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GLDEPTHRANGEARRAY(3G)		 OpenGL Manual		 GLDEPTHRANGEARRAY(3G)

NAME
       glDepthRangeArray - specify mapping of depth values from normalized
       device coordinates to window coordinates for a specified set of
       viewports

C SPECIFICATION
       void glDepthRangeArrayv(GLuint first, GLsizei count,
			       const GLdouble *v);

PARAMETERS
       first
	   Specifies the index of the first viewport whose depth range to
	   update.

       count
	   Specifies the number of viewports whose depth range to update.

       v
	   Specifies the address of an array containing the near and far
	   values for the depth range of each modified viewport.

DESCRIPTION
       After clipping and division by w, depth coordinates range from -1 to 1,
       corresponding to the near and far clipping planes. Each viewport has an
       independent depth range specified as a linear mapping of the normalized
       depth coordinates in this range to window depth coordinates. Regardless
       of the actual depth buffer implementation, window coordinate depth
       values are treated as though they range from 0 through 1 (like color
       components).  glDepthRangeArray specifies a linear mapping of the
       normalized depth coordinates in this range to window depth coordinates
       for each viewport in the range [first, first + count). Thus, the values
       accepted by glDepthRangeArray are both clamped to this range before
       they are accepted.

       The first parameter specifies the index of the first viewport whose
       depth range to modify and must be less than the value of
       GL_MAX_VIEWPORTS.  count specifies the number of viewports whose depth
       range to modify.	 first + count must be less than or equal to the value
       of GL_MAX_VIEWPORTS.  v specifies the address of an array of pairs of
       double precision floating point values representing the near and far
       values of the depth range for each viewport, in that order.

       The setting of (0,1) maps the near plane to 0 and the far plane to 1.
       With this mapping, the depth buffer range is fully utilized.

NOTES
       It is not necessary that the near plane distance be less than the far
       plane distance. Reverse mappings such as near = 1, and far = 0 are
       acceptable.

       The type of the v parameter was changed from GLclampd to GLdouble. This
       change is transparent to user code and is described in detail on the
       removedTypes() page.

ERRORS
       GL_INVALID_VALUE is generated if first is greater than or equal to the
       value of GL_MAX_VIEWPORTS.

       GL_INVALID_VALUE is generated if first + count is greater than or equal
       to the value of GL_MAX_VIEWPORTS.

ASSOCIATED GETS
       glGet() with argument GL_DEPTH_RANGE

SEE ALSO
       glDepthFunc(), glDepthRange(), glDepthRangeIndexed(),
       glPolygonOffset(), glViewportArray(), glViewport(), removedTypes()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		 GLDEPTHRANGEARRAY(3G)
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