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SoX(1)				Sound eXchange				SoX(1)

NAME
       SoX - Sound eXchange, the Swiss Army knife of audio manipulation

SYNOPSIS
       sox [global-options] [format-options] infile1
	   [[format-options] infile2] ... [format-options] outfile
	   [effect [effect-options]] ...

       play [global-options] [format-options] infile1
	   [[format-options] infile2] ... [format-options]
	   [effect [effect-options]] ...

       rec [global-options] [format-options] outfile
	   [effect [effect-options]] ...

DESCRIPTION
   Introduction
       SoX  reads  and	writes	audio  files  in  most popular formats and can
       optionally apply	 effects  to  them;  it	 can  combine  multiple	 input
       sources,	 synthesise audio, and, on many systems, act as a general pur‐
       pose audio player or a multi-track audio recorder. It also has  limited
       ability to split the input in to multiple output files.

       Almost  all  SoX functionality is available using just the sox command,
       however, to simplify playing and recording audio, if SoX is invoked  as
       play  the  output  file	is  automatically  set to be the default sound
       device and if invoked as rec the default sound device  is  used	as  an
       input  source.  Additionally, the soxi(1) command provides a convenient
       way to just query audio file header information.

       The heart of SoX is a  library  called  libSoX.	 Those	interested  in
       extending  SoX or using it in other programs should refer to the libSoX
       manual page: libsox(3).

       SoX is a command-line audio processing  tool,  particularly  suited  to
       making  quick,  simple  edits  and to batch processing.	If you need an
       interactive, graphical audio editor, use audacity(1).

				 *	  *	   *

       The overall SoX processing chain can be summarised as follows:

		      Input(s) → Combiner → Effects → Output(s)

       To show how this works in practise, here is a selection of examples  of
       how SoX might be used.  The simple
	    sox recital.au recital.wav
       translates  an  audio  file  in	Sun AU format to a Microsoft WAV file,
       whilst
	    sox recital.au -r 12k -b 8 -c 1 recital.wav vol 0.7 dither
       performs the same format translation, but also changes the  audio  sam‐
       pling  rate  & sample size, down-mixes to mono, and applies the vol and
       dither effects.
	    sox -r 8k -u -b 8 -c 1 voice-memo.raw voice-memo.wav
       converts `raw' (a.k.a. `headerless') audio  to  a  self-descibing  file
       format,
	    sox slow.aiff fixed.aiff speed 1.027
       adjusts audio speed,
	    sox short.au long.au longer.au
       concatenates two audio files, and
	    sox -m music.mp3 voice.wav mixed.flac
       mixes together two audio files.
	    play "The Moonbeams/Greatest/*.ogg" bass +3
       plays  a	 collection  of	 audio	files  whilst applying a bass boosting
       effect,
	    play -n -c1 synth sin %-12 sin %-9 sin %-5 sin %-2 fade q 0.1 1 0.1
       plays a synthesised `A minor seventh' chord with a pipe-organ sound,
	    rec -c 2 test.aiff trim 0 10
       records 10 seconds of stereo audio, and
	    rec -M take1.aiff take1-dub.aiff
       records a new track in a multi-track recording.
	    rec -r 44100 -2 -s -p silence 1 0.50 0.1% 1 10:00 0.1% | \
		 sox -p song.ogg silence 1 0.50 0.1% 1 2.0 0.1% : \
		 newfile : restart
       records a stream of audio such as LP/cassette and splits in to multiple
       audio  files  at points with 2 seconds of silence.  Also does not start
       recording until it detects audio is playing and stops after it sees  10
       minutes of silence.

       N.B.  Detailed explanations of how to use all SoX parameters, file for‐
       mats, and effects can be found below in this  manual,  and  in  soxfor‐
       mat(7).

   File Format Types
       There  are  two types of audio file format that SoX can work with.  The
       first is `self-describing'; these formats include a  header  that  com‐
       pletely	describes  the characteristics of the audio data that follows.
       The second type is `headerless' (or `raw data'); here, the  audio  data
       characteristics must be described using the SoX command line.

       The  following four characteristics are sufficient to describe the for‐
       mat of audio data such that it can be processed with SoX:

       sample rate
	      The sample rate in samples per second (`Hertz'  or  `Hz').   For
	      example,	digital	 telephony traditionally uses a sample rate of
	      8000 Hz (8 kHz); audio Compact Discs  use	 44100 Hz  (44.1 kHz);
	      Digital Audio Tape and many computer systems use 48 kHz; profes‐
	      sional audio systems typically use 96 or 192 kHz.

       sample size
	      The number of bits used to store each sample.  The most  popular
	      is 16-bit (two bytes); 8-bit (one byte) was popular in the early
	      days of computer audio, and is still used in  telephony;	24-bit
	      (three  bytes)  is used, primarily as an intermediate format, in
	      the professional audio arena.  Other sizes are also used.

       data encoding
	      The  way	in  which  each	 audio	sample	is   represented   (or
	      `encoded').   Some  encodings have variants with different byte-
	      orderings or bit-orderings; some `compress' the audio data, i.e.
	      the  stored  audio  data takes up less space (i.e. disk-space or
	      transmission band-width) than the other  format  parameters  and
	      the number of samples would imply.  Commonly-used encoding types
	      include floating-point, μ-law, ADPCM,  signed-integer  PCM,  and
	      FLAC.

       channels
	      The  number  of  audio  channels	contained  in  the  file.  One
	      (`mono') and two (`stereo') are widely used.   `Surround	sound'
	      audio typically contains six or more channels.

       The term `bit-rate' is sometimes used as an overall measure of an audio
       format and may incorporate elements of all of the above.

       Most self-describing formats also allow textual `comments' to be embed‐
       ded  in	the  file  that can be used to describe the audio in some way,
       e.g. for music, the title, the author, etc.

       One important use of audio file comments is  to	convey	`Replay	 Gain'
       information.   SoX  supports  applying Replay Gain information, but not
       generating it.  Note that by default, SoX copies input file comments to
       output  files that support comments, so output files may contain Replay
       Gain information if some was present in the input file.	In this	 case,
       if  anything  other  than a simple format conversion was performed then
       the output file Replay Gain information is likely to be	incorrect  and
       so should be recalculated using a tool that supports this (not SoX).

       The  soxi(1) command can be used to display information from audio file
       headers.

   Determining & Setting The File Format
       There are several mechanisms available for SoX to use to	 determine  or
       set the format characteristics of an audio file.	 Depending on the cir‐
       cumstances, individual characteristics may be determined or  set	 using
       different mechanisms.

       To  determine  the  format  of an input file, SoX will use, in order of
       precedence and as given or available:

	   1.	Command-line format options.
	   2.	The contents of the file header.
	   3.	The filename extension.

       To set the output file format, SoX will use, in order of precedence and
       as given or available:

	   1.	Command-line format options.
	   2.	The filename extension.
	   3.	The  input  file  format  characteristics, or the closest to
		them that is supported by the output file type.

       For all files, SoX will exit with an error if the file type  cannot  be
       determined; command-line format options may need to be added or changed
       to resolve the problem.

   Play, Rec, & Default Audio Devices
       Some systems provide more  than	one  type  of  (SoX-compatible)	 audio
       driver,	e.g.  ALSA  &  OSS, or SUNAU & AO.  Systems can also have more
       than one audio device (a.k.a. `sound card').  If more  than  one	 audio
       driver  has  been built-in to SoX, and the default selected by SoX when
       using rec or play is not the one that is wanted, then  the  AUDIODRIVER
       environment  variable can be used to override the default.  For example
       (on many systems):
	    set AUDIODRIVER=oss
	    play ...
       For rec, play, and sox, the AUDIODEV environment variable can  be  used
       to override the default audio device; e.g.
	    set AUDIODEV=/dev/dsp2
	    play ...
	    sox ... -t oss
       or
	    set AUDIODEV=hw:0
	    play ...
	    sox ... -t alsa
       (Note  that  the syntax of the set command may vary from system to sys‐
       tem.)

       When playing a file with a sample rate that is  not  supported  by  the
       audio  output  device, SoX will automatically invoke the rate effect to
       perform the necessary sample rate conversion.  For  compatibility  with
       old  hardware,  here,  the  default rate quality level is set to `low';
       however, this can be changed if desired, by  explicitly	specifing  the
       rate effect with a different quality level, e.g.
	    play ... rate -m
       or  by  setting	the  environment  varible PLAY_RATE_ARG to the desired
       quality option, e.g.
	    set PLAY_RATE_ARG=-m
	    play ...
       (Note that the syntax of the set command may vary from system  to  sys‐
       tem.)

       To  help with setting a suitable recording level, SoX includes a simple
       VU meter which can be invoked (before making the actual	recording)  as
       follows:
	    rec -n
       The recording level should be adjusted (using the system-provided mixer
       program, not SoX) so that the meter is at most occasionally full scale,
       and never `in the red' (an exclamation mark is shown).

   Accuracy
       Many  file formats that compress audio discard some of the audio signal
       information whilst doing so; converting to such a format then  convert‐
       ing  back  again	 will not produce an exact copy of the original audio.
       This is the case for many formats used in telephony (e.g.  A-law,  GSM)
       where  low signal bandwidth is more important than high audio fidelity,
       and for many formats used in portable music players (e.g. MP3,  Vorbis)
       where adequate fidelity can be retained even with the large compression
       ratios that are needed to make portable players practical.

       Formats that discard audio signal information are called	 `lossy',  and
       formats	that do not, `lossless'.  The term `quality' is used as a mea‐
       sure of how closely the original audio signal can  be  reproduced  when
       using a lossy format.

       Audio  file  conversion	with SoX is lossless when it can be, i.e. when
       not using lossy compression, when not reducing  the  sampling  rate  or
       number of channels, and when the number of bits used in the destination
       format is not less than in the source format.  E.g.  converting from an
       8-bit PCM format to a 16-bit PCM format is lossless but converting from
       an 8-bit PCM format to (8-bit) A-law isn't.

       N.B.  SoX converts all audio files to an internal  uncompressed	format
       before  performing any audio processing; this means that manipulating a
       file that is stored in a lossy format can cause further losses in audio
       fidelity.  E.g. with
	    sox long.mp3 short.mp3 trim 10
       SoX  first  decompresses	 the  input  MP3  file,	 then applies the trim
       effect, and finally creates the output MP3 file	by  recompressing  the
       audio - with a possible reduction in fidelity above that which occurred
       when the input file was created.	 Hence, if what is ultimately  desired
       is  lossily  compressed	audio, it is highly recommended to perform all
       audio processing using lossless file formats and then  convert  to  the
       lossy format only at the final stage.

       N.B.   Applying	multiple effects with a single SoX invocation will, in
       general, produce more accurate results than those produced using multi‐
       ple SoX invocations; hence this is also recommended.

   Clipping
       Clipping is distortion that occurs when an audio signal level (or `vol‐
       ume') exceeds the range of the chosen  representation.	It  is	nearly
       always  undesirable and so should usually be corrected by adjusting the
       level prior to the point at which clipping occurs.

       In SoX, clipping could occur, as you might expect, when using  the  vol
       effect  to  increase  the  audio volume, but could also occur with many
       other effects, when converting one format to  another,  and  even  when
       simply playing the audio.

       Playing	an  audio  file	 often involves re-sampling, and processing by
       analogue components that can introduce a small DC offset and/or	ampli‐
       fication, all of which can produce distortion if the audio signal level
       was initially too close to the clipping point.

       For these reasons, it is usual to make sure that an audio file's signal
       level  does  not exceed around 70% of the maximum (linear) range avail‐
       able, as this will avoid the majority of clipping problems.  SoX's stat
       effect can assist in determining the signal level in an audio file; the
       gain or vol effect can be used to prevent clipping, e.g.
	    sox dull.au bright.au gain -6 treble +6
       guarantees that the treble boost will not clip.

       If clipping occurs at any point during processing, then SoX  will  dis‐
       play a warning message to that effect.

   Input File Combining
       SoX's  input  combiner can be configured (see OPTIONS below) to combine
       multiple files using  any  of  the  following  methods:	`concatenate',
       `sequence',  `mix',  `mix-power',  or  `merge'.	 The default method is
       `sequence' for play, and `concatenate' for rec and sox.

       For all methods other than `sequence', multiple input files  must  have
       the  same  sampling rate; if necessary, separate SoX invocations can be
       used to make sampling rate adjustments prior to combining.

       If the `concatenate' combining method is selected (usually,  this  will
       be  by  default) then the input files must also have the same number of
       channels.  The audio from each input will be concatenated in the	 order
       given to form the output file.

       The `sequence' combining method is selected automatically for play.  It
       is similar to `concatenate' in that the audio from each input  file  is
       sent  serially  to the output file, however here the output file may be
       closed and reopened at the corresponding transition between input files
       - this may be just what is needed when sending different types of audio
       to an output device, but is not generally useful when the output	 is  a
       normal file.

       If  either  the `mix' or `mix-power' combining method is selected, then
       two or more input files must be given and will  be  mixed  together  to
       form  the  output file.	The number of channels in each input file need
       not be the same, however, SoX will issue a warning if they are not  and
       some  channels  in  the	output	file will not contain audio from every
       input file.  A mixed audio file cannot be un-mixed  (without  reference
       to the orignal input files).

       If  the	`merge'	 combining  method is selected, then two or more input
       files must be given and will be merged  together	 to  form  the	output
       file.   The number of channels in each input file need not be the same.
       A merged audio file comprises all of the channels from all of the input
       files;  un-merging  is  possible using multiple invocations of SoX with
       the remix effect.  For example, two mono files could be merged to  form
       one  stereo file; the first and second mono files would become the left
       and right channels of the stereo file.

       When combining input files, SoX applies any specified effects  (includ‐
       ing, for example, the vol volume adjustment effect) after the audio has
       been combined; however, it is often useful to be able to set the volume
       of  (i.e.  `balance')  the  inputs individually, before combining takes
       place.

       For all combining methods, input file volume adjustments	 can  be  made
       manually using the -v option (below) which can be given for one or more
       input files; if it is given for only some of the input files  then  the
       others  receive no volume adjustment.  In some circumstances, automatic
       volume adjustments may be applied (see below).

       The -V option (below) can be used to show the input file volume adjust‐
       ments that have been selected (either manually or automatically).

       There  are  some	 special  considerations that need to made when mixing
       input files:

       Unlike the other methods, `mix' combining has the  potential  to	 cause
       clipping	 in  the  combiner  if no balancing is performed.  So here, if
       manual volume adjustments are not given, to ensure that	clipping  does
       not occur, SoX will automatically adjust the volume (amplitude) of each
       input signal by a factor of ¹/n, where n is the number of input	files.
       If this results in audio that is too quiet or otherwise unbalanced then
       the input file volumes can be set manually as  described	 above;	 using
       the norm effect on the mix is another alternative.

       If mixed audio seems loud enough at some points through the mixed audio
       but too quiet in	 others,  then	dynamic-range  compression  should  be
       applied to correct this - see the compand effect.

       With  the `mix-power' combine method, the mixed volume is appropriately
       equal to that of one of the input signals.  This is achieved by balanc‐
       ing  using  a  factor of ¹/√n instead of ¹/n.  Note that this balancing
       factor does not guarantee that no clipping will occur, however, in many
       cases,  the  number  of	clips will be low and the resultant distortion
       imperceptable.

   Output Files
       SoX's default behavior is to take one or more  input  files  and	 write
       them to a single output file.

       This  behavior can be changed by specifying the pseudo-effect 'newfile'
       within the effects list.	 SoX will then enter multiple output mode.

       In multiple output mode, a new file is created when the	effects	 prior
       to  the	'newfile'  indicate  they  are done.  The effects chain listed
       after 'newfile' is then started up and its output is saved to  the  new
       file.

       In multiple output mode, a unique number will automatically be appended
       to the end of all filenames.  If the filename has an extension then the
       number  is inserted before the extension.  This behavior can be custom‐
       ized by placing a %n anywhere in the filename where the	number	should
       be  substituted.	 An optional number can be placed after the % to indi‐
       cate a minimum fixed width for the number.

       Multiple output mode is not very useful unless an effect that will stop
       the  effects  chain  early is specified before the 'newfile'. If end of
       file is reached before the effects chain stops itself then no new  file
       will be created as it would be empty.

       The  following  is  an  example of splitting the first 60 seconds of an
       input file in to two 30 second files and ignoring the rest.
	    sox song.wav ringtone%1n.wav trim 0 30 : newfile : trim 0 30

   Stopping SoX
       Usually SoX will complete its processing and exit automatically once it
       has read all available audio data from the input files.

       If desired, it can be terminated earlier by sending an interrupt signal
       to the process (usually by pressing the keyboard interrupt key which is
       usually	Ctrl-C).  This is a natural requirement in some circumstances,
       e.g. when using SoX to make a recording.	 Note that when using  SoX  to
       play  multiple  files, Ctrl-C behaves slightly differently: pressing it
       once causes SoX to skip to the next file; pressing it  twice  in	 quick
       succession causes SoX to exit.

       Another	option to stop processing early is to use an effect that has a
       time period or sample count to determine the stopping point.  The  trim
       effect  is  an  example	of this.  Once all effects chains have stopped
       then SoX will also stop.

FILENAMES
       Filenames can be simple file names, absolute or relative path names, or
       URLs  (input  files only).  Note that URL support requires that wget(1)
       is available.

       Note: Giving SoX an input or output filename that is the same as a  SoX
       effect-name  will  not  work  since  SoX	 will  treat  it  as an effect
       specification.	The  only  work-around	to  this  is  to  avoid	  such
       filenames;  however,  this  is generally not difficult since most audio
       filenames have a filename `extension', whilst effect-names do not.

   Special Filenames
       The following special filenames may be used in certain circumstances in
       place of a normal filename on the command line:

       -      SoX  can	be  used  in  simple  pipeline operations by using the
	      special filename `-'  which,  if	used  in  place	 of  an	 input
	      filename,	 will  cause  SoX  will read audio data from `standard
	      input' (stdin), and which,  if  used  in	place  of  the	output
	      filename,	 will  cause  SoX  will	 send  audio data to `standard
	      output' (stdout).	 Note that when using this option,  the	 file-
	      type (see -t below) must also be given.

       "|program [options] ..."
	      This  can	 be  used in place of an input filename to specify the
	      the given program's standard output (stdout) be used as an input
	      file.   Unlike - (above), this can be used for several inputs to
	      one SoX command.	For example,  if  `genw'  generates  mono  WAV
	      formatted	 signals  to  its  standard output, then the following
	      command makes a stereo file from two generated signals:
		sox -M -t wav "|genw --imd -" -t wav "|genw --thd -" out.wav
	      If -t is not given then the signal is assumed (and  checked)  to
	      be in SoX's native .sox format (see -p below and soxformat(7)).

       -p, --sox-pipe
	      This  can be used in place of an output filename to specify that
	      the SoX command should be used as in input pipe to  another  SoX
	      command.	For example, the command:
		play "|sox -n -p synth 2" "|sox -n -p synth 2 tremolo 10" stat
	      plays two `files' in succession, each with different effects.

	      -p is in fact an alias for `-t sox -'.

       -d, --default-device
	      This  can	 be  used  in  place of an input or output filename to
	      specify that the default audio device (if	 one  has  been	 built
	      into  SoX)  is to be used.  This is akin to invoking rec or play
	      (as described above).

       -n, --null
	      This can be used in place of an  input  or  output  filename  to
	      specify that a `null file' is to be used.	 Note that here, `null
	      file' refers to a SoX-specific mechanism and is not  related  to
	      any operating-system mechanism with a similar name.

	      Using a null file to input audio is equivalent to using a normal
	      audio file that contains an infinite amount of silence,  and  as
	      such  is	not  generally	useful unless used with an effect that
	      specifies a finite time length (such as trim or synth).

	      Using a null file to output  audio  amounts  to  discarding  the
	      audio and is useful mainly with effects that produce information
	      about the audio instead of affecting it (such  as	 noiseprof  or
	      stat).

	      The  sampling  rate  associated  with  a null file is by default
	      48 kHz, but, as with a normal file, this can  be	overridden  if
	      desired using command-line format options (see below).

   Supported File & Audio Device Types
       See  soxformat(7) for a list and description of the supported file for‐
       mats and audio device drivers.

OPTIONS
   Global Options
       These options can be specified on the command line at any point	before
       the first effect name.

       -h, --help
	      Show version number and usage information.

       --help-effect=NAME
	      Show  usage  information	on the specified effect.  The name all
	      can be used to show usage on all effects.

       --help-format=NAME
	      Show information about the specified file format.	 The name  all
	      can be used to show information on all formats.

       --buffer BYTES, --input-buffer BYTES
	      Set  the	size in bytes of the buffers used for processing audio
	      (default 8192).  --buffer applies to input, effects, and	output
	      processing; --input-buffer applies only to input processing (for
	      which it overrides --buffer if both are given).

	      Be aware that large values for --buffer will  cause  SoX	to  be
	      become  slow  to respond to requests to terminate or to skip the
	      current input file.

       ---effects-file=FILENAME
	      Use FILENAME to obtain all effects  and  their  arguments.   The
	      file  is	parsed	as if the values were specified on the command
	      line.  A new line can be used in place of the special ":" marker
	      to separate effect chains.  This option causes any effects spec‐
	      ified on the command line to be discarded.

       --interactive
	      Prompt before overwriting an existing file with the same name as
	      that given for the output file.

	      N.B.   Unintentionally  overwriting  a  file  is easier than you
	      might think, for example, if you accidentally enter
		   sox file1 file2 effect1 effect2 ...
	      when what you really meant was
		   play file1 file2 effect1 effect2 ...
	      then, without this option, file2 will  be	 overwritten.	Hence,
	      using  this  option  is  strongly	 recommended; a `shell' alias,
	      script, or batch file may be an appropriate way  of  permanently
	      enabling it.

       -m|-M|--combine concatenate|merge|mix|mix-power|sequence
	      Select  the  input  file	combining method; -m selects `mix', -M
	      selects `merge'.

	      See Input File Combining above for a description of the  differ‐
	      ent combining methods.

       --plot gnuplot|octave|off
	      If not set to off (the default if --plot is not given), run in a
	      mode that can be used, in conjunction with the  gnuplot  program
	      or the GNU Octave program, to assist with the selection and con‐
	      figuration of many of the transfer-function based effects.   For
	      the  first given effect that supports the selected plotting pro‐
	      gram, SoX will output commands to	 plot  the  effect's  transfer
	      function,	 and  then exit without actually processing any audio.
	      E.g.
		   sox --plot octave input-file -n highpass 1320 > plot.m
		   octave plot.m

       -q, --no-show-progress
	      Run in quiet mode when SoX wouldn't otherwise do so; this is the
	      opposite of the -S option.

       --replay-gain track|album|off
	      Select  whether  or not to apply replay-gain adjustment to input
	      files.  The default is off for sox and rec, album for play where
	      (at  least)  the	first two input files are tagged with the same
	      Artist and Album names, and track for play otherwise.

       -S, --show-progress
	      Display input file  format/header	 information,  and  processing
	      progress as input file(s) percentage complete, elapsed time, and
	      remaining time (if known; shown in brackets), and the number  of
	      samples  written	to the output file.  Also shown is a VU meter,
	      and an indication if clipping has occurred.  The VU meter	 shows
	      up  to  two channels and is calibrated for digital audio as fol‐
	      lows:

			 ┌────────────────────────────────────────┐
			 │dB FSD   Display			  │
			 │  >=	   (right channel)		  │
			 │   -25   -				  │
			 │   -23   =				  │
			 │   -21   =-				  │
			 │   -19   ==				  │
			 │   -17   ==-				  │
			 │   -15   ===				  │
			 │   -13   ===-				  │
			 │   -11   ====				  │
			 │    -9   ====-			  │
			 │    -7   =====			  │
			 │    -5   =====-			  │
			 │    -3   ======			  │
			 │    -1   =====!	     `In the red' │
			 └────────────────────────────────────────┘
	      A three-second peak-held value of headroom in dBs will be	 shown
	      to the right of the meter if this is below 6dB.

	      This  option  is	enabled	 by  default when using SoX to play or
	      record audio.

       --version
	      Show SoX's version number and exit.

       -V[level]
	      Set verbosity.  SoX displays messages on	the  console  (stderr)
	      according to the following verbosity levels:

	      0	     No	 messages  are	shown  at  all; use the exit status to
		     determine if an error has occurred.

	      1	     Only error messages are shown.  These  are	 generated  if
		     SoX cannot complete the requested commands.

	      2	     Warning  messages are also shown.	These are generated if
		     SoX can complete the requested commands, but not  exactly
		     according	to  the	 requested  command  parameters, or if
		     clipping occurs.

	      3	     Descriptions of SoX's processing phases are  also	shown.
		     Useful  for  seeing  exactly  how	SoX is processing your
		     audio.

	      4 and above
		     Messages to help with debugging SoX are also shown.

	      By default, the verbosity level is set to 2; each occurrence  of
	      the  -V  option  increases  the  verbosity level by 1.  Alterna‐
	      tively, the verbosity level can be set to an absolute number  by
	      specifying it immediately after the -V; e.g.  -V0 sets it to 0.

   Input File Options
       These  options  apply  only  to	input files and may precede only input
       filenames on the command line.

       -v, --volume FACTOR
	      Adjust volume by a factor of FACTOR.  This is a  linear  (ampli‐
	      tude)  adjustment, so a number less than 1 decreases the volume;
	      greater than 1 increases it.  If a  negative  number  is	given,
	      then in addition to the volume adjustment, the audio signal will
	      be inverted.

	      See also the stat effect for information on how to find the max‐
	      imum  volume  of	an audio file; this can be used to help select
	      suitable values for this option.

	      See also Input File Balancing above.

   Input & Output File Format Options
       These options apply to the input or output file whose name they immedi‐
       ately precede on the command line and are used mainly when working with
       headerless file formats or when specifying a format for the output file
       that is different to that of the input file.

       -b BITS, --bits BITS
	      The  number  of  bits in each encoded sample.  Not applicable to
	      complex encodings, e.g. MP3, GSM.	 Not necessary with  encodings
	      that have a fixed number of bits, e.g.  A/μ-law, ADPCM.

       -1/-2/-3/-4/-8
	      The number of bytes in each encoded sample.  Aliases for -b 8/-b
	      16/-b 24/-b 32/-b 64 respectively.

       -c CHANNELS, --channels CHANNELS
	      The number of audio channels in the audio file; this can be  any
	      number  greater  than  zero.  To cause the output file to have a
	      different number of channels than the input file,	 include  this
	      option  with  the	 output file options.  If the input and output
	      file have a different number of channels then the	 mixer	effect
	      must  be used.  If the mixer effect is not specified on the com‐
	      mand line it will be invoked internally with default parameters.

	      Alternatively, some effects (e.g.	 synth, remix) determine  what
	      will  be	the  number  of output channels; in this case, neither
	      this option nor the mixer effect is necessary.

       -e ENCODING, --encoding ENCODING
	      The audio encoding type.

	      signed-integer
		     PCM data stored as signed (`two's complement')  integers.
		     Commonly  used  with  a  16  or 24 -bit encoding size.  A
		     value of 0 represents minimum signal power.

	      unsigned-integer
		     PCM data stored as signed (`two's complement')  integers.
		     Commonly  used with an 8-bit encoding size.  A value of 0
		     represents maximum signal power.

	      floating-point
		     PCM data stored as IEEE 753 single precision (32-bit)  or
		     double  precision	(64-bit)  floating-point ('real') num‐
		     bers.  A value of 0 represents minimum signal power.

	      a-law  International telephony standard for logarithmic encoding
		     to	 8  bits per sample.  It has a precision equivalent to
		     roughly 13-bit PCM and is sometimes encoded with reversed
		     bit-ordering (see the -X option).

	      u-law, mu-law
		     North  American telephony standard for logarithmic encod‐
		     ing to 8 bits per sample.	A.k.a μ-law.  It has a	preci‐
		     sion  equivalent  to  roughly 14-bit PCM and is sometimes
		     encoded with reversed bit-ordering (see the -X option).

	      oki-adpcm
		     OKI (a.k.a. VOX, Dialogic, or Intel) 4-bit ADPCM; it  has
		     a precision equivalent to roughly 12-bit PCM.  ADPCM is a
		     form of audio compression	that  has  a  good  compromise
		     between audio quality and encoding/decoding speed.

	      ima-adpcm
		     IMA  (a.k.a. DVI) 4-bit ADPCM; it has a precision equiva‐
		     lent to roughly 13-bit PCM.

	      ms-adpcm
		     Microsoft 4-bit ADPCM; it has a precision	equivalent  to
		     roughly 14-bit PCM.

	      gsm-full-rate
		     GSM  is  currently	 used  for  the	 vast  majority of the
		     world's digital wireless telephone	 calls.	  It  utilises
		     several  audio formats with different bit-rates and asso‐
		     ciated speech quality.  SoX has support for GSM's	origi‐
		     nal  13kbps  `Full Rate' audio format.  It is usually CPU
		     intensive to work with GSM audio.

	      Encoding names can  be  abbreviated  where  this	would  not  be
	      ambiguous; e.g. 'unsigned-integer' can be given as 'un', but not
	      'u' (ambiguous with 'u-law').  For reasons of  forward  compati‐
	      bility, using abbreviations in scripts is not recommended.

	      Note  that explicitly specifying other encoding types (e.g. MP3,
	      FLAC) is not necessary since they can be inferred from the  file
	      type or header.

       -s/-u/-f/-A/-U/-o/-i/-a/-g
	      Aliases	for   specifying   the	 encoding  types  signed-inte‐
	      ger/unsigned-integer/floating-point/mu-law/a-law/oki-adpcm/ima-
	      adpcm/ms-adpcm/gsm-full-rate respectively.

       -r, --rate RATE[k]
	      Gives the sample rate in Hz (or kHz if appended with `k') of the
	      file.  To cause the output file to have a different sample  rate
	      than  the	 input	file, include this option with the output file
	      format options.

	      If the input and output files have different rates then a sample
	      rate  change  effect  must  be run.  Since SoX has multiple rate
	      changing effects, the user  can  specify	which  to  use	as  an
	      effect.	If  no	rate  change effect is specified then the rate
	      effect will be chosen by default.

       -t, --type file-type
	      Gives the type of the audio file.	 This is useful when the  file
	      extension is non-standard or when the type can not be determined
	      by looking at the header of the file.

	      The -t option can also be used to override the type  implied  by
	      an  input filename extension, but if overriding with a type that
	      has a header, SoX will exit with an appropriate error message if
	      such a header is not actually present.

	      See soxformat(7) for a list of supported file types.

       -L, --endian little
       -B, --endian big
       -x, --endian swap
	      These  options  specify whether the byte-order of the audio data
	      is, respectively, `little endian', `big endian', or the opposite
	      to  that	of  the system on which SoX is being used.  Endianness
	      applies only to data encoded as signed or unsigned  integers  of
	      16  or more bits.	 It is often necessary to specify one of these
	      options for headerless files, and sometimes necessary for	 (oth‐
	      erwise)  self-describing	files.	 A given endian-setting option
	      may be ignored for an input file whose header  contains  a  spe‐
	      cific endianness identifier, or for an output file that is actu‐
	      ally an audio device.

	      N.B.   Unlike  normal  format  characteristics,  the  endianness
	      (byte, nibble, & bit ordering) of the input file is not automat‐
	      ically used for the output file; so, for example, when the  fol‐
	      lowing is run on a little-endian system:
		   sox -B audio.s2 trimmed.s2 trim 2
	      trimmed.s2 will be created as little-endian;
		   sox -B audio.s2 -B trimmed.s2 trim 2
	      must be used to preserve big-endianness in the output file.

	      The -V option can be used to check the selected orderings.

       -N, --reverse-nibbles
	      Specifies that the nibble ordering (i.e. the 2 halves of a byte)
	      of the samples should be reversed; sometimes useful with	ADPCM-
	      based formats.

	      N.B.  See also N.B. in section on -x above.

       -X, --reverse-bits
	      Specifies	 that  the  bit	 ordering  of  the  samples  should be
	      reversed; sometimes useful with a few (mostly  headerless)  for‐
	      mats.

	      N.B.  See also N.B. in section on -x above.

   Output File Format Options
       These  options  apply  only to the output file and may precede only the
       output filename on the command line.

       --add-comment TEXT
	      Append a comment in the output file header (where applicable).

       --comment TEXT
	      Specify the comment text to store	 in  the  output  file	header
	      (where applicable).

	      SoX  will	 provide  a  default comment if this option (or --com‐
	      ment-file) is not given; to specify that no  comment  should  be
	      stored in the output file, use --comment "" .

       --comment-file FILENAME
	      Specify  a file containing the comment text to store in the out‐
	      put file header (where applicable).

       -C, --compression FACTOR
	      The compression factor for variably compressing output file for‐
	      mats.   If  this option is not given, then a default compression
	      factor will apply.  The compression factor is  interpreted  dif‐
	      ferently	for  different	compressing  file  formats.   See  the
	      description of the file formats that use this option in  soxfor‐
	      mat(7) for more information.

EFFECTS
       In  addition  to converting and playing audio files, SoX can be used to
       invoke a number of audio `effects'.  Multiple effects may be applied by
       specifying  them	 one after another at the end of the SoX command line;
       forming an effects chain.  Note that applying multiple effects in real-
       time  (i.e.  when  playing  audio) is likely to need a high performance
       computer; stopping other applications may alleviate performance	issues
       should they occur.

       Some  of the SoX effects are primarily intended to be applied to a sin‐
       gle instrument or `voice'.  To facilitate this, the  remix  effect  and
       the  global  SoX option -M can be used to isolate then recombine tracks
       from a multi-track recording.

   Multiple Effect Chains
       A single effects chain is made up of one or more	 effects.  Audio  from
       the  input in ran through the chain until either the input file reaches
       end of file or an effects in the chain requests to terminate the chain.

       SoX supports running multiple effects chain over the input  audio.   In
       this  case,  when  one  chain indicates it is done processing audio the
       audio data is then sent through the next effects chain.	This continues
       until either no more effects chains exist or the input has reach end of
       file.

       A effects chain is terminated by placing a : (colon) after  an  effect.
       Any following effects are apart of a new effects chain.

       It  is  important  to  place the effect that will stop the chain as the
       first effect in the chain.   This  is  because  any  samples  that  are
       buffered	 by effects to the left of the terminating effect will be dis‐
       carded.	The amount of samples discarded is  related  to	 the  --buffer
       option and it should be keep small, relative to the sample rate, if the
       terminating effect can not be first.  Further information  on  stopping
       effects can be found in the Stopping SoX section.

       There  are a few pseudo-effects that aid using multiple effects chains.
       These include newfile which will start writing to  a  new  output  file
       before  moving  to  the	next effects chain and restart which will move
       back to the first effects chain.	 Pseudo-effects must be	 specified  as
       the  first  effect  in  a chain and as the only effect in a chain (they
       must have a : before and after they are specified).

       The following is an example of multiple effects chains.	It will	 split
       the  input file into multiple files of 30 seconds in length.  Each out‐
       put filename will have unique number in its name as documented in  Out‐
       put Files section.
	    sox infile.wav output.wav trim 0 30 : newfile : restart

   Common Notation And Parameters
       In  the	descriptions  that  follow,  brackets  [  ] are used to denote
       parameters that are optional, braces { } to denote those that are  both
       optional	 and  repeatable,  and angle brackets < > to denote those that
       are repeatable but not optional.	 Where applicable, default values  for
       optional parameters are shown in parenthesis ( ).

       The  following parameters are used with, and have the same meaning for,
       several effects:

       centre[k]
	      See frequency.

       frequency[k]
	      A frequency in Hz, or, if appended with `k', kHz.

       gain   A power gain in dB.  Zero gives no gain; less than zero gives an
	      attenuation.

       width[h|k|o|q]
	      Used  to	specify	 the  band-width  of  a	 filter.   A number of
	      different methods to specify the width are available (though not
	      all  for	every  effect);	 one  of  the  characters shown may be
	      appended to select the desired method as follows:

				  ┌───────────────────────┐
				  │	Method	  Notes	  │
				  │h	  Hz		  │
				  │k	 kHz		  │
				  │o   Octaves		  │
				  │q   Q-factor	  See [2] │
				  └───────────────────────┘
	      For each effect that uses this  parameter,  the  default	method
	      (i.e.  if	 no  character	is appended) is the one that it listed
	      first in the effect's first line of description.

       To see if SoX has support for an optional effect, enter sox -h and look
       for its name under the list: `EFFECTS'.

   Supported Effects
       allpass frequency[k] width[h|k|o|q]
	      Apply  a two-pole all-pass filter with central frequency (in Hz)
	      frequency, and filter-width width.  An all-pass  filter  changes
	      the audio's frequency to phase relationship without changing its
	      frequency to amplitude relationship.  The filter is described in
	      detail in [1].

	      This effect supports the --plot global option.

       band [-n] center[k] [width[h|k|o|q]]
	      Apply   a	  band-pass  filter.   The  frequency  response	 drops
	      logarithmically  around  the  center   frequency.	   The	 width
	      parameter	 gives	the  slope  of	the  drop.  The frequencies at
	      center + width and center - width will be half of their original
	      amplitudes.   band defaults to a mode oriented to pitched audio,
	      i.e. voice, singing, or instrumental music.  The -n (for	noise)
	      option  uses  the	 alternate  mode  for  un-pitched  audio (e.g.
	      percussion).  Warning: -n introduces a power-gain of about  11dB
	      in  the  filter,	so beware of output clipping.  band introduces
	      noise in the shape of the filter, i.e.  peaking  at  the	center
	      frequency and settling around it.

	      This effect supports the --plot global option.

	      See also filter for a bandpass filter with steeper shoulders.

       bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
	      Apply  a	two-pole  Butterworth  band-pass or band-reject filter
	      with central frequency  frequency,  and  (3dB-point)  band-width
	      width.   The  -c	option	applies only to bandpass and selects a
	      constant skirt gain (peak gain =	Q)  instead  of	 the  default:
	      constant	0dB peak gain.	The filters roll off at 6dB per octave
	      (20dB per decade) and are described in detail in [1].

	      These effects support the --plot global option.

	      See also filter for a bandpass filter with steeper shoulders.

       bandreject frequency[k] width[h|k|o|q]
	      Apply a band-reject filter.  See the description of the bandpass
	      effect for details.

       bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
	      Boost  or	 cut the bass (lower) or treble (upper) frequencies of
	      the audio using a	 two-pole  shelving  filter  with  a  response
	      similar  to  that	 of a standard hi-fi's tone-controls.  This is
	      also known as shelving equalisation (EQ).

	      gain gives the gain at 0 Hz (for	bass),	or  whichever  is  the
	      lower  of	 ∼22 kHz  and the Nyquist frequency (for treble).  Its
	      useful range is about -20 (for a large cut) to +20 (for a	 large
	      boost).  Beware of Clipping when using a positive gain.

	      If  desired,  the	 filter	 can be fine-tuned using the following
	      optional parameters:

	      frequency sets the filter's central frequency and so can be used
	      to  extend  or  reduce the frequency range to be boosted or cut.
	      The default value is 100 Hz (for bass) or 3 kHz (for treble).

	      width determines how steep is the filter's shelf transition.  In
	      addition	to  the	 common	 width specification methods described
	      above, `slope' (the default, or if appended  with	 `s')  may  be
	      used.   The  useful  range of `slope' is about 0.3, for a gentle
	      slope, to 1 (the maximum), for a steep slope; the default	 value
	      is 0.5.

	      The filters are described in detail in [1].

	      These effects support the --plot global option.

	      See also equalizer for a peaking equalisation effect.

       bend [-f frame-rate(25)] [-o over-sample(16)] { delay,cents,duration }
	      Changes  pitch  by  specified  amounts at specified times.  Each
	      given triple: delay,cents,duration specifies one bend.  delay is
	      the  amount  of time after the start of the audio stream, or the
	      end of the previous bend, at which to start bending  the	pitch;
	      cents  is	 the number of cents (100 cents = 1 semitone) by which
	      to bend the pitch, and duration the length of  time  over	 which
	      the pitch will be bent.

	      The   pitch-bending  algorithm  utilises	the  Discrete  Fourier
	      Transform (DFT) at a particular  frame  rate  and	 over-sampling
	      rate.   The  -f  and  -o	parameters may be used to adjust these
	      parameters and thus control the smoothness  of  the  changes  in
	      pitch.

	      For  example,  an	 initial  tone	is  generated, then bent three
	      times, yeilding four different notes in total:
		   play -n synth 2.5 sin 667 gain 1 \
			bend .35,180,.25  .15,740,.53  0,-520,.3
	      Note that the clipping that  is  produced	 in  this  example  is
	      deliberate; to remove it, use gain -5 in place of gain 1.

       chorus gain-in gain-out <delay decay speed depth -s|-t>
	      Add  a chorus effect to the audio.  This can make a single vocal
	      sound like a chorus, but can also be applied to instrumentation.

	      Chorus resembles an echo effect with a short delay, but  whereas
	      with echo the delay is constant, with chorus, it is varied using
	      sinusoidal  or  triangular  modulation.	The  modulation	 depth
	      defines  the range the modulated delay is played before or after
	      the delay. Hence the delayed sound will sound slower or  faster,
	      that is the delayed sound tuned around the original one, like in
	      a chorus where some vocals are slightly off key.	 See  [3]  for
	      more discussion of the chorus effect.

	      Each  four-tuple	parameter  delay/decay/speed/depth  gives  the
	      delay in milliseconds and the decay (relative to gain-in) with a
	      modulation speed in Hz using depth in milliseconds.  The modula‐
	      tion is either sinusoidal (-s) or triangular (-t).  Gain-out  is
	      the volume of the output.

	      A	 typical delay is around 40ms to 60ms; the modulation speed is
	      best near 0.25Hz and the modulation depth around 2ms.  For exam‐
	      ple, a single delay:
		   play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t
	      Two delays of the original samples:
		   play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
			 60 0.32 0.4 1.3 -s
	      A fuller sounding chorus (with three additional delays):
		   play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
			 60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s

       compand attack1,decay1{,attack2,decay2}
	      [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
	      [gain [initial-volume-dB [delay]]]

	      Compand (compress or expand) the dynamic range of the audio.

	      The  attack and decay parameters (in seconds) determine the time
	      over which the instantaneous level of the input signal is	 aver‐
	      aged to determine its volume; attacks refer to increases in vol‐
	      ume and decays refer to decreases.   For	most  situations,  the
	      attack  time  (response  to  the music getting louder) should be
	      shorter than the decay time because the human ear is more sensi‐
	      tive  to	sudden	loud music than sudden soft music.  Where more
	      than one pair of attack/decay  parameters	 are  specified,  each
	      input  channel  is  companded separately and the number of pairs
	      must agree with the number of input  channels.   Typical	values
	      are 0.3,0.8 seconds.

	      The  second  parameter  is  a  list of points on the compander's
	      transfer function specified in dB relative to the maximum possi‐
	      ble  signal  amplitude.	The input values must be in a strictly
	      increasing order but the transfer function does not have	to  be
	      monotonically rising.  If omitted, the value of out-dB1 defaults
	      to the same value as in-dB1; levels below in-dB1	are  not  com‐
	      panded  (but  may	 have gain applied to them).  The point 0,0 is
	      assumed but may be overridden (by 0,out-dBn).  If	 the  list  is
	      preceded by a soft-knee-dB value, then the points at where adja‐
	      cent line segments on the transfer function meet will be rounded
	      by  the  amount given.  Typical values for the transfer function
	      are 6:-70,-60,-20.

	      The third (optional) parameter is an additional gain in dB to be
	      applied  at  all points on the transfer function and allows easy
	      adjustment of the overall gain.

	      The fourth (optional)  parameter	is  an	initial	 level	to  be
	      assumed  for  each channel when companding starts.  This permits
	      the user to supply a nominal level initially, so that, for exam‐
	      ple,  a  very large gain is not applied to initial signal levels
	      before the companding action has begun to operate: it  is	 quite
	      probable	that  in  such	an event, the output would be severely
	      clipped while the compander gain	properly  adjusts  itself.   A
	      typical value (for audio which is initially quiet) is -90 dB.

	      The fifth (optional) parameter is a delay in seconds.  The input
	      signal is analysed immediately to control the compander, but  it
	      is  delayed before being fed to the volume adjuster.  Specifying
	      a delay approximately equal to the attack/decay times allows the
	      compander to effectively operate in a `predictive' rather than a
	      reactive mode.  A typical value is 0.2 seconds.

				    *	     *	      *

	      The following example might be used to make  a  piece  of	 music
	      with both quiet and loud passages suitable for listening to in a
	      noisy environment such as a moving vehicle:
		   sox asz.au asz-car.au compand 0.3,1 6:-70,-60,-20 -5 -90 0.2
	      The transfer function (`6:-70,...') says that very  soft	sounds
	      (below -70dB) will remain unchanged.  This will stop the compan‐
	      der from boosting	 the  volume  on  `silent'  passages  such  as
	      between  movements.   However,  sounds in the range -60dB to 0dB
	      (maximum volume) will be boosted so that the 60dB dynamic	 range
	      of  the  original	 music	will  be compressed 3-to-1 into a 20dB
	      range, which is wide enough to enjoy the music but narrow enough
	      to  get  around  the road noise.	The `6:' selects 6dB soft-knee
	      companding.  The -5 (dB) output gain is needed to avoid clipping
	      (the  number  is	inexact,  and was derived by experimentation).
	      The -90 (dB) for the initial volume will work fine  for  a  clip
	      that  starts  with  near silence, and the delay of 0.2 (seconds)
	      has the effect of causing the compander  to  react  a  bit  more
	      quickly to sudden volume changes.

	      This  effect supports the --plot global option (for the transfer
	      function).

	      See also mcompand for a multiple-band companding effect.

       contrast [enhancement-amount (75)]
	      Comparable with compression, this effect modifies an audio  sig‐
	      nal  to  make  it sound louder.  enhancement-amount controls the
	      amount of the enhancement and is a number in  the	 range	0-100.
	      Note  that enhancement-amount = 0 still gives a significant con‐
	      trast enhancement.  contrast is often used in  conjunction  with
	      the norm effect as follows:
		   sox infile outfile norm -i contrast

       dcshift shift [limitergain]
	      DC  Shift	 the audio, with basic linear amplitude formula.  This
	      is most useful if your audio tends to not be centered  around  a
	      value  of	 0.   Shifting	it back will allow you to get the most
	      volume adjustments without clipping.

	      The first option is the dcshift value.  It is a  floating	 point
	      number that indicates the amount to shift.

	      An  optional  limitergain	 can  be specified as well.  It should
	      have a value much less than 1 (e.g. 0.05 or 0.02)	 and  is  used
	      only on peaks to prevent clipping.

	      An  alternative  approach to removing a DC offset (albeit with a
	      short delay) is to use the highpass filter effect at a frequency
	      of say 10Hz, as illustrated in the following example:
		   sox -n out.au synth 5 sin %0 50 highpass 10

       deemph Apply ISO 908 de-emphasis (a treble attenuation shelving filter)
	      to 44.1kHz (Compact Disc) audio.

	      Pre-emphasis was applied in the mastering of some CDs issued  in
	      the early 1980s.	These included many classical music albums, as
	      well as now sought-after issues of albums by The	Beatles,  Pink
	      Floyd  and  others.   Pre-emphasis should be removed at playback
	      time by a de-emphasis filter in the playback  device.   However,
	      not  all	modern CD players have this filter, and very few PC CD
	      drives have it; playing pre-emphasised audio without the correct
	      de-emphasis filter results in audio that sounds harsh and is far
	      from what its creators intended.

	      With the deemph effect, it is possible to	 apply	the  necessary
	      de-emphasis  to  audio that has been extracted from a pre-empha‐
	      sised CD, and then either burn the de-emphasised audio to a  new
	      CD  (which will then play correctly on any CD player), or simply
	      play the correctly de-emphasised audio files  on	the  PC.   For
	      example:
		   sox track1.wav track1-deemph.wav deemph
	      and then burn track1-deemph.wav to CD, or
		   play track1-deemph.wav
	      or simply
		   play track1.wav deemph
	      The  de-emphasis	filter is implemented as a biquad; its maximum
	      deviation from the ideal response is only 0.06dB (up to 20kHz).

	      This effect supports the --plot global option.

	      See also the bass and treble shelving equalisation effects.

       delay {length}
	      Delay one or more audio channels.	 length can specify a time or,
	      if  appended  with  an `s', a number of samples.	Do not specify
	      both time and samples delays in the same command.	 For  example,
	      delay  1.5  0  0.5  delays the first channel by 1.5 seconds, the
	      third channel by 0.5 seconds, and leaves the second channel (and
	      any other channels that may be present) un-delayed.  The follow‐
	      ing (one long) command plays a chime sound:
		   play -n synth sin %-21.5 sin %-14.5 sin %-9.5 sin %-5.5 \
		     sin %-2.5 sin %2.5 gain -5.4 fade h 0.008 2 1.5 \
		     delay 0 .27 .54 .76 1.01 1.3 remix - fade h 0.1 2.72 2.5

       dither [-r|-t] [-s|-f filter] [depth]
	      Apply dithering to the audio.   Dithering	 deliberately  adds  a
	      small  amount  of	 noise	to the signal in order to mask audible
	      quantization effects that can occur if the output sample size is
	      less  than 24 bits.  The default (or with the -t option) is Tri‐
	      angular (TPDF) white noise.  The -r option can be used to select
	      Rectangular  Probability	Density	 Function  (RPDF) white noise.
	      Noise-shaping (only for certain sample rates)  can  be  selected
	      with -s.	With the -f option, it is possible to select a partic‐
	      ular noise-shaping filter from the following list: lipshitz,  f-
	      weighted,	 modified-e-weighted,  improved-e-weighted,  gesemann,
	      shibata, low-shibata, high-shibata.  Note that most filter types
	      are  available  only with 44100Hz sample rate.  The filter types
	      are distiguished by  the	following  properties:	audibility  of
	      noise, level of (inaudible, but in some circumstances, otherwise
	      problematic) shaped high frequency noise, and processing speed.

	      By default, the amount of noise added is ±½ bit for RPDF, ±1 bit
	      for  TPDF;  the optional depth parameter (0.5 to 1) is a (linear
	      or voltage) multiplier of	 this  amount.	 Reducing  this	 value
	      reduces the audibility of the added white noise, but correspond‐
	      ingly creates residual quantization noise, so it should not nor‐
	      mally be changed.

	      This  effect  should  not	 be  followed by any other effect that
	      affects the audio.

       earwax Makes audio easier to listen to on headphones.  Adds  `cues'  to
	      44.1kHz  stereo  (i.e.  audio CD format) audio so that when lis‐
	      tened to on headphones the stereo image  is  moved  from	inside
	      your  head  (standard for headphones) to outside and in front of
	      the listener (standard  for  speakers).	See  http://www.geoci‐
	      ties.com/beinges for a full explanation.

       echo gain-in gain-out <delay decay>
	      Add  echoing  to	the audio.  Echoes are reflected sound and can
	      occur naturally amongst mountains (and  sometimes	 large	build‐
	      ings)  when  talking  or	shouting; digital echo effects emulate
	      this behaviour and are often used to help fill out the sound  of
	      a	 single	 instrument or vocal.  The time difference between the
	      original signal and the reflection is the	 `delay'  (time),  and
	      the  loudness  of	 the relected signal is the `decay'.  Multiple
	      echoes can have different delays and decays.

	      Each given delay decay pair gives the delay in milliseconds  and
	      the  decay  (relative to gain-in) of that echo.  Gain-out is the
	      volume of the output.  For example: This will make it  sound  as
	      if there are twice as many instruments as are actually playing:
		   play lead.aiff echo 0.8 0.88 60 0.4
	      If  the delay is very short, then it sound like a (metallic) ro‐
	      bot playing music:
		   play lead.aiff echo 0.8 0.88 6 0.4
	      A longer delay will sound like an open air concert in the	 moun‐
	      tains:
		   play lead.aiff echo 0.8 0.9 1000 0.3
	      One mountain more, and:
		   play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25

       echos gain-in gain-out <delay decay>
	      Add  a  sequence	of echoes to the audio.	 Each delay decay pair
	      gives the delay in milliseconds and the decay (relative to gain-
	      in) of that echo.	 Gain-out is the volume of the output.

	      Like  the echo effect, echos stand for `ECHO in Sequel', that is
	      the first echos takes the input, the second the  input  and  the
	      first  echos,  the  third the input and the first and the second
	      echos, ... and so on.  Care should be taken using many echos;  a
	      single echos has the same effect as a single echo.

	      The sample will be bounced twice in symmetric echos:
		   play lead.aiff echos 0.8 0.7 700 0.25 700 0.3
	      The sample will be bounced twice in asymmetric echos:
		   play lead.aiff echos 0.8 0.7 700 0.25 900 0.3
	      The sample will sound as if played in a garage:
		   play lead.aiff echos 0.8 0.7 40 0.25 63 0.3

       equalizer frequency[k] width[q|o|h|k] gain
	      Apply  a	two-pole  peaking equalisation (EQ) filter.  With this
	      filter, the signal-level at and around a selected frequency  can
	      be  increased  or	 decreased, whilst (unlike band-pass and band-
	      reject filters) that at all other frequencies is unchanged.

	      frequency gives the filter's central frequency in Hz, width, the
	      band-width,  and	gain  the  required gain or attenuation in dB.
	      Beware of Clipping when using a positive gain.

	      In order to produce complex equalisation curves, this effect can
	      be given several times, each with a different central frequency.

	      The filter is described in detail in [1].

	      This effect supports the --plot global option.

	      See also bass and treble for shelving equalisation effects.

       fade [type] fade-in-length [stop-time [fade-out-length]]
	      Add a fade effect to the beginning, end, or both of the audio.

	      For  fade-ins,  this  starts from the first sample and ramps the
	      volume of the audio from 0 to full  volume  over	fade-in-length
	      seconds.	Specify 0 seconds if no fade-in is wanted.

	      For  fade-outs, the audio will be truncated at stop-time and the
	      volume will be ramped from full volume down  to  0  starting  at
	      fade-out-length  seconds	before	the  stop-time.	  If fade-out-
	      length is not specified, it defaults to the same value as	 fade-
	      in-length.   No fade-out is performed if stop-time is not speci‐
	      fied.  If the file length can be determined from the input  file
	      header and length-changing effects are not in effect, then 0 may
	      be specified for stop-time to indicate the usual case of a fade-
	      out that ends at the end of the input audio stream.

	      All  times  can be specified in either periods of time or sample
	      counts.  To specify time periods use  the	 format	 hh:mm:ss.frac
	      format.	To  specify using sample counts, specify the number of
	      samples and append the letter `s' to the sample count (for exam‐
	      ple `8000s').

	      An  optional  type  can be specified to change the type of enve‐
	      lope.  Choices are q for quarter of a sine wave, h  for  half  a
	      sine  wave,  t  for  linear  slope, l for logarithmic, and p for
	      inverted parabola.  The default is logarithmic.

       filter [low]-[high] [window-len [beta]]
	      Apply a sinc-windowed lowpass, highpass, or bandpass  filter  of
	      given  window length to the signal.  low refers to the frequency
	      of the lower 6dB corner of the filter.  high refers to the  fre‐
	      quency of the upper 6dB corner of the filter.

	      A	 low-pass filter is obtained by leaving low unspecified, or 0.
	      A high-pass filter is obtained by leaving high  unspecified,  or
	      0, or greater than or equal to the Nyquist frequency.

	      The window-len, if unspecified, defaults to 128.	Longer windows
	      give a sharper cut-off, smaller windows a more gradual cut-off.

	      The beta parameter determines the type of	 filter	 window	 used.
	      Any  value greater than 2 is the beta for a Kaiser window.  Beta
	      ≤ 2 selects a  Blackman-Nuttall  window.	 If  unspecified,  the
	      default is a Kaiser window with beta 16.

	      In  the  case of Kaiser window (beta > 2), lower betas produce a
	      somewhat faster transition from pass-band to stop-band,  at  the
	      cost  of noticeable artifacts. A beta of 16 is the default, beta
	      less than 10 is not recommended. If you want a sharper  cut-off,
	      don't  use  low  beta's, use a longer sample window. A Blackman-
	      Nuttall window is selected by specifying any `beta' ≤ 2, and the
	      Blackman-Nuttall	window	has  somewhat steeper cut-off than the
	      default Kaiser window. You will probably not  need  to  use  the
	      beta parameter at all, unless you are just curious about compar‐
	      ing the effects of Blackman-Nuttall vs. Kaiser windows.

	      This effect supports the --plot global option.

       flanger [delay depth regen width speed shape phase interp]
	      Apply a flanging effect to the audio.  See [3]  for  a  detailed
	      description of flanging.

	      All parameters are optional (right to left).

	     ┌─────────────────────────────────────────────────────────────────┐
	     │		Range	  Default   Description			       │
	     │delay	0 - 10	     0	    Base delay in milliseconds.	       │
	     │depth	0 - 10	     2	    Added swept delay in milliseconds. │
	     │regen    -95 - 95	     0	    Percentage regeneration (delayed   │
	     │				    signal feedback).		       │
	     │width    0 - 100	    71	    Percentage of delayed signal mixed │
	     │				    with original.		       │
	     │speed    0.1 - 10	    0.5	    Sweeps per second (Hz).	       │
	     │shape		    sin	    Swept wave shape: sine|triangle.   │
	     │phase    0 - 100	    25	    Swept wave percentage phase-shift  │
	     │				    for multi-channel (e.g. stereo)    │
	     │				    flange; 0 = 100 = same phase on    │
	     │				    each channel.		       │
	     │interp		    lin	    Digital delay-line interpolation:  │
	     │				    linear|quadratic.		       │
	     └─────────────────────────────────────────────────────────────────┘
       gain dB-gain
	      Apply  an	 amplification	or an attenuation to the audio signal.
	      The signal level is adjusted by the given number of dB  -	 posi‐
	      tive amplifies (beware of Clipping), negative attenuates.

	      See also the vol effect.

       highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
	      Apply  a	high-pass or low-pass filter with 3dB point frequency.
	      The filter can be either single-pole (with -1),  or  double-pole
	      (the  default,  or  with -2).  width applies only to double-pole
	      filters; the default is  Q  =  0.707  and	 gives	a  Butterworth
	      response.	 The filters roll off at 6dB per pole per octave (20dB
	      per pole per decade).  The double-pole filters are described  in
	      detail in [1].

	      These effects support the --plot global option.

	      See also filter for filters with a steeper roll-off.

       ladspa module [plugin] [argument...]
	      Apply  a	LADSPA [5] (Linux Audio Developer's Simple Plugin API)
	      plugin.  Despite the name, LADSPA is not Linux-specific,	and  a
	      wide  range  of  effects is available as LADSPA plugins, such as
	      cmt [6] (the Computer Music Toolkit) and Steve  Harris's	plugin
	      collection  [7].	The  first  argument is the plugin module, the
	      second the name of the plugin (a module can  contain  more  than
	      one plugin) and any other arguments are for the control ports of
	      the plugin. Missing arguments are supplied by default values  if
	      possible.	 Only  plugins	with  at  most one audio input and one
	      audio output port can be used.  If found, the environment	 vari‐
	      ble LADSPA_PATH will be used as search path for plugins.

       loudness [gain [reference]]
	      Loudness	control	 -  similar  to	 the gain effect, but provides
	      equalisation   for   the	  human	   auditory    system.	   See
	      http://en.wikipedia.org/wiki/Loudness for a detailed description
	      of loudness.  The gain is adjusted by the given  gain  parameter
	      (usually negative) and the signal equalised according to ISO 226
	      w.r.t. a reference level of 65dB, though an  alternative	refer‐
	      ence level may be given if the original audio has been equalised
	      for some other optimal level.  A default gain of -10dB  is  used
	      if a gain value is not given.

	      See also the gain effect.

       lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
	      Apply  a	low-pass  filter.  See the description of the highpass
	      effect for details.

       mcompand "attack1,decay1{,attack2,decay2}
	      [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
	      [gain    [initial-volume-dB    [delay]]]"	    {crossover-freq[k]
	      "attack1,..."}

	      The multi-band compander is similar to the single-band compander
	      but the audio is first divided into bands	 using	Linkwitz-Riley
	      cross-over filters and a separately specifiable compander run on
	      each band.  See the compand effect for  the  definition  of  its
	      parameters.   Compand  parameters	 are  specified between double
	      quotes and the crossover frequency for that  band	 is  given  by
	      crossover-freq; these can be repeated to create multiple bands.

	      For  example,  the following (one long) command shows how multi-
	      band companding is typically used in FM radio:
		   play track1.wav gain -3 filter 8000- 32 100 mcompand \
		   "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
		   "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
		   "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
		   "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
		   "0,0.025 -38,-31,-28,-28,-0,-25" \
		   gain 15 highpass 22 highpass 22 filter -17500 256 \
		   gain 9 lowpass -1 17801
	      The audio file is played with a simulated	 FM  radio  sound  (or
	      broadcast	 signal	 condition if the lowpass filter at the end is
	      skipped).	 Note that the pipeline is set up with	US-style  75us
	      preemphasis.

	      See also compand for a single-band companding effect.

       mixer [ -l|-r|-f|-b|-1|-2|-3|-4|n{,n} ]
	      Reduce the number of audio channels by mixing or selecting chan‐
	      nels, or increase the number of channels	by  duplicating	 chan‐
	      nels.   Note:  this effect operates on the audio channels within
	      the SoX effects processing chain; it should not be confused with
	      the  -m  global  option  (where  multiple files are mix-combined
	      before entering the effects chain).

	      This effect is automatically used when the number of input chan‐
	      nels  differ  from the number of output channels.	 When reducing
	      the number of channels it is possible to	manually  specify  the
	      mixer effect and use the -l, -r, -f, -b, -1, -2, -3, -4, options
	      to select only the left, right, front, back channel(s)  or  spe‐
	      cific  channel for the output instead of averaging the channels.
	      The -l, and -r options will do averaging in  quad-channel	 files
	      so select the exact channel to prevent this.

	      The mixer effect can also be invoked with up to 16 numbers, sep‐
	      arated by commas, which specify the proportion (0 = 0% and  1  =
	      100%) of each input channel that is to be mixed into each output
	      channel.	In two-channel mode, 4 numbers are given: l → l,  l  →
	      r,  r  →	l, and r → r, respectively.  In four-channel mode, the
	      first 4 numbers give the proportions for the  left-front	output
	      channel,	as  follows:  lf  → lf, rf → lf, lb → lf, and rb → rf.
	      The next 4 give the right-front output in the same  order,  then
	      left-back and right-back.

	      It  is  also  possible to use the 16 numbers to expand or reduce
	      the channel count; just specify 0 for unused channels.

	      Finally, certain reduced combination of numbers can be specified
	      for certain input/output channel combinations.

		  ┌──────────────────────────────────────────────────────┐
		  │In Ch   Out Ch   Num	  Mappings			 │
		  │  2	     1	     2	  l → l, r → l			 │
		  │  2	     2	     1	  adjust balance		 │
		  │  4	     1	     4	  lf → l, rf → l, lb → l, rb → l │
		  │  4	     2	     2	  lf → l&rf → r, lb → l&rb → r	 │
		  │  4	     4	     1	  adjust balance		 │
		  │  4	     4	     2	  front balance, back balance	 │
		  └──────────────────────────────────────────────────────┘
	      See  also	 remix	for a mixing effect that handles any number of
	      channels.

       noiseprof [profile-file]
	      Calculate a profile of the audio for  use	 in  noise  reduction.
	      See the description of the noisered effect for details.

       noisered [profile-file [amount]]
	      Reduce  noise  in	 the  audio signal by profiling and filtering.
	      This effect is moderately effective at removing consistent back‐
	      ground noise such as hiss or hum.	 To use it, first run SoX with
	      the noiseprof effect on a section of audio  that	ideally	 would
	      contain  silence	but in fact contains noise - such sections are
	      typically found at the beginning or  the	end  of	 a  recording.
	      noiseprof	 will write out a noise profile to profile-file, or to
	      stdout if no profile-file or if `-' is given.  E.g.
		   sox speech.au -n trim 0 1.5 noiseprof speech.noise-profile
	      To actually remove the noise, run SoX again, this time with  the
	      noisered effect; noisered will reduce noise according to a noise
	      profile (which was generated by noiseprof),  from	 profile-file,
	      or from stdin if no profile-file or if `-' is given.  E.g.
		   sox speech.au cleaned.au noisered speech.noise-profile 0.3
	      How much noise should be removed is specified by amount-a number
	      between 0 and 1 with a default  of  0.5.	 Higher	 numbers  will
	      remove  more  noise but present a greater likelihood of removing
	      wanted components of the	audio  signal.	 Before	 replacing  an
	      original recording with a noise-reduced version, experiment with
	      different amount values to find the optimal one for your	audio;
	      use  headphones  to  check  that you are happy with the results,
	      paying particular attention to quieter sections of the audio.

	      On most systems, the two stages - profiling and reduction -  can
	      be combined using a pipe, e.g.
		   sox noisy.au -n trim 0 1 noiseprof | play noisy.au noisered

       norm [-i|-b] [level]
	      Normalise audio to 0dB FSD, to a given level relative to 0dB, or
	      normalise the balance of multi-channel audio.   Requires	tempo‐
	      rary file space to store the audio to be normalised.

	      To create a normalised copy of an audio file,
		   sox infile outfile norm
	      can  be used, though note that if `infile' has a simple encoding
	      (e.g.  PCM), then
		   sox infile outfile vol `sox infile -n stat -v 2>&1`
	      (on systems that support this construct)	might  be  quicker  to
	      execute  (though	perhaps	 not to type!) as it doesn't require a
	      temporary file.

	      For a more complex example, suppose that `effect1' performs some
	      unknown or unpredictable attenuation and that `effect2' requires
	      up to 10dB of headroom, then
		   sox infile outfile effect1 norm -10 effect2 norm
	      gives both effect2 and the output file the highest possible sig‐
	      nal levels.

	      Normally,	 audio is normalised based on the level of the channel
	      with the highest peak level, which means that whilst  all	 chan‐
	      nels  are	 adjusted,  only  one  channel	attains the normalised
	      level.  If the -i option is given, then each channel is  treated
	      individually and will attain the normalised level.

	      If  the  -b  option  is given (with a multi-channel audio file),
	      then the audio channels will be balanced; i.e. the RMS level  of
	      each  channel will be normalised to that of the channel with the
	      highest RMS level.  This can be used, for	 example,  to  correct
	      stereo imbalance.	 Note that -b can cause clipping.

	      In  most	cases, norm -3 should be the maximum level used at the
	      output file (to leave headroom for  playback-resampling,	etc.).
	      See also the discussions of Clipping and Replay Gain above.

       oops   Out  Of  Phase  Stereo  effect.  Mixes stereo to twin-mono where
	      each mono channel contains the difference between the  left  and
	      right stereo channels.  This is sometimes known as the `karaoke'
	      effect as it often has the effect of removing most or all of the
	      vocals from a recording.

       pad { length[@position] }
	      Pad  the	audio  with silence, at the beginning, the end, or any
	      specified points through the audio.  Both	 length	 and  position
	      can specify a time or, if appended with an `s', a number of sam‐
	      ples.  length is the amount of silence to	 insert	 and  position
	      the  position  in	 the input audio stream at which to insert it.
	      Any number of lengths and positions may be  specified,  provided
	      that  a  specified  position  is not less that the previous one.
	      position is optional for the first and  last  lengths  specified
	      and  if  omitted	correspond to the beginning and the end of the
	      audio respectively.  For example, pad 1.5 1.5 adds  1.5  seconds
	      of  silence  padding  at	each  end  of  the  audio,  whilst pad
	      4000s@3:00 inserts 4000 samples of silence 3  minutes  into  the
	      audio.  If silence is wanted only at the end of the audio, spec‐
	      ify either the end position or specify a zero-length pad at  the
	      start.

       phaser gain-in gain-out delay decay speed [-s|-t]
	      Add  a  phasing  effect  to  the	audio.	See [3] for a detailed
	      description of phasing.

	      delay/decay/speed gives the delay in milliseconds and the	 decay
	      (relative	 to gain-in) with a modulation speed in Hz.  The modu‐
	      lation is either sinusoidal  (-s)	  -  preferable	 for  multiple
	      instruments,  or	triangular  (-t)  - gives single instruments a
	      sharper phasing effect.  The decay should be less	 than  0.5  to
	      avoid  feedback,	and usually no less than 0.1.  Gain-out is the
	      volume of the output.

	      For example:
		   play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t
	      Gentler:
		   play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s
	      A popular sound:
		   play snare.flac phaser 0.89 0.85 1 0.24 2 -t
	      More severe:
		   play snare.flac phaser 0.6 0.66 3 0.6 2 -t

       pitch [-q] shift [segment [search [overlap]]]
	      Change the audio pitch (but not tempo).

	      shift gives the pitch shift  as  positive	 or  negative  `cents'
	      (i.e.  100ths  of	 a  semitone).	 See  the  tempo  effect for a
	      description of the other parameters.

       rate [-q|-l|-m|-h|-v] [override-options] RATE[k]
	      Change the audio sampling rate (i.e. resample the audio) to  any
	      given  RATE (even non-integer if this is supported by the output
	      file format) using a quality level defined as follows:

		    ┌───────────────────────────────────────────────────┐
		    │	   Quality   Band-   Rej dB   Typical Use	│
		    │		     width				│
		    │-q	    quick     n/a    ≈30 @    playback on	│
		    │			      Fs/4    ancient hardware	│
		    │-l	     low      80%     100     playback on old	│
		    │				      hardware		│
		    │-m	   medium     95%     100     audio playback	│
		    │-h	    high      95%     125     16-bit mastering	│
		    │				      (use with dither) │
		    │-v	  very high   95%     175     24-bit mastering	│
		    └───────────────────────────────────────────────────┘
	      where  Band-width	 is the percentage of the audio frequency band
	      that is preserved and Rej dB is the level	 of  noise  rejection.
	      Increasing  levels  of resampling quality come at the expense of
	      increasing amounts of time to process the audio.	If no  quality
	      option is given, the quality level used is `high'.

	      The  `quick'  algorithm uses cubic interpolation; all others use
	      band-limited interpolation.  By default, all algorithms  have  a
	      `linear'	phase  response; for `medium', `high' and `very high',
	      the phase response is configurable (see below).

	      The rate effect is invoked  automatically	 if  SoX's  -r	option
	      specifies a rate that is different to that of the input file(s).
	      Alternatively, if this effect is given explicitly, then SoX's -r
	      option  need  not be given.  For example, the following two com‐
	      mands are equivalent:
		   sox input.au -r 48k output.au bass -3
		   sox input.au	       output.au bass -3 rate 48k
	      though the second command is more flexible  as  it  allows  rate
	      options  to be given, and allows the effects to be ordered arbi‐
	      trarily.

				    *	     *	      *

	      Warning: technically detailed discussion follows.

	      The simple quality selection described above  provides  settings
	      that satisfy the needs of the vast majority of resampling tasks.
	      Occasionally, however, it may  be	 desirable  to	fine-tune  the
	      resampler's  filter  response;  this can be achieved using over‐
	      ride options, as detailed in the following table:

	     ┌──────────────────────────────────────────────────────────────────┐
	     │-M/-I/-L	   Phase response = minimum/intermediate/linear		│
	     │-s	   Steep filter (band-width = 99%)			│
	     │-a	   Allow aliasing above the pass-band			│
	     │-b 74-99.7   Any band-width %					│
	     │-p 0-100	   Any phase response (0 = minimum, 25 = intermediate,	│
	     │		   50 = linear, 100 = maximum)				│
	     └──────────────────────────────────────────────────────────────────┘
	      N.B.  Override options can not be used with the `quick' or `low'
	      quality algorithms.

	      All resamplers use filters  that	can  sometimes	create	`echo'
	      (a.k.a.	`ringing')  artefacts  with  transient signals such as
	      those that occur with `finger snaps' or other highly  percussive
	      sounds.  Such artefacts are much more noticable to the human ear
	      if they occur before the transient  (`pre-echo')	than  if  they
	      occur  after  it (`post-echo').  Note that frequency of any such
	      artefacts is related to the smaller of the original and new sam‐
	      pling rates but that if this is at least 44.1kHz, then the arte‐
	      facts will lie outside the range of human hearing.

	      A phase response setting may be used to control the distribution
	      of  any  transient  echo	between `pre' and `post': with minimum
	      phase, there is no pre-echo but the longest post-echo; with lin‐
	      ear  phase,  pre	and  post echo are in equal amounts (in signal
	      terms, but not audibility terms); the intermediate phase setting
	      attempts to find the best compromise by selecting a small length
	      (and level) of pre-echo and a medium lengthed post-echo.

	      Minimum, intermediate, or	 linear	 phase	response  is  selected
	      using  the  -M, -I, or -L option; a custom phase response can be
	      created with the -p option.  Note that phase  responses  between
	      `linear' and `maximum' (greater than 50) are rarely useful.

	      A resampler's band-width setting determines how much of the fre‐
	      quency content of the original signal (w.r.t. the orignal sample
	      rate  when  up-sampling,	or  the new sample rate when down-sam‐
	      pling) is preserved during conversion.  The term `pass-band'  is
	      used  to	refer  to  all	frequencies up to the band-width point
	      (e.g. for 44.1kHz sampling rate, and a resampling band-width  of
	      95%,  the	 pass-band  represents	frequencies from 0Hz (D.C.) to
	      circa 21kHz).  Increasing the resampler's band-width results  in
	      a	 slower	 conversion  and can increase transient echo artefacts
	      (and vice versa).

	      The -s `steep filter' option changes resampling band-width  from
	      the default 95% (based on the 3dB point), to 99%.	 The -b option
	      allows the band-width to be  set	to  any	 value	in  the	 range
	      74-99.7  %, but note that band-width values greater than 99% are
	      not recommended for normal use as they can cause excessive tran‐
	      sient echo.

	      If  the -a option is given, then aliasing above the pass-band is
	      allowed.	For example, with 44.1kHz sampling rate, and a	resam‐
	      pling band-width of 95%, this means that frequency content above
	      21kHz can be distorted; however, since this is above  the	 pass-
	      band (i.e.  above the highest frequency of interest/audibility),
	      this may not be a problem.  The benefits	of  allowing  aliasing
	      are  reduced processing time, and reduced (by almost half) tran‐
	      sient echo artefacts.  Note that if this option is  given,  then
	      the minimum band-width allowable with -b increases to 85%.

	      Examples:
		   sox input.wav -b 16 output.wav rate -s -a 44100 dither
	      default  (high)  quality	resampling;  overrides:	 steep filter,
	      allow aliasing; to 44.1kHz sample rate; dither output to	16-bit
	      WAV file.
		   sox input.wav -b 24 output.aiff rate -v -L -b 90 48k
	      very  high  quality  resampling;	overrides: linear phase, band-
	      width 90%; to 48k sample rate; store output to 24-bit AIFF file.

				    *	     *	      *

	      The pitch, speed and tempo effects all use the  rate  effect  at
	      their core.

	      See  also	 resample,  polyphase and rabbit for other sample-rate
	      changing effects.

       remix [-a|-m|-p] <out-spec>
	      out-spec	= in-spec{,in-spec} | 0
	      in-spec	= [in-chan][-[in-chan2]][vol-spec]
	      vol-spec	= p|i|v[volume]

	      Select and mix input audio channels into output audio  channels.
	      Each  output channel is specified, in turn, by a given out-spec:
	      a list of contributing input channels and volume specifications.

	      Note that this effect operates on the audio channels within  the
	      SoX effects processing chain; it should not be confused with the
	      -m global option (where multiple files are  mix-combined	before
	      entering the effects chain).

	      An  out-spec  contains comma-separated input channel-numbers and
	      hyphen-delimited channel-number ranges; alternatively, 0 may  be
	      given to create a silent output channel.	For example,
		   sox input.au output.au remix 6 7 8 0
	      creates  an output file with four channels, where channels 1, 2,
	      and 3 are copies of channels 6, 7, and 8 in the input file,  and
	      channel 4 is silent.  Whereas
		   sox input.au output.au remix 1-3,7 3
	      creates  a  (somewhat bizarre) stereo output file where the left
	      channel is a mix-down of input channels 1, 2, 3, and 7, and  the
	      right channel is a copy of input channel 3.

	      Where  a	range of channels is specified, the channel numbers to
	      the left and right of the hyphen are optional and default	 to  1
	      and to the number of input channels respectively. Thus
		   sox input.au output.au remix -
	      performs a mix-down of all input channels to mono.

	      By  default,  where an output channel is mixed from multiple (n)
	      input channels, each input channel will be scaled by a factor of
	      ¹/n.   Custom  mixing  volumes  can  be set by following a given
	      input channel or range of input channels with a vol-spec (volume
	      specification).  This is one of the letters p, i, or v, followed
	      by a volume number, the meaning of which depends	on  the	 given
	      letter and is defined as follows:

		      Letter   Volume number	    Notes
			p      power adjust in dB   0 = no change
			i      power adjust in dB   As `p', but invert
						    the audio
			v      voltage multiplier   1 = no change, 0.5
						    ≈ 6dB attenuation,
						    2 ≈ 6dB gain, -1 =
						    invert

	      If  an out-spec includes at least one vol-spec then, by default,
	      ¹/n scaling is not applied to any other  channels	 in  the  same
	      out-spec (though may be in other out-specs).  The -a (automatic)
	      option however, can be given to retain the automatic scaling  in
	      this case.  For example,
		   sox input.au output.au remix 1,2 3,4v0.8
	      results in channel level multipliers of 0.5,0.5 1,0.8, whereas
		   sox input.au output.au remix -a 1,2 3,4v0.8
	      results in channel level multipliers of 0.5,0.5 0.5,0.8.

	      The  -m  (manual)	 option	 disables all automatic volume adjust‐
	      ments, so
		   sox input.au output.au remix -m 1,2 3,4v0.8
	      results in channel level multipliers of 1,1 1,0.8.

	      The volume number is optional and omitting it corresponds to  no
	      volume change; however, the only case in which this is useful is
	      in conjunction with i.  For example, if input.au is stereo, then
		   sox input.au output.au remix 1,2i
	      is a mono equivalent of the oops effect.

	      If the -p option is given, then any  automatic  ¹/n  scaling  is
	      replaced	by ¹/√n (`power') scaling; this gives a louder mix but
	      one that might occasionally clip.

				    *	     *	      *

	      One use of the remix effect is to split an audio file into a set
	      of  files,  each	containing one of the constituent channels (in
	      order to perform subsequent processing on individual audio chan‐
	      nels).   Where  more  than a few channels are involved, a script
	      such as the following (Bourne shell script) is useful:
	      #!/bin/sh
	      chans=`soxi -c "$1"`
	      while [ $chans -ge 1 ]; do
		chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
		out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
		sox "$1" "$out" remix $chans
		chans=`expr $chans - 1`
	      done
	      If a file input.au containing six audio channels were given, the
	      script would produce six output files: input-01.au, input-02.au,
	      ..., input-06.au.

	      See also mixer and swap for similar effects.

       repeat count
	      Repeat the entire audio count times.   Requires  temporary  file
	      space  to	 store	the audio to be repeated.  Note that repeating
	      once yields two copies: the  original  audio  and	 the  repeated
	      audio.

       reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
	      [room-scale (100%) [stereo-depth (100%)
	      [pre-delay (0ms) [wet-gain (0dB)]]]]]]

	      Add  reverberation  to the audio using the `freeverb' algorithm.
	      A reverberation effect is sometimes desirable for concert	 halls
	      that  are	 too  small  or contain so many people that the hall's
	      natural reverberance is diminished.  Applying a small amount  of
	      stereo  reverb to a (dry) mono signal will usually make it sound
	      more natural.  See [3] for a detailed description of  reverbera‐
	      tion.

	      Note  that  this effect increases both the volume and the length
	      of the audio, so to prevent clipping in these domains, a typical
	      invocation might be:
		   play dry.au gain -3 pad 0 3 reverb

       reverse
	      Reverse  the audio completely.  Requires temporary file space to
	      store the audio to be reversed.

       riaa   Apply RIAA vinyl playback equalisation.  The sampling rate  must
	      be one of: 44.1, 48, 88.2, 96 kHz.

	      This effect supports the --plot global option.

       silence [-l] above-periods [duration
	      threshold[d|%] [below-periods duration threshold[d|%]]

	      Removes silence from the beginning, middle, or end of the audio.
	      Silence is anything below a specified threshold.

	      The above-periods value is used to indicate if audio  should  be
	      trimmed at the beginning of the audio. A value of zero indicates
	      no silence should be trimmed from the beginning. When specifying
	      an non-zero above-periods, it trims audio up until it finds non-
	      silence. Normally, when trimming silence from beginning of audio
	      the  above-periods  will	be 1 but it can be increased to higher
	      values to trim all audio up to a specific count  of  non-silence
	      periods.	For  example,  if you had an audio file with two songs
	      that each contained 2 seconds of silence before  the  song,  you
	      could  specify  an  above-period	of 2 to strip out both silence
	      periods and the first song.

	      When above-periods is non-zero, you must also specify a duration
	      and threshold. Duration indications the amount of time that non-
	      silence must be detected before  it  stops  trimming  audio.  By
	      increasing  the  duration,  burst	 of  noise  can	 be treated as
	      silence and trimmed off.

	      Threshold is used to indicate what sample value you should treat
	      as silence.  For digital audio, a value of 0 may be fine but for
	      audio recorded from analog, you may wish to increase  the	 value
	      to account for background noise.

	      When  optionally trimming silence from the end of the audio, you
	      specify a below-periods count.  In this case, below-period means
	      to  remove  all audio after silence is detected.	Normally, this
	      will be a value 1 of but it can be increased to skip over	 peri‐
	      ods of silence that are wanted.  For example, if you have a song
	      with 2 seconds of silence in the middle and 2 second at the end,
	      you  could  set  below-period  to	 a value of 2 to skip over the
	      silence in the middle of the audio.

	      For below-periods, duration specifies a period of	 silence  that
	      must exist before audio is not copied any more.  By specifying a
	      higher duration, silence that is	wanted	can  be	 left  in  the
	      audio.   For example, if you have a song with an expected 1 sec‐
	      ond of silence in the middle and 2 seconds  of  silence  at  the
	      end, a duration of 2 seconds could be used to skip over the mid‐
	      dle silence.

	      Unfortunately, you must know the length of the  silence  at  the
	      end  of  your  audio  file to trim off silence reliably.	A work
	      around is to use the silence  effect  in	combination  with  the
	      reverse  effect.	 By first reversing the audio, you can use the
	      above-periods to reliably trim all audio from  what  looks  like
	      the  front of the file.  Then reverse the file again to get back
	      to normal.

	      To remove silence from the middle of a file,  specify  a	below-
	      periods that is negative.	 This value is then treated as a posi‐
	      tive value and is	 also  used  to	 indicate  the	effect	should
	      restart  processing as specified by the above-periods, making it
	      suitable for removing periods of silence in the  middle  of  the
	      audio.

	      The  option  -l  indicates that below-periods duration length of
	      audio should be left intact at the beginning of each  period  of
	      silence.	For example, if you want to remove long pauses between
	      words but do not want to remove the pauses completely.

	      The period counts are in units of samples. Duration  counts  may
	      be  in  the  format of hh:mm:ss.frac, or the exact count of sam‐
	      ples.  Threshold numbers may be suffixed with d to indicate  the
	      value  is	 in decibels, or % to indicate a percentage of maximum
	      value of the sample value (0% specifies pure digital silence).

	      The following example shows how this effect can be used to start
	      a	 recording  that does not contain the delay at the start which
	      usually occurs between `pressing	the  record  button'  and  the
	      start of the performance:
		   rec parameters filename other-effects silence 1 5 2%

       speed factor[c]
	      Adjust  the  audio  speed (pitch and tempo together).  factor is
	      either the ratio of the new speed to the old speed: greater than
	      1	 speeds	 up,  less than 1 slows down, or, if appended with the
	      letter `c', the number of cents (i.e. 100ths of a	 semitone)  by
	      which  the  pitch (and tempo) should be adjusted: greater than 0
	      increases, less than 0 decreases.

	      By default, the speed change is performed by resampling with the
	      rate effect using its default quality/speed.  For higher quality
	      or higher speed resampling, in addition  to  the	speed  effect,
	      specify the rate effect with the desired quality option.

       spectrogram [options]
	      Create  a	 spectrogram  of  the audio.  This effect is optional;
	      type sox --help and check the list of supported effects  to  see
	      if it has been included.

	      The  spectrogram is rendered in a Portable Network Graphic (PNG)
	      file, and shows time in the X-axis, frequency in the Y-axis, and
	      audio  signal magnitude in the Z-axis.  Z-axis values are repre‐
	      sented by the colour (or intensity) of the  pixels  in  the  X-Y
	      plane.

	      This  effect  supports only one channel; for multi-channel input
	      files, use either SoX's -c 1 option with	the  output  file  (to
	      obtain  a spectrogram on the mix-down), or the remix n effect to
	      select a particular channel.  Be	aware  though,	that  both  of
	      these methods affect the audio in the effects chain.

	      -x num X-axis  pixels/second,  default  100.   This controls the
		     width of the spectrogram; num can be  from	 1  (low  time
		     resolution)  to  5000 (high time resolution) and need not
		     be an integer.  SoX may make a slight adjustment  to  the
		     given  number for processing quantisation reasons; if so,
		     SoX will report the actual	 number	 used  (viewable  when
		     --verbose is in effect).

		     The  maximum  width  of the spectrogram is 999 pixels; if
		     the audio length and the given -x number  are  such  that
		     this  would  be  exceeded,	 then the spectrogram (and the
		     effects chain) will be truncated.	To move	 the  spectro‐
		     gram  to  a point later in the audio stream, first invoke
		     the trim effect; e.g.
		       sox audio.ogg -n trim 1:00 spectrogram
		     starts the spectrogram at 1 minute through the audio.

	      -y num Y-axis resolution (1 - 4), default 2.  This controls  the
		     height  of	 the  spectrogram; num can be from 1 (low fre‐
		     quency resolution) to 4 (high frequency resolution).  For
		     values  greater  than  2,	the resulting image may be too
		     tall to display on the screen; if so, a graphic manipula‐
		     tion  package (such as ImageMagick(1)) can be used to re-
		     size the image.

		     To increase the frequency resolution  without  increasing
		     the  height  of  the  spectrogram, the rate effect may be
		     invoked to reduce the sampling rate of the signal	before
		     invoking spectrogram; e.g.
		       sox audio.ogg -r 4k -n rate spectrogram
		     allows  detailed analysis of frequencies up to 2kHz (half
		     the sampling rate).

	      -z num Z-axis (colour) range in dB, default 120.	This sets  the
		     dynamic-range  of	the  spectrogram  to  be  -num dBFS to
		     0 dBFS.  Num  may	range  from  20	 to  180.   Decreasing
		     dynamic-range effectively increases the `contrast' of the
		     spectrogram display, and vice versa.

	      -Z num Sets the upper limit of the Z-axis in dBFS.   A  negative
		     num  effectively  increases the `brightness' of the spec‐
		     trogram display, and vice versa.

	      -q num Sets the Z-axis quantisation, i.e. the number of  differ‐
		     ent  colours  (or	intensities) in which to render Z-axis
		     values.   A  small	 number	  (e.g.	  4)   will   give   a
		     `poster'-like  effect  making it easier to discern magni‐
		     tude bands of similar level.  Small numbers also  usually
		     result  in	 small	PNG files.  The number given specifies
		     the number of colours to use inside the Z-axis range; two
		     colours are reserved to represent out-of-range values.

	      -w name
		     Window: Hann (default), Hamming, Bartlett, Rectangular or
		     Kaiser.  The spectrogram is produced using	 the  Discrete
		     Fourier Transform (DFT) algorithm.	 A significant parame‐
		     ter to this algorithm is the choice of `window function'.
		     By	 default, SoX uses the Hann window which has good all-
		     round frequency-resolution and dynamic-range  properties.
		     For  better  frequency  resolution	 (but  lower  dynamic-
		     range), select a Hamming window; for higher dynamic-range
		     (but  poorer  frequency-resolution), select a Kaiser win‐
		     dow.  Bartlett and Rectangular windows  are  also	avail‐
		     able.   Selecting	a  window other than Hann will usually
		     require a corresponding -z setting.

	      -s     Allow slack overlapping of DFT  windows.	This  can,  in
		     some  cases,  increase  image  sharpness and give greater
		     adherence to the -x value, but at the expense of a little
		     spectral loss.

	      -m     Creates a monochrome spectrogram (the default is colour).

	      -h     Selects  a	 high-colour  palette - less visually pleasing
		     than the default colour palette, but it may make it  eas‐
		     ier to differentiate different levels.  If this option is
		     used in conjunction with -m, the result will be a	hybrid
		     monochrome/colour palette.

	      -p num Permute  the  colours in a colour or hybrid palette.  The
		     num parameter (from 1 to 6) selects the permutation.

	      -l     Creates a `printer friendly'  spectrogram	with  a	 light
		     background (the default has a dark background).

	      -a     Suppress  the  display  of the axis lines.	 This is some‐
		     times useful in helping to discern artefacts at the spec‐
		     trogram edges.

	      -t text
		     Set  the image title - text to display above the spectro‐
		     gram.

	      -c text
		     Set the image comment - text to display below and to  the
		     left of the spectrogram.

	      -o text
		     Name  of  the spectrogram output PNG file, default `spec‐
		     trogram.png'.

	      For example, let's see what the spectrogram of a swept  triangu‐
	      lar wave looks like:
		   sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w k
	      Append  the following to the `chime' example in the delay effect
	      to see its spectrogram:
		   rate 2k spectrogram -x 200 -Z -15 -w k
	      For the ability to perform off-line processing of spectral data,
	      see the stat effect.

       splice  { position[,excess[,leeway]] }
	      Splice together audio sections.  This effect provides two things
	      over simple audio concatenation: a (usually short) cross-fade is
	      applied at the join, and a wave similarity comparison is made to
	      help determine the best place at which to make the join.

	      To perform a splice, first use the trim  effect  to  select  the
	      audio sections to be joined together.  As when performing a tape
	      splice, the end of the section to	 be  spliced  onto  should  be
	      trimmed  with  a	small  excess (default 0.005 seconds) of audio
	      after the ideal joining point.  The beginning of the audio  sec‐
	      tion to splice on should be trimmed with the same excess (before
	      the ideal joining point), plus  an  additional  leeway  (default
	      0.005  seconds).	 SoX should then be invoked with the two audio
	      sections as input files and the splice  effect  given  with  the
	      position	at which to perform the splice - this is length of the
	      first audio section (including the excess).

	      For example, a long song begins with two verses which start  (as
	      determined  e.g. by using the play command with the trim (start)
	      effect) at times 0:30.125 and 1:03.432.  The following  commands
	      cut out the first verse:
		   sox too-long.au part1.au trim 0 30.130
	      (5 ms excess, after the first verse starts)
		   sox long.au part2.au trim 1:03.422
	      (5 ms excess plus 5 ms leeway, before the second verse starts)
		   sox part1.au part2.au just-right.au splice 30.130
	      Provided your arithmetic is good enough, multiple splices can be
	      performed with a single splice invocation.  For example:
	      #!/bin/sh
	      # Audio Copy and Paste Over
	      # acpo infile copy-start copy-stop paste-over-start outfile
	      # All times measured in samples.
	      rate=`soxi -r "$1"`
	      e=`expr $rate '*' 5 / 1000`  # Using default excess
	      l=$e			   # and leeway.
	      sox "$1" piece.au trim `expr $2 - $e - $l`s \
		   `expr $3 - $2 + $e + $l + $e`s
	      sox "$1" part1.au trim 0 `expr $4 + $e`s
	      sox "$1" part2.au trim `expr $4 + $3 - $2 - $e - $l`s
	      sox part1.au piece.au part2.au "$5" splice \
		   `expr $4 + $e`s \
		   `expr $4 + $e + $3 - $2 + $e + $l + $e`s
	      In the above Bourne shell script, two splices are used to	 `copy
	      and paste' audio.

	      The SoX command
		play "|sox -n -p synth 1 sin %1" "|sox -n -p synth 1 sin %3"
	      generates and plays two notes, but there is a nasty click at the
	      transition; the click can be removed by appending	 splice	 1  to
	      the  command.  (Clicks at the beginning and end of the audio can
	      be removed by preceding the splice effect	 with  fade  q	.01  2
	      .01).

				    *	     *	      *

	      It is also possible to use this effect to perform general cross-
	      fades, e.g. to join two songs.  In this case, excess would typi‐
	      cally be an number of seconds, and leeway should be set to zero.

       stat [-s scale] [-rms] [-freq] [-v] [-d]
	      Display  time and frequency domain statistical information about
	      the audio.  Audio is passed unmodified through the SoX  process‐
	      ing chain.

	      The  information	is  output  to	the  `standard error' (stderr)
	      stream and is calculated, where n is the duration of  the	 audio
	      in  samples,  c  is the number of audio channels, r is the audio
	      sample rate, and xk represents the PCM value (in the range -1 to
	      +1  by  default) of each successive sample in the audio, as fol‐
	      lows:

	       Samples read	   n×c
	       Length (seconds)	   n÷r
	       Scaled by				 See -s below.
	       Maximum amplitude   max(xk)		 The maximum  sample
							 value in the audio;
							 usually  this	will
							 be  a positive num‐
							 ber.

	       Minimum amplitude   min(xk)		 The minimum  sample
							 value in the audio;
							 usually  this	will
							 be  a negative num‐
							 ber.
	       Midline amplitude   ½min(xk)max(xk)
	       Mean norm	   ¹/nΣ│xk│		 The average of	 the
							 absolute  value  of
							 each sample in	 the
							 audio.
	       Mean amplitude	   ¹/nΣxk		 The average of each
							 sample	   in	 the
							 audio.	   If	this
							 figure is non-zero,
							 then  it  indicates
							 the presence  of  a
							 D.C.  offset (which
							 could	be   removed
							 using	the  dcshift
							 effect).
	       RMS amplitude	   √(¹/nΣxk²)		 The level of a D.C.
							 signal	 that  would
							 have the same power
							 as    the   audio's
							 average power.
	       Maximum delta	   max(│xk-xk-1│)
	       Minimum delta	   min(│xk-xk-1│)
	       Mean delta	   ¹/n-1Σ│xk-xk-1│
	       RMS delta	   √(¹/n-1Σ(xk-xk-1)²)
	       Rough frequency				 In Hz.
	       Volume Adjustment			 The  parameter	  to
							 the	vol   effect
							 which	would	make
							 the  audio  as loud
							 as possible without
							 clipping.     Note:
							 See the  discussion
							 on  Clipping  above
							 for reasons why  it
							 is  rarely  a	good
							 idea actually to do
							 this.

	      The  -s  option  can  be used to scale the input data by a given
	      factor.  The default value of scale is 2147483647 (i.e. the max‐
	      imum value of a 32-bit signed integer).  Internal effects always
	      work with signed long PCM data and so the value should relate to
	      this fact.

	      The  -rms option will convert all output average values to `root
	      mean square' format.

	      The -v option displays only the `Volume Adjustment' value.

	      The -freq option calculates the  input's	power  spectrum	 (4096
	      point DFT) instead of the statistics listed above.

	      The  -d option displays a hex dump of the 32-bit signed PCM data
	      audio in SoX's internal buffer.  This is	mainly	used  to  help
	      track  down  endian problems that sometimes occur in cross-plat‐
	      form versions of SoX.

       swap [1 2 | 1 2 3 4]
	      Swap channels in multi-channel audio files.  Optionally, you may
	      specify  the  channel  order you would like the output in.  This
	      defaults to output channel 2 and then 1 for stereo and 2, 1,  4,
	      3	 for  quad-channels.   An  interesting feature is that you may
	      duplicate a given channel by overwriting another.	 This is  done
	      by  repeating  an output channel on the command-line.  For exam‐
	      ple, swap 2 2 will overwrite channel 1 with channel 2;  creating
	      a stereo file with both channels containing the same audio.

	      See also the remix effect.

       stretch factor [window fade shift fading]
	      Change  the  audio duration (but not its pitch).	This effect is
	      broadly equivalent to the tempo  effect  with  (factor  inverted
	      and) search set to zero, so in general, its results are compara‐
	      tively poor; it is retained  as  it  can	sometimes  out-perform
	      tempo for small factors.

	      factor  of stretching: >1 lengthen, <1 shorten duration.	window
	      size is in ms.  Default is 20ms.	The fade option, can be `lin'.
	      shift  ratio, in [0 1].  Default depends on stretch factor. 1 to
	      shorten, 0.8 to lengthen.	 The fading ratio, in  [0  0.5].   The
	      amount of a fade's default depends on factor and shift.

	      See also the tempo effect.

       synth  [len]  {[type]  [combine] [[%]freq[k][:|+|/|-[%]freq2[k]]] [off]
       [ph] [p1] [p2] [p3]}
	      This effect can be used to generate  fixed  or  swept  frequency
	      audio  tones  with various wave shapes, or to generate wide-band
	      noise of various `colours'.  Multiple synth effects can be  cas‐
	      caded  to	 produce  more	complex waveforms; at each stage it is
	      possible to choose whether the generated waveform will be	 mixed
	      with,  or	 modulated  onto  the  output from the previous stage.
	      Audio for each channel in a multi-channel audio file can be syn‐
	      thesised independently.

	      Though this effect is used to generate audio, an input file must
	      still be given, the characteristics of which will be used to set
	      the  synthesised	audio  length, the number of channels, and the
	      sampling rate; however, since the input file's audio is not nor‐
	      mally  needed, a `null file' (with the special name -n) is often
	      given instead (and the length specified as a parameter to	 synth
	      or by another given effect that can has an associated length).

	      For  example,  the  following  produces a 3 second, 48kHz, audio
	      file containing a sine-wave swept from 300 to 3300 Hz:
		   sox -n output.au synth 3 sine 300-3300
	      and this produces an 8 kHz version:
		   sox -r 8000 -n output.au synth 3 sine 300-3300
	      Multiple channels can be synthesised by specifying  the  set  of
	      parameters  shown	 between  braces multiple times; the following
	      puts the swept tone in the left channel and adds	`brown'	 noise
	      in the right:
		   sox -n output.au synth 3 sine 300-3300 brownnoise
	      The  following  example  shows how two synth effects can be cas‐
	      caded to create a more complex waveform:
		   sox -n output.au synth 0.5 sine 200-500 \
			synth 0.5 sine fmod 700-100
	      Frequencies can also be given as a number of  musical  semitones
	      relative	to  `middle  A' (440 Hz) by prefixing a `%' character;
	      for example, the following could be used to help tune a guitar's
	      `E' strings:
		   play -n synth sine %-17
	      N.B.   This  effect  generates  audio at maximum volume (0dBFS),
	      which means that there is a high chance of clipping  when	 using
	      the  audio subsequently, so in most cases, you will want to fol‐
	      low this effect with the gain effect to prevent this  from  hap‐
	      pening. (See also Clipping above.)

	      A detailed description of each synth parameter follows:

	      len  is the length of audio to synthesise expressed as a time or
	      as a number of samples; 0=inputlength, default=0.

	      The format for specifying lengths in time is hh:mm:ss.frac.  The
	      format  for  specifying  sample  counts is the number of samples
	      with the letter `s' appended to it.

	      type is one of sine, square, triangle, sawtooth, trapezium, exp,
	      [white]noise, pinknoise, brownnoise; default=sine

	      combine is one of create, mix, amod (amplitude modulation), fmod
	      (frequency modulation); default=create

	      freq/freq2 are the frequencies at the beginning/end of synthesis
	      in  Hz  or,  if  preceded	 with  `%',  semitones	relative  to A
	      (440 Hz); for both, default=%0.  If freq2	 is  given,  then  len
	      must  also  have been given and the generated tone will be swept
	      between the given frequencies.  The two given  frequencies  must
	      be  separated  by	 one  of the characters `:', `+', `/', or `-'.
	      This character is used to specify the sweep function as follows:

	      :	     Linear: the tone will change by a fixed number  of	 hertz
		     per second.

	      +	     Square:  a	 second-order  function	 is used to change the
		     tone.

	      /	     Exponential: the tone will change by a  fixed  number  of
		     semitones per second.

	      -	     Exponential:  as  `/', but initial phase always zero, and
		     stepped (less smooth) frequency changes.

	      Not used for noise.

	      off is the bias (DC-offset) of the signal in percent; default=0.

	      ph is the phase shift in percentage of 1 cycle; default=0.   Not
	      used for noise.

	      p1  is  the  percentage  of each cycle that is `on' (square), or
	      `rising' (triangle, exp, trapezium); default=50 (square,	trian‐
	      gle, exp), default=10 (trapezium).

	      p2  (trapezium):	the  percentage	 through  each	cycle at which
	      `falling' begins; default=50. exp:  the  amplitude  in  percent;
	      default=100.

	      p3  (trapezium):	the  percentage	 through  each	cycle at which
	      `falling' ends; default=60.

       tempo [-q] factor [segment [search [overlap]]]
	      Change the audio tempo  (but  not	 its  pitch).	The  audio  is
	      chopped  up  into	 segments  which  are then shifted in the time
	      domain and overlapped (cross-faded) at points where their	 wave‐
	      forms  are  most similar (as determined by measurement of `least
	      squares').

	      By default, linear searches are used to find the	best  overlap‐
	      ping  points;  if	 the  optional	-q  parameter  is  given, tree
	      searches are used instead, giving a quicker, but possibly	 lower
	      quality, result.

	      factor  gives  the  ratio of new tempo to the old tempo, so e.g.
	      1.1 speeds up the tempo by 10%, and 0.9 slows it down by 10%.

	      The optional segment parameter selects the  algorithm's  segment
	      size  in milliseconds.  The default value is 82 and is typically
	      suited to making small changes to the tempo of music; for larger
	      changes  (e.g.  a	 factor of 2), 50 ms may give a better result.
	      When changing the tempo of speech,  a  segment  size  of	around
	      30 ms often works well.

	      The  optional  search  parameter	gives the audio length in mil‐
	      liseconds (default 14) over which the algorithm will search  for
	      overlapping  points.  Larger values use more processing time and
	      do not necessarily produce better results.

	      The optional overlap parameter gives the segment overlap	length
	      in milliseconds (default 12).

	      See  also	 speed	for  an	 effect	 that  changes tempo and pitch
	      together, and pitch for an effect	 that  changes	pitch  without
	      changing tempo.

       treble gain [frequency[k] [width[s|h|k|o|q]]]
	      Apply  a treble tone-control effect.  See the description of the
	      bass effect for details.

       tremolo speed [depth]
	      Apply a tremolo (low frequency amplitude modulation)  effect  to
	      the  audio.   The tremolo frequency in Hz is given by speed, and
	      the depth as a percentage by depth (default 40).

	      Note: This effect is a special case of the synth effect.

       trim start [length]
	      Trim can trim off unwanted audio from the beginning and  end  of
	      the  audio.   Audio  is  not sent to the output stream until the
	      start location is reached.

	      The optional length parameter tells the  number  of  samples  to
	      output  after  the start sample and is used to trim off the back
	      side of the audio.  Using a value of 0 for the  start  parameter
	      will allow trimming off the back side only.

	      Both  options can be specified using either an amount of time or
	      an exact count of samples.  The format for specifying lengths in
	      time  is	hh:mm:ss.frac.	A start value of 1:30.5 will not start
	      until 1 minute, thirty and ½ seconds into the audio.  The format
	      for  specifying  sample counts is the number of samples with the
	      letter `s' appended to it.  A value of  8000s  will  wait	 until
	      8000 samples are read before starting to process audio.

       vol gain [type [limitergain]]
	      Apply  an	 amplification	or an attenuation to the audio signal.
	      Unlike the -v option (which is used for balancing multiple input
	      files as they enter the SoX effects processing chain), vol is an
	      effect like any other so can be applied  anywhere,  and  several
	      times if necessary, during the processing chain.

	      The amount to change the volume is given by gain which is inter‐
	      preted, according to the given type,  as	follows:  if  type  is
	      amplitude (or is omitted), then gain is an amplitude (i.e. volt‐
	      age or linear) ratio, if power, then a power  (i.e.  wattage  or
	      voltage-squared) ratio, and if dB, then a power change in dB.

	      When  type  is amplitude or power, a gain of 1 leaves the volume
	      unchanged,  less	than  1	 decreases  it,	 and  greater  than  1
	      increases	 it; a negative gain inverts the audio signal in addi‐
	      tion to adjusting its volume.

	      When type is dB, a gain of 0 leaves the volume  unchanged,  less
	      than 0 decreases it, and greater than 0 increases it.

	      See [4] for a detailed discussion on electrical (and hence audio
	      signal) voltage and power ratios.

	      Beware of Clipping when the increasing the volume.

	      The gain and the type parameters can be concatenated if desired,
	      e.g.  vol 10dB.

	      An  optional  limitergain value can be specified and should be a
	      value much less than 1 (e.g. 0.05 or 0.02) and is used  only  on
	      peaks  to	 prevent clipping.  Not specifying this parameter will
	      cause no limiter to be used.  In verbose mode, this effect  will
	      display the percentage of the audio that needed to be limited.

	      See  also compand for a dynamic-range compression/expansion/lim‐
	      iting effect.

   Deprecated Effects
       The following effects have been renamed	or  have  their	 functionality
       included	 in  another  effect; they continue to work in this version of
       SoX but may be removed in future.

       key [-q] shift [segment [search [overlap]]]
	      Change the audio key (i.e. pitch but not tempo).	This  is  just
	      an alias for the pitch effect.

       pan direction
	      Mix  the	audio from one channel to another.  Use mixer or remix
	      instead of this effect.

	      The direction is a value from -1 to 1.  -1 represents  far  left
	      and 1 represents far right.

       polyphase [-w nut|ham] [-width n] [-cut-off c]
	      Change  the sampling rate using `polyphase interpolation', a DSP
	      algorithm.  polyphase copes with only certain rational  fraction
	      resampling ratios, and, compared with the rate effect, is gener‐
	      ally slow, memory intensive, and has poorer stop-band rejection.

	      If the -w parameter is nut,  then	 a  Blackman-Nuttall  (~90  dB
	      stop-band)  window  will	be used; ham selects a Hamming (~43 dB
	      stop-band) window.  The default is Blackman-Nuttall.

	      The -width parameter specifies the (approximate)	width  of  the
	      filter.  The  default is 1024 samples, which produces reasonable
	      results.

	      The -cut-off value (c) specifies the filter cut-off frequency in
	      terms  of	 fraction  of  frequency  bandwidth,  also know as the
	      Nyquist frequency.  See the resample effect for further informa‐
	      tion  on	Nyquist	 frequency.   If up-sampling, then this is the
	      fraction of the original signal  that  should  go	 through.   If
	      down-sampling,  this  is	the  fraction of the signal left after
	      down-sampling.  The default is 0.95.

	      See also rate, rabbit and resample for other sample-rate	chang‐
	      ing effects.

       rabbit [-c0|-c1|-c2|-c3|-c4]
	      Change  the  sampling  rate  using  libsamplerate, also known as
	      `Secret Rabbit Code'.  This  effect  is  optional	 and,  due  to
	      licence  issues,	is  not included in all versions of SoX.  Com‐
	      pared with the rate effect, rabbit is very slow.

	      See http://www.mega-nerd.com/SRC for details of the  algorithms.
	      Algorithms  0 through 2 are progressively faster and lower qual‐
	      ity versions of the sinc algorithm; the default is  -c0.	 Algo‐
	      rithm 3 is zero-order hold, and 4 is linear interpolation.

	      See  also	 rate,	polyphase  and	resample for other sample-rate
	      changing effects, and see resample for more discussion of resam‐
	      pling.

       resample [-qs|-q|-ql] [rolloff [beta]]
	      Change  the  sampling  rate  using  simulated analog filtration.
	      Compared with the rate effect, resample is slow, and has	poorer
	      stop-band rejection.  Only the low quality option works with all
	      resampling ratios.

	      By default, linear interpolation of the filter  coefficients  is
	      used,  with  a window width about 45 samples at the lower of the
	      two rates.  This gives an accuracy of about 16 bits, but	insuf‐
	      ficient  stop-band  rejection  in the case that you want to have
	      roll-off greater than about 0.8 of the Nyquist frequency.

	      The -q* options will change the default values for roll-off  and
	      beta  as	well  as use quadratic interpolation of filter coeffi‐
	      cients, resulting in about 24 bits precision.  The -qs,  -q,  or
	      -ql options specify increased accuracy at the cost of lower exe‐
	      cution speed.  It is  optional  to  specify  roll-off  and  beta
	      parameters when using the -q* options.

	      Following is a table of the reasonable defaults which are built-
	      in to SoX:

		    ┌──────────────────────────────────────────────────┐
		    │Option   Window   Roll-off	  Beta	 Interpolation │
		    │(none)	45	 0.80	   16	    linear     │
		    │ -qs	45	 0.80	   16	   quadratic   │
		    │  -q	75	0.875	   16	   quadratic   │
		    │ -ql      149	 0.94	   16	   quadratic   │
		    └──────────────────────────────────────────────────┘
	      -qs, -q, or -ql use window lengths of 45, 75,  or	 149  samples,
	      respectively,  at	 the lower sample-rate of the two files.  This
	      means progressively sharper stop-band rejection, at  proportion‐
	      ally slower execution times.

	      rolloff  refers  to the cut-off frequency of the low pass filter
	      and is given in terms of the Nyquist  frequency  for  the	 lower
	      sample  rate.   rolloff  therefore should be something between 0
	      and 1, in practise 0.8-0.95.  The defaults are indicated above.

	      The Nyquist frequency is equal to half the sample	 rate.	 Logi‐
	      cally,  this  is because the A/D converter needs at least 2 sam‐
	      ples to detect 1 cycle at the  Nyquist  frequency.   Frequencies
	      higher  then  the Nyquist will actually appear as lower frequen‐
	      cies to the A/D converter and is called aliasing.	 Normally, A/D
	      converts	run the signal through a lowpass filter first to avoid
	      these problems.

	      Similar problems will happen in software when reducing the  sam‐
	      ple  rate	 of  an	 audio file (frequencies above the new Nyquist
	      frequency can be aliased to lower	 frequencies).	 Therefore,  a
	      good resample effect will remove all frequency information above
	      the new Nyquist frequency.

	      The rolloff refers to how close to the  Nyquist  frequency  this
	      cut-off  is, with closer being better.  When increasing the sam‐
	      ple rate of an audio file you would not expect to have any  fre‐
	      quencies	exist  that  are  past the original Nyquist frequency.
	      Because of resampling properties, it is common to have  aliasing
	      artifacts created above the old Nyquist frequency.  In that case
	      the rolloff refers to how close to  the  original	 Nyquist  fre‐
	      quency  to use a highpass filter to remove these artifacts, with
	      closer also being better.

	      The beta, if unspecified, defaults to 16.	 This selects a Kaiser
	      window.	You can select a Blackman-Nuttall window by specifying
	      anything ≤ 2 here.  For more discussion of beta, look under  the
	      filter effect.

	      Default  parameters  are,	 as  indicated above, Kaiser window of
	      length 45, roll-off 0.80, beta 16, linear interpolation.

	      Note: -qs is only slightly slower, but more accurate for	16-bit
	      or higher precision.

	      See also rate, polyphase and rabbit for other sample-rate chang‐
	      ing effects.  There is  a	 detailed  analysis  of	 resample  and
	      polyphase	  at  http://leute.server.de/wilde/resample.html;  see
	      rabbit for a pointer to its own documentation.

DIAGNOSTICS
       Exit status is 0 for no error, 1 if there is a problem  with  the  com‐
       mand-line parameters, or 2 if an error occurs during file processing.

BUGS
       Please report any bugs found in this version of SoX to the mailing list
       (sox-users@lists.sourceforge.net).

SEE ALSO
       soxi(1), soxformat(7), libsox(3)
       audacity(1), ImageMagick(1), gnuplot(1), octave(1), wget(1)
       The SoX web site at http://sox.sourceforge.net
       SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
       [1]    R. Bristow-Johnson, Cookbook formulae for audio EQ biquad filter
	      coefficients, http://musicdsp.org/files/Audio-EQ-Cookbook.txt

       [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

       [3]    Scott    Lehman,	  Effects    Explained,	   http://harmony-cen‐
	      tral.com/Effects/effects-explained.html

       [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

       [5]    Richard  Furse,  Linux  Audio  Developer's  Simple  Plugin  API,
	      http://www.ladspa.org

       [6]    Richard Furse, Computer Music Toolkit, http://www.ladspa.org/cmt

       [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk

LICENSE
       Copyright 1991 Lance Norskog and Sundry Contributors.
       Copyright 1998-2008 Chris Bagwell and SoX Contributors.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public License as published  by  the
       Free  Software  Foundation;  either  version 2, or (at your option) any
       later version.

       This program is distributed in the hope that it	will  be  useful,  but
       WITHOUT	ANY  WARRANTY;	without	 even  the  implied  warranty  of MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  General
       Public License for more details.

AUTHORS
       Chris Bagwell (cbagwell@users.sourceforge.net).	Other authors and con‐
       tributors are listed in the AUTHORS file that is distributed  with  the
       source code.

sox			       October 28, 2008				SoX(1)
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