ROBOTS(6)ROBOTS(6)NAMErobots - fight off villainous robotsSYNOPSISrobots [ -sjta ] [ scorefile ]
Robots pits you against evil robots, who are trying to kill you (which
is why they are evil). Fortunately for you, even though they are evil,
they are not very bright and have a habit of bumping into each other,
thus destroying themselves. In order to survive, you must get them to
kill each other off, since you have no offensive weaponry.
Since you are stuck without offensive weaponry, you are endowed with
one piece of defensive weaponry: a teleportation device. When two ro‐
bots run into each other or a junk pile, they die. If a robot runs
into you, you die. When a robot dies, you get 10 points, and when all
the robots die, you start on the next field. This keeps up until they
finally get you.
Robots are represented on the screen by a `+', the junk heaps from
their collisions by a `∗', and you (the good guy) by a `@'.
The commands are:
h move one square left
l move one square right
k move one square up
j move one square down
y move one square up and left
u move one square up and right
b move one square down and left
n move one square down and right
. (also space) do nothing for one turn
HJKLBNYU run as far as possible in the given direction
> do nothing for as long as possible
t teleport to a random location
w wait until you die or they all do
^L redraw the screen
All commands can be preceded by a count.
If you use the `w' command and survive to the next level, you will get
a bonus of 10% for each robot which died after you decided to wait. If
you die, however, you get nothing. For all other commands, the program
will save you from typos by stopping short of being eaten. However,
with `w' you take the risk of dying by miscalculation.
Only five scores are allowed per user on the score file. If you make
it into the score file, you will be shown the list at the end of the
game. If an alternate score file is specified, that will be used
instead of the standard file for scores.
The options are
-s Don't play, just show the score file.
-j Jump, i.e., when you run, don't show any intermediate positions;
only show things at the end. This is useful on slow terminals.
-t Teleport automatically when you have no other option. This is a
little disconcerting until you get used to it, and then it is
-a Advance into the higher levels directly, skipping the lower,
/usr/games/lib/robots_roll the score file
Bugs? You crazy, man?!?
4.3 Berkeley Distribution May 31, 1993 ROBOTS(6)