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X11PERF(1)							    X11PERF(1)

NAME
       x11perf - X11 server performance test program

SYNTAX
       x11perf [ -option ... ]

DESCRIPTION
       The  x11perf program runs one or more performance tests and reports how
       fast an X server can execute the tests.

       Many graphics benchmarks assume that the graphics  device  is  used  to
       display the output of a single fancy graphics application, and that the
       user gets his work done on some other device, like  a  terminal.	  Such
       benchmarks  usually  measure  drawing  speed for lines, polygons, text,
       etc.

       Since workstations are not used as standalone graphics engines, but  as
       super-terminals, x11perf measures window management performance as well
       as traditional graphics performance.  x11perf includes  benchmarks  for
       the  time  it  takes to create and map windows (as when you start up an
       application); to map a pre-existing set of windows onto the screen  (as
       when  you  deiconify an application or pop up a menu); and to rearrange
       windows (as when you slosh windows to and fro trying to	find  the  one
       you want).

       x11perf	also measures graphics performance for operations not normally
       used in standalone graphics displays, but  are  nonetheless  used  fre‐
       quently	by X applications.  Such operations include CopyPlane (used to
       map bitmaps into pixels), scrolling (used in text windows), and various
       stipples and tiles (used for CAD and color half-toning, respectively).

       x11perf	should	be used to analyze particular strengths and weaknesses
       of servers, and is most useful to a server writer who wants to  analyze
       and  improve  a	server.	  x11perf is meant to comprehensively exercise
       just about every X11 operation you can perform; it does not purport  to
       be  a  representative  sample  of  the operations that X11 applications
       actually use.  While it can be used as a benchmark, it was written  and
       is intended as a performance testing tool.

       As such, x11perf DOES NOT whittle down measurements to a single ``HeXS‐
       tones'' or ``MeXops'' number.  We consider such numbers to be  uninfor‐
       mative  at  best	 and misleading at worst.  Some servers which are very
       fast for certain applications can be very slow for others.   No	single
       number  or small set of numbers are sufficient to characterize how an X
       implementation will perform on all applications.	 However, by knowledge
       of  your	 favorite  application,	 you  may  be  able to use the numbers
       x11perf reports to predict its performance on a given X implementation.

       That said, you might also want to look at x11perfcomp(1), a program  to
       compare	the  outputs of different x11perf runs.	 You provide a list of
       files containing results from x11perf, and it lays them out in  a  nice
       tabular format.

       For  repeatable results, x11perf should be run using a local connection
       on a freshly-started server.  The default configuration runs each  test
       5  times,  in  order  to see if each trial takes approximately the same
       amount of time.	Strange glitches should be examined; if non-repeatable
       one  might chalk them up to daemons and network traffic.	 Each trial is
       run for 5 seconds, in order to reduce  random  time  differences.   The
       number  of  objects  processed per second is displayed to 3 significant
       digits, but you'll be lucky on most UNIX	 system	 if  the  numbers  are
       actually	 consistent  to 2 digits.  x11perf moves the cursor out of the
       test window; you should be careful not to bump the mouse	 and  move  it
       back into the window.  (A prize to people who correctly explain why!!).

       Before  running	a test, x11perf determines what the round trip time to
       the server is, and factors this out of the final timing	reported.   It
       ensures	that  the  server has actually performed the work requested by
       fetching a pixel back from the test window, which  means	 that  servers
       talking	to graphics accelerators can't claim that they are done, while
       in the meantime the accelerator is painting madly.

       By default x11perf automatically calibrates the number  of  repetitions
       of each test, so that each should take approximately the same length of
       time to run across servers of widely differing speeds.  However,	 since
       each  test  must	 be run to completion at least once, some slow servers
       may take a very long time, particularly on the window moving and resiz‐
       ing tests, and on the arc drawing tests.

       All  timing reports are for the smallest object involved.  For example,
       the line tests use a PolyLine request to paint several lines  at	 once,
       but report how many lines per second the server can paint, not how many
       PolyLine requests per second.  Text tests paint a line  of  characters,
       but  report  on the number of characters per second.  Some window tests
       map, unmap, or move a single parent window,  but	 report	 on  how  many
       children windows per second the server can map, unmap, or move.

       The current program is mostly the responsibility of Joel McCormack.  It
       is based upon the x11perf developed by Phil Karlton, Susan Angebranndt,
       Chris  Kent, Mary Walker, and Todd Newman, who wanted to assess perfor‐
       mance differences between various servers.  Several  tests  were	 added
       in  order  to write and tune the PMAX (DECStation 3100) servers.	 For a
       general release to the world, x11perf was rewritten to ease making com‐
       parisons	 between widely varying machines, to cover most important (and
       unimportant) X functionality, and to exercise graphics operations in as
       many different orientations and alignments as possible.

OPTIONS
       x11perf is solely Xlib based, and accepts the options listed below:

       -display host:dpy
		     Specifies which display to use.

       -sync	     Runs the tests in synchronous mode.  Normally only useful
		     for debugging x11perf .

       -pack	     Runs rectangle tests so that they pack  rectangles	 right
		     next  to  each other.  This makes it easy to debug server
		     code for stipples and tiles...if the pattern looks	 ugly,
		     you've got alignment problems.

       -repeat <n>   Repeats  each test n times (by default each test is run 5
		     times).

       -time <s>     Specifies how long in seconds each	 test  should  be  run
		     (default 5 seconds).

       -all	     Runs all tests.  This may take a while.

       -range <test1>[,<test2>]
		     Runs all the tests starting from the specified name test1
		     until the name test2, including both the specified tests.
		     The  testnames should be one of the options starting from
		     -dot. (eg) -range line100 will perform the tests from the
		     100 pixel line test, and go on till the last test, -range
		     line100,dline10  will  do	the  tests  from  line100   to
		     dline10.

       -labels	     Generates just the descriptive labels for each test spec‐
		     ified.  See x11perfcomp for more details.

       -fg color-or-pixel
		     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
		     Specifies the background color or pixel value to use.

       -clips default
		     Default number of clip windows.

       -ddbg color-or-pixel
		     Specifies the color or pixel value to use for drawing the
		     odd  segments  of	a DoubleDashed line or arc.  This will
		     default to the bg color.

       -rop <rop0 rop1 ...>
		     Use specified  raster  ops	 (default  is  GXcopy).	  This
		     option  only  affects  graphics  benchmarks  in which the
		     graphics function is actually used.

       -pm <pm0 pm1 ...>
		     Use specified planemasks (default is  ~0).	  This	option
		     only  affects  graphics benchmarks in which the planemask
		     is actually used.

       -depth <depth>
		     Use a visual with <depth> planes per  pixel  (default  is
		     the default visual).

       -vclass <vclass>
		     Use  a  visual  with  of class <vclass>.  <vclass> can be
		     StaticGray, GrayScale,  StaticColor,  PseudoColor,	 True‐
		     Color, or DirectColor.  (default is the default visual).

       -reps <n>     Specify  the  repetition  count  (Default	is number that
		     takes approx. 5 seconds)

       -subs <s0 s1 ...>
		     Specify the number of sub windows to use  in  the	Window
		     tests.  Default is	 4, 16, 25, 50, 75, 100 and 200.

       -v1.2	     Perform  only x11perf Version 1.2 tests using Version 1.2
		     semantics.

       -v1.3	     Perform only x11perf Version 1.3 tests using Version  1.3
		     semantics.

       -su	     Set  the  save_under window attribute to True on all win‐
		     dows created by x11perf.  Default is False.

       -bs <backing_store_hint>
		     Set the backing_store window attribute to the given value
		     on	 all  windows created by x11perf. <backing_store_hint>
		     can be WhenMapped or Always.  Default is NotUseful.

       -dot	     Dot.

       -rect1	     1x1 solid-filled rectangle.

       -rect10	     10x10 solid-filled rectangle.

       -rect100	     100x100 solid-filled rectangle.

       -rect500	     500x500 solid-filled rectangle.

       -srect1	     1x1 transparent stippled rectangle, 8x8 stipple pattern.

       -srect10	     10x10 transparent stippled rectangle,  8x8	 stipple  pat‐
		     tern.

       -srect100     100x100  transparent stippled rectangle, 8x8 stipple pat‐
		     tern.

       -srect500     500x500 transparent stippled rectangle, 8x8 stipple  pat‐
		     tern.

       -osrect1	     1x1 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect500    500x500 opaque stippled rectangle, 8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1  transparent  stippled	 rectangle, 17x15 stipple pat‐
		     tern.

       -oddsrect10   10x10 transparent stippled rectangle, 17x15 stipple  pat‐
		     tern.

       -oddsrect100  100x100  transparent  stippled  rectangle,	 17x15 stipple
		     pattern.

       -oddsrect500  500x500 transparent  stippled  rectangle,	17x15  stipple
		     pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect100 100x100 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect500 500x500 opaque stippled rectangle, 17x15 stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
		     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
		     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
		     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect100 100x100  opaque  stippled rectangle, 161x145 stipple pat‐
		     tern.

       -bigosrect500 500x500 opaque stippled rectangle, 161x145	 stipple  pat‐
		     tern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
		     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
		     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
		     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
		     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
		     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
		     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
		     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1	     1-pixel thin line segment.

       -seg10	     10-pixel thin line segment.

       -seg100	     100-pixel thin line segment.

       -seg500	     500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10	     10-pixel thin dashed segment (3 on, 2 off).

       -dseg100	     100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10	     10-pixel thin horizontal line segment.

       -hseg100	     100-pixel thin horizontal line segment.

       -hseg500	     500-pixel thin horizontal line segment.

       -vseg10	     10-pixel thin vertical line segment.

       -vseg100	     100-pixel thin vertical line segment.

       -vseg500	     500-pixel thin vertical line segment.

       -whseg10	     10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10	     10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1	     1-pixel thin (width 0) line.

       -line10	     10-pixel thin line.

       -line100	     100-pixel thin line.

       -line500	     500-pixel thin line.

       -dline10	     10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

       -wline10	     10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel	double-dashed  line,  line width 10 (30 fg, 20
		     bg).

       -orect10	     10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1	     1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel diameter thin double-dashed  circle  (3	fg,  2
		     bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel	diameter  dashed circle, line width 10 (30 on,
		     20 off).

       -wddcircle100 100-pixel diameter double-dashed circle,  line  width  10
		     (30 fg, 20 bg).

       -pcircle10    10-pixel  diameter	 thin  partial circle, orientation and
		     arc angle evenly distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel diameter partial filled circle, chord fill, ori‐
		     entation and arc angle evenly distributed.

       -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

       -fspcircle10  10-pixel  diameter partial filled circle, pie slice fill,
		     orientation and arc angle evenly distributed.

       -fspcircle100 100-pixel diameter partial filled circle, pie slice fill.

       -ellipse10    10-pixel diameter thin (line width 0) ellipse, major  and
		     minor axis sizes evenly distributed.

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel	diameter  thin	double-dashed ellipse (3 fg, 2
		     bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30  on,
		     20 off).

       -wddellipse100
		     100-pixel	diameter  double-dashed ellipse, line width 10
		     (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
		     100-pixel diameter partial filled ellipse, chord fill.

       -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

       -fspellipse100
		     100-pixel diameter	 partial  filled  ellipse,  pie	 slice
		     fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1	     Fill 1x1 trapezoid.

       -trap10	     Fill 10x10 trapezoid.

       -trap100	     Fill 100x100 trapezoid.

       -trap300	     Fill 300x300 trapezoid.

       -strap1	     Fill 1x1 transparent stippled trapezoid, 8x8 stipple pat‐
		     tern.

       -strap10	     Fill 10x10 transparent stippled  trapezoid,  8x8  stipple
		     pattern.

       -strap100     Fill  100x100 transparent stippled trapezoid, 8x8 stipple
		     pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid, 8x8  stipple
		     pattern.

       -ostrap1	     Fill  10x10  opaque  stippled trapezoid, 8x8 stipple pat‐
		     tern.

       -ostrap10     Fill 10x10 opaque stippled trapezoid,  8x8	 stipple  pat‐
		     tern.

       -ostrap100    Fill  100x100 opaque stippled trapezoid, 8x8 stipple pat‐
		     tern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8 stipple  pat‐
		     tern.

       -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill  1x1	transparent  stippled trapezoid, 17x15 stipple
		     pattern.

       -oddstrap10   Fill 10x10 transparent stippled trapezoid, 17x15  stipple
		     pattern.

       -oddstrap100  Fill  100x100 transparent stippled trapezoid, 17x15 stip‐
		     ple pattern.

       -oddstrap300  Fill 300x300 transparent stippled trapezoid, 17x15	 stip‐
		     ple pattern.

       -oddostrap1   Fill  10x10 opaque stippled trapezoid, 17x15 stipple pat‐
		     tern.

       -oddostrap10  Fill 10x10 opaque stippled trapezoid, 17x15 stipple  pat‐
		     tern.

       -oddostrap100 Fill  100x100  opaque  stippled  trapezoid, 17x15 stipple
		     pattern.

       -oddostrap300 Fill 300x300 opaque  stippled  trapezoid,	17x15  stipple
		     pattern.

       -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
		     Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
		     Fill 100x100 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap300
		     Fill 300x300 tiled trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill  1x1 transparent stippled trapezoid, 161x145 stipple
		     pattern.

       -bigstrap10   Fill 10x10 transparent stippled trapezoid, 161x145	 stip‐
		     ple pattern.

       -bigstrap100  Fill  100x100  transparent	 stippled  trapezoid,  161x145
		     stipple pattern.

       -bigstrap300  Fill  300x300  transparent	 stippled  trapezoid,  161x145
		     stipple pattern.

       -bigostrap1   Fill  10x10  opaque  stippled  trapezoid, 161x145 stipple
		     pattern.

       -bigostrap10  Fill 10x10 opaque	stippled  trapezoid,  161x145  stipple
		     pattern.

       -bigostrap100 Fill  100x100  opaque stippled trapezoid, 161x145 stipple
		     pattern.

       -bigostrap300 Fill 300x300 opaque stippled trapezoid,  161x145  stipple
		     pattern.

       -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
		     Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
		     Fill 100x100 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap300
		     Fill 300x300 tiled trapezoid, 161x145 tile pattern.

       -eschertiletrap1
		     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
		     Fill 10x10 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
		     Fill 100x100 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap300
		     Fill 300x300 tiled trapezoid, 216x208 tile pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
		     Fill 10x10 convex 64-gon.

       -64poly100convex
		     Fill 100x100 convex 64-gon.

       -64poly10complex
		     Fill 10x10 complex 64-gon.

       -64poly100complex
		     Fill 100x100 complex 64-gon.

       -ftext	     Character in 80-char line (6x13).

       -f8text	     Character in 70-char line (8x13).

       -f9text	     Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).

       -polytext16   2-byte character in 7/14/7 line (k14, k24).

       -fitext	     Character in 80-char image line (6x13).

       -f8itext	     Character in 70-char image line (8x13).

       -f9itext	     Character in 60-char image line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image line (Times-Roman 10).

       -tr24itext    Character in 30-char image line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
		     Copy 100x100 square from window to window.

       -copywinwin500
		     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
		     Copy 100x100 square from pixmap to window.

       -copypixwin500
		     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
		     Copy 100x100 square from window to pixmap.

       -copywinpix500
		     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
		     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
		     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
		     PutImage XY format 100x100 square.

       -putimagexy500
		     PutImage XY format 500x500 square.

       -shmput10     PutImage 10x10 square, MIT shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory extension.

       -shmput500    PutImage 500x500 square, MIT shared memory extension.

       -shmputxy10   PutImage XY format 10x10 square, MIT shared memory exten‐
		     sion.

       -shmputxy100  PutImage XY format	 100x100  square,  MIT	shared	memory
		     extension.

       -shmputxy500  PutImage  XY  format  500x500  square,  MIT shared memory
		     extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
		     GetImage XY format 100x100 square.

       -getimagexy500
		     GetImage XY format 500x500 square.

       -noop	     X protocol NoOperation.

       -atom	     GetAtomName.

       -pointer	     QueryPointer.

       -prop	     GetProperty.

       -gc	     Change graphics context.

       -create	     Create child window and map using MapSubwindows.

       -ucreate	     Create unmapped window.

       -map	     Map child window via MapWindow on parent.

       -unmap	     Unmap child window via UnmapWindow on parent.

       -destroy	     Destroy child window via DestroyWindow parent.

       -popup	     Hide/expose window via Map/Unmap popup window.

       -move	     Move window.

       -umove	     Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize	     Resize window.

       -uresize	     Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS
       There are no X defaults used by this program.

SEE ALSO
       X(7), x11perfcomp(1)

AUTHORS
       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill

X Version 11			 x11perf 1.5.4			    X11PERF(1)
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