AuSoundRecord(3)AuSoundRecord(3)Name
AuSoundRecord - create a flow to record audio to any des
tination.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecord(server, source, gain,
num_samples, mode, sound_data, flow, volume_mult_elem,
status)
AuServer *server;
AuDeviceID source;
AuFixedPoint gain;
AuUint32 num_samples;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
source Specifies the input device to use.
gain Specifies the gain for the input device.
num_samples
Specifies the number of samples to record.
mode Specifies the line mode for the input device.
Currently the following line modes are defined:
AuDeviceInputModeNone, AuDeviceInputModeLineIn,
AuDeviceInputModeMicrophone.
sound_data
Specifies the sound information.
flow If non-NULL, returns the flow ID.
volume_mult_elem
Accord to the comment in the source, not imple
mented.
status If non-NULL, flush the output buffer and return
the status from the server.
Description
AuSoundRecord creates a flow to record audio from source
to any destination and returns a pointer to the event han
dler created or NULL if there was an error. The sound_data
structure contains the necessary information about the
audio format and the data handling function.
soundlib 1.2 1
AuSoundRecord(3)AuSoundRecord(3)Errors
AuBadDevice.
See Also
AuSoundRecordToBucket, AuSoundRecordToData,
AuSoundRecordToFile, AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface
soundlib 1.2 2