glColorPointer man page on OpenBSD

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GLCOLORPOINTER(3G)					    GLCOLORPOINTER(3G)

NAME
       glColorPointer - define an array of colors

C SPECIFICATION
       void glColorPointer( GLint size,
	    GLenum type,
	    GLsizei stride,
	    const GLvoid *ptr )

       delim $$

PARAMETERS
       size   Specifies the number of components per color. Must be 3 or 4.
	      The initial value is 4.

       type   Specifies the data type of each color component in the array.
	      Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
	      GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and
	      GL_DOUBLE are accepted.  The initial value is GL_FLOAT.

       stride Specifies the byte offset between consecutive colors.  If stride
	      is 0 (the initial value), the colors are understood to be
	      tightly packed in the array. The initial value is 0.

       ptr    Specifies a pointer to the first component of the first color
	      element in the array.

DESCRIPTION
       glColorPointer specifies the location and data  of an array of color
       components to use when rendering.  size specifies the number of
       components per color, and must be 3 or 4.  type specifies the data type
       of each color component, and stride specifies the byte stride from one
       color to the next allowing vertices and attributes to be packed into a
       single array or stored in separate arrays.  (Single-array storage may
       be more efficient on some implementations; see glInterleavedArrays.)

       When a color array is specified, size, type, stride, and ptr are saved
       as client-side state.

       To enable and disable the color array, call glEnableClientState and
       glDisableClientState with the argument GL_COLOR_ARRAY. If enabled, the
       color array is used when glDrawArrays, glDrawElements,
       glDrawRangeElements, or glArrayElement is called.

NOTES
       glColorPointer is available only if the GL version is 1.1 or greater.

       The color array is initially disabled and isn't accessed when
       glArrayElement, glDrawArrays, glDrawRangeElements, or glDrawElements is
       called.

       Execution of glColorPointer is not allowed between the execution of
       glBegin and the corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation is
       undefined.

       glColorPointer is typically implemented on the client side.

       Color array parameters are client-side state and are therefore not
       saved or restored by glPushAttrib and glPopAttrib.  Use
       glPushClientAttrib and glPopClientAttrib instead.

ERRORS
       GL_INVALID_VALUE is generated if size is not 3 or 4.

       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_COLOR_ARRAY
       glGet with argument GL_COLOR_ARRAY_SIZE
       glGet with argument GL_COLOR_ARRAY_TYPE
       glGet with argument GL_COLOR_ARRAY_STRIDE
       glGetPointerv with argument GL_COLOR_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G), glDrawArrays(3G), glDrawElements(3G),
       glEdgeFlagPointer(3G), glEnable(3G), glGetPointerv(3G),
       glIndexPointer(3G), glInterleavedArrays(3G), glNormalPointer(3G),
       glPopClientAttrib(3G), glPushClientAttrib(3G), glTexCoordPointer(3G),
       glVertexPointer(3G)

								 March 1, 2011
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