and
       --graphicsfile options from the command	line  or  configuration	 file.
       While the ZX Printer can only output graphically, simulated text output
       is generated at the same time using a crude sort of OCR	based  on  the
       current character set (a bit like using SCREEN$). There is currently no
       support for graphics when using the serial/parallel output, though  any
       escape codes used will be `printed' faithfully. (!)

       By  the	way, it's not a good idea to modify the printout.pbm file out‐
       side of Fuse if you want to continue appending to it. The header	 needs
       to  have	 a certain layout for Fuse to be able to continue appending to
       it correctly, and the file will be overwritten if it can't be  appended
       to.

ZXATASP AND ZXCF
       The  ZXATASP  and  ZXCF interfaces are two peripherals designed by Sami
       Vehmaa which significantly extend the  capabilities  of	the  Spectrum.
       More   details	on   both   are	  available   from   Sami's  homepage,
       http://user.tninet.se/~vjz762w/, but a brief overview is given here.

       The real ZXATASP comes with either 128K or 512K of RAM and the  ability
       to  connect  an	IDE hard disks and a CompactFlash card, while the ZXCF
       comes with 128K, 512K or 1024K of RAM and the ability to connect a Com‐
       pactFlash card. From an emulation point of view, the two interfaces are
       actually very similar as a CompactFlash card is logically just  an  IDE
       hard  disk.  Currently, Fuse's emulation is fixed at having 512K of RAM
       in the ZXATASP and 1024K in the ZXCF.

       To activate the ZXATASP, simply select  the  ZXATASP  interface	option
       from  the Options, Disk Peripherals...  dialog. The state of the upload
       and write protect jumpers is then controlled by the ZXATASP upload  and
       ZXATASP write protect options. Similarly, the ZXCF is controlled by the
       ZXCF interface and ZXCF upload options (the ZXCF write protect is soft‐
       ware controlled).

       If  you're  using either the ZXATASP or ZXCF, you almost certainly want
       to investigate ResiDOS, the operating system designed for use with  the
       ZXATASP	and ZXCF. ResiDOS provides facilities for using the extra RAM,
       accessing the mass storage devices and a task manager  allowing	virtu‐
       ally   instant	switching   between  programs  on  the	Spectrum.  See
       http://www.worldofspectrum.org/residos/ for more details.

DIVIDE
       The DivIDE is another IDE interface for the  Spectrum,  of  which  full
       details	can be found at http://baze.au.com/divide/.  The interface can
       be activated via the DivIDE interface option  from  the	Options,  Disk
       Peripherals...	dialog, and the state of its write protect jumper con‐
       trolled via the DivIDE write protect option.  If	 you're	 going	to  be
       using  the  DivIDE, you'll probably want one of the firmwares available
       from the DivIDE homepage.

SPECTRANET EMULATION
       The Spectranet is an Ethernet network interface for the ZX Spectrum  by
       Dylan  Thomas. The interface can be activated via the Spectranet option
       on the Peripherals preferences dialog, and the state of	its  automatic
       page-in	(disable) jumper controlled via the Spectranet disable option.
       If you're going to be using the Spectranet, you'll probably want one of
       the  firmwares  available  from	the  Spectranet homepage (http://spec‐
       trum.alioth.net/doc/index.php) which is also where you  can  find  more
       information on using the interface.

       Installing the Spectranet firmware on Fuse is slightly more complicated
       than on a real machine, mostly because Fuse's emulation doesn't support
       DHCP. These instructions are correct as of 2012-01-26 — if you're using
       a later firmware than this, things may have changed slightly.

       The first thing you will need to do is to obtain a copy	of  the	 Spec‐
       tranet  installer  as  a	 .tap file (or similar). The installer is also
       available at the Spectranet site above.

       Once you have a copy of the installer, start Fuse and  tick  the	 Spec‐
       tranet  option  from  the Options, Peripherals, General...  dialog, and
       the state of its write protect jumper  controlled  via  the  Spectranet
       disable	option.	 Once  that's  done,  open the installer file (use the
       Media, Tape, Open...  command rather than  File,	 Open...   to  prevent
       autoloading) and enter the following commands from BASIC:

       CLEAR 26999
       LOAD "" CODE
       RANDOMIZE USR 27000

       The  screen  should turn blue and you'll see around 20 lines of message
       appearing as the firmware is installed, starting with  “Erasing	sector
       0”  and	finishing with “Restoring page B”, and you'll get the familiar
       0 OK, 0: 1 at the bottom of the screen.

       Now untick the Spectranet disable option from the Options, Peripherals,
       General...   dialog and reset the Spectrum. You should see a very brief
       blue status screen, before the regular copyright	 screen	 appears  with
       some  Spectranet	 information  at the top — there should be four status
       lines, starting with “Alioth Spectranet”	 and  ending  with  the	 Spec‐
       tranet's IP address (which will be 255.255.255.255 at this stage).

       Now trigger an NMI (the Machine / NMI menu option) and you should get a
       white on blue Spectranet NMI menu with five options.

       Select [A] Configure network settings — this should lead you to another
       menu,  which  will  scroll  of the top of the screen; don't worry about
       this for now.

       You'll now need to set various options:

       [A] Enable/disable DHCP — select N
       [B] Change IP address — enter the IP address of	the  machine  you  are
       running Fuse on.
       [C]  Change  netmask — enter the appropriate netmask for the IP address
       you  selected  above.  If  that	doesn't	 mean  anything	 to  you,  try
       255.255.255.0
       [D] Change default gateway — enter the appropriate gateway address.  If
       you don't know any better, enter the IP address of your router.
       [E] Change primary DNS — enter the address of your DNS server.  If  you
       don't know any better, use Google's public DNS server, 8.8.8.8.

       There is no need to change options [F] or [G], but do select:

       [H]  Change  hostname  —	 enter	a  hostname for the Spectranet-enabled
       machine. It doesn't really matter what you enter	 here  —  it's	mostly
       useful just to replace the junk default name so you can see what you've
       entered for the other settings.

       Your screen should now look something like this:

       Current configuration
       ───────────────────────────────────────
       Use DHCP		  : No
       IP address	  : 192.168.000.002
       Netmask		  : 255.255.255.000
       Default gateway	  : 192.168.000.001
       Primary DNS	  : 192.168.000.001
       Secondary DNS	  : 255.255.255.255
       Hardware address	  : FF:FF:FF:FF:FF:FF
       Hostname		  : fuse
       <menu options>

       If everything looks correct, select [I] Save changes and	 exit  (you'll
       see a brief “Saving configuration...” message) followed by [E] Exit, at
       which point you'll be returned to BASIC.

       Now type the following commands:

       %cfgnew
       %cfgcommit

       Which will show the standard 0 OK, 0:1 at the bottom of the screen.

       Reset the Spectrum again and you'll see the same four line status  dis‐
       play, but this time with your IP address on the last line.

       Congratulations!	 You  have  now	 installed the Spectranet firmware. To
       save having to go through all that every time you start	Fuse,  save  a
       .szx  snapshot  at  this point, and load that in every time you want to
       use the Spectranet.

FILE SELECTION
       The way you select a file (whether snapshot or tape  file)  depends  on
       which  UI  you're  using.  So  firstly, here's how to use the GTK+ file
       selector.

       The selector shows the directories and files in the  current  directory
       in  two	separate  subwindows.  If either list is too big to fit in the
       window, you can use the scrollbar to see	 the  rest  (by	 dragging  the
       slider,	for  example),	or you can use Shift–Tab (to move the keyboard
       focus to a subwindow) and use the cursor keys.	To  change  directory,
       double-click it.

       To  choose  a  file to load you can either double-click it, or click it
       then click Ok.  Or click Cancel to abort.

       If you're using the keyboard, probably  the  easiest  way  to  use  the
       selector	 is to just ignore it and type in the name. This isn't as irk‐
       some as it sounds, since the filename input box has filename completion
       —  type	part  of  a directory or file name, then press Tab.  It should
       complete it. If it was a directory, it moves to that directory; if  the
       completion was ambiguous, it completes as much as possible, and narrows
       the filenames shown to those which match. You should press  Enter  when
       you've finished typing the filename, or Esc to abort.

       Now,  if you're using the widget UI — the one using the Spectrum font —
       the selector works a bit differently. The files and directories are all
       listed in a single two-column-wide window (the directories are shown at
       the top, ending in `/') —  the  names  may  be  truncated  onscreen  if
       they're too long to fit.

       To move the cursor, you can either use the cursor keys, or the Spectrum
       equivalents 5/6/7/8, or (similarly) h/j/k/l. For faster	movement,  the
       Page  Up, Page Down, Home, and End keys are supported and do what you'd
       expect. To select a file or directory, press Enter.   To	 abort,	 press
       Esc.

       With  both selectors, do bear in mind that all files are shown, whether
       Fuse would be able to load them or not.

MONITOR/DEBUGGER
       Firstly, note that the vast majority of this section  applies  only  if
       you're using the GTK+ user interface; if you're using one of the widget
       user interfaces, you'll get a very basic monitor which shows  the  cur‐
       rent values of the registers and allows you to single step through exe‐
       cution or continue.

       If you are using the GTK+ user interface, Fuse  features	 a  moderately
       powerful,  completely  transparent monitor/debugger, which can be acti‐
       vated via the Machine, Debugger...  menu option. A debugger window will
       appear, showing the current state of the emulated machine: the top-left
       `pane' shows the current state of the Z80 and the last bytes written to
       any  emulated peripherals. The bottom-left pane lists any active break‐
       points. Moving right, the next pane shows where the Spectrum's 64K mem‐
       ory map (the `W?'  and `C?'  indicate whether each 8K chunk is writable
       or contended respectively),  and	 the  next  a  disassembly,  which  by
       default	starts	at  the	 current program counter, although this can be
       modified either by the `disassemble' command (see below) or by dragging
       the  scrollbar  next  to it. The next pane shows the current stack, and
       the final pane any `events' which are due to  occur  and	 could	affect
       emulation.  Any	of these panes can be removed by use of the View menu.
       Below the displays are an entry box for	debugger  commands,  and  five
       buttons for controlling the debugger:

       Evaluate
	      Evaluate the command currently in the entry box.

       Single Step
	      Run precisely one Z80 opcode and then stop emulation again.

       Continue
	      Restart emulation, but leave the debugger window open. Note that
	      the debugger window will not be updated while emulation is  run‐
	      ning.

       Break
	      Stop emulation and return to the debugger.

       Close
	      Close the debugger window and restart emulation.

       Double-clicking	on  an entry in the stack pane will cause emulation to
       run until the program counter reaches the value stored at that address,
       while  double-clicking on an entry in the `events' pane will cause emu‐
       lation to run until that time is reached.

       The main power of the debugger is via the  commands  entered  into  the
       entry box, which are similar in nature (but definitely not identical to
       or as powerful as) to those in gdb(1).  In  general,  the  debugger  is
       case-insensitive,  and  numbers	will be interpreted as decimal, unless
       prefixed by either `0x' or `$' when they will be	 interpreted  as  hex.
       Each command can be abbreviated to the portion not in curly braces.

       ba{se} number
	      Change  the debugger window to displaying output in base number.
	      Available values are 10 (decimal) or 16 (hex).

       br{eakpoint} [address] [condition]
	      Set a breakpoint to stop emulation and return  to	 the  debugger
	      whenever	an  opcode is executed at address and condition evalu‐
	      ates true. If address is omitted, it  defaults  to  the  current
	      value of PC.

       br{eakpoint} p{ort} (r{ead}|w{rite}) port [condition]
	      Set  a  breakpoint to trigger whenever IO port port is read from
	      or written to and condition evaluates true.

       br{eakpoint} (r{ead}|w{rite}) [address] [condition]
	      Set a breakpoint to trigger whenever memory location address  is
	      read  from  (other  than	via an opcode fetch) or written to and
	      condition evaluates true.	 Address again defaults to the current
	      value of PC if omitted.

       br{eakpoint} ti{me} time [condition]
	      Set  a  breakpoint  to occur time tstates after the start of the
	      every frame,  assuming  condition	 evaluates  true  (if  one  is
	      given).

       br{eakpoint} ev{ent} area:detail [condition]
	      Set   a	breakpoint  to	occur  when  the  event	 specified  by
	      area:detail occurs and condition evaluates to true.  The	events
	      which can be caught are:

	      divide:page
	      divide:unpage
		     The  DivIDE  interface  is	 paged	into  or out of memory
		     respectively
	      if1:page
	      if1:unpage
		     The Interface 1 shadow ROM is paged into or out of memory
	      rzx:end
		     An RZX recording finishes playing
	      tape:play
	      tape:stop
		     The emulated tape starts or stops playing
	      zxcf:page
	      zxcf:unpage
		     The ZXCF interface is paged into or out of memory
	      zxatasp:page
	      zxatasp:unpage
		     The ZXATASP interface is paged into or out of memory

	      In all cases, the event can be specified as area:* to catch  all
	      events from that area.

       cl{ear} [address]
	      Remove  all breakpoints at address or the current value of PC if
	      address is omitted. Port read/write breakpoints are unaffected.

       com{mmands} id <newline>
       <debugger command> <newline>
       <debugger command> <newline>
       ...
       end
	      Set things such that the specified  debugger  commands  will  be
	      automatically executed when breakpoint id is triggered. There is
	      currently no user interface  for	entering  multi-line  debugger
	      commands, so the only way to specify this command is on the com‐
	      mand-line via the --debugger-command option.

       cond{ition} id [condition]
	      Set breakpoint id to trigger only when  condition	 is  true,  or
	      unconditionally if condition is omitted.

       co{ntinue}
	      Equivalent to the Continue button.

       del{ete} [id]
	      Remove breakpoint id, or all breakpoints if id is omitted.

       di{sassemble} address
	      Set the centre panel disassembly to begin at address.

       ex{it}
	      Exit the emulator immediately.

       fi{nish}
	      Exit from the current CALL or equivalent. This isn't infallible:
	      it works by setting a temporary breakpoint at the	 current  con‐
	      tents  of	 the  stack pointer, so will not function correctly if
	      the code returns to some other point or plays with its stack  in
	      other  ways. Also, setting this breakpoint doesn't disable other
	      breakpoints, which may trigger before this one.  In  that	 case,
	      the temporary breakpoint remains, and the `continue' command can
	      be used to return to it.

       i{gnore} id count
	      Do not trigger the next count times  that	 breakpoint  id	 would
	      have triggered.

       n{ext}
	      Step  to the opcode following the current one. As with the `fin‐
	      ish' command, this works by setting a  temporary	breakpoint  at
	      the next opcode, so is not infallible.

       o{ut} port value
	      Write value to IO port port.

       pr{int} expression
	      Print the value of expression to standard output.

       se{t} address value
	      Poke value into memory at address.

       se{t} register value
	      Set the value of the Z80 register register to value.

       se{t} [im|iff1|iff2] value
	      Set  the	interrupt  mode	 or  interrupt	flip flops register to
	      value.  If the im mode is not 0, 1 or  2	it  will  be  ignored,
	      while non-zero iff values will be converted to one.

       se{t} $variable value
	      Set the value of the debugger variable variable to value.

       s{tep}
	      Equivalent to the Single Step button.

       t{breakpoint} [options]
	      This  is	the  same  as  the `breakpoint' command in its various
	      forms, except that the breakpoint is temporary: it will  trigger
	      once and once only, and then be removed.

       Addresses  can  be  specified  in  one of two forms: either an absolute
       addresses, specified by an integer in the range 0x0000 to 0xFFFF or  as
       a  `page:offset'	 combination,  which refers to a location offset bytes
       into memory bank page, independent of  where  that  bank	 is  currently
       paged  into memory. RAM pages are indicated simply by an integer, while
       ROMs are prefixed by `R' (e.g. offset 0x1234 in ROM 1 is	 specified  as
       `R1:0x1234').   Pages  selected	via  the /ROMCS line are prefixed with
       `C', while the Timex Dock and Exrom use prefixes `D'  and  `X'  respec‐
       tively.	The  48K machines are treated as having a permanent mapping of
       page 5 at 0x4000, page 2 at 0x8000 and page 0 at 0xC000; the  16K Spec‐
       trum  is	 treated  as having page 5 at 0x4000 and no page at 0x8000 and
       0xC000.

       Anywhere the debugger is expecting a numeric  value,  except  where  it
       expects	a  breakpoint  id,  you	 can instead use a numeric expression,
       which uses a restricted version of C's syntax; exactly the same	syntax
       is used for conditional breakpoints, with `0' being false and any other
       value being true. In numeric expressions, you can use integer constants
       (all  calculations  are done in integers), register names (which simply
       evaluate to the value of the register), debugger	 variables,  parenthe‐
       ses,  the standard four numeric operations (`+', `-', `*' and `/'), the
       (non-)equality operators `==' and `!=', the comparison  operators  `>',
       `<',  `>=' and `<=', bitwise and (`&'), or (`|') and exclusive or (`^')
       and logical and (`&&') and or (`||').

THE POKE FINDER
       The `poke finder' is a tool which is designed to make the task of find‐
       ing  (infinite  lives etc.) pokes for games a bit easier: it is similar
       to the `Lifeguard' utility which was available for use with the	Multi‐
       face.  It works by maintaining a list of locations in which the current
       number of lives (etc.) may be stored, and having the ability to	remove
       from that list any locations which don't contain a specified value.

       The  poke  finder dialog contains an entry box for specifying the value
       to be searched for, a count of the current number of possible locations
       and, if there are less than 20 possible locations, a list of the possi‐
       ble locations (in `page:offset' format). The five buttons act  as  fol‐
       lows:

       Incremented
	      Remove  from  the list of possible locations all addresses which
	      have not been incremented since the last search.

       Decremented
	      Remove from the list of possible locations all  addresses	 which
	      have not been decremented since the last search.

       Search
	      Remove  from  the list of possible locations all addresses which
	      do not contain the value specified in the `Search for' field.

       Reset
	      Reset the poke finder so that all locations are considered  pos‐
	      sible.

       Close
	      Close  the  dialog.  Note	 that  this does not reset the current
	      state of the poke finder.

       Double-clicking on an entry in the  list	 of  possible  locations  will
       cause a breakpoint to be set to trigger whenever that location is writ‐
       ten to.

       An example of how to use this may make things a bit clearer. We'll  use
       the  128K  version  of  Gryzor.	Load the game, define keys to suit and
       start playing. Immediately pause the game and bring up the poke	finder
       dialog.	We  note that we currently have 6 lives, so enter `6' into the
       `Search for' field and click `Search'. This reduces the number of  pos‐
       sible  locations to around 931 (you may get a slightly different number
       depending on exactly when you paused the game). Play along  a  bit  and
       then  (deliberately)  lose a life. Pause the game again. As we now have
       5 lives, replace the `6' in the `Search for' field with a `5' and click
       `Search'	 again.	 This  then  reduces the list of possible locations to
       just one: page 2, offset 0x00BC. This is the only  location  in	memory
       which  stored  `6'  when we had 6 lives and `5' when we had 5 lives, so
       its pretty likely that this is where the lives count is stored. Double-
       clicking on the `2:0x00BC' entry in the dialog will set the appropriate
       breakpoint (you may wish to open the debugger at this point to  confirm
       this).  Play  along a bit more. When you next lose a life, emulation is
       stopped with PC at 0x91CD. Scrolling up a few addresses in  the	debug‐
       ger's  disassembly pane shows a value was loaded from 0x80BC (our hypo‐
       thetical lives counter), decremented and then stored again  to  0x80BC,
       which  looks  very much like the code to reduce the number of lives. We
       can now use the debugger to replace the	decrement  with	 a  NOP	 (`set
       0x91c9 0'), and playing the game some more after this reveals that this
       has worked and we now have infinite lives.

THE POKE MEMORY
       Fuse supports multiface	POKEs,	allowing  to  modify  specific	memory
       addresses in order to cheat (infinite lives, infinite ammo, etc.).

       The  `poke  memory' dialog contains a list of recently loaded POKEs and
       some entry boxes for adding custom POKEs:

       Bank
	      Sets the 128K memory bank (values `0' to	`7')  or  the  current
	      memory mapping (value `8' or blank).

       Address
	      Memory address to modify. Values in range 16384 to 65535 for 48K
	      memory mode or 0 to 65535 for 128K memory banks.	GTK+  UI  also
	      accepts hex addresses.

       Value
	      New  value  for the former address, in range 0 to 255. Value 256
	      means “Prompt to the user later”.

       It is possible to load POKEs from an  external  file  using  the	 File,
       Open...	menu option or the drag-and-drop functionality in the GTK+ and
       Win32 UIs.  After loading a snapshot or tape, Fuse will try to automat‐
       ically locate a POK file with the same file name. This means that if we
       open  `GAME.TAP',  then	Fuse  will  try	  to   open   `GAME.POK'   and
       `POKES/GAME.POK'.  See http://www.worldofspectrum.org/POKformat.txt for
       more details about this file format.

       POKEs loaded in the list can be activated or deactivated	 as  the  user
       wants and will remain in memory until a machine reset.

THE .DSK FORMAT
       In  general, disk images for the +3 Spectrum are thought of as being in
       DSK format. However, this  is  actually	a  slight  oversimplification;
       there  are  in  fact  two similar, but not identical, DSK formats. (The
       difference can be seen by doing `head  -1  dskfile':  one  format  will
       start `MV - CPCEMU' and the other will start `EXTENDED').

       Fuse supports both the `CPCEMU' and `EXTENDED' formats.

BETA 128 EMULATION
       Fuse  supports  Betadisk	 emulation in its Pentagon and Scorpion emula‐
       tion, and also under 48K, TC2048, 128K and +2 (but not  +2A)  emulation
       if  the Beta 128 interface option from the Options, Disk Peripherals...
       dialog is enabled. When that option is used in 48K or TC2048  emulation
       the  Beta 128  auto-boot	 in  48K machines option additionally controls
       whether the machine boots directly into the TR-DOS system. See the DISK
       FILE FORMATS section for more details on supported disk file formats.

OPUS DISCOVERY EMULATION
       By  default,  Fuse  emulates  the  Opus	Discovery  interface  with the
       optional 2k RAM expansion and  a	 second	 40 track  single  sided  disk
       drive.  See the DISK FILE FORMATS section for more details on supported
       disk file formats. The Opus Discovery's printer port is	also  emulated
       for  output only. (See the PRINTER EMULATION section for more details.)
       The Opus Discovery may only be used with 16K, 48K, 128K, TC2048 and  +2
       (not  +2A)  emulation.	To access disks, use the same syntax as Inter‐
       face 1 and Microdrives.

+D EMULATION
       Fuse supports emulating the +D disk and printer interface. See the DISK
       FILE  FORMATS  section for more details on supported disk file formats.
       The +D's printer port is emulated. (See the PRINTER  EMULATION  section
       for  more  details.) The +D may only be used with 48K, 128K and +2 (not
       +2A) emulation.	To access disks, you will first need to load G+DOS, by
       inserting  a  disk  containing  the DOS file (+SYS) and entering “RUN”.
       Once DOS is loaded, you can load to/from +D disks  by  prefixing	 file‐
       names with `dn' where `n' is the number of the drive in use.  For exam‐
       ple, `LOAD d1"myfile"' would load the file named `myfile' from the emu‐
       lated drive 1.  Microdrive syntax may also be used.

       To save a snapshot, choose the Machine, NMI menu option, and then press
       `4' to save a 48K snapshot, or `5' to save a 128K snapshot.  When  sav‐
       ing a 128K snapshot, you must then press Y or N to indicate whether the
       screen changed while saving the snapshot, to finish  saving.   You  can
       also  choose  `3'  to  save  a  screenshot to disk.  Holding Caps Shift
       together with any of these options will cause the +D  to	 save  to  the
       `other' drive to the one used last.

       Options	`1' and `2' allow screenshots to be printed (in monochrome, in
       normal and large formats respectively) if printer emulation is enabled.
       For saving and loading of snapshots, and saving of screenshots to disk,
       G+DOS must be loaded first, but printing of  screenshots	 can  be  per‐
       formed without loading G+DOS.

       Finally, `X' will return from the NMI menu.

DISCIPLE EMULATION
       Fuse  supports  emulating  the  DISCiPLE	 disk  and  printer interface,
       although it does not currently support emulation of the	Sinclair  Net‐
       work,  or  support  emulation of a DISCiPLE attached to a 128K machine.
       See the DISK FILE FORMATS section for more details  on  supported  disk
       file  formats,  which  are  the	same  as for +D emulation as described
       above. The DISCiPLE's printer port is emulated. (See the PRINTER EMULA‐
       TION  section for more details.) The DISCiPLE may only be used with 48K
       emulation at present.  To access disks, you will	 first	need  to  load
       GDOS,  by  inserting  a disk containing the DOS file (SYS) and entering
       “RUN”.  Once DOS is loaded, you can load to/from DISCiPLE disks by pre‐
       fixing filenames with `dn' where `n' is the number of the drive in use.
       For example, `LOAD d1"myfile"' would load the file named `myfile'  from
       the emulated drive 1.  Microdrive syntax may also be used.

       Snapshots  can  be  saved  in  a	 similar  manner  to that of the +D as
       described above, but note that GDOS on  the  DISCiPLE  contains	a  bug
       which causes corruption as soon as the NMI button is pressed, affecting
       saving of snapshots, and also loading of snapshots that were originally
       saved  with  a +D or SAM Coupé.	This will cause corruption even when a
       screenshot is printed, or if the menu is	 never	even  entered  in  the
       first  place  (due to Caps Shift not being pressed down, as is required
       for the DISCiPLE), provided that GDOS  is  loaded.   This  bug  is  not
       present in G+DOS on the +D.  (Note: this was caused by saving/restoring
       the AF register twice in the NMI handler, where both  AF	 and  the  AF'
       shadow register should have been saved/restored.)

       The  NMI	 button works slightly differently on the DISCiPLE than on the
       +D.  Caps Shift must be held down whilst pressing the NMI  button,  and
       there is no `X' option to exit the menu.	 Also, printing of screenshots
       requires GDOS to be loaded.  Depending on the  UI  that	you're	using,
       holding	down  Caps  Shift whilst choosing the Machine, NMI menu option
       may be slightly tricky, or even impossible.  For the  GTK+  UI,	ensure
       that  the  Shift	 key is held before entering on the Machine menu.  For
       the widget UI, it does not seem possible to perform this action.

DISK FILE FORMATS
       Fuse supports several disk  image  formats  in  its  +D,	 DISCiPLE  and
       Beta 128 emulation.

       For reading:

       .UDI
	      Ultra  Disk  Image; for specification please see http://scratch‐
	      pad.wikia.com/wiki/Spectrum_emulator_file_format:_udi	    or
	      http://zxmak.chat.ru/docs.htm

	      This  is	the only image format which can store all the relevant
	      information of the recorded data on a magnetic disk, so  it  can
	      be  used	for  any  non  standard disk format. Fuse can read all
	      extended track types too (mixed FM/MFM, or  tracks  with	`WEAK'
	      data or even compressed tracks too).

       .FDI
	      UKV Spectrum Debugger disk image format.

       .MGT .IMG
	      DISCiPLE/+D file formats.

       .SAD .SDF
	      For  compatibility  with	SAM Coupé disk images using these for‐
	      mats.  Note that SAM Coupé `.DSK' images share the  same	format
	      as `.MGT'.

       .TRD
	      TR-DOS   disk   image;   for  detailed  information  please  see
	      http://web.archive.org/web/20070808150548/http://www.ram‐
	      soft.bbk.org/tech/tr-info.zip

       .SCL
	      A simple archive format for TR-DOS disk files.

       .TD0
	      Teledisk image format; Fuse supports only files which do not use
	      the “Advanced Compression” option. Detailed description found in
	      http://www.classiccmp.org/dunfield/img54306/td0notes.txt	   and
	      http://www.fpns.net/willy/wteledsk.htm

       .DSK
	      CPC disk image format; Fuse supports the plain old and  the  new
	      extended	CPC format too. Further information please see the THE
	      .DSK  FORMAT  section  and  the  CPCEMU  manual  section	 7.7.1
	      http://www.cpc-emu.org/linux/cpcemu_e.txt		or	   the
	      http://www.cpctech.org.uk/docs/extdsk.html

       .OPD .OPU
	      Opus Discovery file formats.

       Fuse supports most of the above formats for  writing:  .UDI  .FDI  .MGT
       .IMG .SAD .TRD .SCL .OPD .OPU .DSK (only the old CPC format).

       You can save disk images with any output format, just select the appro‐
       priate extension. (e.g.	`elite3.udi' to save as an UDI file).  If  the
       appropriate  libraries were available when libspectrum(3) was compiled,
       than Fuse will try to create UDI images with compressed tracks to  save
       disk space.  There is a .LOG `image' format for debugging purpose. This
       is a plain text file contains three dump of the loaded  disk  image  at
       different  details.   Not  all image formats can store all disk images.
       You cannot save a disk image with an inappropriate  format  that	 loses
       some information (e.g. variable track length or sector length).

WEAK DISK DATA
       Some  copy  protections	have  what is described as `weak/random' data.
       Each time the sector is read one or more bytes will change,  the	 value
       may  be	random between consecutive reads of the same sector.  Two disk
       image formats (Extended DSK and UDI) can store this type of data.  Fuse
       can read and use weak sector data from EDSK and UDI files when present,
       and can save back weak sector data to UDI image format.

MOVIE RECORDING
       Fuse can save movies with sound in a specific file format (FMF).	  This
       recording  is  very  fast, and has a moderate size, but you need to use
       the fmfconv program in fuse-utils to convert into regular video	and/or
       audio  files.   The --movie-compr option allows you to set the compres‐
       sion level to None, Lossless or High. If Zlib is	 not  available,  only
       None is valid. The default when Zlib is available is Lossless.  Record‐
       ing a movie may slow down  emulation,  if  you  experience  performance
       problems, you can try to set compression to None.

       Fuse records every displayed frame, so by default the recorded file has
       about 50 video frame per second. A standard  video  has	about  24–30/s
       framerate,  so if you set Options/General/Frame rate 1:n or the equiva‐
       lent --rate command line option to 2 than recording frame rate  reduces
       about  25/s.  The  exact	 frame rate depends on the Z80 clock frequency
       which varies depending on the specific emulated machine.

       Note: You can see all of the “gfx” effects only if the Fuse frame  rate
       option is set to 1, but in most cases you can safely use 2. Also, movie
       recording stops if the emulated machine is changed.

       The recorded sound sampling rate and the channel number is  equal  with
       the  Fuse generated sound sampling rate (32000 Hz by default) and chan‐
       nel number (mono by default). The common sampling frequencies in	 stan‐
       dard  video  files  are	44100 Hz and 48000 Hz. If you use --sound-freq
       command line option you can record sound on 44100 Hz or even 48000 Hz.

       You can record stereo sound if you use  AY  stereo  separation  or  the
       equivalent --separation command line switch.

       You  can	 use  fmfconv  to  convert recorded movie file into a standard
       video file.

       Examples

       fuse --movie-start output.fmf --rate 2 --sound-freq 44100  --separation
       ACB

       start video recording about 25/s video frame rate and 44100 Hz sampling
       frequency stereo sound default compression level.

COMPRESSED FILES
       Assuming the appropriate libraries were available  when	libspectrum(3)
       was compiled, snapshots, tape images, dock cartridges and input record‐
       ing files can be read from files compressed with	 bzip2(3)  or  gzip(3)
       just  as	 if they were uncompressed.  There is currently no support for
       reading compressed +3, DISCiPLE/+D or Beta disk images.

BUGS
       Selecting a startup filter doesn't work properly with  user  interfaces
       other than SDL, Win32 and GTK+.

       Changing	 virtual  consoles  when  using	 SVGAlib  for joystick support
       causes Fuse to exit. If this  is	 a  problem,  compile  Fuse  with  the
       `--disable-ui-joystick' option.

       The poke finder can't search outside `normal' RAM.

       The  libao  file output devices not work properly with the GTK+ UI.  No
       error reporting, but the created file does not contain any sound	 data.
       If  you	use a `weak' machine alsa09 makes a lot of clicks and pops and
       will output `ALSA: underrun, at least 0ms.'  error messages.

FILES
       ~/.fuserc

SEE ALSO
       bzip2(3), fmfconv(1) fuse-utils(1), gzip(3), libspectrum(3), ogg123(1),
       xspect(1), xzx(1)

       The comp.sys.sinclair Spectrum FAQ, at
       http://www.worldofspectrum.org/faq/index.html.

AUTHOR
       Philip Kendall (philip-fuse@shadowmagic.org.uk).

       Matan  Ziv-Av  wrote the SVGAlib and framebuffer UIs, the glib replace‐
       ment code, and did some work on the OSS-specific	 sound	code  and  the
       original widget UI code.

       Russell	Marks  wrote  the sound emulation and OSS-specific sound code,
       the joystick emulation, some of the printer code, and the original ver‐
       sion of this man page.

       John  Elliott's	lib765 and libdsk libraries were used for the original
       +3 disk and disk image support.

       Ian Collier wrote the ZX Printer emulation (for xz80).

       Darren Salt wrote the original versions of the code for	+3  emulation,
       SLT support, MITSHM support (for the Xlib UI), TZX raw data blocks, RZX
       embedded snapshots and compression, the Kempston	 mouse	emulation  and
       made many improvements to the widget code.

       Alexander Yurchenko wrote the OpenBSD/Solaris-specific sound code.

       Fredrick	 Meunier  wrote	 the  TC2048, TS2068, Pentagon and Spectrum SE
       support, the CoreAudio sound code, as well as maintaining the OS X port
       and importing the graphics filter code.

       Ludvig  Strigeus	 and  The  ScummVM project wrote the original graphics
       filter code.

       Dmitry Sanarin wrote the original Beta disk  interface  emulation  (for
       Glukalka).

       Witold Filipczyk wrote the TC2068 support.

       Matthew Westcott wrote the AY logging code and the DivIDE emulation.

       Marek  Januszewski  wrote  various bits of code to make Fuse work under
       Win32, including the DirectDraw user interface.

       Sergio Baldoví made many improvements to the Win32 UI.

       Stuart Brady wrote the DISCiPLE and +D  emulation,  Scorpion  emulation
       and the HP-UX sound code.

       Garry  Lancaster wrote the 8-bit IDE, ZXATASP and ZXCF interface emula‐
       tions.

       Gergely Szasz wrote the Interface 1 and Microdrive emulation,  the  PAL
       TV  scalers,  the TV 3x scaler, the movie logging code, the libao sound
       code, the µPD765 disk controller used in the +3 and made many  improve‐
       ments to the widget code.

       Michael	D  Wynne wrote the original Opus disk interface emulation (for
       EightyOne).

       Patrik Persson wrote the SpeccyBoot emulation.

Version 1.1.1			24th May, 2013			       fuse(1)
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Based on Fawad Halim's script.
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