fglDrawElements(3G) OpenGL Reference fglDrawElements(3G)NAME
fglDrawElements - render primitives from array data
FORTRAN SPECIFICATION
SUBROUTINE fglDrawElements( INTEGER*4 mode,
INTEGER*4 count,
INTEGER*4 type,
CHARACTER*8 indices )
PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants
GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
GL_QUADS, and GL_POLYGON are accepted.
count Specifies the number of elements to be rendered.
type Specifies the type of the values in indices. Must be one of
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices Specifies a pointer to the location where the indices are
stored.
DESCRIPTION
fglDrawElements specifies multiple geometric primitives with very few
subroutine calls. Instead of calling a GL function to pass each
individual vertex, normal, texture coordinate, edge flag, or color, you
can prespecify separate arrays of vertices, normals, and so on and use
them to construct a sequence of primitives with a single call to
fglDrawElements.
When fglDrawElements is called, it uses count sequential elements from an
enabled array, starting at indices to construct a sequence of geometric
primitives. mode specifies what kind of primitives are constructed, and
how the array elements construct these primitives. If more than one array
is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric
primitives are constructed.
Vertex attributes that are modified by fglDrawElements have an
unspecified value after fglDrawElements returns. For example, if
GL_COLOR_ARRAY is enabled, the value of the current color is undefined
after fglDrawElements executes. Attributes that aren't modified maintain
their previous values.
NOTES
fglDrawElements is available only if the GL version is 1.1 or greater.
fglDrawElements is included in display lists. If fglDrawElements is
entered into a display list, the necessary array data (determined by the
array pointers and enables) is also entered into the display list.
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fglDrawElements(3G) OpenGL Reference fglDrawElements(3G)
Because the array pointers and enables are client-side state, their
values affect display lists when the lists are created, not when the
lists are executed.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if fglDrawElements is executed between
the execution of fglBegin and the corresponding fglEnd.
SEE ALSO
fglArrayElement, fglColorPointer, fglDrawArrays, fglDrawRangeElements,
fglEdgeFlagPointer, fglGetPointerv, fglIndexPointer,
fglInterleavedArrays, fglNormalPointer, fglTexCoordPointer,
fglVertexPointer
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