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Prejudice(Required): NPCs have an automatically slight aversion to you. Why? Because you're a bloody deathclaw. It's like if radscorpions started talking... people wouldn't like them still, either.

Bad Eyes(-1): You'd better get close to your prey so you can see it. -1 to all Percep-related rolls.

Cold Vulnerability(-1): Your skin and flesh just are too used to the wasteland and are especially susceptible to cold temperatures. You slow down in cold temperatures and take twice as much damage from extreme sources of cold, and you can only take 1 action (or 2 attacks) in very cold temperatures (freezing and below).

Night Blindness(-1): Your eyes don't do well in very dim lighting. -1 to all rolls in dark conditions. Cannot be taken with Night Vision.

Slow(-1): Your movements are slow and ponderous due to your size. -1 to all agility rolls.

Sensitive ears(-1): When there are loud noises, like alarms, gunfire, or anything else the GM determines to be a 'loud noise', you take a -1 to all rolls.

Frail(-1): Let's just say, you weren't the leader of the pack. You were the guy in back struggling to keep up. -1 to all Str rolls.

Slow-Witted(-1): You're more animal-minded than some of your kin. -1 to all Int and Tech rolls.

Daylight Blindness(-1): Sunlight and bright lights hurt your sensitive eyes. -1 to all rolls in these conditions. Cannot be negated by eyewear.

Sick(-2): The runt of the litter... -5 HP per level.

Super-sensitive ears(-2): Your ears are extremely sensitive. When there are loud noises, like alarms, gunfire, or anything else the GM determines to be a 'loud noise', you take a -2 to all rolls.

Deaf and Blind(-2): Who knows how you survived all this time... you would put your hunting ancestors to shame. -4 to all Percep rolls.

Crippled(-2): You must have been the runt of the entire pack. -4 to all Str rolls.

Dumb As A Brick(-2): Your mind simply can't grasp more complicated processes, due to your animalistic nature and your lack of education. -3 to all Int and Tech rolls.

Stiff:(-2): Your muscles are unresponsive, your joints stiff and tight. -4 to all agility rolls.

Combat Monster(-3) : Your body chemistry pumps far too much androgen, testosterone, and adrenaline into your system. Your brainstem is enlarged, and you are not as evolved as some of your kindred. What does that mean? You're a combat monster. When given the chance for combat (tense situations, threats), you must make an Int/Level/Luck roll. If you fail, you must immediately attack a hostile, or "hostile", opponent. Additionally, you must make an Int/Level/Luck roll to stop fighting, or else you start attacking "friendlies". You can make another Int/Level/Luck roll every round to try to exit the frenzy.