d_ctext_proc man page on DragonFly

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d_text_proc(3)			Allegro manual			d_text_proc(3)

NAME
       d_text_proc,  d_ctext_proc,  d_rtext_proc  -  Dialogs procedure drawing
       text onto the screen. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       int d_text_proc(int msg, DIALOG *d, int c);

       int d_ctext_proc(int msg, DIALOG *d, int c);

       int d_rtext_proc(int msg, DIALOG *d, int c);

DESCRIPTION
       These draw text onto the screen. The  dp	 field	should	point  to  the
       string  to display. d_ctext_proc() centers the string horizontally, and
       d_rtext_proc() right aligns it. Any '&' characters in the  string  will
       be replaced with lines underneath the following character, for display‐
       ing keyboard shortcuts (as in MS Windows). To display a	single	amper‐
       sand,  put  "&&".  To draw the text in something other than the default
       font, set the dp2 field to point to your custom font data.

SEE ALSO
       exgui(3), exrgbhsv(3)

Allegro				 version 4.4.2			d_text_proc(3)
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