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GLGETPROGRAMRESOURCE(3G)	 OpenGL Manual	      GLGETPROGRAMRESOURCE(3G)

NAME
       glGetProgramResourceName - query the name of an indexed resource within
       a program

C SPECIFICATION
       void glGetProgramResourceName(GLuint program, GLenum programInterface,
				     GLuint index, GLsizei bufSize,
				     GLsizei * length, char * name);

PARAMETERS
       program
	   The name of a program object whose resources to query.

       programInterface
	   A token identifying the interface within program containing the
	   indexed resource.

       index
	   The index of the resource within programInterface of program.

       bufSize
	   The size of the character array whose address is given by name.

       length
	   The address of a variable which will receive the length of the
	   resource name.

       name
	   The address of a character array into which will be written the
	   name of the resource.

DESCRIPTION
       glGetProgramResourceName retrieves the name string assigned to the
       single active resource with an index of index in the interface
       programInterface of program object program.  index must be less than
       the number of entries in the active resource list for programInterface.

       program must be the name of an existing program object.
       programInterface is the name of the interface within program which
       contains the resource and must be one of the following values:

       GL_UNIFORM
	   The query is targeted at the set of active uniforms within program.

       GL_UNIFORM_BLOCK
	   The query is targeted at the set of active uniform blocks within
	   program.

       GL_PROGRAM_INPUT
	   The query is targeted at the set of active input variables used by
	   the first shader stage of program. If program contains multiple
	   shader stages then input variables from any stage other than the
	   first will not be enumerated.

       GL_PROGRAM_OUTPUT
	   The query is targeted at the set of active output variables
	   produced by the last shader stage of program. If program contains
	   multiple shader stages then output variables from any stage other
	   than the last will not be enumerated.

       GL_VERTEX_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE,
       GL_TESS_EVALUATION_SUBROUTINE, GL_GEOMETRY_SUBROUTINE,
       GL_FRAGMENT_SUBROUTINE, GL_COMPUTE_SUBROUTINE
	   ,
			   ,
			   ,
			   ,
			   ,
			   The query is targeted at the set of active
	   subroutines for the vertex, tessellation control, tessellation
	   evaluation, geometry, fragment and compute shader stages of
	   program, respectively.

       GL_VERTEX_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_SUBROUTINE_UNIFORM,
       GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM,
       GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_COMPUTE_SUBROUTINE_UNIFORM
	   ,
			   ,
			   ,
			   ,
			   ,
			   The query is targeted at the set of active
	   subroutine uniform variables used by the vertex, tessellation
	   control, tessellation evaluation, geometry, fragment and compute
	   shader stages of program, respectively.

       GL_TRANSFORM_FEEDBACK_VARYING
	   The query is targeted at the set of output variables from the last
	   non-fragment stage of program that would be captured if transform
	   feedback were active.

       GL_BUFFER_VARIABLE
	   The query is targeted at the set of active buffer variables used by
	   program.

       GL_SHADER_STORAGE_BLOCK
	   The query is targeted at the set of active shader storage blocks
	   used by program.

       The name string assigned to the active resource identified by index is
       returned as a null-terminated string in the character array whose
       address is given in name. The actual number of characters written into
       name, excluding the null terminator, is returned in length. If length
       is NULL, no length is returned. The maximum number of characters that
       may be written into name, including the null terminator, is specified
       by bufSize. If the length of the name string including the null
       terminator is greater than bufSize, the first bufSize-1 characters of
       the name string will be written to name, followed by a null terminator.
       If bufSize is zero, no error will be generated but no characters will
       be written to name. The length of the longest name string for
       programInterface>, including a null terminator, can be queried by
       calling glGetProgramInterface() with a pname of GL_MAX_NAME_LENGTH.

ERRORS
       GL_INVALID_ENUM is generated if programInterface is not one of the
       accepted interface types.

       GL_INVALID_VALUE is generated if progam is not the name of an existing
       program.

       GL_INVALID_VALUE is generated if index is greater than or equal to the
       number of entries in the active resource list for programInterface.

SEE ALSO
       glGetProgramResourceIndex(), glGetGetProgramResource(),
       glGetProgramResourceLocation(), glGetProgramResourceLocationIndex().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLGETPROGRAMRESOURCE(3G)
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