_glColorMaski man page on RedHat
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GLCOLORMASK(3G) OpenGL Manual GLCOLORMASK(3G)
NAME
glColorMask,_glColorMaski - enable and disable writing of frame buffer
color components
C SPECIFICATION
void glColorMask(GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha);
void glColorMaski(GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha);
PARAMETERS
buf
For glColorMaski, specifies the index of the draw buffer whose
color mask to set.
red, green, blue, alpha
Specify whether red, green, blue, and alpha are to be written into
the frame buffer. The initial values are all GL_TRUE, indicating
that the color components are written.
DESCRIPTION
glColorMask and glColorMaski specify whether the individual color
components in the frame buffer can or cannot be written. glColorMaski
sets the mask for a specific draw buffer, whereas glColorMask sets the
mask for all draw buffers. If red is GL_FALSE, for example, no change
is made to the red component of any pixel in any of the color buffers,
regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled. Rather,
changes are either enabled or disabled for entire color components.
ASSOCIATED GETS
glGet() with argument GL_COLOR_WRITEMASK
SEE ALSO
glClear(), glDepthMask(), glStencilMask()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2011
Khronos Group. This document is licensed under the SGI Free Software B
License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLCOLORMASK(3G)
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