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transform(1)		 AfterStep X11 window manager		  transform(1)

NAME
       transform - transformations available for ASImages libAfterImage/transā€
       form.h

NAMEtransform
SYNOPSIS
       Defines transformations that could be performed on ASImage.

DESCRIPTION
       Transformations can be performed with different degree of quality.
       Internal engine uses 24.8 bits per channel per pixel. As the result
       there are no precision loss, while performing complex calculations.
       Error diffusion algorithms could be used to transform it back into 8
       bit without quality loss.

       Any Transformation could be performed with the result written directly
       into XImage, so that it could be displayed faster.

       Complex interpolation algorithms are used to perform scaling
       operations, thus yielding very good quality. All the transformations
       are performed in integer math, with the result of greater speeds.
       Optional MMX inline assembly has been incorporated into some
       procedures, and allows to achieve considerably better performance on
       compatible CPUs.

SEE ALSO
	Transformations :
		scale_asimage(), tile_asimage(), merge_layers(),
		   make_gradient(), flip_asimage(), mirror_asimage(),
		   pad_asimage(), blur_asimage_gauss(), fill_asimage(),
		   adjust_asimage_hsv()

	Other libAfterImage modules :
		ascmap.h asfont.h asimage.h asvisual.h blender.h export.h
		import.h transform.h ximage.h

AUTHOR
       Sasha Vasko <sasha at aftercode dot net>

NAMEscale_asimage()
       - scales source ASImage into new image of requested dimensions.

SYNOPSIS
       ASImage *scale_asimage( struct ASVisual *asv,
			       ASImage *src,
			       unsigned int to_width,
			       unsigned int to_height,
			       ASAltImFormats out_format,
			       unsigned int compression_out, int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage

       to_width
	      - desired width of the resulting image

       to_height
	      - desired height of the resulting image

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out-
	      compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       If size has to be reduced - then several neighboring pixels will be
       averaged into single pixel. If size has to be increased then new
       pixels will be interpolated based on values of four neighboring pixels.

EXAMPLE
       ASScale

NAMEtile_asimage()
       -  tiles/crops  ASImage	to desired size, while optionaly tinting it at
       the same time.

SYNOPSIS
       ASImage *tile_asimage ( struct ASVisual *asv,
			       ASImage *src,
			       int offset_x,
			       int offset_y,
			       unsigned int to_width,
			       unsigned int to_height,
			       ARGB32 tint,
			       ASAltImFormats out_format,
			       unsigned int compression_out, int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage

       offset_x
	      - left clip margin

       offset_y
	      - right clip margin

       to_width
	      - desired width of the resulting image

       to_height
	      - desired height of the resulting image

       tint   - ARGB32 value describing tinting color.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out-
	      compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       Offset_x and offset_y define origin on source image from which
       tiling will start. If offset_x or offset_y is outside of the image
       boundaries, then it will be reduced by whole number of image sizes to
       fit inside the image. At the time of tiling image will be tinted
       unless tint == 0.

EXAMPLE
       ASTile

NAMEmerge_layers()
SYNOPSIS
       ASImage *merge_layers  ( struct ASVisual *asv,
				ASImageLayer *layers, int count,
				unsigned int dst_width,
				unsigned int dst_height,
				ASAltImFormats out_format,
				unsigned int compression_out, int quality);

INPUTS
       asv    - pointer to valid ASVisual structure

       layers -	 array of ASImageLayer structures that will be rendered one on
	      top of another. First  element  corresponds  to  the  bottommost
	      layer.

       dst_width
	      - desired width of the resulting image

       dst_height
	      - desired height of the resulting image

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out
	      - compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       merge_layers() will create new ASImage of requested size. It will then
       go through all the layers, and fill image with composition.
       Bottommost layer will be used unchanged and above layers will be
       superimposed on it, using algorithm specified in ASImageLayer
       structure of the overlaying layer. Layers may have smaller size
       then destination image, and maybe placed in arbitrary locations. Each
       layer will be padded to fit width of the destination image with all 0
       effectively making it transparent.

NAMEmake_gradient()
       - renders linear gradient into new ASImage

SYNOPSIS
       ASImage *make_gradient ( struct ASVisual *asv,
				struct ASGradient *grad,
				unsigned int width,
				unsigned int height,
				ASFlagType filter,
				ASAltImFormats out_format,
				unsigned int compression_out, int quality);

INPUTS
       asv    - pointer to valid ASVisual structure

       grad   - ASGradient structure defining how gradient should be drawn

       width  - desired width of the resulting image

       height - desired height of the resulting image

       filter - only channels corresponding to set bits will be rendered.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out-
	      compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       make_gradient() will create new image of requested size and it will
       fill it with gradient, described in structure pointed to by grad.
       Different dithering techniques will be applied to produce nicer
       looking gradients.

NAMEflip_asimage()
       - rotates ASImage in 90 degree increments

SYNOPSIS
       ASImage *flip_asimage ( struct ASVisual *asv,
			       ASImage *src,
			       int offset_x, int offset_y,
			       unsigned int to_width,
			       unsigned int to_height,
			       int flip, ASAltImFormats out_format,
			       unsigned int compression_out, int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage

       offset_x
	      - left clip margin

       offset_y
	      - right clip margin

       to_width
	      - desired width of the resulting image

       to_height
	      - desired height of the resulting image

       flip   - flip flags determining degree of rotation.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out
	      - compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       flip_asimage() will create new image of requested size, it will then
       tile source image based on offset_x, offset_y, and destination size,
       and it will rotate it then based on flip value. Three rotation angles
       supported 90, 180 and 270 degrees.

NAMEmirror_asimage()
SYNOPSIS
       ASImage *mirror_asimage ( struct ASVisual *asv,
				 ASImage *src,
				 int offset_x, int offset_y,
				 unsigned int to_width,
				 unsigned int to_height,
				 Bool vertical, ASAltImFormats out_format,
				 unsigned int compression_out, int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage

       offset_x
	      - left clip margin

       offset_y
	      - right clip margin

       to_width
	      - desired width of the resulting image

       to_height
	      - desired height of the resulting image

       vertical
	      - mirror in vertical direction.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out
	      - compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       mirror_asimage() will create new image of requested size, it will then
       tile source image based on offset_x, offset_y, and destination size,
       and it will mirror it in vertical or horizontal direction.

NAMEpad_asimage()
       enlarges	 ASImage,  padding  it	with  specified	 color on each side in
       accordance with requested geometry.

SYNOPSIS
       ASImage *pad_asimage( ASVisual *asv, ASImage *src,
			    int dst_x, int dst_y,
			    unsigned int to_width,
			    unsigned int to_height,
			    ARGB32 color,
			    ASAltImFormats out_format,
			    unsigned int compression_out, int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage

       dst_x, dst_y - placement of the source image relative to the origin  of
	      destination image

       to_width
	      - width of the destination image

       to_height
	      - height of the destination image

       color  - ARGB32 color value to pad with.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out
	      - compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

NAMEblur_asimage_gauss()
       Performs Gaussian blurr of the image ( usefull for drop shadows and the
       likes ).

SYNOPSIS
       ASImage* blur_asimage_gauss( ASVisual* asv, ASImage* src,
				    double horz, double vert,
				    ASAltImFormats out_format,
				    unsigned int compression_out,
				       int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage

       horz   - horizontal radius of the blurr

       vert   - vertical radius of the blurr

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out
	      - compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

NAMEfill_asimage()
       - Fills rectangle within the existing ASImage with specified color.

SYNOPSIS
       Bool fill_asimage( ASVisual *asv, ASImage *im,
			  int x, int y, int width, int height,
			  ARGB32 color );

INPUTS
       asv    - pointer to valid ASVisual structure

       im     - ASImage to fill with the color

       x,     y - left-top corner of the rectangle to fill.

       width, height - size of the rectangle to fill.

       color  - ARGB32 color value to fill rectangle with.

RETURN VALUE
       True on success, False on failure.

NAMEadjust_asimage_hsv()
       - adjusts image color properties in HSV colorspace

SYNOPSIS
       ASImage *adjust_asimage_hsv( ASVisual *asv, ASImage *src,
				    int offset_x, int offset_y,
				    unsigned int to_width,
				    unsigned int to_height,
				    unsigned int affected_hue,
				    unsigned int affected_radius,
				    int hue_offset, int saturation_offset,
				    int value_offset,
				    ASAltImFormats out_format,
				    unsigned int compression_out, int quality);

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - ASImage to adjust colors of.

       offset_x,

       offset_y
	      - position on infinite surface tiled with original image, of the
	      left-top corner of the area to be used for new image.

       to_width,

       to_height
	      -	 size  of  the	area  of the original image to be used for new
	      image.

       affected_hue
	      - hue in degrees in range 0-360. This allows to limit impact  of
	      color adjustment to affect only limited range of hues.

       affected_radius
	      Sets the diapason of the range of affected hues.

       hue_offset
	      - value by which to change hues in affected range.

       saturation_offset
	      -	 value by which to change saturation of the pixels in affected
	      hue range.

       value_offset
	      - value by  which	 to  change  Value(brightness)	of  pixels  in
	      affected hue range.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out-
	      compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       returns newly created and encoded ASImage on success, NULL of failure.

DESCRIPTION
       This function will tile original image to specified size with offsets
       requested, and then it will go though it and adjust hue, saturation and
       value of those pixels that have specific hue, set by affected_hue/
       affected_radius parameters. When affected_radius is greater then 180
       entire image will be adjusted. Note that since grayscale colors have
       no hue - the will not get adjusted. Only saturation and value will be
       adjusted in gray pixels.
       Hue is measured as an angle on a 360 degree circle, The following is
       relationship of hue values to regular color names :
       red	- 0
       yellow	- 60
       green	- 120
       cyan	- 180
       blue	- 240
       magenta	- 300
       red	- 360

       All the hue values in parameters will be adjusted to fall withing
       0-360 range.

NAMEcolorize_asimage_vector()
       creates ASImage from double precision indexed image data - usefull  for
       scientific visualisation.

SYNOPSIS
       Bool colorize_asimage_vector( ASVisual *asv, ASImage *im,
					ASVectorPalette *palette,
				     ASAltImFormats out_format,
				     int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       im     - ASImage to update.

       palette
	      -	 palette  to  be used in conversion of double precision values
	      into colors.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       quality
	      - output quality

RETURN VALUE
       True on success, False on failure.

DESCRIPTION
       This function will try to convert double precision indexed image data
       into actuall color image using palette. Original data should be
       attached to ASImage using vector member. Operation is relatively fast
       and allows representation of scientific data as color image with
       dynamically changing palette.

NAMEcreate_asimage_from_vector()
       -  convinience  function allowing to create new ASImage, set its vector
       data and colorize it using palette - all in one step.

SYNOPSIS
       ASImage *create_asimage_from_vector( ASVisual *asv, double *vector,
					    unsigned int width,
					    unsigned int height,
					    ASVectorPalette *palette,
					    ASAltImFormats out_format,
					    unsigned int compression,
					    int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       vector - data to be attached to new ASImage and used  to	 generate  RGB
	      image

       width, height - size of the new image.

       palette
	      -	 palette  to  be used in conversion of double precision values
	      into colors.

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.

       compression_out-
	      compression level of resulting image in range 0-100.

       quality
	      - output quality

RETURN VALUE
       New ASImage  on success, NULL on failure.

SEE ALSO
       colorize_asimage_vector(), create_asimage(), set_asimage_vector()

NAMEslice_asimage2()
       -  slice	 ASImage  leaving  its	corners intact, and scaling the middle
       part.

SYNOPSIS
       ASImage*
       slice_asimage2( ASVisual *asv, ASImage *src,
		   int slice_x_start, int slice_x_end,
		   int slice_y_start, int slice_y_end,
		   int to_width,
		   int to_height,
		   Bool scaled,
		   ASAltImFormats out_format,
		   unsigned int compression_out, int quality );

INPUTS
       asv    - pointer to valid ASVisual structure

       src    - source ASImage.

       slice_x_start
	      - ending of the left corners

       slice_x_end
	      - begining of the right corners

       slice_y_start
	      - ending of the top corners

       slice_y_end
	      - begining of the bottom corners

       to_width
	      - width of the generated image;

       to_height
	      - height of the generated image;

       scaled - if True - middle part of the image will be scaled, otherwise -
	      tiled;

       out_format
	      - optionally describes alternative ASImage format that should be
	      produced as the result - XImage, ARGB32, etc.;

       compression_out-
	      compression level of resulting image in range 0-100;

       quality
	      - output quality.

RETURN VALUE
       New ASImage  on success, NULL on failure.

SEE ALSO
       scale_asimage(), tile_asimage()

3rd Berkeley Distribution     AfterStep v.2.2.11		  transform(1)
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