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QGLFormat(3qt)							QGLFormat(3qt)

NAME
       QGLFormat - The display format of an OpenGL rendering context

SYNOPSIS
       #include <qgl.h>

       Inherits QGL.

   Public Members
       QGLFormat ()
       QGLFormat ( int options, int plane = 0 )
       bool doubleBuffer () const
       void setDoubleBuffer ( bool enable )
       bool depth () const
       void setDepth ( bool enable )
       bool rgba () const
       void setRgba ( bool enable )
       bool alpha () const
       void setAlpha ( bool enable )
       bool accum () const
       void setAccum ( bool enable )
       bool stencil () const
       void setStencil ( bool enable )
       bool stereo () const
       void setStereo ( bool enable )
       bool directRendering () const
       void setDirectRendering ( bool enable )
       bool hasOverlay () const
       void setOverlay ( bool enable )
       int plane () const
       void setPlane ( int plane )
       void setOption ( FormatOption opt )
       bool testOption ( FormatOption opt ) const

   Static Public Members
       QGLFormat defaultFormat ()
       void setDefaultFormat ( const QGLFormat & f )
       QGLFormat defaultOverlayFormat ()
       void setDefaultOverlayFormat ( const QGLFormat & f )
       bool hasOpenGL ()
       bool hasOpenGLOverlays ()

DESCRIPTION
       The QGLFormat class specifies the display format of an OpenGL rendering
       context.

       A display format has several characteristics:

       Double or single buffering.

       Depth buffer.

       RGBA or color index mode.

       Alpha channel.

       Accumulation buffer.

       Stencil buffer.

       Stereo buffers.

       Direct rendering.

       Presence of an overlay.

       The plane of an overlay format.

       You create and tell a QGLFormat object what rendering options you want
       from an OpenGL<sup>*</sup> rendering context.

       OpenGL drivers or accelerated hardware may or may not support advanced
       features such as alpha channel or stereographic viewing. If you request
       some features that the driver/hardware does not provide when you create
       a QGLWidget, you will get a rendering context with the nearest subset
       of features.

       There are different ways to define the display characteristics of a
       rendering context. One is to create a QGLFormat and make it the default
       for the entire application:

	   QGLFormat f;
	   f.setAlpha( TRUE );
	   f.setStereo( TRUE );
	   QGLFormat::setDefaultFormat( f );

       Or you can specify the desired format when creating an object of your
       QGLWidget subclass:

	   QGLFormat f;
	   f.setDoubleBuffer( FALSE );		       // single buffer
	   f.setDirectRendering( FALSE );	       // software rendering
	   MyGLWidget* myWidget = new MyGLWidget( f, ... );

       After the widget has been created, you can find out which of the
       requested features the system was able to provide:

	   QGLFormat f;
	   f.setOverlay( TRUE );
	   f.setStereo( TRUE );
	   MyGLWidget* myWidget = new MyGLWidget( f, ... );
	   if ( !w->format().stereo() ) {
	       // ok, goggles off
	       if ( !w->format().hasOverlay() ) {
		   qFatal( "Cool hardware required" );
	       }
	   }

       <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the
       United States and other countries.

       See also QGLContext, QGLWidget, Graphics Classes, and Image Processing
       Classes.

MEMBER FUNCTION DOCUMENTATION
QGLFormat::QGLFormat ()
       Constructs a QGLFormat object with the factory default settings:

       Double buffer: Enabled.

       Depth buffer: Enabled.

       RGBA: Enabled (i.e., color index disabled).

       Alpha channel: Disabled.

       Accumulator buffer: Disabled.

       Stencil buffer: Disabled.

       Stereo: Disabled.

       Direct rendering: Enabled.

       Overlay: Disabled.

       Plane: 0 (i.e., normal plane).

QGLFormat::QGLFormat ( int options, int plane = 0 )
       Creates a QGLFormat object that is a copy of the current application
       default format.

       If options is not 0, this copy is modified by these format options. The
       options parameter should be FormatOption values OR'ed together.

       This constructor makes it easy to specify a certain desired format in
       classes derived from QGLWidget, for example:

	   // The rendering in MyGLWidget depends on using
	   // stencil buffer and alpha channel
	   MyGLWidget::MyGLWidget( QWidget* parent, const char* name )
	       : QGLWidget( QGLFormat( StencilBuffer | AlphaChannel ), parent, name )
	   {
	       if ( !format().stencil() )
		   qWarning( "Could not get stencil buffer; results will be suboptimal" );
	       if ( !format().alphaChannel() )
		   qWarning( "Could not get alpha channel; results will be suboptimal" );
	       ...
	   }

       Note that there are FormatOption values to turn format settings both on
       and off, e.g. DepthBuffer and NoDepthBuffer, DirectRendering and
       IndirectRendering, etc.

       The plane parameter defaults to 0 and is the plane which this format
       should be associated with. Not all OpenGL implmentations supports
       overlay/underlay rendering planes.

       See also defaultFormat() and setOption().

bool QGLFormat::accum () const
       Returns TRUE if the accumulation buffer is enabled; otherwise returns
       FALSE. The accumulation buffer is disabled by default.

       See also setAccum().

bool QGLFormat::alpha () const
       Returns TRUE if the alpha channel of the framebuffer is enabled;
       otherwise returns FALSE. The alpha channel is disabled by default.

       See also setAlpha().

QGLFormat QGLFormat::defaultFormat () [static]
       Returns the default QGLFormat for the application. All QGLWidgets that
       are created use this format unless another format is specified, e.g.
       when they are constructed.

       If no special default format has been set using setDefaultFormat(), the
       default format is the same as that created with QGLFormat().

       See also setDefaultFormat().

QGLFormat QGLFormat::defaultOverlayFormat () [static]
       Returns the default QGLFormat for overlay contexts.

       The factory default overlay format is:

       Double buffer: Disabled.

       Depth buffer: Disabled.

       RGBA: Disabled (i.e., color index enabled).

       Alpha channel: Disabled.

       Accumulator buffer: Disabled.

       Stencil buffer: Disabled.

       Stereo: Disabled.

       Direct rendering: Enabled.

       Overlay: Disabled.

       Plane: 1 (i.e., first overlay plane).

       See also setDefaultFormat().

bool QGLFormat::depth () const
       Returns TRUE if the depth buffer is enabled; otherwise returns FALSE.
       The depth buffer is enabled by default.

       See also setDepth().

bool QGLFormat::directRendering () const
       Returns TRUE if direct rendering is enabled; otherwise returns FALSE.

       Direct rendering is enabled by default.

       See also setDirectRendering().

bool QGLFormat::doubleBuffer () const
       Returns TRUE if double buffering is enabled; otherwise returns FALSE.
       Double buffering is enabled by default.

       See also setDoubleBuffer().

bool QGLFormat::hasOpenGL () [static]
       Returns TRUE if the window system has any OpenGL support; otherwise
       returns FALSE.

       Warning: This function must not be called until the QApplication object
       has been created.

bool QGLFormat::hasOpenGLOverlays () [static]
       Returns TRUE if the window system supports OpenGL overlays; otherwise
       returns FALSE.

       Warning: This function must not be called until the QApplication object
       has been created.

bool QGLFormat::hasOverlay () const
       Returns TRUE if overlay plane is enabled; otherwise returns FALSE.

       Overlay is disabled by default.

       See also setOverlay().

int QGLFormat::plane () const
       Returns the plane of this format. The default for normal formats is 0,
       which means the normal plane. The default for overlay formats is 1,
       which is the first overlay plane.

       See also setPlane().

bool QGLFormat::rgba () const
       Returns TRUE if RGBA color mode is set. Returns FALSE if color index
       mode is set. The default color mode is RGBA.

       See also setRgba().

void QGLFormat::setAccum ( bool enable )
       If enable is TRUE enables the accumulation buffer; otherwise disables
       the accumulation buffer.

       The accumulation buffer is disabled by default.

       The accumulation buffer is used to create blur effects and multiple
       exposures.

       See also accum().

void QGLFormat::setAlpha ( bool enable )
       If enable is TRUE enables the alpha channel; otherwise disables the
       alpha channel.

       The alpha buffer is disabled by default.

       The alpha channel is typically used for implementing transparency or
       translucency. The A in RGBA specifies the transparency of a pixel.

       See also alpha().

void QGLFormat::setDefaultFormat ( const QGLFormat & f ) [static]
       Sets a new default QGLFormat for the application to f. For example, to
       set single buffering as the default instead of double buffering, your
       main() might contain code like this:

	   QApplication a(argc, argv);
	   QGLFormat f;
	   f.setDoubleBuffer( FALSE );
	   QGLFormat::setDefaultFormat( f );

       See also defaultFormat().

void QGLFormat::setDefaultOverlayFormat ( const QGLFormat & f ) [static]
       Sets a new default QGLFormat for overlay contexts to f. This format is
       used whenever a QGLWidget is created with a format that hasOverlay()
       enabled.

       For example, to get a double buffered overlay context (if available),
       use code like this:

	   QGLFormat f = QGLFormat::defaultOverlayFormat();
	   f.setDoubleBuffer( TRUE );
	   QGLFormat::setDefaultOverlayFormat( f );

       As usual, you can find out after widget creation whether the underlying
       OpenGL system was able to provide the requested specification:

	   // ...continued from above
	   MyGLWidget* myWidget = new MyGLWidget( QGLFormat( QGL::HasOverlay ), ... );
	   if ( myWidget->format().hasOverlay() ) {
	       // Yes, we got an overlay, let's check _its_ format:
	       QGLContext* olContext = myWidget->overlayContext();
	       if ( olContext->format().doubleBuffer() )
		   ; // yes, we got a double buffered overlay
	       else
		   ; // no, only single buffered overlays are available
	   }

       See also defaultOverlayFormat().

void QGLFormat::setDepth ( bool enable )
       If enable is TRUE enables the depth buffer; otherwise disables the
       depth buffer.

       The depth buffer is enabled by default.

       The purpose of a depth buffer (or Z-buffering) is to remove hidden
       surfaces. Pixels are assigned Z values based on the distance to the
       viewer. A pixel with a high Z value is closer to the viewer than a
       pixel with a low Z value. This information is used to decide whether to
       draw a pixel or not.

       See also depth().

void QGLFormat::setDirectRendering ( bool enable )
       If enable is TRUE enables direct rendering; otherwise disables direct
       rendering.

       Direct rendering is enabled by default.

       Enabling this option will make OpenGL bypass the underlying window
       system and render directly from hardware to the screen, if this is
       supported by the system.

       See also directRendering().

void QGLFormat::setDoubleBuffer ( bool enable )
       If enable is TRUE sets double buffering; otherwise sets single
       buffering.

       Double buffering is enabled by default.

       Double buffering is a technique where graphics are rendered on an off-
       screen buffer and not directly to the screen. When the drawing has been
       completed, the program calls a swapBuffers() function to exchange the
       screen contents with the buffer. The result is flicker-free drawing and
       often better performance.

       See also doubleBuffer(), QGLContext::swapBuffers(), and
       QGLWidget::swapBuffers().

void QGLFormat::setOption ( FormatOption opt )
       Sets the format option to opt.

       See also testOption().

void QGLFormat::setOverlay ( bool enable )
       If enable is TRUE enables an overlay plane; otherwise disables the
       overlay plane.

       Enabling the overlay plane will cause QGLWidget to create an additional
       context in an overlay plane. See the QGLWidget documentation for
       further information.

       See also hasOverlay().

void QGLFormat::setPlane ( int plane )
       Sets the requested plane to plane. 0 is the normal plane, 1 is the
       first overlay plane, 2 is the second overlay plane, etc.; -1, -2, etc.
       are underlay planes.

       Note that in contrast to other format specifications, the plane
       specifications will be matched exactly. This means that if you specify
       a plane that the underlying OpenGL system cannot provide, an invalid
       QGLWidget will be created.

       See also plane().

void QGLFormat::setRgba ( bool enable )
       If enable is TRUE sets RGBA mode. If enable is FALSE sets color index
       mode.

       The default color mode is RGBA.

       RGBA is the preferred mode for most OpenGL applications. In RGBA color
       mode you specify colors as red + green + blue + alpha quadruplets.

       In color index mode you specify an index into a color lookup table.

       See also rgba().

void QGLFormat::setStencil ( bool enable )
       If enable is TRUE enables the stencil buffer; otherwise disables the
       stencil buffer.

       The stencil buffer is disabled by default.

       The stencil buffer masks certain parts of the drawing area so that
       masked parts are not drawn on.

       See also stencil().

void QGLFormat::setStereo ( bool enable )
       If enable is TRUE enables stereo buffering; otherwise disables stereo
       buffering.

       Stereo buffering is disabled by default.

       Stereo buffering provides extra color buffers to generate left-eye and
       right-eye images.

       See also stereo().

bool QGLFormat::stencil () const
       Returns TRUE if the stencil buffer is enabled; otherwise returns FALSE.
       The stencil buffer is disabled by default.

       See also setStencil().

bool QGLFormat::stereo () const
       Returns TRUE if stereo buffering is enabled; otherwise returns FALSE.
       Stereo buffering is disabled by default.

       See also setStereo().

bool QGLFormat::testOption ( FormatOption opt ) const
       Returns TRUE if format option opt is set; otherwise returns FALSE.

       See also setOption().

SEE ALSO
       http://doc.trolltech.com/qglformat.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com.  See the
       license file included in the distribution for a complete license
       statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports help us to
       help you. Thank you.

       The definitive Qt documentation is provided in HTML format; it is
       located at $QTDIR/doc/html and can be read using Qt Assistant or with a
       web browser. This man page is provided as a convenience for those users
       who prefer man pages, although this format is not officially supported
       by Trolltech.

       If you find errors in this manual page, please report them to qt-
       bugs@trolltech.com.  Please include the name of the manual page
       (qglformat.3qt) and the Qt version (3.3.8).

Trolltech AS			2 February 2007			QGLFormat(3qt)
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