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GLMAPGRID(3G)			 OpenGL Manual			 GLMAPGRID(3G)

NAME
       glMapGrid - define a one- or two-dimensional mesh

C SPECIFICATION
       void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);

       void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);

       void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn,
			GLdouble v1, GLdouble v2);

       void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn,
			GLfloat v1, GLfloat v2);

PARAMETERS
       un
	   Specifies the number of partitions in the grid range interval [u1,
	   u2]. Must be positive.

       u1, u2
	   Specify the mappings for integer grid domain values i = 0 and i =
	   un.

       vn
	   Specifies the number of partitions in the grid range interval [v1,
	   v2] (glMapGrid2 only).

       v1, v2
	   Specify the mappings for integer grid domain values j = 0 and j =
	   vn (glMapGrid2 only).

DESCRIPTION
       glMapGrid and glEvalMesh() are used together to efficiently generate
       and evaluate a series of evenly-spaced map domain values.  glEvalMesh()
       steps through the integer domain of a one- or two-dimensional grid,
       whose range is the domain of the evaluation maps specified by glMap1()
       and glMap2().

       glMapGrid1 and glMapGrid2 specify the linear grid mappings between the
       i (or i and j) integer grid coordinates, to the u (or u and v)
       floating-point evaluation map coordinates. See glMap1() and glMap2()
       for details of how u and v coordinates are evaluated.

       glMapGrid1 specifies a single linear mapping such that integer grid
       coordinate 0 maps exactly to u1, and integer grid coordinate un maps
       exactly to u2. All other integer grid coordinates i are mapped so that

       u = i ⁡ u2 - u1 un + u1

       glMapGrid2 specifies two such linear mappings. One maps integer grid
       coordinate i = 0 exactly to u1, and integer grid coordinate i = un
       exactly to u2. The other maps integer grid coordinate j = 0 exactly to
       v1, and integer grid coordinate j = vn exactly to v2. Other integer
       grid coordinates i and j are mapped such that

       u = i ⁡ u2 - u1 un + u1

       v = j ⁡ v2 - v1 vn + v1

       The mappings specified by glMapGrid are used identically by
       glEvalMesh() and glEvalPoint().

ERRORS
       GL_INVALID_VALUE is generated if either un or vn is not positive.

       GL_INVALID_OPERATION is generated if glMapGrid is executed between the
       execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_MAP1_GRID_DOMAIN

       glGet() with argument GL_MAP2_GRID_DOMAIN

       glGet() with argument GL_MAP1_GRID_SEGMENTS

       glGet() with argument GL_MAP2_GRID_SEGMENTS

SEE ALSO
       glEvalCoord(), glEvalMesh(), glEvalPoint(), glMap1(), glMap2()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013			 GLMAPGRID(3G)
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