reversi man page on UNIXv7

Man page or keyword search:  
man Server   300 pages
apropos Keyword Search (all sections)
Output format
UNIXv7 logo
[printable version]

REVERSI(6)							    REVERSI(6)

NAME
       reversi - a game of dramatic reversals

SYNOPSIS
       /usr/games/reversi [ [ -r ] file ]

DESCRIPTION
       Reversi	(also  known as `friends', `Chinese friends' and `Othello') is
       played on an 8×8 board using two-sided tokens.  Each player  takes  his
       turn  by	 placing  a token with his side up in an empty square.	During
       the first four turns, players may only place tokens in the four central
       squares of the board.  Subsequently, with each turn, a player must cap‐
       ture one or more of his opponent's tokens.  He does this by placing one
       of  his	tokens	such that it and another of his tokens embrace a solid
       line of his opponent's horizontally, vertically	or  diagonally.	  Cap‐
       tured tokens are flipped over and thus can be re-captured.  If a player
       cannot outflank his opponent he forfeits his turn.  The play  continues
       until the board is filled or until no more outflanking is possible.

       In this game, your tokens are asterisks and the machine's are at-signs.
       You move by typing in the row and column at which  you  want  to	 place
       your token as two digits (1-8), optionally separated by blanks or tabs.
       You can also type

       c      to continue the game after hitting break (this is only necessary
	      if you interrupt the machine while it is deliberating).

       g n    to start reversi playing against itself for the next n moves (or
	      until the break key is hit).

       n      to stop printing the board after each move.

       o      to start it up again.

       p      to print the board regardless.

       q      to quit (without dishonor).

       s      to print the score.

       Reversi also recognizes several commands which are valid	 only  at  the
       start of the game, before any moves have been made.  They are

       f      to let the machine go first.

       h n    to  ask  for  a handicap of from one to four corner squares.  If
	      you're good, you can give the machine a  handicap	 by  typing  a
	      negative number.

       l n    to  set the amount of lookahead used by the machine in searching
	      for moves.  Zero	means  none  at	 all.  Four  is	 the  default.
	      Greater  than  six  means	 you  may  fall asleep waiting for the
	      machine to move.

       t n    to tell reversi that you will only need n	 seconds  to  consider
	      each  move. If you fail to respond in the alloted time, you for‐
	      feit your turn.

       If reversi is given a file name as an argument, it will checkpoint  the
       game, move by move, by dumping the board onto file.  The -r option will
       cause reversi to restart the game from file and continue logging.

								    REVERSI(6)
[top]

List of man pages available for UNIXv7

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net