fglDeleteTextures(3G) OpenGL Reference fglDeleteTextures(3G)NAME
fglDeleteTextures - delete named textures
FORTRAN SPECIFICATION
SUBROUTINE fglDeleteTextures( INTEGER*4 n,
CHARACTER*8 textures )
PARAMETERS
n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.
DESCRIPTION
fglDeleteTextures deletes n textures named by the elements of the array
textures. After a texture is deleted, it has no contents or
dimensionality, and its name is free for reuse (for example by
fglGenTextures). If a texture that is currently bound is deleted, the
binding reverts to 0 (the default texture).
fglDeleteTextures silently ignores 0's and names that do not correspond
to existing textures.
NOTES
fglDeleteTextures is available only if the GL version is 1.1 or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if fglDeleteTextures is executed
between the execution of fglBegin and the corresponding execution of
fglEnd.
ASSOCIATED GETS
fglIsTexture
SEE ALSO
fglAreTexturesResident, fglBindTexture, fglCopyTexImage1D,
fglCopyTexImage2D, fglGenTextures, fglGet, fglGetTexParameter,
fglPrioritizeTextures, fglTexImage1D, fglTexImage2D, fglTexImage3D,
fglTexImage4DEXT, fglTexParameter
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