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XScreenSaver(1)					  XScreenSaver(1)

NAME
       attraction - interactions of opposing forces

SYNOPSIS
       attraction   [-display  host:display.screen]  [-foreground
       color]  [-background  color]  [-window]	[-root]	  [-mono]
       [-install] [-visual visual] [-points int] [-threshold int]
       [-mode balls | lines | polygons | splines | filled-splines
       |  tails	 ]  [-size  int]  [-segments  int] [-delay usecs]
       [-color-shift int]  [-radius  int]  [-vx	 int]  [-vy  int]
       [-glow]	[-noglow]  [-orbit]  [-viscosity  float] [-mouse]
       [-no-mouse] [-mouse-size] [-walls] [-nowalls]  [-maxspeed]
       [-nomaxspeed] [-correct-bounce] [-fast-bounce]

DESCRIPTION
       The  attraction	program	 has  several  visually different
       modes of operation, all of which are based on the interac
       tions  of a set of control points which attract each other
       up to a certain distance, and then  begin  to  repel  each
       other.	The  attraction/repulsion  is proportional to the
       distance between any two particles.

OPTIONS
       attraction accepts the following options:

       -window Draw on	a  newly-created  window.   This  is  the
	       default.

       -root   Draw on the root window.

       -mono   If   on	a  color  display,  pretend  we're  on	a
	       monochrome display.

       -install
	       Install a private colormap for the window.

       -visual visual
	       Specify which visual to use.  Legal values are the
	       name  of a visual class, or the id number (decimal
	       or hex) of a specific visual.

       -points integer
	       How many control points should be used,	or  0  to
	       select the number randomly.  Default 0.	Between 3
	       and 15 works best.

       -threshold integer
	       The distance (in pixels)	 from  each  particle  at
	       which  the  attractive  force  becomes  repulsive.
	       Default 100.

       -mode balls | lines | polygons | tails | splines | filled-
       splines
	       In balls mode (the default) the control points are
	       drawn  as  filled circles.  The larger the circle,
	       the more massive the particle.

	       In lines mode, the control points are connected by
	       straight	 lines; the effect is something like qix.

	       In polygons mode, the control points are connected
	       by  straight  lines,  and filled in.  This is most
	       interesting in color.

	       In splines mode, a closed spline	 is  interpolated
	       from the control points.

	       In  filled-splines mode, the splines are filled in
	       instead of being outlines.  This is most interest
	       ing in color.

	       In  tails  mode, the path which each particle fol
	       lows is indicated  by  a	 worm-like  trail,  whose
	       length is controlled by the segments parameter.

       -size integer
	       The  size of the balls in pixels, or 0, meaning to
	       select the sizes randomly (the default.)	 If  this
	       is  specified,  then  all  balls	 will be the same
	       size.  This option has an  effect  in  all  modes,
	       since  the  ``size''  of	 the balls controls their
	       mass.

       -segments integer
	       If in lines or polygons mode,  how  many	 sets  of
	       line segments or polygons should be drawn. Default
	       100.  This has no effect in balls mode.	 If  seg_
	       ments  is  0, then no segments will ever be erased
	       (this is only useful in color.)

       -delay microseconds
	       How much of a delay should be  introduced  between
	       steps  of  the animation.  Default 10000, or about
	       0.01 seconds.

       -color-shift int
	       If on a color display, the color of the line  seg
	       ments  or  polygons  will  cycle through the color
	       map.  This specifies how many lines will be  drawn
	       before  a new color is chosen.  (When a small num
	       ber of colors are available, increasing this value
	       will  yield  smoother  transitions.)   Default  3.
	       This has no effect in balls mode.

       -radius The size in pixels of  the  circle  on  which  the
	       points  are  initially positioned.  The default is
	       slightly smaller than the size of the window.

       -glow   This is consulted only in balls mode.  If this  is
	       specified,  then	 the  saturation of the colors of
	       the points will vary according  to  their  current
	       acceleration.   This has the effect that the balls
	       flare brighter when  they  are  reacting	 to  each
	       other most strongly.

	       In  glow	 mode, all of the balls will be drawn the
	       same (random) color, modulo the saturation shifts.
	       In  non-glow mode, the balls will each be drawn in
	       a random color that doesn't change.

       -noglow Don't do ``glowing.''  This is the default.

       -vx pixels

       -vy pixels
	       Initial velocity of the balls.  This has no effect
	       in -orbit mode.

       -orbit  Make  the initial force on each ball be tangential
	       to the circle on which they are initially  placed,
	       with  the  right	 velocity  to  hold them in orbit
	       about each other.  After a while, roundoff  errors
	       will cause the orbit to decay.

       -vmult float
	       In  orbit  mode, the initial velocity of the balls
	       is multiplied by this; a number less than  1  will
	       make  the balls pull closer together, and a larger
	       number will make them move apart.  The default  is
	       0.9, meaning a slight inward pull.

       -viscosity float
	       This  sets the viscosity of the hypothetical fluid
	       through which the control points move; the default
	       is 1, meaning no resistance.  Values higher than 1
	       aren't  interesting;  lower  values   cause   less
	       motion.

	       One interesting thing to try is

		    attraction -viscosity 0.8 -points 75 \
		      -mouse -geometry =500x500

	       Give it a few seconds to settle down into a stable
	       clump, and then move the mouse through it to  make
	       "waves".

       -mouse  This  will cause the mouse to be considered a con
	       trol point; it will not	be  drawn,  but	 it  will
	       influence  the  other  points, so you can wave the
	       mouse and influence the images being created.

       -no-mouse
	       Turns off -mouse.

       -mouse-size integer
	       In -mouse mode, this sets the mass  of  the  mouse
	       (analagously to the -size parameter.)

       -nowalls
	       This  will cause the balls to continue on past the
	       edge of the screen or window.  They will still  be
	       kept track of and can come back.

       -walls  This  will cause the balls to bounce when they get
	       to the edge of the screen or window.  This is  the
	       default behavior.

       -maxspeed
	       Imposes a maximum speed (default).  If a ball ends
	       up going faster than this, it will be  treated  as
	       though  there were .9  viscosity until it is under
	       the limit. This stops the balls	from  continually
	       accelerating  (which  they have a tendancy to do),
	       but also causes balls moving very fast to tend  to
	       clump in the lower right corner.

       -nomaxspeed
	       If  this is specified, no maximum speed is set for
	       the balls.

       -fast-bounce
	       Uses the old, simple bouncing algorithm (default).
	       This  simply  moves any ball that is out of bounds
	       back to a wall and reverses  its	 velocity.   This
	       works  fine for most cases, but under some circum
	       stances, the simplification can lead  to	 annoying
	       effects.

       -correct-bounce
	       Uses  a more intelligent bouncing algorithm.  This
	       method actually reflects the balls off  the  walls
	       until they are within bounds.  This can be slow if
	       balls are bouncing a whole lot, perhaps because of
	       -nomaxspeed.

       -graphmode none | x | y | both | speed
	       For  "x",  "y",	and  "both",  displays	the given
	       velocities of each ball as a bar graph in the same
	       window  as  the	balls.	For "speed", displays the
	       total speed of each ball.  Default is "none".

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
	       to get the name of a resource file that	overrides
	       the  global  resources stored in the RESOURCE_MAN
	       AGER property.

SEE ALSO
       X(1), xscreensaver(1)

COPYRIGHT
       Copyright  1992, 1993, 1997 by Jamie  Zawinski.	 Permis
       sion to use, copy, modify, distribute, and sell this soft
       ware and its  documentation  for	 any  purpose  is  hereby
       granted	without	 fee,  provided	 that the above copyright
       notice appear in all copies and that both  that	copyright
       notice  and  this  permission  notice appear in supporting
       documentation.  No  representations  are	 made  about  the
       suitability  of this software for any purpose.  It is pro
       vided "as is" without express or implied warranty.

AUTHOR
       Jamie Zawinski <jwz@jwz.org>, 13-aug-92.

       Viscosity and mouse support by Philip Edward Cutone,  III.

       Walls, speed limit options, new bouncing, graphs, and tail
       mode fix by Matthew Strait. 31 March 2001

X Version 11		    14-Jun-97		  XScreenSaver(1)
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