XCONQ(6) UNIX System V XCONQ(6)
NAME
xconq - X-based configurable strategy game
SYNOPSIS
xconq [ options ] ...
DESCRIPTION
xconq is a configurable multi-player strategy game.
By default, xconq starts up with one human (on the display
in $DISPLAY) and one machine, playing on a randomly
generated 60x30 world. Options are available to set numbers
and kinds of players, as well as the kind of map used. In
addition, xconq has extensive and elaborate facilities for
building maps, scenarios, and sets of rules, allowing for a
wide variety of games.
OPTIONS
The following options are X-specific:
-bg bgcolor
sets the background color of the windows.
-display display
sets the display to be used by the default player.
-fg fgcolor
sets the foreground color of the windows.
-geometry geometry
sets the geometry of the first window.
-name name
sets the name of the application.
-x allows the game and the players to be set up
interactively via menus. The menus should be self-
explanatory.
The following options apply to both xconq and cconq:
Each argument will be taken to be a specification of a
player who will participate in the game. The format of a
player spec is
[name[,ai][/config]@]host[+advantage]
where host is the name of a host. advantage is a multiplier
specifying how much more a player gets to start with, so a
player at +3 in the standard game gets 3 cities and 15 towns
instead of the usual 1 and 5.
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XCONQ(6) UNIX System V XCONQ(6)
-e[,ai][+adv] number
sets the number of machine players (AIs) not attached
to displays. If ai and/or adv are supplied, each of
the machine players will get that AI type and
advantage.
-h number
creates number players that may have displays and waits
for them to join the game (via -join, see below).
General options:
-c number
sets checkpointing to occur every number turns.
-f name
reads the file named name, interpreting as a game.
-g name
reads the game named name.
-help, --help
displays help information and exits.
-host game
sets up a network game named game.
-join game
connects to a network game named game.
-L pathname
sets the location to search for game files to pathname.
-noai
suppresses all AI creation when setting up the game.
-post form
evaluates the GDL form form after reading all game
modules.
-pre form
evaluates the GDL form form before reading any game
modules.
-r suppresses the creation of the default player.
--version
displays version information and exits.
-w suppresses warnings.
Variant options:
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XCONQ(6) UNIX System V XCONQ(6)-M width[xheight]
generates a random map of the given size. The size
must be at least 5x5, although some periods will impose
additional constraints on the lower bound. In theory,
there is no upper bound (but 200x200 would be huge).
-seq makes all the players move one at a time.
-sim allows all the players to move simultaneously.
-tgame number
limits the total length of the game to number minutes.
-tside number
limits the total time of play for each side to number
minutes. Time is only counted while actually waiting
for input.
-tturn number
limits the time of play for each side to number minutes
per side per turn. Time is only counted while actually
waiting for input.
-v makes the entire world seen by all players at the
outset. This is useful if exploration is deemed to be
time-consuming, or if the world is already known to
everybody. Some games have this enabled by default.
-V makes everything seen all the time. Some games have
this enabled by default.
-vvariant-name[=variant-value]
sets variants that are defined by the chosen game. The
options "-g game -vhelp" will list the available
variants.
Designing and debugging options:
-design
enables designer mode, if available.
-D[-GM]
enables debugging output, if available.
-R number
sets the random seed to number, if available.
EXAMPLES
[xc]conq
Standard game, one human on local display, one AI,
60x30 random world
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XCONQ(6) UNIX System V XCONQ(6)
[xc]conq -g crater-lake
One human vs one machine, playing the "crater lake"
game
[xc]conq -e 2 -M 40x20
One human, two mplayers, 40x20 random world
[xc]conq -e 6 -g u-e1-1998 -V
Seven players (6 mplayer, 1 human), all playing on a
360x140 map of the earth with present-day cities,
with everything always visible. Major!
[xc]conq ,ai+4
Standard game, one human and one mplayer, mplayer
has advantage of 4.
[xc]conq joe@taurus:0.0 cirdan:0.0
Three players in standard game.
[xc]conq -r -e,ai+3 2 stan@andros:0.0 dhw@skaro:0.0
Standard game, two mplayers each at advantage 3, two
humans, using displays on andros and skaro.
X DEFAULTS
TextFont Font for all text.
HelpFont Font for the help pages.
AUTHOR
Stan Shebs (shebs@cygnus.com) (with help from many)
FILES
~/.xconq/save.xconq
saved game
/usr/games/lib/xconqdir/lib/game.dir
directory of playable games
/usr/games/lib/xconqdir/lib/*.g
predefined games
/usr/games/lib/xconqdir/lib/imf.dir
directory of predefined images
/usr/games/lib/xconqdir/lib/*.imf
predefined images
/usr/games/lib/xconqdir/lib/news.txt
news about features and additions
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XCONQ(6) UNIX System V XCONQ(6)
Xconq
Xconq application defaults
Xconq-color
Xconq application defaults for color displays
SEE ALSO
cconq(6)
Xconq - the Penultimate Strategy Game
DIAGNOSTICS
If the world is too small for the desired number of players,
the program will complain about not being able to place
units in good locations.
BUGS
Specifying multiple games on the command line is usually
asking for trouble.
Some annoying behaviors are actually features.
All of the displays must still be decided when starting the
program. Players should be able to run helper programs that
connect them up and pass along display, display settings,
and so forth.
Networked games can get out of sync too easily.
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