glCopyTexImage2D man page on OpenBSD

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GLCOPYTEXIMAGE2D(3G)					  GLCOPYTEXIMAGE2D(3G)

NAME
       glCopyTexImage2D - copy pixels into a 2D texture image

C SPECIFICATION
       void glCopyTexImage2D( GLenum target,
	    GLint level,
	    GLenum internalformat,
	    GLint x,
	    GLint y,
	    GLsizei width,
	    GLsizei height,
	    GLint border )

       delim $$

PARAMETERS
       target Specifies the target texture.  Must be GL_TEXTURE_2D.

       level  Specifies the level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

       internalformat
	      Specifies the internal  of the texture.  Must be one of the
	      following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8,
	      GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
	      GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
	      GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
	      GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
	      GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY,
	      GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16,
	      GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
	      GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
	      GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       x, y   Specify the window coordinates of the lower left corner of the
	      rectangular region of pixels to be copied.

       width  Specifies the width of the texture image.	 Must be 0 or $2 sup n
	      ~+~ 2*$border for some integer $n$.

       height Specifies the height of the texture image.  Must be 0 or $2 sup
	      m ~+~ 2*$border for some integer $m$.

       border Specifies the width of the border.  Must be either 0 or 1.

DESCRIPTION
       glCopyTexImage2D defines a two-dimensional texture image with pixels
       from the current GL_READ_BUFFER.

       The screen-aligned pixel rectangle with lower left corner at (x, y) and
       with a width of width$~+~2~*~$border and a height of
       height$~+~2~*~$border defines the texture array at the mipmap level
       specified by level.  internalformat specifies the internal  of the
       texture array.

       The pixels in the rectangle are processed exactly as if glCopyPixels
       had been called, but the process stops just before final conversion.
       At this point all pixel component values are clamped to the range
       $[0,1]$ and then converted to the texture's internal  for storage in
       the texel array.

       Pixel ordering is such that lower $x$ and $y$ screen coordinates
       correspond to lower $s$ and $t$ texture coordinates.

       If any of the pixels within the specified rectangle of the current
       GL_READ_BUFFER are outside the window associated with the current
       rendering context, then the values obtained for those pixels are
       undefined.

NOTES
       glCopyTexImage2D is available only if the GL version is 1.1 or greater.

       Texturing has no effect in color index mode.

       1, 2, 3, and 4 are not accepted values for internalformat.

       An image with height or width of 0 indicates a NULL texture.

       When the GL_ARB_imaging extension is supported, the RGBA components
       read from the framebuffer may be processed by the imaging pipeline.
       See glTexImage1D for specific details.

ERRORS
       GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than $log sub 2
       max$, where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if width or height is less than 0,
       greater than $2~+~$GL_MAX_TEXTURE_SIZE, or if width or height cannot be
       represented as $2 sup k ~+~ 2~*~$border for some integer $k$.

       GL_INVALID_VALUE is generated if border is not 0 or 1.

       GL_INVALID_VALUE is generated if internalformat is not one of the
       allowable values.

       GL_INVALID_OPERATION is generated if glCopyTexImage2D is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_2D

SEE ALSO
       glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexSubImage1D(3G),
       glCopyTexSubImage2D(3G), glPixelStore(3G), glPixelTransfer(3G),
       glTexEnv(3G), glTexGen(3G), glTexImage1D(3G), glTexImage2D(3G),
       glTexSubImage1D(3G), glTexSubImage2D(3G),
       glTexParameter(3G)

								 March 1, 2011
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