pnmshear man page on BSDi

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pnmshear(1)					   pnmshear(1)

NAME
       pnmshear - shear a portable anymap by some angle

SYNOPSIS
       pnmshear [-noantialias] angle [pnmfile]

DESCRIPTION
       Reads a portable anymap as input.  Shears it by the speci-
       fied angle and produces a portable anymap as  output.   If
       the input file is in color, the output will be too, other-
       wise it will  be grayscale.   The  angle	 is  in	 degrees
       (floating point), and measures this:
	   +-------+  +-------+
	   |	|  |\	    \
	   |  OLD  |  | \  NEW	\
	   |	|  |an\ \
	   +-------+  |gle+-------+
       If the angle is negative, it shears the other way:
	   +-------+  |-an+-------+
	   |	|  |gl/ /
	   |  OLD  |  |e/  NEW	/
	   |	|  |/	    /
	   +-------+  +-------+
       The  angle  should  not get too close to 90 or -90, or the
       resulting anymap will be unreasonably wide.

       The shearing is implemented by  looping	over  the  source
       pixels  and distributing fractions to each of the destina-
       tion pixels.  This has  an  "anti-aliasing"  effect  -  it
       avoids  jagged  edges  and similar artifacts.  However, it
       also means that the original colors or gray levels in  the
       image  are  modified.   If  you need to keep precisely the
       same set of colors, you can  use the  -noantialias  flag.
       This  does  the shearing by moving pixels without changing
       their values.  If you want anti-aliasing and  don't  care
       about  the  precise colors, but still need a limited *num-
       ber* of colors, you can run the result through ppmquant.

       All flags can be abbreviated to their shortest unique pre-
       fix.

SEE ALSO
       pnmrotate(1), pnmflip(1), pnm(5), ppmquant(1)

AUTHOR
       Copyright (C) 1989, 1991 by Jef Poskanzer.

			 12 January 1991			1

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