Radiation Immunity (Required): Your body has taken on so much radiation and survived that it actually is now immune to further effects of it. You can wander around in the Glow or through Thunderclap and not have to worry about a thing.
Strong(1): Your radioactive trials and tributations have bolstered the strength in certain parts of your body, giving you the strength of a colossus. +1 to all non-combat Str-related rolls.
Perceptive(1): Your eyes are especially keen. +1 to all non-combat Perception rolls.
Smart(1): Isn't it amazing how easily computational things come to you? +1 to all Int and Tech related rolls.
Toxin Resistant(1): You are resistant to poisons and toxins. Radiation can't harm you, why should a little cyanide? When you are poisoned, you either take half the effect of the toxin, the toxin lasts for half as long, or the final effect takes twice as long before it takes effect (whichever is applicable. If more than one is applicable, you take half effect). This applies to all effects of drugs as well.
Thick Skin(1): When someone's shooting needles at you, or trying to inject you, they're going to have to try real hard. Whoever is trying to stick you must roll a natural 18+ to do so. However, this also applies to friendly injections, such as stim and medical healing. Anyone applying a stim pack or healing must make a doctoring-related Int/Level/Luck roll and get 15+, or the attempt is wasted.
Fire Resistant(1): Radiological heat doesn't bother you... neither do regular flames. You take 1/2 damage from fire and heat sources.
Cold resistant(1): Your skin and flesh have bee warped to have a natural resilience against cold, keeping you moving in cold temperatures. You take 1/2 damage from extreme sources of cold and are comfortable in close-to-freezing temperatures.
Focused(1): Your body is good at one thing at the expense of others. Choose 1 stat (Strength, Int/Tech, Perception, Stamina). You get a +2 to all rolls made with that stat, but you take a -2 to all rolls with all other stats (including Luck only when it is a Luck/Level roll). You can only take this once and cannot take it in addition to any other Edges to the chosen stat.
Buff(2): The mutations from far too much radiation have enhanced the muscles that are there... and possibly added a few new ones. +1 to all Str-related rolls.
Keen Eye(2): Your hand-eye coordination doesn't seem to reflect those zombie-like eyes. +1 to all Perception-related rolls.
Healthy(2): The blazing radiation has toughened your exposed muscles and warped skin into thick, leather-like composure to help protect you from those stray knife and bullet wounds. +5 HP per level.
Calcifications(4): You have unnaturally strong bones. -5 damage per hit against you.