VMS Help RTL Routines, SMG$, SMG$READ_FROM_DISPLAY, Arguments *Conan The Librarian (sorry for the slow response - running on an old VAX) |
display-id OpenVMS usage:identifier type: longword (unsigned) access: read only mechanism: by reference Specifies the virtual display from which text is read. The display-id argument is the address of an unsigned longword that contains the display identifier. The display identifier is returned by SMG$CREATE_VIRTUAL_DISPLAY. resultant-string OpenVMS usage:char_string type: character string access: write only mechanism: by descriptor String into which SMG$READ_FROM_DISPLAY writes the information read from the virtual display. The resultant-string argument is the address of a descriptor pointing to the string into which the string is written. terminator-string OpenVMS usage:char_string type: character string access: read only mechanism: by descriptor String containing a terminator or terminators that end the backward search, thus determining the starting position of the returned string. The terminator-string argument is the address of a descriptor pointing to the string of terminators. If terminator-string is omitted, no back searching is performed; the returned string starts with the character at the current cursor position. start-row OpenVMS usage:longword_signed type: longword (signed) access: read only mechanism: by reference The start-row argument is the address of a signed longword that contains the row of the virtual display to read from. This is an optional argument. rendition-string OpenVMS usage:char_string type: character string access: write only mechanism: by descriptor Optional bit mask string that controls the video attributes. The rendition-string argument is the address of a descriptor pointing to the bit mask string. Each attribute set causes the corresponding attribute to be set for the corresponding byte in the text string in the display. The following attributes can be specified for each byte using the rendition-string argument: SMG$M_BLINK Displays blinking characters. SMG$M_BOLD Displays characters in higher-than-normal intensity. SMG$M_REVERSE Displays characters in reverse video; that is, using the opposite of the default rendition of the virtual display. SMG$M_ Displays underlined characters. UNDERLINE SMG$M_ Specifies invisible characters; that is, the INVISIBLE characters exist in the virtual display but do not appear on the pasteboard.
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