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Joint-Warping (Required): Your joints and bones are partially fused together, and you can't move quickly for the life of you. You cannot raise your Agility higher than 10.

Bad Eyes(-1): Your eyes have started to seriously degrade from the radiation, and you will be blind by the time you're middle-aged. -1 to all Percep-related rolls.

Ugly(-1): NPCs have an automatically slight aversion to you, for your physical deformity and the deformities to your stance, gait, and speech. You're like a walking zombie, afterall.

Fire Vulnerability(-1): Your skin and flesh have mutated to be especially flammable. You take twice as much damage from fire and heat sources.

Night Blindness(-1): Your eyes don't do well in very dim lighting. -1 to all rolls in dark conditions. Cannot be taken with Night Vision.

Slow(-1): Your movements are slow and ponderous. -1 to all agility rolls.

Sensitive ears(-1): When there are loud noises, like alarms, gunfire, or anything else the GM determines to be a 'loud noise', you take a -1 to all rolls.

Frail(-1): The radioactivity sapped your energy and strength. -1 to all Str rolls.

Slow-Witted(-1): It wasn't just your skin that warped. The radiation baked your brain a little. -1 to all Int and Tech rolls.

Daylight Blindness(-1): Sunlight and bright lights hurt your eyes. -1 to all rolls in these conditions. Cannot be negated by eyewear.

Sick(-2): The radiation leaves you weakened and anemic. -5 HP per level.

Super-sensitive ears(-2): Your ears are extremely sensitive. When there are loud noises, like alarms, gunfire, or anything else the GM determines to be a 'loud noise', you take a -2 to all rolls.

Deaf and Blind(-2): Your eyes are dim, your ears ringing all the time. -4 to all Percep rolls.

Crippled(-2): Your muscles are atrophied and non-responsive. -4 to all Str rolls.

Dumb As A Brick(-2): Your mind simply can't grasp more complicated processes. -3 to all Int and Tech rolls.

Stiff:(-2): Your muscles are unresponsive, your joints stiff and tight. -4 to all agility rolls.

Stinkbug(-2): You might not be necessarily ugly, but damn, do you stink. It's as if your body is decaying before you are dead... which you are, at a certain point. People tend to try to avoid you, and anyone within 10 meters takes a -2 to all rolls.

Osteogenesis imperfecta(-3): Your bones are brittle and crack easily. +5 damage per hit against you.

Slick Soul(-3): Your change and mutation into a ghoul has sent your mind into a perilous depressive state. Even if your conscious mind is upbeat, your subconscious wants you dead. Every time you would lose a life, you lose one extra life.

Combat Monster(-3) : Your body chemistry pumps far too much androgen, testosterone, and adrenaline into your system. Your brainstem is enlarged. What does that mean? You're a combat monster. When given the chance for combat (tense situations, threats), you must make an Int/Level/Luck roll. If you fail, you must immediately attack a hostile, or "hostile", opponent. Additionally, you must make an Int/Level/Luck roll to stop fighting, or else you start attacking "friendlies". You can make another Int/Level/Luck roll every round to try to exit the frenzy.

Passive(-3): Your body chemistry is messed up in a unique way. Whenever you get the fight-or-flight feeling, whenever you even think about getting into a dangerous, combative situation, your body and mind seize up and keep you from doing so. You need to make an Int/Level/Luck roll to actually start or join combat, and every 2 rounds, you must make another one or else stop fighting. You can retry 2 rounds later if you fail.