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Ppmforge User Manual(0)				       Ppmforge User Manual(0)

NAME
       ppmforge - fractal forgeries of clouds, planets, and starry skies

SYNOPSIS
       ppmforge

       [-clouds]  [-night] [-dimension dimen] [-hour hour] [-inclination|-tilt
       angle] [-mesh size] [-power  factor]  [-glaciers	 level]	 [-ice	level]
       [-saturation  sat]  [-seed  seed]  [-stars  fraction]  [{-xsize|-width}
       width] [{-ysize|-height} height]

DESCRIPTION
       This program is part of Netpbm(1).

       ppmforge generates three kinds of  ``random  fractal  forgeries,''  the
       term  coined  by	 Richard  F. Voss of the IBM Thomas J. Watson Research
       Center for seemingly realistic pictures of natural objects generated by
       simple  algorithms  embodying  randomness  and fractal self-similarity.
       The techniques used by ppmforge are essentially those given by Voss[1],
       particularly  the  technique  of	 spectral  synthesis explained in more
       detail by Dietmar Saupe[2].

       The program generates two varieties of pictures:	 planets  and  clouds,
       which  are  just different renderings of data generated in an identical
       manner, illustrating the unity of the fractal structure of  these  very
       different  objects.   A third type of picture, a starry sky, is synthe‐
       sised directly from pseudorandom numbers.

       The generation of planets or clouds begins with the preparation	of  an
       array  of random data in the frequency domain.  The size of this array,
       the ``mesh size,'' can be set with the -mesh  option;  the  larger  the
       mesh  the more realistic the pictures but the calculation time and mem‐
       ory requirement increases as the square of the mesh size.  The  fractal
       dimension, which you can specify with the -dimension option, determines
       the roughness of the terrain on the planet or the scale	of  detail  in
       the clouds.  As the fractal dimension is increased, more high frequency
       components are added into the random mesh.

       Once the mesh is generated, an inverse two dimensional  Fourier	trans‐
       form is performed upon it.  This converts the original random frequency
       domain data into spatial amplitudes.  We scale the real components that
       result  from  the Fourier transform into numbers from 0 to 1 associated
       with each point on the mesh.  You can further  modify  this  number  by
       applying	 a  ``power  law  scale'' to it with the -power option.	 Unity
       scale leaves the numbers unmodified; a power scale  of  0.5  takes  the
       square  root  of	 the  numbers  in  the	mesh, while a power scale of 3
       replaces the numbers in the mesh with their cubes.  Power  law  scaling
       is  best	 envisioned by thinking of the data as representing the eleva‐
       tion of terrain; powers less than  1  yield  landscapes	with  vertical
       scarps that look like glacially-carved valleys; powers greater than one
       make fairy-castle spires (which require large mesh sizes and high reso‐
       lution for best results).

       After  these  calculations,  we have a array of the specified size con‐
       taining numbers that range from 0 to 1.	ppmforge generates as follows:

       The randomness in the image is limited before  Netpbm  10.37  (December
       2006)  --  if you run the program twice in the same second, you may get
       identical output.

       Clouds A color map is created that ranges from pure blue	 to  white  by
	      increasing admixture (desaturation) of blue with white.  Numbers
	      less than 0.5 are colored blue, numbers between 0.5 and 1.0  are
	      colored  with corresponding levels of white, with 1.0 being pure
	      white.

       Planet The mesh is projected onto a sphere.  Values less than  0.5  are
	      treated  as  water  and values between 0.5 and 1.0 as land.  The
	      water areas are colored based upon the  water  depth,  and  land
	      based  on its elevation.	The random depth data are used to cre‐
	      ate clouds over the oceans.  An  atmosphere  approximately  like
	      the  Earth's is simulated; its light absorption is calculated to
	      create a blue cast around the limb of the	 planet.   A  function
	      that  rises  from	 0  to 1 based on latitude is modulated by the
	      local elevation to generate polar ice caps--high	altitude  ter‐
	      rain carries glaciers farther from the pole.  Based on the posi‐
	      tion of the star with respect  to	 the  observer,	 the  apparent
	      color  of	 each pixel of the planet is calculated by ray-tracing
	      from the star to the planet  to  the  observer  and  applying  a
	      lighting	model  that  sums ambient light and diffuse reflection
	      (for most planets ambient light is zero, as their	 primary  star
	      is the only source of illumination).  Additional random data are
	      used to generate stars around the planet.

       Night  A sequence of pseudorandom numbers is  used  to  generate	 stars
	      with a user specified density.

       Cloud  pictures always contain 256 or fewer colors and may be displayed
       on most color mapped devices without further processing.	  Planet  pic‐
       tures  often  contain  tens  of	thousands of colors which must be com‐
       pressed with pnmquant or ppmdither before encoding in  a	 color	mapped
       format.	 If the display resolution is high enough, ppmdither generally
       produces better looking planets.	 pnmquant  tends  to  create  discrete
       color bands, particularly in the oceans, which are unrealistic and dis‐
       tracting.  The number of colors in starry sky pictures  generated  with
       the  -night  option  depends  on	 the  value specified for -saturation.
       Small values limit the color temperature distribution of the stars  and
       reduce the number of colors in the image.  If the -saturation is set to
       0, none of the stars will be colored and the resulting image will never
       contain	more  than 256 colors.	Night sky pictures with many different
       star colors often look best when color compressed  by  pamdepth	rather
       than  pnmquant  or  ppmdither.  Try newmaxval settings of 63, 31, or 15
       with pamdepth to reduce the number of colors in the picture to  256  or
       fewer.

OPTIONS
       You can abbreviate any options to its shortest unique prefix.

       -clouds
	      Generate	clouds.	  An  image  of	 fractal  clouds is generated.
	      Selecting clouds sets the default for fractal dimension to  2.15
	      and power scale factor to 0.75.

       -dimension dimen
	       Sets the fractal dimension to the specified dimen, which may be
	      any floating point value between 0 and 3.	 Higher fractal dimen‐
	      sions create more ``chaotic'' images, which require higher reso‐
	      lution output and a larger FFT mesh size to look	good.	If  no
	      dimension	 is specified, 2.4 is used when generating planets and
	      2.15 for clouds.

       -glaciers level
	      The floating point level setting controls the  extent  to	 which
	      terrain  elevation causes ice to appear at lower latitudes.  The
	      default value of 0.75 makes the polar  caps  extend  toward  the
	      equator  across  high  terrain and forms glaciers in the highest
	      mountains, as on Earth.  Higher  values  make  ice  sheets  that
	      cover  more  and more of the land surface, simulating planets in
	      the midst of an ice  age.	  Lower	 values	 tend  to  be  boring,
	      resulting	 in  unrealistic  geometrically-precise ice cap bound‐
	      aries.

       -hour hour
	      When generating a planet, ppmforge uses hour as the 'hour	 angle
	      at the central meridian.'	 If you specify -hour 12, for example,
	      the planet will be fully illuminated, corresponding to high noon
	      at  the  longitude at the center of the screen.  You can specify
	      any floating point value between 0 and 24 for hour,  but	values
	      which place most of the planet in darkness (0 to 4 and 20 to 24)
	      result in crescents which, while pretty,	don't  give  you  many
	      illuminated  pixels for the amount of computing that's required.
	      If no -hour option is specified, a random hour angle is  chosen,
	      biased  so  that	only 25% of the images generated will be cres‐
	      cents.

       -ice level
	      Sets the extent of the polar ice	caps  to  the  given  floating
	      point level.  The default level of 0.4 produces ice caps similar
	      to those of the Earth.  Smaller values reduce the amount of ice,
	      while larger -ice settings create more prominent ice caps.  Suf‐
	      ficiently large values, such as 100 or more, in conjunction with
	      small  settings  for -glaciers (try 0.1) create 'ice balls' like
	      Europa.

       -inclination|-tilt angle
	      The inclination angle of the planet with regard to  its  primary
	      star is set to angle, which can be any floating point value from
	      -90 to 90.  The inclination angle can be thought of as  specify‐
	      ing,  in degrees, the ``season'' the planet is presently experi‐
	      encing or, more precisely, the latitude at which the star	 tran‐
	      sits  the zenith at local noon.  If 0, the planet is at equinox;
	      the star is directly overhead at the equator.   Positive	values
	      represent	 summer	 in  the  northern hemisphere, negative values
	      summer in the  southern  hemisphere.   The  Earth's  inclination
	      angle, for example, is about 23.5 at the June solstice, 0 at the
	      equinoxes in March and September, and -23.5 at the December sol‐
	      stice.   If  no  inclination  angle is specified, a random value
	      between -21.6 and 21.6 degrees is chosen.

       -mesh size
	      A mesh of size by size will be used for the fast Fourier	trans‐
	      form (FFT).  Note that memory requirements and computation speed
	      increase as the square of size; if you double the mesh size, the
	      program  will  use  four	times the memory and run four times as
	      long.  The default mesh is 256x256,  which  produces  reasonably
	      good  looking  pictures  while  using  half  a  megabyte for the
	      256x256 array of single precision complex	 numbers  required  by
	      the FFT.	On machines with limited memory capacity, you may have
	      to reduce the mesh size to avoid running out of RAM.  Increasing
	      the  mesh	 size produces better looking pictures; the difference
	      becomes particularly noticeable when generating high  resolution
	      images  with relatively high fractal dimensions (between 2.2 and
	      3).

       -night A starry sky is generated.  The stars are created	 by  the  same
	      algorithm	 used for the stars that surround planet pictures, but
	      the output consists exclusively of stars.

       -power factor
	      Sets the 'power factor' used  to	scale  elevations  synthesised
	      from  the	 FFT to factor, which can be any floating point number
	      greater than zero.  If no factor is specified a default  of  1.2
	      is  used	if  a planet is being generated, or 0.75 if clouds are
	      selected by the -clouds option.  The result  of  the  FFT	 image
	      synthesis	 is  an	 array of elevation values between 0 and 1.  A
	      non-unity power factor exponentiates each of these elevations to
	      the  specified  power.  For example, a power factor of 2 squares
	      each value, while a power factor of 0.5 replaces each  with  its
	      square  root.   (Note that exponentiating values between 0 and 1
	      yields values that remain within	that  range.)	Power  factors
	      less  than  1  emphasise	large-scale  elevation	changes at the
	      expense of small	variations.   Power  factors  greater  than  1
	      increase	the  roughness	of  the terrain and, like high fractal
	      dimensions, may require a larger FFT  mesh  size	and/or	higher
	      screen resolution to look good.

       -saturation sat
	      Controls	the  degree of color saturation of the stars that sur‐
	      round planet pictures and fill starry  skies  created  with  the
	      -night  option.	The  default  value of 125 creates stars which
	      resemble the sky as seen by the human eye from Earth's  surface.
	      Stars  are  dim;	only  the  brightest activate the cones in the
	      human retina, causing color to be perceived.  Higher  values  of
	      sat  approximate the appearance of stars from Earth orbit, where
	      better dark adaptation, absence of skyglow, and  the  concentra‐
	      tion  of	light  from  a	given  star onto a smaller area of the
	      retina thanks to the lack of atmospheric turbulence enhances the
	      perception  of  color.  Values greater than 250 create ``science
	      fiction'' skies that, while pretty, don't	 occur	in  this  uni‐
	      verse.

	      Thanks  to the inverse square law combined with Nature's love of
	      mediocrity, there are many, many dim stars for every bright one.
	      This  population	relationship  is  accurately  reflected in the
	      skies created by ppmforge.  Dim, low mass stars live much longer
	      than  bright  massive stars, consequently there are many reddish
	      stars for every blue giant.  This relationship is	 preserved  by
	      ppmforge.	 You can reverse the proportion, simulating the sky as
	      seen in a starburst galaxy, by specifying a negative sat value.

       -seed num
	      Sets the seed for the random number  generator  to  the  integer
	      num.  The seed used to create each picture is displayed on stan‐
	      dard output (unless suppressed with the  -quiet  option).	  Pic‐
	      tures  generated	with  the  same seed will be identical.	 If no
	      -seed is specified, a random seed derived from the date and time
	      will  be	chosen.	 Specifying an explicit seed allows you to re-
	      render a picture you particularly like at a higher resolution or
	      with different viewing parameters.

       -stars fraction
	      Specifies	 the  percentage  of  pixels,  in tenths of a percent,
	      which will appear as stars, either surrounding a planet or fill‐
	      ing  the entire frame if -night is specified.  The default frac‐
	      tion is 100.

       -xsize|-width width
	      Sets the width of the generated  image  to  width	 pixels.   The
	      default width is 256 pixels.  Images must be at least as wide as
	      they are high; if a width less than the height is specified,  it
	      will  be increased to equal the height.  If you must have a long
	      skinny image, make a square one with ppmforge, then  use	pamcut
	      to extract a portion of the shape and size you require.

       -ysize|-height height
	      Sets  the	 height	 of the generated image to height pixels.  The
	      default height is 256 pixels.  If the height  specified  exceeds
	      the width, the width will be increased to equal the height.

LIMITATIONS
       The algorithms require the output image to be at least as wide as it is
       high, and the width to be an even number of pixels.  These  constraints
       are  enforced  by  increasing the size of the requested image if neces‐
       sary.

       You may have to reduce the FFT mesh size on machines with 16 bit	 inte‐
       gers and segmented pointer architectures.

SEE ALSO
       pamcut(1), pamdepth(1), ppmdither(1), pnmquant(1), ppm(1)

       [1]    Voss,  Richard F., ``Random Fractal Forgeries,'' in Earnshaw et.
	      al.,  Fundamental	 Algorithms  for  Computer  Graphics,  Berlin:
	      Springer-Verlag, 1985.

       [2]    Peitgen,	H.-O.,	and  Saupe,  D.	 eds.,	The Science Of Fractal
	      Images, New York: Springer Verlag, 1988.

AUTHOR
       John Walker
       Autodesk SA
       Avenue des Champs-Montants 14b
       CH-2074 MARIN
       Suisse/Schweiz/Svizzera/Svizra/Switzerland
	   Usenet:kelvin@Autodesk.com
	   Fax:038/33 88 15
	   Voice:038/33 76 33

       Permission to use, copy, modify, and distribute this software  and  its
       documentation  for any purpose and without fee is hereby granted, with‐
       out any conditions or restrictions.  This  software  is	provided  ``as
       is'' without express or implied warranty.

   PLUGWARE!
       If  you	like  this  kind of stuff, you may also enjoy ``James Gleick's
       Chaos--The Software'' for MS-DOS, available for $59.95 from your	 local
       software	 store	or directly from Autodesk, Inc., Attn: Science Series,
       2320  Marinship	Way,  Sausalito,  CA  94965,  USA.   Telephone:	 (800)
       688-2344	 toll-free or, outside the U.S. (415) 332-2344 Ext 4886.  Fax:
       (415) 289-4718.	``Chaos--The Software'' includes a more	 comprehensive
       fractal forgery generator which creates three-dimensional landscapes as
       well as clouds and planets, plus five more modules which explore	 other
       aspects	of  Chaos.   The user guide of more than 200 pages includes an
       introduction by James Gleick and detailed explanations by  Rudy	Rucker
       of the mathematics and algorithms used by each program.

netpbm documentation		25 October 1991	       Ppmforge User Manual(0)
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