glBindVertexArray man page on RedHat
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GLBINDVERTEXARRAY(3G) OpenGL Manual GLBINDVERTEXARRAY(3G)
NAME
glBindVertexArray - bind a vertex array object
C SPECIFICATION
void glBindVertexArray(GLuint array);
PARAMETERS
array
Specifies the name of the vertex array to bind.
DESCRIPTION
glBindVertexArray binds the vertex array object with name array. array
is the name of a vertex array object previously returned from a call to
glGenVertexArrays(), or zero to break the existing vertex array object
binding.
If no vertex array object with name array exists, one is created when
array is first bound. If the bind is successful no change is made to
the state of the vertex array object, and any previous vertex array
object binding is broken.
ERRORS
GL_INVALID_OPERATION is generated if array is not zero or the name of a
vertex array object previously returned from a call to
glGenVertexArrays().
SEE ALSO
glGenVertexArrays(), glDeleteVertexArrays() glVertexAttribPointer()
glEnableVertexAttribArray()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLBINDVERTEXARRAY(3G)
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