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bzfs(6)							  bzfs(6)

NAME
       bzfs - BZFlag game server

SYNOPSIS
       bzfs  [-a  velocity rotation] [-admsg message] [-autoTeam]
       [-b] [-badwords	badwordfile]  [-ban  ip{,ip}*]	[-banfile
       filename]  [-c]	[-conf	configfile]  [-cr] [-d] [-density
       num]    [+f     {good|bad|team||flag-id}[{count}]]     [-f
       {good|bad|flag-id}] [-fb] [-filterCallsigns] [-filterChat]
       [-filterSimple]	[-g]   [-groupdb   file]   [-h]	  [-help]
       [-helpmsg  file	name] [-i interface] [-j] [-lagdrop warn-
       count]	[-lagwarn   time/ms]   [-maxidle   time/s]   [-mp
       {count|[rogue-count],[red-count],[green-count],[blue-
       count],[purple-count],[observer-count]}]	   [-mps    {max-
       score}]	[-ms shots] [-mts {max-score}] [-p port] [-passdb
       file] [-passwd password] [-printscore]  [-public	 descrip-
       tion]  [-publicaddr  address[:port] [-publiclist url] [-q]
       [+r] [-rabbit [score|killer|random] [-reportfile filename]
       [-reportpipe  command]  [-requireudp]  [+s flag-count] [-s
       flag-count] [-sa] [-sb] [-sl id	num]  [-speedtol  factor]
       [-srvmsg	 message] [-st time] [-sw count] [-synctime] [-t]
       [-tftimeout time-limit] [-time  time-limit]  [-timemanual]
       [-tk]  [-tkkr  percent] [-userdb file] [-vars file] [-ver-
       sion]  [-vetoTime  seconds]  [-votePercentage  percentage]
       [-votesRequired	num]  [-voteTime  seconds] [-world world-
       file] [-worldsize world size]

DESCRIPTION
       Bzfs is the server for BZFlag, and it must be  running  to
       play.  It can be run on any system on the network (includ-
       ing a player's system or one without graphics).	Terminat-
       ing the server terminates the game in progress.

   Options
	      -a velocity rotation
			     Enables inertia and sets the maximum
			     linear  and  angular  accelerations.
			     The  units are somewhat arbitrary so
			     you'll have to  experiment	 to  find
			     suitable values.  The values must be
			     non-negative and higher values yield
			     greater inertia.

	      -admsg message Define   a	 message  which	 will  be
			     broadcast to all  players	every  15
			     minutes.

	      -autoTeam	     Automatically   assign   players  to
			     teams  when  they	connect	 so  that
			     there are an equal number of players
			     on all available teams.  Players are
			     placed on teams that have the fewest
			     players,  otherrwise  they	 will  be
			     placed on the weakest team.  Weakest
			     team is the  team	with  the  lowest
			     combined kill ratio.

	      -b	     When  -c  is  supplied,  this option
			     randomly rotates the buildings.

	      -badwords badwordfile
			     Specify a	file  that  contains  bad
			     words  that will be used when either
			     -filterCallsigns or  -filterChat  is
			     enabled.

	      -ban ip{,ip}*  Prohibits	 connections   from   the
			     listed IP	addresses.  Trailing  255
			     bytes are treated as mask bytes.

	      -banfile filename
			     Specifies	the  name of a file where
			     bzfs will store the banlist. It will
			     load the banlist from this file when
			     it starts (if the file exists),  and
			     write  the	 banlist back to the file
			     when   someone   gets   banned    or
			     unbanned.	  If  this  option  isn't
			     given the banlist will not be saved.

	      -c	     Enables  the  capture-the-flag style
			     game. By default this allocates  one
			     team  flag	 per  team.   This can be
			     modified see +f  team.  By	 default,
			     the free-for-all style is used.

	      -conf configfilename
			     Specifies	the  name of a configura-
			     tion file to be used to set  all  of
			     the  bzfs	options, rather than set-
			     ting them on the command line.

	      -cr	     Enables the  capture-the-flag  style
			     game   with  random  map.	 You  can
			     optionally specify a  building  den-
			     sity by providing an number (default
			     is 5).  One team flag  per	 team  is
			     provided, but more can be added thru
			     +f team.  By default, the	free-for-
			     all style is used.

	      -d	     Increase  debugging  level.  More -d
			     are used, more  debugging	info  are
			     obtained.

	      -density num   Specify  density for buildings, i.e.
			     the higher the integer  number,  the
			     more  buildings  you  will get. This
			     applies to	 automatically	generated
			     maps only.

	      +f {good|bad|teamflag-id}[{count}]
			     Forces  the  existence  of the given
			     flag.  If specified  multiple  times
			     for the same flag-id, then that many
			     flags will appear.	 The  good  argu-
			     ment  is equivalent to specifying +f
			     once for each  kind  of  good  flag.
			     Same goes for the bad argument.  The
			     team argument adds a  team	 flag  to
			     each  team,  assuming  that the game
			     style  is	capture	 the  flag.   The
			     optional  {count}	parameter  allows
			     the specification of multiple  flags
			     of	 the  same  type.  Note	 that the
			     curly braces are required.

	      -f {good|bad|flag-id}
			     Disallows random flags of the  given
			     type.   Required  flags given by the
			     +f option are still  provided.   The
			     bad argument is equivalent to speci-
			     fying -f once for each kind  of  bad
			     flag.   Same  goes for good, but you
			     probably do not want to do that.

	      -fb	     Allow flags on box buildings.

	      -filterCallsigns
			     Turn on the filtering  of	callsigns
			     and  email addresses.  Callsigns and
			     addresses are compared  against  bad
			     words provided via -badwords.

	      -filterChat    Turn  on  the filtering of chat mes-
			     sages.  Messages have words provided
			     via  a  -badwords	file are replaced
			     with !@#$%^&* characters.

	      -filterSimple  By default, all filtering is aggres-
			     sive,  matching  much more than what
			     is strictly listed	 in  a	-badwords
			     file   for	 convenience.	Providing
			     this option will make  the	 -filter-
			     Callsigns	and  -filterChat  compar-
			     isons exact match only.

	      -g	     Quit after serving one game.

	      -groupdb file  Load groups from file

	      -h	     Buildings are given random	 heights.

	      -help	     Shows  a help page and lists all the
			     valid flag id's.

	      -helpmsg file name
			     Create a help message accessible  by
			     /help  name,  which  prints the con-
			     tents  of	file.  Restricted  to  10
			     lines per help message.

	      -i interface   Server  will  listen for and respond
			     to ``pings'' (sent via multicast) on
			     the  given	 interface.   The  server
			     uses  the	first  multicast  enabled
			     interface	by  default.  Clients use
			     this to find active servers  on  the
			     network. This is also the TCP/UDP/IP
			     address the server will listen on.

	      -j	     Allows jumping.

	      -lagdrop warn-count
			     Kicks players after  warn-count  lag
			     warnings.

	      -lagwarn time/ms
			     Send  warnings  to	 players that lag
			     more than time.

	      -maxidle time/s
			     Kick  players  that  did  not   play
			     longer  than  time	 seconds. Pausing
			     players are not kicked. If a  player
			     uttered  a word recently, he will be
			     kicked after thrice the given  time.

	      -mp	{count|[rogue],[red],[green],[blue],[pur-
	      ple],[observer]}
			     Sets  the maximum number of players,
			     total or per team.	 A  single  value
			     sets  the	total  number  of players
			     allowed.  Five comma separated  val-
			     ues  set  the maximum for each team.
			     If a count is  left  blank	 then  no
			     limit  is	set for that team, except
			     for the limit on the total number of
			     players.	Both  forms  may  be pro-
			     vided.

	      -mps max-score Sets a maximum score for  individual
			     players.	The first player to reach
			     this score is  declared  the  winner
			     and the game is over.

	      -ms shots	     Allows   up  to  shots  simultaneous
			     shots for each player.  This is 1 by
			     default.

	      -mts max-score Sets a maximum score for teams.  The
			     first team to reach  this	score  is
			     declared  the winner and the game is
			     over.

	      -p port	     Listen for game connections on  port
			     instead  of  the  default port.  Use
			     -help to print the default port,  or
			     use -d debug printing.

	      -passdb file   Load passwords from file

	      -passwd password
			     Specify a server administrator pass-
			     word for use in  remote  administra-
			     tion such as /kick messages.

	      -printscore    Write  score  to  stdout whenever it
			     changes

	      -public description
			     Advertise this server on the  inter-
			     net  with the given description.  By
			     default, a server	will  respond  to
			     broadcast	 or   multicast	 queries,
			     allowing clients to find servers  on
			     the   local   subnet  or  accessible
			     through multicast routers.	 However,
			     this  doesn't  allow clients to find
			     servers not  accessible  via  multi-
			     cast.  The -public option causes the
			     server to	register  itself  with	a
			     bzfls   server,  which  clients  can
			     query to get a list of bzfs servers.

	      -publicaddr address[:port]
			     Advertise this server with the given
			     address  and  port.   Only	 has   an
			     effect   when   used  with	 -public.
			     Normally a server advertises  itself
			     at the local address and port.  Some
			     servers are not accessible from  the
			     internet  at this address (for exam-
			     ple servers behind a firewall  using
			     bzfrelay).	 Use this option to spec-
			     ify the  address  and/or  port  that
			     internet  users should use to access
			     this server.

	      -publiclist url
			     Advertise this server on  the  bzfls
			     servers  listed at url.  Only has an
			     effect when used  with  -public.	A
			     built-in  url  is	used  by default.
			     The  BZFlag  clients  use	the  same
			     built-in url so, by default, clients
			     will see  public  servers	automati-
			     cally.   See bzfls for a description
			     of the format of url.

	      -q	     If specified, the	server	will  not
			     listen for nor respond to ``pings''.
			     BZFlag sends out these pings to give
			     the   user	  a   list  of	available
			     servers.  This effectively makes the
			     server private, especially if the -p
			     option is also used.

	      +r	     Makes most	 shots	ricochet.   Super
			     bullets,  shock  waves,  and  guided
			     missiles do not.

	      -rabbit [score|killer|random]
			     Enables the rabbit-hunt style  game.
			     By	 default,  the free-for-all style
			     is used.  You must specify the algo-
			     rithm used to pick a new rabbit when
			     the old one dies.	The  score  algo-
			     rithm	uses	  a	 modified
			     wins/(wins+losses) score  and  picks
			     the top scoring player to be the new
			     rabbit.  The killer algorithm speci-
			     fies  a  reverse tag game where who-
			     ever kills the  rabbit  becomes  the
			     new  rabbit.   The	 random algorithm
			     randomly picks a new rabbit  without
			     regard  to	 score.	 (The score algo-
			     rithm is the original behavior.)

	      -reportfile filename
			     Write messages to the  server  admin
			     written using the /report command to
			     this file. If neither -reportfile or
			     -reportpipe is used the /report com-
			     mand will be disabled.

	      -reportpipe command
			     Pipe messages to  the  server  admin
			     written using the /report command to
			     this program or shell  command.  See
			     -reportfile.

	      -requireudp    Require clients to use parallel UDP.
			     If players fire before opening a UDP
			     channel, kick them off the server.

	      +s num-flags   The  server  will have an extra num-
			     flags random super	 flags	available
			     at	 all times.  The -f option can be
			     used  to  restrict	 which	types  of
			     flags will be added.  Required flags
			     given  by	the  +f	 option	 are  not
			     included in the num-flags total.

	      -s num-flags   The server will have up to num-flags
			     random super flags available at  any
			     time.   The -f option can be used to
			     restrict which types of  flags  will
			     be	 added.	  Required flags given by
			     the +f option are	not  included  in
			     the num-flags total.

	      -sa	     Antidote	flags  are  provided  for
			     players with bad flags.

	      -sb	     Allow spawns on box buildings.

	      -sl id num     Restrict flag id to num shots.

	      -speedtol factor
			     Override the default speed auto kick
			     factor.  The  factor  should  not be
			     less then 1.0. The factor is a  mul-
			     tiplier.

	      -srvmsg message
			     Define a server welcome message.

	      -st time	     Bad  flags are automatically dropped
			     after time seconds.

	      -sw count	     Bad flags are automatically  dropped
			     after  count wins.	 Capturing a team
			     flag does not count as a win.

	      -synctime	     Forces all clients to use	the  same
			     time  of  day.   The current time is
			     determined by  the	 server's  clock.
			     This  disables  the  + and - keys on
			     the clients.

	      -t	     Adds teleporters to the game.

	      -tftimeout time-limit
			     If the last player in a team  leaves
			     while  someone  else is carrying the
			     team flag, the team  flag	will  not
			     reset until it is captured, or until
			     the player drops it and it	 is  left
			     alone  for	 some  time.  This option
			     specifies the number of seconds that
			     the flag should be left alone before
			     it is reset. The  default	value  is
			     30.

	      -time time-limit
			     Sets  a  time  limit  on the game to
			     time-limit.   The	 game	will   be
			     stopped time-limit seconds after the
			     first player connects.

	      -timemanual    When using -time, the countdown will
			     start  when  the first player joins.
			     With -timemanual, the countdown  has
			     to	 be  started  manually	using the
			     /countdown command. This  is  useful
			     for matches.

	      -tk	     Changes  the default behaviour where
			     a player dies when he kills a  team-
			     mate.   When  using  this option, he
			     will just get a -1 score penalty for
			     the kill but stay alive.

	      -tkkr percent  Kicks  players whose team killing to
			     normal kill ratio	is  greater  than
			     percent  [1-100].	A  start up grace
			     period is given to players.

	      -userdb file   Load group associations from file

	      -vars file     Loads values for  game  configurable
			     variables from file. Entries are one
			     per line in the form:  set	 variable
			     value.  For a list of variables that
			     are configurable, in the the  BZFlag
			     client,  send a message with /set as
			     the text.

	      -version	     Prints the	 version  number  of  the
			     executable.

	      -vetoTime seconds
			     Length  of	 time in which a vote can
			     be vetoed

	      -votePercentage percentage
			     The percentage of yes  votes  needed
			     in order for the vote to be success-
			     ful

	      -votesRequired num
			     The number of voters needed to  hold
			     a vote

	      -voteTime seconds
			     The  length  of time the players are
			     able to vote

	      -world world-file
			     Reads a specific  world  layout  for
			     the game map.

	      -worldsize world-size
			     changes the size for random maps

   Notes
       The  server uses nearly zero CPU time when nobody is play-
       ing, and even during a game the server  uses  very  little
       CPU,  so it's not a burden on the system to leave one run-
       ning and it won't interfere with a player using	the  same
       system (except on Windows 95, which really sucks at multi-
       tasking).  The server will continue to  run  until  termi-
       nated.	If  a  game  is	 in progress when the server goes
       down, all players will be kicked off and the game will  be
       aborted	without	 warning.   The server resets itself when
       all players have quit.  All players must quit to reset the
       server  when  a	game  is over (because of a score or time
       limit).

       The following game styles are recommended starting points.

	      -c [-b]	     Basic   capture-the-flag  game.   It
			     teaches  teamwork	and   dogfighting
			     skills.

	      -s -t	     Free-for-all   with  superflags  and
			     teleporters.  Teaches players how to
			     use  superflags  and teleporters for
			     maximum effect.   You  may	 want  to
			     allow players to drop bad flags with
			     any of -sa, -st, and -sw.

       Notice that the maximum number of shots for  these  styles
       is  one.	 Having only one shot greatly increases playabil-
       ity and	learning  speed.   Multiple  shots  decrease  the
       required	 skill level and make it virtually impossible for
       even a skilled player to avoid getting shot for any length
       of time.	 More experienced players will still dominate the
       game, but beginners will have an easier time making kills.

   Networking
       Communication between the server and clients (i.e. between
       bzfs and bzflag) during a game is via TCP  and  UDP.   Use
       the  -help  option  to  get the server's default port.  If
       there's a firewall between  the	server	and  client,  the
       firewall	 must  accept connections from the client to this
       port and forward them to the server.  See bzfrelay  for	a
       BZFlag firewall relay.

       Clients	can  search  for servers by sending broadcast UDP
       packets.	 But they must be on the same local area  network
       for  this  to  work.  Clients can also find servers adver-
       tised using -public by querying bzfls servers.

       Game information is relayed through the server. Some  com-
       munication  between clients, such as position and orienta-
       tion information, is normally sent via UDP packets.  Other
       data,  like  flag  grab and kill messages, are sent to the
       server via TCP. The server then turns  around  and  broad-
       casts these packets  to all players. Since being in a game
       implies connection to the server, all players are  guaran-
       teed  to get all messages sent via TCP.	But the UDP pack-
       ets may be discarded.  If other players can see your  tank
       in  the	game  but  it  never appears to move and shots go
       through it, chances are high that your UDP  connection  is
       not working.

GENERAL SERVER COMMANDS
       /lagstats
	      Lists  network  delays,  jitter  and number of lost
	      resp. out of order packets by player. Example:
	      MrApathyCream 335 +- 10ms
	      Gerbol 210 +- 3ms
	      captain_macgyver 155 +- 0ms  12% lost/ooo

       /idlestats
	      Displays the idle time in seconds for each player. A player is idle when
	      he is dead.

	      MrApathyCream: 0s
	      Gerbol: 80s
	      captain_macgyver: 13s

       /flaghistory
	      Lists what flags players have grabbed in the past. Example:
	      MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
	      Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
	      captain_macgyver: (SB) (SW)

       /password {password}
	      Attempt to gain administrator status Example:
	      /password supersecretpassword
	      You are now an administrator!

       /report {message}
	      Write a message to the server administrator. Example:
	      /report I like this map!

SERVER ADMINISTRATIVE COMMANDS
       /shutdownserver
	      Stop serving BZFlag on this server

       /superkill
	      Kick all players off the server

       /gameover
	      Ends the current game

       /flag reset {unused}
	      Repositions flags. If unused  is	specified,  flags
	      carried by tanks are not effected.

       /flag up
	      Removes all flags from the game

       /flag show
	      Shows all flags with information Example:
	      0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
	      1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
	      2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0

       /kick {playerName}
	      Kick a named player off the server.Example:
	      /kick Gerbol
	      You were kicked off the server by MrApathyCream

       /playerlist
	      List player names and IP addresses. Example:
	      /playerlist
	      [0]MrApathyCream: 35.23.65.44:4808 udp id
	      [1]Gerbol: 130.123.1.55:4909 udp id
	      [2]captain_macgyver: 15.32.122.51:3201 udp id

       /ban {ipList} {duration} {reason}

	      Ban players using the specified IPs for certain length of time from using this server. Example:

	      /ban 35.23.43.66 2 cheating
	      bans player with specific ip for 2 minutes
	      /ban 35.23.*.*,47.23.17.*
	      bans all ips in this range forever
	      /ban 36.37.2.8 2h30m "ShootMe" was abusing players
	      bans specific ip for 2.5 hours with given reason

       /banlist
	      List all of the IPs currently banned from this server. Example:
	      /banlist
	      IP Ban List
	      ------------
	      35.23.43.66
	      47.23.17.*

       /countdown
	      Starts the countdown sequence for a timed game. Example:

	      /countdown

       /lagwarn

	      Dynamic change the maximum allowed lag time. Example:

	      /lagwarn 300

USER MANAGEMENT
       Generally,  you	start  with  empty files for the user and
       password databases.  These are maintained by  the  server,
       and  modifiable through server commands.	 You will want to
       specify a groups file that has  whatever	 specific  groups
       you  care  to have on your server. These are laid out with
       one line in the file per group, using the  following  for-
       mat:

       GROUP_NAME: perm1 perm2 perm3 ... permN

       Group  names  cannot have spaces, quotes, or other special
       characters in them.

       This would be a sample line defining a "cop" group:

       COPS:KICK BAN BANLIST UNBAN INFO

       The server will automatically create three groups if  they
       are not specified in the groups file: DEFAULT, REGISTERED,
       and ADMIN. ADMIN has every permission possible (similar to
       granting admin powers via /password). REGISTERED presently
       allows access to the voting system's /poll and /vote  com-
       mands.  DEFAULT allows /lagstats, /idlestats, /flaghistory
       and /report.

       Once the server is running, users can register their call-
       signs  and  admins  can set their group memberships. Users
       can use any command that their  permissions  allow.  Every
       user,  registered  or  not,  is part of the DEFAULT group.
       When a user identifies, they become part of the REGISTERED
       group.

       The available permissions are as follows:

       IDLESTATS	       /idlestats
       LAGSTATS		       /lagstats
       FLAGMOD		       /flag
       FLAGHISTORY	       /flaghistory
       LAGWARN		       /lagwarn
       KICK		       /kick
       BAN		       /ban
       BANLIST		       /banlist
       UNBAN		       /unban
       COUNTDOWN	       /countdown
       ENDGAME		       /endgame
       SETVAR		   /set /reset
       SHUTDOWNSERVER	       /shutdownserver
       SUPERKILL	       /superkill
       PLAYERLIST	       /playerlist
       INFO		       not implemented
       LISTPERMS	       not implemented
       SHOWOTHERS	       not implemented
       REMOVEPERMS	       /removegroup
       SETPERMS		       /setgroup
       SETALL		       use of all set/remove commands
       SETPASSWORD	       not implemented
       POLL	      /poll ban|kick
       VOTE	      /vote
       VETO	      /veto
       REQUIREIDENTIFY		user  must  /identify  when using
       this callsign

       /register {password}

	      Register your current  callsign  to  the	specified
	      password.	 Passwords  must be at least 3 characters
	      long, and the callsign may not  contain  quotes  or
	      other non-alphanumeric/space characters

       /identify {password}

	      Log in to a registered callsign

       /setpass {password}

	      Changes your password

       /ghost {callsign} {password}

	      Kicks off an impersonating player or ghost

       /grouplist

	      Lists the available user groups

       /groupperms

	      Lists the permissions for each group

       /showgroup {callsign}

	      Lists the groups that a registered user is a member
	      of

       /setgroup {callsign} {group}

	      Add a user to a group

       /removegroup {callsign} {group}

	      Remove a user from a group

       /reload

	      Reloads the user, group, and  password  files  (for
	      synchronization  between	multiple  servers  on the
	      same machine)

       /deregister [callsign]

	      With an argument,	 it  deregisters  another  user's
	      callsign.	 Without,  it  removes your own registra-
	      tion.

       /poll ban|kick|vote|veto [...]

	      Interact and make requests  of  the  bzflag  voting
	      system  via  the	/poll  command.	 The ban and kick
	      subcommands request a vote to respectively  ban  or
	      kick  some  player.   The playername is expected as
	      the next argument.   The	vote  and  veto	 commands
	      behave  identical	 to  the  /vote and /veto command
	      counterparts, expecting the same arguments in  fol-
	      lowing.	By  default,  you  must	 be registered to
	      request and vote on a poll.

       /vote yes|no

	      If there is a poll active, this command will  place
	      a vote in favor or in opposition to the poll.  Mul-
	      tiple languages are supported as a vote argument in
	      addition	to  "yes" and "no".  By default, you must
	      be registered to vote on a poll.

       /veto   If there is a poll active, this	will  cancel  the
	      poll.   By  default, you must be an admin to veto a
	      poll.

WORLDS
       BZFlag worlds come in two  varieties,  randomly	generated
       ones,  and human designed ones. By default, bzfs uses ran-
       domly generated world unless you specify the  -world  com-
       mand  line  or  configuration  file option. The world file
       specified by the -world option is a text based  file  that
       contains a list of world objects. This file can be created
       using programs found on sourceforge.net	through	 cvs,  or
       can be hand edited.

       The  format  of	this  text file consists of any number of
       objects listed in any order.  The list of world types con-
       sists of

       box
       pyramid
       teleporter
       link
       base
       world
       weapon

       Each  object is described by placing the type on one line,
       the word end on a following line, and a list of attributes
       for  that  object, one per line, inbetween. Attributes may
       be listed in any order. Attributes  have	 default  values,
       and  if	that  is  good	enough, the attribute need not be
       listed. Words are always specified in lowercase. Line com-
       ments can be specified by placing a # sign at the start of
       the line. For documentation purposes,  you  can	tag  each
       object  by  adding a name attribute. There is set limit to
       the number of times you may use box, pyramid,  teleporter,
       link,  base  and	 weapon objects. You must only supply one
       world object at most.

       In the following examples, the values are the defaults.

       The Box object

       box
       name example_box
       position 0.0 0.0 0.0
       size 30.0 30.0 9.42
       rotation 0.0
       end

       The Pyramid object

       pyramid
       name example_pyramid
       position 0.0 0.0 0.0
       size 8.2 8.2 10.25
       rotation 0.0
       end

       The Teleporter object

       teleporter
       name example_teleporter
       position 0.0 0.0 0.0
       size 5.06 4.48 20.16
       rotation 0.0
       border 1.12
       end

       The Link object

       link
       name example_link
       from 0
       to 0
       end

       The Base object

       base
       name example_base
       position 0.0 0.0 0.0
       size 60.0 60.0 0.0
       rotation 0.0
       color 0
       end

       The World object

       world
       name example_world
       size 800.0
       flagHeight 0.0
       end

       The Weapon object

       weapon
       name example_weapon
       position 0.0 0.0 0.0
       rotation 0.0
       initdelay 10.0
       delay 10.0 3.0 5.0 3.0
       type V
       end

SEE ALSO
       bzflag(6), bzfls(6), bzfrelay(6)

							  bzfs(6)
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