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TUTORIALS(1)	      User Contributed Perl Documentation	  TUTORIALS(1)

NAME
       PDL::Tutorials - A guide to PDL's tutorial documentation.

MIGRATION
       These are our migration guides for users familiar with other types of
       numerical analysis software.

       PDL::MATLAB
	    Migration guide for MATLAB users. This page explains the key
	    differences between MATLAB and PDL from the point of view of a
	    MATLAB user.

       PDL::Scilab
	    Migration guide for Scilab users. This page explains the key
	    differences between Scilab and PDL from the point of view of a
	    Scilab user.

FOUNDATION
       PDL::Philosophy
	    Why did we write PDL? This document explains some of the history
	    and motivation behind the Perl Data Language. It is an attempt to
	    answer the question "Why PDL?".

       PDL::QuickStart
	    Quick introduction to PDL features. A hands-on guide suitable for
	    complete beginners. This page assumes no previous knowledge of
	    Perl or PDL.

       PDL::Indexing
	    After you have read the QuickStart guide, you should follow up
	    with this document. This guide goes more deeply into the concepts
	    of "indexing" and "slicing" and how they form the core of
	    numerical analysis with PDL.

INTERMEDIATE
       PDL::Threading
	    Threading is one of PDL's most powerful features. If you know
	    MATLAB, you've heard of "vectorizing". Well, threading is like
	    "vectorizing on steroids". It lets you make very fast and compact
	    code by avoiding nested loops. All vector-based languages do this,
	    but PDL generalizes the technique to all sorts of applications.

	    This tutorial introduces PDL's threading feature, and it shows an
	    example implementing Conway's Game of Life in 10 lines and 80
	    times faster than a classical implementation.

       PDL::BadValues
	    Sometimes it is useful to specify that a certain value is "bad" or
	    "missing". Scientific instruments some times include portions of
	    invalid data. For example, a CCD camera might produce an image
	    with over-exposed pixels. PDL's "bad values" feature gives you an
	    easy way to deal with this sort of imperfect data.

       PDL::Tips
	    Tips and suggestions for using PDL. This page is an assorted
	    collection of programming tidbits that some PDL users have found
	    useful. Some of these tips might be of help when you write your
	    programs.

ADVANCED
       PDL::PP
	    PDL's Pre-Processor is one of PDL's most powerful features. You
	    write a function definition in special markup and the preprocessor
	    generates real C code which can be compiled. With PDL:PP you get
	    the full speed of native C code without having to deal with the
	    full complexity of the C language.

       PDL::API
	    A simple cookbook explaining how to create piddle manually, either
	    from Perl or from C/XS code. This page covers the PDL core
	    routines that comprise the PDL API. If you need to access piddles
	    from C/XS, this is the document for you.

       PDL::Internals
	    Description of the inner workings of the PDL module. Very few
	    people need to see this. This page is mainly for PDL developers,
	    or people interested in debugging PDL or changing the internals of
	    PDL. If you can read this document and understand all of it, and
	    you additionally understand PDL::PP, you will be awarded the title
	    of "PDL Guru".

COPYRIGHT
       Copyright 2010 Daniel Carrera (dcarrera@gmail.com). You can distribute
       and/or modify this document under the same terms as the current Perl
       license.

       See: http://dev.perl.org/licenses/

perl v5.18.1			  2013-05-12			  TUTORIALS(1)
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