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CMAKE-LANGUAGE(7)		     CMake		     CMAKE-LANGUAGE(7)

NAME
       cmake-language - CMake Language Reference

ORGANIZATION
       CMake  input  files are written in the "CMake Language" in source files
       named CMakeLists.txt or ending in a .cmake file name extension.

       CMake Language source files in a project are organized into:

       · Directories (CMakeLists.txt),

       · Scripts (<script>.cmake), and

       · Modules (<module>.cmake).

   Directories
       When CMake processes a project source tree, the entry point is a source
       file  called  CMakeLists.txt  in	 the top-level source directory.  This
       file may contain the entire build specification or use  the  add_subdi‐
       rectory()  command  to add subdirectories to the build.	Each subdirec‐
       tory added by the command must also contain a  CMakeLists.txt  file  as
       the  entry  point  to  that directory.  For each source directory whose
       CMakeLists.txt file is processed CMake generates a corresponding direc‐
       tory  in the build tree to act as the default working and output direc‐
       tory.

   Scripts
       An individual <script>.cmake source file may  be	 processed  in	script
       mode  by	 using	the  cmake(1)  command-line  tool  with the -P option.
       Script mode simply runs the commands in the given CMake Language source
       file  and  does	not  generate a build system.  It does not allow CMake
       commands that define build targets or actions.

   Modules
       CMake Language code in  either  Directories  or	Scripts	 may  use  the
       include()  command to load a <module>.cmake source file in the scope of
       the including context.  See the cmake-modules(7) manual page for	 docu‐
       mentation  of  modules  included	 with the CMake distribution.  Project
       source trees may also provide their own modules and specify their loca‐
       tion(s) in the CMAKE_MODULE_PATH variable.

SYNTAX
   Encoding
       A  CMake	 Language  source  file may be written in 7-bit ASCII text for
       maximum portability across all supported platforms.   Newlines  may  be
       encoded as either \n or \r\n but will be converted to \n as input files
       are read.

       Note that the implementation is 8-bit clean  so	source	files  may  be
       encoded	as  UTF-8 on platforms with system APIs supporting this encod‐
       ing.  In addition, CMake 3.2 and above support source files encoded  in
       UTF-8  on  Windows  (using  UTF-16  to call system APIs).  Furthermore,
       CMake 3.0 and above allow a leading UTF-8  Byte-Order  Mark  in	source
       files.

   Source Files
       A  CMake	 Language source file consists of zero or more Command Invoca‐
       tions separated by newlines and optionally spaces and Comments:

       file	    ::=	 file_element*
       file_element ::=	 command_invocation line_ending |
			 (bracket_comment|space)* line_ending
       line_ending  ::=	 line_comment? newline
       space	    ::=	 <match '[ \t]+'>
       newline	    ::=	 <match '\n'>

       Note that any source file  line	not  inside  Command  Arguments	 or  a
       Bracket Comment can end in a Line Comment.

   Command Invocations
       A  command  invocation  is  a name followed by paren-enclosed arguments
       separated by whitespace:

       command_invocation  ::=	space* identifier space* '(' arguments ')'
       identifier	   ::=	<match '[A-Za-z_][A-Za-z0-9_]*'>
       arguments	   ::=	argument? separated_arguments*
       separated_arguments ::=	separation+ argument? |
				separation* '(' arguments ')'
       separation	   ::=	space | line_ending

       For example:

	  add_executable(hello world.c)

       Command names are case-insensitive.  Nested unquoted parentheses in the
       arguments must balance.	Each ( or ) is given to the command invocation
       as a literal Unquoted Argument.	This may be used in calls to the  if()
       command to enclose conditions.  For example:

	  if(FALSE AND (FALSE OR TRUE)) # evaluates to FALSE

       NOTE:
	  CMake	 versions  prior to 3.0 require command name identifiers to be
	  at least 2 characters.

	  CMake versions prior to 2.8.12 silently accept an Unquoted  Argument
	  or a Quoted Argument immediately following a Quoted Argument and not
	  separated by any whitespace.	For compatibility,  CMake  2.8.12  and
	  higher accept such code but produce a warning.

   Command Arguments
       There are three types of arguments within Command Invocations:

       argument ::=  bracket_argument | quoted_argument | unquoted_argument

   Bracket Argument
       A  bracket argument, inspired by Lua long bracket syntax, encloses con‐
       tent between opening and closing "brackets" of the same length:

       bracket_argument ::=  bracket_open bracket_content bracket_close
       bracket_open	::=  '[' '='{len} '['
       bracket_content	::=  <any text not containing a bracket_close
			      of the same {len} as the bracket_open>
       bracket_close	::=  ']' '='{len} ']'

       An opening bracket of length len >= 0 is written [ followed  by	len  =
       followed	 by  [ and the corresponding closing bracket is written ] fol‐
       lowed by len = followed by ].  Brackets do not nest.  A	unique	length
       may  always  be	chosen for the opening and closing brackets to contain
       closing brackets of other lengths.

       Bracket argument content consists of all text between the  opening  and
       closing	brackets,  except  that	 one newline immediately following the
       opening bracket, if any, is ignored.  No	 evaluation  of	 the  enclosed
       content, such as Escape Sequences or Variable References, is performed.
       A bracket argument is always given to the command invocation as exactly
       one argument.

       For example:

	  message([=[
	  This is the first line in a bracket argument with bracket length 1.
	  No \-escape sequences or ${variable} references are evaluated.
	  This is always one argument even though it contains a ; character.
	  The text does not end on a closing bracket of length 0 like ]].
	  It does end in a closing bracket of length 1.
	  ]=])

       NOTE:
	  CMake	 versions prior to 3.0 do not support bracket arguments.  They
	  interpret the opening bracket as the start of an Unquoted Argument.

   Quoted Argument
       A quoted argument encloses content between  opening  and	 closing  dou‐
       ble-quote characters:

       quoted_argument	   ::=	'"' quoted_element* '"'
       quoted_element	   ::=	<any character except '\' or '"'> |
				escape_sequence |
				quoted_continuation
       quoted_continuation ::=	'\' newline

       Quoted  argument content consists of all text between opening and clos‐
       ing quotes.  Both Escape Sequences and Variable References  are	evalu‐
       ated.   A  quoted argument is always given to the command invocation as
       exactly one argument.

       For example:

	  message("This is a quoted argument containing multiple lines.
	  This is always one argument even though it contains a ; character.
	  Both \\-escape sequences and ${variable} references are evaluated.
	  The text does not end on an escaped double-quote like \".
	  It does end in an unescaped double quote.
	  ")

       The final \ on any line ending in  an  odd  number  of  backslashes  is
       treated	as  a line continuation and ignored along with the immediately
       following newline character.  For example:

	  message("\
	  This is the first line of a quoted argument. \
	  In fact it is the only line but since it is long \
	  the source code uses line continuation.\
	  ")

       NOTE:
	  CMake versions prior to 3.0 do  not  support	continuation  with  \.
	  They report errors in quoted arguments containing lines ending in an
	  odd number of \ characters.

   Unquoted Argument
       An unquoted argument is not enclosed by any quoting syntax.  It may not
       contain any whitespace, (, ), #, ", or \ except when escaped by a back‐
       slash:

       unquoted_argument ::=  unquoted_element+ | unquoted_legacy
       unquoted_element	 ::=  <any character except whitespace or one of '()#"\'> |
			      escape_sequence
       unquoted_legacy	 ::=  <see note in text>

       Unquoted argument content consists of all text in a contiguous block of
       allowed or escaped characters.  Both Escape Sequences and Variable Ref‐
       erences are evaluated.  The resulting value is divided in the same  way
       Lists  divide  into  elements.	Each non-empty element is given to the
       command invocation as an argument.  Therefore an unquoted argument  may
       be given to a command invocation as zero or more arguments.

       For example:

	  foreach(arg
	      NoSpace
	      Escaped\ Space
	      This;Divides;Into;Five;Arguments
	      Escaped\;Semicolon
	      )
	    message("${arg}")
	  endforeach()

       NOTE:
	  To  support  legacy  CMake code, unquoted arguments may also contain
	  double-quoted strings ("...", possibly enclosing  horizontal	white‐
	  space),  and make-style variable references ($(MAKEVAR)).  Unescaped
	  double-quotes must balance, may not appear at the  beginning	of  an
	  unquoted  argument,  and  are	 treated  as part of the content.  For
	  example, the unquoted arguments -Da="b c", -Da=$(v), and  a"	"b"c"d
	  are each interpreted literally.

	  The  above  "unquoted_legacy"	 production represents such arguments.
	  We do not recommend using legacy unquoted  arguments	in  new	 code.
	  Instead use a Quoted Argument or a Bracket Argument to represent the
	  content.

   Escape Sequences
       An escape sequence is a \ followed by one character:

       escape_sequence	::=  escape_identity | escape_encoded | escape_semicolon
       escape_identity	::=  '\' <match '[^A-Za-z0-9;]'>
       escape_encoded	::=  '\t' | '\r' | '\n'
       escape_semicolon ::=  '\;'

       A \ followed by a non-alphanumeric character simply encodes the literal
       character without interpreting it as syntax.  A \t, \r, or \n encodes a
       tab, carriage return, or newline character, respectively. A \;  outside
       of  any	Variable  References   encodes	itself	but  may be used in an
       Unquoted Argument to encode the ; without dividing the  argument	 value
       on  it.	 A \; inside Variable References encodes the literal ; charac‐
       ter.  (See also policy CMP0053 documentation for historical  considera‐
       tions.)

   Variable References
       A  variable  reference  has  the form ${variable_name} and is evaluated
       inside a Quoted Argument or an Unquoted Argument.  A variable reference
       is replaced by the value of the variable, or by the empty string if the
       variable is not set.  Variable references can nest  and	are  evaluated
       from the inside out, e.g. ${outer_${inner_variable}_variable}.

       Literal variable references may consist of alphanumeric characters, the
       characters /_.+-, and Escape Sequences.	Nested references may be  used
       to evaluate variables of any name.  (See also policy CMP0053 documenta‐
       tion for historical considerations.)

       The Variables section documents the scope of  variable  names  and  how
       their values are set.

       An  environment variable reference has the form $ENV{VAR} and is evalu‐
       ated in the same contexts as a normal variable reference.

   Comments
       A comment starts with a # character that is not inside a Bracket	 Argu‐
       ment,  Quoted  Argument, or escaped with \ as part of an Unquoted Argu‐
       ment.  There are two types of comments: a Bracket Comment  and  a  Line
       Comment.

   Bracket Comment
       A  # immediately followed by a Bracket Argument forms a bracket comment
       consisting of the entire bracket enclosure:

       bracket_comment ::=  '#' bracket_argument

       For example:

	  #[[This is a bracket comment.
	  It runs until the close bracket.]]
	  message("First Argument\n" #[[Bracket Comment]] "Second Argument")

       NOTE:
	  CMake versions prior to 3.0 do not support bracket  comments.	  They
	  interpret the opening # as the start of a Line Comment.

   Line Comment
       A # not immediately followed by a Bracket Argument forms a line comment
       that runs until the end of the line:

       line_comment ::=	 '#' <any text not starting in a bracket_argument
			      and not containing a newline>

       For example:

	  # This is a line comment.
	  message("First Argument\n" # This is a line comment :)
		  "Second Argument") # This is a line comment.

CONTROL STRUCTURES
   Conditional Blocks
       The if()/elseif()/else()/endif() commands delimit  code	blocks	to  be
       executed conditionally.

   Loops
       The foreach()/endforeach() and while()/endwhile() commands delimit code
       blocks to be executed in a loop.	 Inside such blocks the	 break()  com‐
       mand  may  be  used  to terminate the loop early whereas the continue()
       command may be used to start with the next iteration immediately.

   Command Definitions
       The macro()/endmacro(), and function()/endfunction()  commands  delimit
       code blocks to be recorded for later invocation as commands.

VARIABLES
       Variables  are  the basic unit of storage in the CMake Language.	 Their
       values are always of string type, though some  commands	may  interpret
       the  strings  as values of other types.	The set() and unset() commands
       explicitly set or unset a variable, but other commands  have  semantics
       that  modify  variables as well.	 Variable names are case-sensitive and
       may consist of almost any text, but we recommend sticking to names con‐
       sisting only of alphanumeric characters plus _ and -.

       Variables have dynamic scope.  Each variable "set" or "unset" creates a
       binding in the current scope:

       Function Scope
	      Command Definitions created by  the  function()  command	create
	      commands	that, when invoked, process the recorded commands in a
	      new variable binding scope.  A variable "set" or	"unset"	 binds
	      in  this	scope  and is visible for the current function and any
	      nested calls, but not after the function returns.

       Directory Scope
	      Each of the Directories in a source tree has  its	 own  variable
	      bindings.	  Before  processing  the  CMakeLists.txt  file	 for a
	      directory, CMake copies all variable bindings currently  defined
	      in the parent directory, if any, to initialize the new directory
	      scope.  CMake Scripts, when processed with cmake -P, bind	 vari‐
	      ables in one "directory" scope.

	      A	 variable "set" or "unset" not inside a function call binds to
	      the current directory scope.

       Persistent Cache
	      CMake stores a separate set  of  "cache"	variables,  or	"cache
	      entries",	 whose	values	persist	 across multiple runs within a
	      project build tree.  Cache  entries  have	 an  isolated  binding
	      scope  modified  only  by explicit request, such as by the CACHE
	      option of the set() and unset() commands.

       When evaluating Variable References, CMake first searches the  function
       call stack, if any, for a binding and then falls back to the binding in
       the current directory scope, if any.  If a "set" binding is found,  its
       value is used.  If an "unset" binding is found, or no binding is found,
       CMake then searches for a cache entry.  If a cache entry is found,  its
       value is used.  Otherwise, the variable reference evaluates to an empty
       string.

       The cmake-variables(7) manual documents many variables  that  are  pro‐
       vided by CMake or have meaning to CMake when set by project code.

LISTS
       Although	 all  values  in  CMake are stored as strings, a string may be
       treated as a list in certain contexts, such as during evaluation of  an
       Unquoted	 Argument.   In	 such  contexts, a string is divided into list
       elements by splitting on ; characters not following an  unequal	number
       of  [  and  ]  characters  and  not  immediately	 preceded by a \.  The
       sequence \; does not divide a value but is replaced by ; in the result‐
       ing element.

       A list of elements is represented as a string by concatenating the ele‐
       ments separated by ;.  For example, the set() command  stores  multiple
       values into the destination variable as a list:

	  set(srcs a.c b.c c.c) # sets "srcs" to "a.c;b.c;c.c"

       Lists are meant for simple use cases such as a list of source files and
       should not be used for complex data processing  tasks.	Most  commands
       that  construct lists do not escape ; characters in list elements, thus
       flattening nested lists:

	  set(x a "b;c") # sets "x" to "a;b;c", not "a;b\;c"

COPYRIGHT
       2000-2015 Kitware, Inc.

3.4.2			       February 17, 2016	     CMAKE-LANGUAGE(7)
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