blendfunction man page on IRIX

Printed from http://www.polarhome.com/service/man/?qf=blendfunction&af=0&tf=2&of=IRIX



blendfunction(3G)					     blendfunction(3G)

NAME
     blendfunction - computes a blended color value for a pixel

C SPECIFICATION
     void blendfunction(long sfactr, long dfactr)

PARAMETERS
     sfactr   is a symbolic constant taken from the list below.	 It identifies
	      the blending factor by which to scale contribution from source
	      pixel RGBA (red, green, blue, alpha) values.

	      BF_ZERO	     0
	      BF_ONE	     1
	      BF_DC	     (destination RGBA)/255
	      BF_MDC	     1 - (destination RGBA)/255
	      BF_SA	     (source alpha)/255
	      BF_MSA	     1 - (source alpha)/255
	      BF_DA	     (destination alpha)/255
	      BF_MDA	     1 - (destination alpha)/255
	      BF_MIN_SA_MDA  min(BF_SA, BF_MDA)
	      BF_CC	     (constant RGBA)/255
	      BF_MCC	     1 - (constant RGBA)/255
	      BF_CA	     (constant alpha)/255
	      BF_MCA	     1 - (constant alpha)/255
	      BF_MIN	     min(1, destination RGBA/source RGBA)
	      BF_MAX	     max(1, destination RGBA/source RGBA)

     dfactr   is a symbolic constant taken from the list below.	 It identifies
	      the blending factor by which to scale contribution from
	      destination pixel RGBA values.

	      BF_ZERO	     0
	      BF_ONE	     1
	      BF_SC	     (source RGBA)/255
	      BF_MSC	     1 - (source RGBA)/255
	      BF_SA	     (source alpha)/255
	      BF_MSA	     1 - (source alpha)/255
	      BF_DA	     (destination alpha)/255
	      BF_MDA	     1 - (destination alpha)/255
	      BF_CC	     (constant RGBA)/255
	      BF_MCC	     1 - (constant RGBA)/255
	      BF_CA	     (constant alpha)/255
	      BF_MCA	     1 - (constant alpha)/255

     A blending factor is obtained by evaluating a mathematical expression
     over a source RGBA value, a destination RGBA value and a constant RGBA
     value.  The latter is provided with blendcolor.

     Blending factors, except for BF_MIN and BF_MAX, use RGBA values converted
     to fractions of the maximum value 255.  To improve performance, these
     conversion calculations are approximate.  However, 0 converts exactly to
     0.0, and 255 converts exactly to 1.0.

									Page 1

blendfunction(3G)					     blendfunction(3G)

DESCRIPTION
     In RGB mode, the system draws pixels using a function that blends the
     incoming (source) RGBA values with the RGBA values that are already in
     the framebuffer (the destination values).	Most often, blending is
     simple: the source RGBA values replace the destination RGBA values of the
     pixel.

     In some cases, however, simple replacement of framebuffer values is not
     appropriate.  Two such cases are transparency and antialiasing.  To be
     blended properly, transparent objects must be rendered back-to-front
     (i.e. drawn in order from the farthest object to the nearest object) with
     a blend function of (BF_SA, BF_MSA).  As can be seen from the equations
     below, this function scales the incoming color components by the incoming
     alpha value, and scales the framebuffer contents by one minus the
     incoming alpha value.  Thus incoming (source) alpha is correctly thought
     of as a material opacity, ranging from 1.0 (completely opaque) to 0.0
     (completely transparent).	Note that this transparency calculation does
     not require the presence of alpha bitplanes in the framebuffer.

     Suggestions for appropriate blend functions for antialiasing are given on
     the pntsmooth and linesmooth manual pages.	 Other less obvious
     applications are also possible.  For example, if the red component in the
     framebuffer is first cleared to all zeros, and then each primitive is
     drawn with red set to 1 and a blend function of (BF_ONE, BF_ONE), the red
     component of each pixel in the framebuffer will contain the count of the
     number of times that pixel was drawn.

     To determine the blended RGBA values of a pixel when drawing in RGB mode,
     the system uses the following functions:

	  Rdestination = min (255, ((Rsource * sfactr) + (Rdestination * dfactr)))

	  Gdestination = min (255, ((Gsource * sfactr) + (Gdestination * dfactr)))

	  Bdestination = min (255, ((Bsource * sfactr) + (Bdestination * dfactr)))

	  Adestination = min (255, ((Asource * sfactr) + (Adestination * dfactr)))

     When the blend function is set to (BF_ONE, BF_ZERO), the default values,
     the equations reduce to simple replacement:
	  Rdestination = Rsource

	  Gdestination = Gsource

	  Bdestination = Bsource

									Page 2

blendfunction(3G)					     blendfunction(3G)

	  Adestination = Asource

     Fill rate may be increased substantially when blending is disabled in
     this manner.

     Polygon antialiasing (see polysmooth) is sometimes optimized when the
     blendfunction (BF_MIN_SA_MDA, BF_ONE) is used.  Source factor
     BF_MIN_SA_MDA, which should be used only with destination factor BF_ONE,
     has the side effect of slightly modifying the blending arithmetic:

	  Rdestination = min (255, ((Rsource * sfactr) + Rdestination))

	  Gdestination = min (255, ((Gsource * sfactr) + Gdestination))

	  Bdestination = min (255, ((Bsource * sfactr) + Bdestination))

	  Adestination = sfactr + Adestination

     This special blend function accumulates pixel contributions until the
     pixel is fully specified, then allows no further changes.	Destination
     alpha bitplanes, which must be present for this blend function to operate
     correctly, store the accumulated coverage.

     In order to store the smallest or the largest RGBA value among the source
     RGBA and destination RGBA, simply use

	  blendfunction(BF_MIN, BF_ZERO);

     or

	  blendfunction(BF_MAX, BF_ZERO);

     respectively.

     Blending is available with or without z-buffer mode.  When blendfunction
     is set to any value other than (BF_ONE, BF_ZERO), logicop is forced to
     LO_SRC.

SEE ALSO
     cpack, linesmooth, logicop, pntsmooth, polysmooth, blendcolor

NOTES
     Blending factors BF_DA, BF_MDA, and BF_MIN_SA_MDA are not supported on
     machines without alpha bitplanes.

									Page 3

blendfunction(3G)					     blendfunction(3G)

     IRIS-4D G, GT, and GTX models, the Personal Iris, Indigo Entry, XS, XS24,
     XZ, Elan and Extreme systems do not support blend factor BF_MIN_SA_MDA.

     IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
     Entry, Indy, XL, XS, XS24, and Elan systems do not support blend factors
     BF_CC, BF_MCC, BF_CA, BF_MCA, BF_MIN and BF_MAX.

     IRIS-4D B and G models and the Personal Iris do not support this function
     at all.  Use getgdesc(GD_BLEND) to determine whether blending hardware is
     available.

BUGS
     Blending works properly only in RGB mode.	In color map mode, the results
     are unpredictable.

     On IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
     Entry, Indy, XL, XS, XS24, and Elan systems when multiple destination
     buffers are specified (using frontbuffer, backbuffer, and zdraw ) only a
     single location can be read and used as the destination value on the
     right side of the above equations.	 As a result, the destination values
     on the left and the right of the equations may not be taken from the same
     framebuffer locations.  By default, the destination RGBA values are read
     from the front buffer in single buffer mode and from the back buffer in
     double buffer mode.  If the front buffer is not enabled in single buffer
     mode, the RGBA values are taken from the z-buffer.	 If the back buffer is
     not enabled in double buffer mode, the RGBA values are taken from the
     front buffer (if possible) or from the z-buffer.

     On some IRIS-4D GT and GTX models, while copying rectangles with blending
     active, readsource also specifies the bank from which destination color
     and alpha are read (overriding the blendfunction setting).

     IRIS-4D VGX models do not clamp color values generated by the special
     blending function BF_MIN_SA_MDA,BF_ONE to 255.  Instead, color values are
     allowed to wrap.

									Page 4

[top]

List of man pages available for IRIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net