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blink(3G)							     blink(3G)

NAME
     blink - changes a color map entry at a selectable rate

C SPECIFICATION
     void blink(rate, i, red, green, blue)
     short rate;
     Colorindex i;
     short red, green, blue;

PARAMETERS
     rate    expects the number of vertical retraces per blink.	 On the
	     standard monitor, there are 60 vertical retraces per second.

     i	     expects an index into the current color map.  The color defined
	     at that index is the color that is blinked (alternated).

     red     expects the red value of the alternate color that blinks against
	     the color selected from the color map by the i parameter.

     green   expects the green value of the alternate color that blinks
	     against the color selected from the color map by the i parameter.

     blue    expects the blue value of the alternate color that blinks against
	     the color selected from the color map by the i parameter.

DESCRIPTION
     blink alternates the color located at index i in the current color map
     with the color defined by the parameters red, green, and blue. The rate
     at which the two colors are alternated is set by the rate parameter. The
     maximum number of color map entries that can be blinking simultaneously
     on a screen is returned by the getgdesc inquiry GD_NBLINKS.

     The length of time between retraces varies according to the monitor used.
     On the standard monitor, there are 60 retraces per second, so a rate of
     60 would cause the color to change once every second.

     To terminate blinking and restore the original color for a single color
     map entry, call blink for that entry with rate set to 0.

     To terminate all blinking colors simultaneously, call blink with rate set
     to -1.  When rate is -1, the other parameters are ignored.

SEE ALSO
     getgdesc, mapcolor

NOTES
     This routine is available only in immediate mode.

BUGS
     blink always operates on the colormap of the normal framebuffer,
     regardless of the current drawmode.  It is not possible to blink overlay
     or underlay colors.

									Page 1

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