d_menu_proc(3) Allegro manual d_menu_proc(3)NAMEd_menu_proc - Dialog procedure implementing a menu bar object. Allegro
game programming library.
SYNOPSIS
#include <allegro.h>
int d_menu_proc(int msg, DIALOG *d, int c);
DESCRIPTION
This object is a menu bar which will drop down child menus when it is
clicked or if an alt+key corresponding to one of the shortcuts in the
menu is pressed. It ignores a lot of the fields in the dialog struc‐
ture, in particular the color is taken from the gui_*_color variables,
and the width and height are calculated automatically (the w and h
fields from the DIALOG are only used as a minimum size.) The dp field
points to an array of menu structures: see do_menu() for more informa‐
tion. The top level menu will be displayed as a horizontal bar, but
when child menus drop down from it they will be in the normal vertical
format used by do_menu(). When a menu item is selected, the return
value from the menu callback function is passed back to the dialog man‐
ager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE.
SEE ALSOactive_menu(3), gui_menu_draw_menu(3), exgui(3)Allegro version 4.4.2 d_menu_proc(3)