gluProject man page on OpenBSD

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GLUPROJECT(3G)							GLUPROJECT(3G)

NAME
       gluProject - map object coordinates to window coordinates

C SPECIFICATION
       GLint gluProject( GLdouble objX,
	    GLdouble objY,
	    GLdouble objZ,
	    const GLdouble *model,
	    const GLdouble *proj,
	    const GLint *view,
	    GLdouble* winX,
	    GLdouble* winY,
	    GLdouble* winZ )

       delim $$

PARAMETERS
       objX, objY, objZ
	      Specify the object coordinates.

       model  Specifies the current modelview matrix (as from a glGetDoublev
	      call).

       proj   Specifies the current projection matrix (as from a glGetDoublev
	      call).

       view   Specifies the current viewport (as from a glGetIntegerv call).

       winX, winY, winZ
	      Return the computed window coordinates.

DESCRIPTION
       gluProject transforms the specified object coordinates into window
       coordinates using model, proj, and view. The result is stored in winX,
       winY, and winZ. A return value of GL_TRUE indicates success, a return
       value of GL_FALSE indicates failure.

       To compute the coordinates, let $v ~=~ ("objX", "objY", "objZ", 1.0)$
       represented as a matrix with 4 rows and 1 column.  Then gluProject
       computes $v sup prime$ as follows:

       v sup prime ~=~ P ~times~ M ~times~ v

       where $P$ is the current projection matrix proj, $M$ is the current
       modelview matrix model (both represented as $4 times 4$ matrices in
       column-major order) and '$times$' represents matrix multiplication.

       The window coordinates are then computed as follows:

       "winX" ~=~ "view" (0) ~+~ "view" (2) ~*~ (v sup prime (0) ~+~ 1)~/~2

       "winY" ~=~ "view" (1) ~+~ "view" (3)~*~(v sup prime (1) ~+~ 1)~/~2

       "winZ" ~=~ (v sup prime (2)  ~+~ 1)~/~ 2

SEE ALSO
       glGet(3G), gluUnProject(3G)

								 March 1, 2011
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