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PERLUNICODE(1)	Perl Programmers Reference Guide   PERLUNICODE(1)

NAME
     perlunicode - Unicode support in Perl

DESCRIPTION
     Important Caveats

     Unicode support is an extensive requirement. While Perl does
     not implement the Unicode standard or the accompanying
     technical reports from cover to cover, Perl does support
     many Unicode features.

     Input and Output Layers
	 Perl knows when a filehandle uses Perl's internal
	 Unicode encodings (UTF-8, or UTF-EBCDIC if in EBCDIC) if
	 the filehandle is opened with the ":utf8" layer.  Other
	 encodings can be converted to Perl's encoding on input
	 or from Perl's encoding on output by use of the ":encod-
	 ing(...)"  layer.  See open.

	 To indicate that Perl source itself is using a particu-
	 lar encoding, see encoding.

     Regular Expressions
	 The regular expression compiler produces polymorphic
	 opcodes.  That is, the pattern adapts to the data and
	 automatically switches to the Unicode character scheme
	 when presented with Unicode data--or instead uses a
	 traditional byte scheme when presented with byte data.

     "use utf8" still needed to enable UTF-8/UTF-EBCDIC in scripts
	 As a compatibility measure, the "use utf8" pragma must
	 be explicitly included to enable recognition of UTF-8 in
	 the Perl scripts themselves (in string or regular
	 expression literals, or in identifier names) on ASCII-
	 based machines or to recognize UTF-EBCDIC on EBCDIC-
	 based machines.  These are the only times when an expli-
	 cit "use utf8" is needed.  See utf8.

	 You can also use the "encoding" pragma to change the
	 default encoding of the data in your script; see encod-
	 ing.

     BOM-marked scripts and UTF-16 scripts autodetected
	 If a Perl script begins marked with the Unicode BOM
	 (UTF-16LE, UTF16-BE, or UTF-8), or if the script looks
	 like non-BOM-marked UTF-16 of either endianness, Perl
	 will correctly read in the script as Unicode. (BOMless
	 UTF-8 cannot be effectively recognized or differentiated
	 from ISO 8859-1 or other eight-bit encodings.)

     "use encoding" needed to upgrade non-Latin-1 byte strings
	 By default, there is a fundamental asymmetry in Perl's

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	 unicode model: implicit upgrading from byte strings to
	 Unicode strings assumes that they were encoded in ISO
	 8859-1 (Latin-1), but Unicode strings are downgraded
	 with UTF-8 encoding.  This happens because the first 256
	 codepoints in Unicode happens to agree with Latin-1.

	 If you wish to interpret byte strings as UTF-8 instead,
	 use the "encoding" pragma:

	     use encoding 'utf8';

	 See "Byte and Character Semantics" for more details.

     Byte and Character Semantics

     Beginning with version 5.6, Perl uses logically-wide charac-
     ters to represent strings internally.

     In future, Perl-level operations will be expected to work
     with characters rather than bytes.

     However, as an interim compatibility measure, Perl aims to
     provide a safe migration path from byte semantics to charac-
     ter semantics for programs.  For operations where Perl can
     unambiguously decide that the input data are characters,
     Perl switches to character semantics.  For operations where
     this determination cannot be made without additional infor-
     mation from the user, Perl decides in favor of compatibility
     and chooses to use byte semantics.

     This behavior preserves compatibility with earlier versions
     of Perl, which allowed byte semantics in Perl operations
     only if none of the program's inputs were marked as being as
     source of Unicode character data.	Such data may come from
     filehandles, from calls to external programs, from informa-
     tion provided by the system (such as %ENV), or from literals
     and constants in the source text.

     The "bytes" pragma will always, regardless of platform,
     force byte semantics in a particular lexical scope.  See
     bytes.

     The "utf8" pragma is primarily a compatibility device that
     enables recognition of UTF-(8|EBCDIC) in literals encoun-
     tered by the parser. Note that this pragma is only required
     while Perl defaults to byte semantics; when character seman-
     tics become the default, this pragma may become a no-op.
     See utf8.

     Unless explicitly stated, Perl operators use character
     semantics for Unicode data and byte semantics for non-
     Unicode data. The decision to use character semantics is

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     made transparently.  If input data comes from a Unicode
     source--for example, if a character encoding layer is added
     to a filehandle or a literal Unicode string constant appears
     in a program--character semantics apply. Otherwise, byte
     semantics are in effect.  The "bytes" pragma should be used
     to force byte semantics on Unicode data.

     If strings operating under byte semantics and strings with
     Unicode character data are concatenated, the new string will
     be created by decoding the byte strings as ISO 8859-1
     (Latin-1), even if the old Unicode string used EBCDIC.  This
     translation is done without regard to the system's native
     8-bit encoding.  To change this for systems with non-Latin-1
     and non-EBCDIC native encodings, use the "encoding" pragma.
     See encoding.

     Under character semantics, many operations that formerly
     operated on bytes now operate on characters. A character in
     Perl is logically just a number ranging from 0 to 2**31 or
     so. Larger characters may encode into longer sequences of
     bytes internally, but this internal detail is mostly hidden
     for Perl code. See perluniintro for more.

     Effects of Character Semantics

     Character semantics have the following effects:

     +	 Strings--including hash keys--and regular expression
	 patterns may contain characters that have an ordinal
	 value larger than 255.

	 If you use a Unicode editor to edit your program,
	 Unicode characters may occur directly within the literal
	 strings in one of the various Unicode encodings (UTF-8,
	 UTF-EBCDIC, UCS-2, etc.), but will be recognized as such
	 and converted to Perl's internal representation only if
	 the appropriate encoding is specified.

	 Unicode characters can also be added to a string by
	 using the "\x{...}" notation.	The Unicode code for the
	 desired character, in hexadecimal, should be placed in
	 the braces. For instance, a smiley face is "\x{263A}".
	 This encoding scheme only works for characters with a
	 code of 0x100 or above.

	 Additionally, if you

	    use charnames ':full';

	 you can use the "\N{...}" notation and put the official
	 Unicode character name within the braces, such as
	 "\N{WHITE SMILING FACE}".

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     +	 If an appropriate encoding is specified, identifiers
	 within the Perl script may contain Unicode alphanumeric
	 characters, including ideographs.  Perl does not
	 currently attempt to canonicalize variable names.

     +	 Regular expressions match characters instead of bytes.
	 "." matches a character instead of a byte.  The "\C"
	 pattern is provided to force a match a single byte--a
	 "char" in C, hence "\C".

     +	 Character classes in regular expressions match charac-
	 ters instead of bytes and match against the character
	 properties specified in the Unicode properties database.
	 "\w" can be used to match a Japanese ideograph, for
	 instance.

	 (However, and as a limitation of the current implementa-
	 tion, using "\w" or "\W" inside a "[...]" character
	 class will still match with byte semantics.)

     +	 Named Unicode properties, scripts, and block ranges may
	 be used like character classes via the "\p{}" "matches
	 property" construct and the  "\P{}" negation, "doesn't
	 match property".

	 For instance, "\p{Lu}" matches any character with the
	 Unicode "Lu" (Letter, uppercase) property, while "\p{M}"
	 matches any character with an "M" (mark--accents and
	 such) property.  Brackets are not required for single
	 letter properties, so "\p{M}" is equivalent to "\pM".
	 Many predefined properties are available, such as
	 "\p{Mirrored}" and "\p{Tibetan}".

	 The official Unicode script and block names have spaces
	 and dashes as separators, but for convenience you can
	 use dashes, spaces, or underbars, and case is unimpor-
	 tant. It is recommended, however, that for consistency
	 you use the following naming: the official Unicode
	 script, property, or block name (see below for the addi-
	 tional rules that apply to block names) with whitespace
	 and dashes removed, and the words
	 "uppercase-first-lowercase-rest". "Latin-1 Supplement"
	 thus becomes "Latin1Supplement".

	 You can also use negation in both "\p{}" and "\P{}" by
	 introducing a caret (^) between the first brace and the
	 property name: "\p{^Tamil}" is equal to "\P{Tamil}".

	 NOTE: the properties, scripts, and blocks listed here
	 are as of Unicode 3.2.0, March 2002, or Perl 5.8.0, July
	 2002.	Unicode 4.0.0 came out in April 2003, and Perl
	 5.8.1 in September 2003.

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	 Here are the basic Unicode General Category properties,
	 followed by their long form.  You can use either;
	 "\p{Lu}" and "\p{UppercaseLetter}", for instance, are
	 identical.

	     Short	 Long

	     L		 Letter
	     LC		 CasedLetter
	     Lu		 UppercaseLetter
	     Ll		 LowercaseLetter
	     Lt		 TitlecaseLetter
	     Lm		 ModifierLetter
	     Lo		 OtherLetter

	     M		 Mark
	     Mn		 NonspacingMark
	     Mc		 SpacingMark
	     Me		 EnclosingMark

	     N		 Number
	     Nd		 DecimalNumber
	     Nl		 LetterNumber
	     No		 OtherNumber

	     P		 Punctuation
	     Pc		 ConnectorPunctuation
	     Pd		 DashPunctuation
	     Ps		 OpenPunctuation
	     Pe		 ClosePunctuation
	     Pi		 InitialPunctuation
			 (may behave like Ps or Pe depending on usage)
	     Pf		 FinalPunctuation
			 (may behave like Ps or Pe depending on usage)
	     Po		 OtherPunctuation

	     S		 Symbol
	     Sm		 MathSymbol
	     Sc		 CurrencySymbol
	     Sk		 ModifierSymbol
	     So		 OtherSymbol

	     Z		 Separator
	     Zs		 SpaceSeparator
	     Zl		 LineSeparator
	     Zp		 ParagraphSeparator

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	     C		 Other
	     Cc		 Control
	     Cf		 Format
	     Cs		 Surrogate   (not usable)
	     Co		 PrivateUse
	     Cn		 Unassigned

	 Single-letter properties match all characters in any of
	 the two-letter sub-properties starting with the same
	 letter. "LC" and "L&" are special cases, which are
	 aliases for the set of "Ll", "Lu", and "Lt".

	 Because Perl hides the need for the user to understand
	 the internal representation of Unicode characters, there
	 is no need to implement the somewhat messy concept of
	 surrogates. "Cs" is therefore not supported.

	 Because scripts differ in their directionality--Hebrew
	 is written right to left, for example--Unicode supplies
	 these properties in the BidiClass class:

	     Property	 Meaning

	     L		 Left-to-Right
	     LRE	 Left-to-Right Embedding
	     LRO	 Left-to-Right Override
	     R		 Right-to-Left
	     AL		 Right-to-Left Arabic
	     RLE	 Right-to-Left Embedding
	     RLO	 Right-to-Left Override
	     PDF	 Pop Directional Format
	     EN		 European Number
	     ES		 European Number Separator
	     ET		 European Number Terminator
	     AN		 Arabic Number
	     CS		 Common Number Separator
	     NSM	 Non-Spacing Mark
	     BN		 Boundary Neutral
	     B		 Paragraph Separator
	     S		 Segment Separator
	     WS		 Whitespace
	     ON		 Other Neutrals

	 For example, "\p{BidiClass:R}" matches characters that
	 are normally written right to left.

     Scripts

     The script names which can be used by "\p{...}" and
     "\P{...}", such as in "\p{Latin}" or "\p{Cyrillic}", are as
     follows:

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	 Arabic
	 Armenian
	 Bengali
	 Bopomofo
	 Buhid
	 CanadianAboriginal
	 Cherokee
	 Cyrillic
	 Deseret
	 Devanagari
	 Ethiopic
	 Georgian
	 Gothic
	 Greek
	 Gujarati
	 Gurmukhi
	 Han
	 Hangul
	 Hanunoo
	 Hebrew
	 Hiragana
	 Inherited
	 Kannada
	 Katakana
	 Khmer
	 Lao
	 Latin
	 Malayalam
	 Mongolian
	 Myanmar
	 Ogham
	 OldItalic
	 Oriya
	 Runic
	 Sinhala
	 Syriac
	 Tagalog
	 Tagbanwa
	 Tamil
	 Telugu
	 Thaana
	 Thai
	 Tibetan
	 Yi

     Extended property classes can supplement the basic proper-
     ties, defined by the PropList Unicode database:

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	 ASCIIHexDigit
	 BidiControl
	 Dash
	 Deprecated
	 Diacritic
	 Extender
	 GraphemeLink
	 HexDigit
	 Hyphen
	 Ideographic
	 IDSBinaryOperator
	 IDSTrinaryOperator
	 JoinControl
	 LogicalOrderException
	 NoncharacterCodePoint
	 OtherAlphabetic
	 OtherDefaultIgnorableCodePoint
	 OtherGraphemeExtend
	 OtherLowercase
	 OtherMath
	 OtherUppercase
	 QuotationMark
	 Radical
	 SoftDotted
	 TerminalPunctuation
	 UnifiedIdeograph
	 WhiteSpace

     and there are further derived properties:

	 Alphabetic	 Lu + Ll + Lt + Lm + Lo + OtherAlphabetic
	 Lowercase	 Ll + OtherLowercase
	 Uppercase	 Lu + OtherUppercase
	 Math		 Sm + OtherMath

	 ID_Start	 Lu + Ll + Lt + Lm + Lo + Nl
	 ID_Continue	 ID_Start + Mn + Mc + Nd + Pc

	 Any		 Any character
	 Assigned	 Any non-Cn character (i.e. synonym for \P{Cn})
	 Unassigned	 Synonym for \p{Cn}
	 Common		 Any character (or unassigned code point)
			 not explicitly assigned to a script

     For backward compatibility (with Perl 5.6), all properties
     mentioned so far may have "Is" prepended to their name, so
     "\P{IsLu}", for example, is equal to "\P{Lu}".

     Blocks

     In addition to scripts, Unicode also defines blocks of char-
     acters.  The difference between scripts and blocks is that

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     the concept of scripts is closer to natural languages, while
     the concept of blocks is more of an artificial grouping
     based on groups of 256 Unicode characters. For example, the
     "Latin" script contains letters from many blocks but does
     not contain all the characters from those blocks. It does
     not, for example, contain digits, because digits are shared
     across many scripts. Digits and similar groups, like punc-
     tuation, are in a category called "Common".

     For more about scripts, see the UTR #24:

	http://www.unicode.org/unicode/reports/tr24/

     For more about blocks, see:

	http://www.unicode.org/Public/UNIDATA/Blocks.txt

     Block names are given with the "In" prefix. For example, the
     Katakana block is referenced via "\p{InKatakana}".	 The "In"
     prefix may be omitted if there is no naming conflict with a
     script or any other property, but it is recommended that
     "In" always be used for block tests to avoid confusion.

     These block names are supported:

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	 InAlphabeticPresentationForms
	 InArabic
	 InArabicPresentationFormsA
	 InArabicPresentationFormsB
	 InArmenian
	 InArrows
	 InBasicLatin
	 InBengali
	 InBlockElements
	 InBopomofo
	 InBopomofoExtended
	 InBoxDrawing
	 InBraillePatterns
	 InBuhid
	 InByzantineMusicalSymbols
	 InCJKCompatibility
	 InCJKCompatibilityForms
	 InCJKCompatibilityIdeographs
	 InCJKCompatibilityIdeographsSupplement
	 InCJKRadicalsSupplement
	 InCJKSymbolsAndPunctuation
	 InCJKUnifiedIdeographs
	 InCJKUnifiedIdeographsExtensionA
	 InCJKUnifiedIdeographsExtensionB
	 InCherokee
	 InCombiningDiacriticalMarks
	 InCombiningDiacriticalMarksforSymbols
	 InCombiningHalfMarks
	 InControlPictures
	 InCurrencySymbols
	 InCyrillic
	 InCyrillicSupplementary
	 InDeseret
	 InDevanagari
	 InDingbats
	 InEnclosedAlphanumerics
	 InEnclosedCJKLettersAndMonths
	 InEthiopic
	 InGeneralPunctuation
	 InGeometricShapes
	 InGeorgian
	 InGothic
	 InGreekExtended
	 InGreekAndCoptic
	 InGujarati
	 InGurmukhi
	 InHalfwidthAndFullwidthForms
	 InHangulCompatibilityJamo
	 InHangulJamo
	 InHangulSyllables
	 InHanunoo
	 InHebrew

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	 InHighPrivateUseSurrogates
	 InHighSurrogates
	 InHiragana
	 InIPAExtensions
	 InIdeographicDescriptionCharacters
	 InKanbun
	 InKangxiRadicals
	 InKannada
	 InKatakana
	 InKatakanaPhoneticExtensions
	 InKhmer
	 InLao
	 InLatin1Supplement
	 InLatinExtendedA
	 InLatinExtendedAdditional
	 InLatinExtendedB
	 InLetterlikeSymbols
	 InLowSurrogates
	 InMalayalam
	 InMathematicalAlphanumericSymbols
	 InMathematicalOperators
	 InMiscellaneousMathematicalSymbolsA
	 InMiscellaneousMathematicalSymbolsB
	 InMiscellaneousSymbols
	 InMiscellaneousTechnical
	 InMongolian
	 InMusicalSymbols
	 InMyanmar
	 InNumberForms
	 InOgham
	 InOldItalic
	 InOpticalCharacterRecognition
	 InOriya
	 InPrivateUseArea
	 InRunic
	 InSinhala
	 InSmallFormVariants
	 InSpacingModifierLetters
	 InSpecials
	 InSuperscriptsAndSubscripts
	 InSupplementalArrowsA
	 InSupplementalArrowsB
	 InSupplementalMathematicalOperators
	 InSupplementaryPrivateUseAreaA
	 InSupplementaryPrivateUseAreaB
	 InSyriac
	 InTagalog
	 InTagbanwa
	 InTags
	 InTamil
	 InTelugu
	 InThaana

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	 InThai
	 InTibetan
	 InUnifiedCanadianAboriginalSyllabics
	 InVariationSelectors
	 InYiRadicals
	 InYiSyllables

     +	 The special pattern "\X" matches any extended Unicode
	 sequence--"a combining character sequence" in
	 Standardese--where the first character is a base charac-
	 ter and subsequent characters are mark characters that
	 apply to the base character.  "\X" is equivalent to
	 "(?:\PM\pM*)".

     +	 The "tr///" operator translates characters instead of
	 bytes.	 Note that the "tr///CU" functionality has been
	 removed.  For similar functionality see pack('U0', ...)
	 and pack('C0', ...).

     +	 Case translation operators use the Unicode case transla-
	 tion tables when character input is provided.	Note that
	 "uc()", or "\U" in interpolated strings, translates to
	 uppercase, while "ucfirst", or "\u" in interpolated
	 strings, translates to titlecase in languages that make
	 the distinction.

     +	 Most operators that deal with positions or lengths in a
	 string will automatically switch to using character
	 positions, including "chop()", "chomp()", "substr()",
	 "pos()", "index()", "rindex()", "sprintf()", "write()",
	 and "length()".  Operators that specifically do not
	 switch include "vec()", "pack()", and "unpack()".
	 Operators that really don't care include operators that
	 treats strings as a bucket of bits such as "sort()", and
	 operators dealing with filenames.

     +	 The "pack()"/"unpack()" letters "c" and "C" do not
	 change, since they are often used for byte-oriented for-
	 mats.	Again, think "char" in the C language.

	 There is a new "U" specifier that converts between
	 Unicode characters and code points.

     +	 The "chr()" and "ord()" functions work on characters,
	 similar to "pack("U")" and "unpack("U")", not
	 "pack("C")" and "unpack("C")".	 "pack("C")" and
	 "unpack("C")" are methods for emulating byte-oriented
	 "chr()" and "ord()" on Unicode strings. While these
	 methods reveal the internal encoding of Unicode strings,
	 that is not something one normally needs to care about
	 at all.

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     +	 The bit string operators, "& | ^ ~", can operate on
	 character data. However, for backward compatibility,
	 such as when using bit string operations when characters
	 are all less than 256 in ordinal value, one should not
	 use "~" (the bit complement) with characters of both
	 values less than 256 and values greater than 256.  Most
	 importantly, DeMorgan's laws ("~($x|$y) eq ~$x&~$y" and
	 "~($x&$y) eq ~$x|~$y") will not hold.	The reason for
	 this mathematical faux pas is that the complement cannot
	 return both the 8-bit (byte-wide) bit complement and the
	 full character-wide bit complement.

     +	 lc(), uc(), lcfirst(), and ucfirst() work for the fol-
	 lowing cases:

	 +	 the case mapping is from a single Unicode char-
		 acter to another single Unicode character, or

	 +	 the case mapping is from a single Unicode char-
		 acter to more than one Unicode character.

	 Things to do with locales (Lithuanian, Turkish, Azeri)
	 do not work since Perl does not understand the concept
	 of Unicode locales.

	 See the Unicode Technical Report #21, Case Mappings, for
	 more details.

     +	 And finally, "scalar reverse()" reverses by character
	 rather than by byte.

     User-Defined Character Properties

     You can define your own character properties by defining
     subroutines whose names begin with "In" or "Is".  The sub-
     routines can be defined in any package.  The user-defined
     properties can be used in the regular expression "\p" and
     "\P" constructs; if you are using a user-defined property
     from a package other than the one you are in, you must
     specify its package in the "\p" or "\P" construct.

	 # assuming property IsForeign defined in Lang::
	 package main;	# property package name required
	 if ($txt =~ /\p{Lang::IsForeign}+/) { ... }

	 package Lang;	# property package name not required
	 if ($txt =~ /\p{IsForeign}+/) { ... }

     Note that the effect is compile-time and immutable once
     defined.

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     The subroutines must return a specially-formatted string,
     with one or more newline-separated lines.	Each line must be
     one of the following:

     +	 Two hexadecimal numbers separated by horizontal whi-
	 tespace (space or tabular characters) denoting a range
	 of Unicode code points to include.

     +	 Something to include, prefixed by "+": a built-in char-
	 acter property (prefixed by "utf8::") or a user-defined
	 character property, to represent all the characters in
	 that property; two hexadecimal code points for a range;
	 or a single hexadecimal code point.

     +	 Something to exclude, prefixed by "-": an existing char-
	 acter property (prefixed by "utf8::") or a user-defined
	 character property, to represent all the characters in
	 that property; two hexadecimal code points for a range;
	 or a single hexadecimal code point.

     +	 Something to negate, prefixed "!": an existing character
	 property (prefixed by "utf8::") or a user-defined char-
	 acter property, to represent all the characters in that
	 property; two hexadecimal code points for a range; or a
	 single hexadecimal code point.

     +	 Something to intersect with, prefixed by "&": an exist-
	 ing character property (prefixed by "utf8::") or a
	 user-defined character property, for all the characters
	 except the characters in the property; two hexadecimal
	 code points for a range; or a single hexadecimal code
	 point.

     For example, to define a property that covers both the
     Japanese syllabaries (hiragana and katakana), you can define

	 sub InKana {
	     return <<END;
	 3040\t309F
	 30A0\t30FF
	 END
	 }

     Imagine that the here-doc end marker is at the beginning of
     the line. Now you can use "\p{InKana}" and "\P{InKana}".

     You could also have used the existing block property names:

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	 sub InKana {
	     return <<'END';
	 +utf8::InHiragana
	 +utf8::InKatakana
	 END
	 }

     Suppose you wanted to match only the allocated characters,
     not the raw block ranges: in other words, you want to remove
     the non-characters:

	 sub InKana {
	     return <<'END';
	 +utf8::InHiragana
	 +utf8::InKatakana
	 -utf8::IsCn
	 END
	 }

     The negation is useful for defining (surprise!) negated
     classes.

	 sub InNotKana {
	     return <<'END';
	 !utf8::InHiragana
	 -utf8::InKatakana
	 +utf8::IsCn
	 END
	 }

     Intersection is useful for getting the common characters
     matched by two (or more) classes.

	 sub InFooAndBar {
	     return <<'END';
	 +main::Foo
	 &main::Bar
	 END
	 }

     It's important to remember not to use "&" for the first set
     -- that would be intersecting with nothing (resulting in an
     empty set).

     You can also define your own mappings to be used in the
     lc(), lcfirst(), uc(), and ucfirst() (or their string-
     inlined versions). The principle is the same: define subrou-
     tines in the "main" package with names like "ToLower" (for
     lc() and lcfirst()), "ToTitle" (for the first character in
     ucfirst()), and "ToUpper" (for uc(), and the rest of the
     characters in ucfirst()).

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     The string returned by the subroutines needs now to be three
     hexadecimal numbers separated by tabulators: start of the
     source range, end of the source range, and start of the des-
     tination range. For example:

	 sub ToUpper {
	     return <<END;
	 0061\t0063\t0041
	 END
	 }

     defines an uc() mapping that causes only the characters "a",
     "b", and "c" to be mapped to "A", "B", "C", all other char-
     acters will remain unchanged.

     If there is no source range to speak of, that is, the map-
     ping is from a single character to another single character,
     leave the end of the source range empty, but the two tabula-
     tor characters are still needed. For example:

	 sub ToLower {
	     return <<END;
	 0041\t\t0061
	 END
	 }

     defines a lc() mapping that causes only "A" to be mapped to
     "a", all other characters will remain unchanged.

     (For serious hackers only)	 If you want to introspect the
     default mappings, you can find the data in the directory
     $Config{privlib}/unicore/To/.  The mapping data is returned
     as the here-document, and the "utf8::ToSpecFoo" are special
     exception mappings derived from
     <$Config{privlib}>/unicore/SpecialCasing.txt. The "Digit"
     and "Fold" mappings that one can see in the directory are
     not directly user-accessible, one can use either the
     "Unicode::UCD" module, or just match case-insensitively
     (that's when the "Fold" mapping is used).

     A final note on the user-defined property tests and map-
     pings: they will be used only if the scalar has been marked
     as having Unicode characters.  Old byte-style strings will
     not be affected.

     Character Encodings for Input and Output

     See Encode.

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     Unicode Regular Expression Support Level

     The following list of Unicode support for regular expres-
     sions describes all the features currently supported.  The
     references to "Level N" and the section numbers refer to the
     Unicode Technical Report 18, "Unicode Regular Expression
     Guidelines", version 6 (Unicode 3.2.0, Perl 5.8.0).

     +	 Level 1 - Basic Unicode Support

		 2.1 Hex Notation			 - done		 [1]
		     Named Notation			 - done		 [2]
		 2.2 Categories				 - done		 [3][4]
		 2.3 Subtraction			 - MISSING	 [5][6]
		 2.4 Simple Word Boundaries		 - done		 [7]
		 2.5 Simple Loose Matches		 - done		 [8]
		 2.6 End of Line			 - MISSING	 [9][10]

		 [ 1] \x{...}
		 [ 2] \N{...}
		 [ 3] . \p{...} \P{...}
		 [ 4] support for scripts (see UTR#24 Script Names), blocks,
		      binary properties, enumerated non-binary properties, and
		      numeric properties (as listed in UTR#18 Other Properties)
		 [ 5] have negation
		 [ 6] can use regular expression look-ahead [a]
		      or user-defined character properties [b] to emulate subtraction
		 [ 7] include Letters in word characters
		 [ 8] note that Perl does Full case-folding in matching, not Simple:
		      for example U+1F88 is equivalent with U+1F00 U+03B9,
		      not with 1F80.  This difference matters for certain Greek
		      capital letters with certain modifiers: the Full case-folding
		      decomposes the letter, while the Simple case-folding would map
		      it to a single character.
		 [ 9] see UTR #13 Unicode Newline Guidelines
		 [10] should do ^ and $ also on \x{85}, \x{2028} and \x{2029}
		      (should also affect <>, $., and script line numbers)
		      (the \x{85}, \x{2028} and \x{2029} do match \s)

	 [a] You can mimic class subtraction using lookahead. For
	 example, what UTR #18 might write as

	     [{Greek}-[{UNASSIGNED}]]

	 in Perl can be written as:

	     (?!\p{Unassigned})\p{InGreekAndCoptic}
	     (?=\p{Assigned})\p{InGreekAndCoptic}

	 But in this particular example, you probably really want

	     \p{GreekAndCoptic}

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	 which will match assigned characters known to be part of
	 the Greek script.

	 Also see the Unicode::Regex::Set module, it does imple-
	 ment the full UTR #18 grouping, intersection, union, and
	 removal (subtraction) syntax.

	 [b] See "User-Defined Character Properties".

     +	 Level 2 - Extended Unicode Support

		 3.1 Surrogates				 - MISSING	 [11]
		 3.2 Canonical Equivalents		 - MISSING	 [12][13]
		 3.3 Locale-Independent Graphemes	 - MISSING	 [14]
		 3.4 Locale-Independent Words		 - MISSING	 [15]
		 3.5 Locale-Independent Loose Matches	 - MISSING	 [16]

		 [11] Surrogates are solely a UTF-16 concept and Perl's internal
		      representation is UTF-8.	The Encode module does UTF-16, though.
		 [12] see UTR#15 Unicode Normalization
		 [13] have Unicode::Normalize but not integrated to regexes
		 [14] have \X but at this level . should equal that
		 [15] need three classes, not just \w and \W
		 [16] see UTR#21 Case Mappings

     +	 Level 3 - Locale-Sensitive Support

		 4.1 Locale-Dependent Categories	 - MISSING
		 4.2 Locale-Dependent Graphemes		 - MISSING	 [16][17]
		 4.3 Locale-Dependent Words		 - MISSING
		 4.4 Locale-Dependent Loose Matches	 - MISSING
		 4.5 Locale-Dependent Ranges		 - MISSING

		 [16] see UTR#10 Unicode Collation Algorithms
		 [17] have Unicode::Collate but not integrated to regexes

     Unicode Encodings

     Unicode characters are assigned to code points, which are
     abstract numbers.	To use these numbers, various encodings
     are needed.

     +	 UTF-8

	 UTF-8 is a variable-length (1 to 6 bytes, current char-
	 acter allocations require 4 bytes), byte-order indepen-
	 dent encoding. For ASCII (and we really do mean 7-bit
	 ASCII, not another 8-bit encoding), UTF-8 is tran-
	 sparent.

	 The following table is from Unicode 3.2.

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	  Code Points		 1st Byte  2nd Byte  3rd Byte  4th Byte

	    U+0000..U+007F	 00..7F
	    U+0080..U+07FF	 C2..DF	   80..BF
	    U+0800..U+0FFF	 E0	   A0..BF    80..BF
	    U+1000..U+CFFF	 E1..EC	   80..BF    80..BF
	    U+D000..U+D7FF	 ED	   80..9F    80..BF
	    U+D800..U+DFFF	 ******* ill-formed *******
	    U+E000..U+FFFF	 EE..EF	   80..BF    80..BF
	   U+10000..U+3FFFF	 F0	   90..BF    80..BF    80..BF
	   U+40000..U+FFFFF	 F1..F3	   80..BF    80..BF    80..BF
	  U+100000..U+10FFFF	 F4	   80..8F    80..BF    80..BF

	 Note the "A0..BF" in "U+0800..U+0FFF", the "80..9F" in
	 "U+D000...U+D7FF", the "90..B"F in "U+10000..U+3FFFF",
	 and the "80...8F" in "U+100000..U+10FFFF".  The "gaps"
	 are caused by legal UTF-8 avoiding non-shortest encod-
	 ings: it is technically possible to UTF-8-encode a sin-
	 gle code point in different ways, but that is explicitly
	 forbidden, and the shortest possible encoding should
	 always be used.  So that's what Perl does.

	 Another way to look at it is via bits:

	  Code Points			 1st Byte   2nd Byte  3rd Byte	4th Byte

			     0aaaaaaa	  0aaaaaaa
		     00000bbbbbaaaaaa	  110bbbbb  10aaaaaa
		     ccccbbbbbbaaaaaa	  1110cccc  10bbbbbb  10aaaaaa
	   00000dddccccccbbbbbbaaaaaa	  11110ddd  10cccccc  10bbbbbb	10aaaaaa

	 As you can see, the continuation bytes all begin with
	 10, and the leading bits of the start byte tell how many
	 bytes the are in the encoded character.

     +	 UTF-EBCDIC

	 Like UTF-8 but EBCDIC-safe, in the way that UTF-8 is
	 ASCII-safe.

     +	 UTF-16, UTF-16BE, UTF-16LE, Surrogates, and BOMs (Byte
	 Order Marks)

	 The followings items are mostly for reference and gen-
	 eral Unicode knowledge, Perl doesn't use these con-
	 structs internally.

	 UTF-16 is a 2 or 4 byte encoding.  The Unicode code
	 points "U+0000..U+FFFF" are stored in a single 16-bit
	 unit, and the code points "U+10000..U+10FFFF" in two
	 16-bit units.	The latter case is using surrogates, the
	 first 16-bit unit being the high surrogate, and the

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	 second being the low surrogate.

	 Surrogates are code points set aside to encode the
	 "U+10000..U+10FFFF" range of Unicode code points in
	 pairs of 16-bit units.	 The high surrogates are the
	 range "U+D800..U+DBFF", and the low surrogates are the
	 range "U+DC00..U+DFFF".  The surrogate encoding is

		 $hi = ($uni - 0x10000) / 0x400 + 0xD800;
		 $lo = ($uni - 0x10000) % 0x400 + 0xDC00;

	 and the decoding is

		 $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);

	 If you try to generate surrogates (for example by using
	 chr()), you will get a warning if warnings are turned
	 on, because those code points are not valid for a
	 Unicode character.

	 Because of the 16-bitness, UTF-16 is byte-order depen-
	 dent.	UTF-16 itself can be used for in-memory computa-
	 tions, but if storage or transfer is required either
	 UTF-16BE (big-endian) or UTF-16LE (little-endian) encod-
	 ings must be chosen.

	 This introduces another problem: what if you just know
	 that your data is UTF-16, but you don't know which endi-
	 anness?  Byte Order Marks, or BOMs, are a solution to
	 this.	A special character has been reserved in Unicode
	 to function as a byte order marker: the character with
	 the code point "U+FEFF" is the BOM.

	 The trick is that if you read a BOM, you will know the
	 byte order, since if it was written on a big-endian
	 platform, you will read the bytes "0xFE 0xFF", but if it
	 was written on a little-endian platform, you will read
	 the bytes "0xFF 0xFE".	 (And if the originating platform
	 was writing in UTF-8, you will read the bytes "0xEF 0xBB
	 0xBF".)

	 The way this trick works is that the character with the
	 code point "U+FFFE" is guaranteed not to be a valid
	 Unicode character, so the sequence of bytes "0xFF 0xFE"
	 is unambiguously "BOM, represented in little-endian for-
	 mat" and cannot be "U+FFFE", represented in big-endian
	 format".

     +	 UTF-32, UTF-32BE, UTF-32LE

	 The UTF-32 family is pretty much like the UTF-16 family,
	 expect that the units are 32-bit, and therefore the

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	 surrogate scheme is not needed.  The BOM signatures will
	 be "0x00 0x00 0xFE 0xFF" for BE and "0xFF 0xFE 0x00
	 0x00" for LE.

     +	 UCS-2, UCS-4

	 Encodings defined by the ISO 10646 standard.  UCS-2 is a
	 16-bit encoding.  Unlike UTF-16, UCS-2 is not extensible
	 beyond "U+FFFF", because it does not use surrogates.
	 UCS-4 is a 32-bit encoding, functionally identical to
	 UTF-32.

     +	 UTF-7

	 A seven-bit safe (non-eight-bit) encoding, which is use-
	 ful if the transport or storage is not eight-bit safe.
	 Defined by RFC 2152.

     Security Implications of Unicode

     +	 Malformed UTF-8

	 Unfortunately, the specification of UTF-8 leaves some
	 room for interpretation of how many bytes of encoded
	 output one should generate from one input Unicode char-
	 acter.	 Strictly speaking, the shortest possible
	 sequence of UTF-8 bytes should be generated, because
	 otherwise there is potential for an input buffer over-
	 flow at the receiving end of a UTF-8 connection.  Perl
	 always generates the shortest length UTF-8, and with
	 warnings on Perl will warn about non-shortest length
	 UTF-8 along with other malformations, such as the surro-
	 gates, which are not real Unicode code points.

     +	 Regular expressions behave slightly differently between
	 byte data and character (Unicode) data.  For example,
	 the "word character" character class "\w" will work dif-
	 ferently depending on if data is eight-bit bytes or
	 Unicode.

	 In the first case, the set of "\w" characters is either
	 small--the default set of alphabetic characters, digits,
	 and the "_"--or, if you are using a locale (see perllo-
	 cale), the "\w" might contain a few more letters accord-
	 ing to your language and country.

	 In the second case, the "\w" set of characters is much,
	 much larger. Most importantly, even in the set of the
	 first 256 characters, it will probably match different
	 characters: unlike most locales, which are specific to a
	 language and country pair, Unicode classifies all the
	 characters that are letters somewhere as "\w".	 For

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	 example, your locale might not think that LATIN SMALL
	 LETTER ETH is a letter (unless you happen to speak Ice-
	 landic), but Unicode does.

	 As discussed elsewhere, Perl has one foot (two hooves?)
	 planted in each of two worlds: the old world of bytes
	 and the new world of characters, upgrading from bytes to
	 characters when necessary. If your legacy code does not
	 explicitly use Unicode, no automatic switch-over to
	 characters should happen.  Characters shouldn't get
	 downgraded to bytes, either.  It is possible to acciden-
	 tally mix bytes and characters, however (see perluniin-
	 tro), in which case "\w" in regular expressions might
	 start behaving differently.  Review your code.	 Use
	 warnings and the "strict" pragma.

     Unicode in Perl on EBCDIC

     The way Unicode is handled on EBCDIC platforms is still
     experimental.  On such platforms, references to UTF-8 encod-
     ing in this document and elsewhere should be read as meaning
     the UTF-EBCDIC specified in Unicode Technical Report 16,
     unless ASCII vs. EBCDIC issues are specifically discussed.
     There is no "utfebcdic" pragma or ":utfebcdic" layer;
     rather, "utf8" and ":utf8" are reused to mean the platform's
     "natural" 8-bit encoding of Unicode. See perlebcdic for more
     discussion of the issues.

     Locales

     Usually locale settings and Unicode do not affect each
     other, but there are a couple of exceptions:

     +	 You can enable automatic UTF-8-ification of your stan-
	 dard file handles, default "open()" layer, and @ARGV by
	 using either the "-C" command line switch or the
	 "PERL_UNICODE" environment variable, see perlrun for the
	 documentation of the "-C" switch.

     +	 Perl tries really hard to work both with Unicode and the
	 old byte-oriented world. Most often this is nice, but
	 sometimes Perl's straddling of the proverbial fence
	 causes problems.

     When Unicode Does Not Happen

     While Perl does have extensive ways to input and output in
     Unicode, and few other 'entry points' like the @ARGV which
     can be interpreted as Unicode (UTF-8), there still are many
     places where Unicode (in some encoding or another) could be
     given as arguments or received as results, or both, but it
     is not.

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     The following are such interfaces.	 For all of these inter-
     faces Perl currently (as of 5.8.3) simply assumes byte
     strings both as arguments and results, or UTF-8 strings if
     the "encoding" pragma has been used.

     One reason why Perl does not attempt to resolve the role of
     Unicode in this cases is that the answers are highly depen-
     dent on the operating system and the file system(s).  For
     example, whether filenames can be in Unicode, and in exactly
     what kind of encoding, is not exactly a portable concept.
     Similarly for the qx and system: how well will the 'command
     line interface' (and which of them?) handle Unicode?

     +	 chdir, chmod, chown, chroot, exec, link, lstat, mkdir,
	 rename, rmdir, stat, symlink, truncate, unlink, utime,
	 -X

     +	 %ENV

     +	 glob (aka the <*>)

     +	 open, opendir, sysopen

     +	 qx (aka the backtick operator), system

     +	 readdir, readlink

     Forcing Unicode in Perl (Or Unforcing Unicode in Perl)

     Sometimes (see "When Unicode Does Not Happen") there are
     situations where you simply need to force Perl to believe
     that a byte string is UTF-8, or vice versa.  The low-level
     calls utf8::upgrade($bytestring) and
     utf8::downgrade($utf8string) are the answers.

     Do not use them without careful thought, though: Perl may
     easily get very confused, angry, or even crash, if you sud-
     denly change the 'nature' of scalar like that.  Especially
     careful you have to be if you use the utf8::upgrade(): any
     random byte string is not valid UTF-8.

     Using Unicode in XS

     If you want to handle Perl Unicode in XS extensions, you may
     find the following C APIs useful.	See also "Unicode Sup-
     port" in perlguts for an explanation about Unicode at the XS
     level, and perlapi for the API details.

     +	 "DO_UTF8(sv)" returns true if the "UTF8" flag is on and
	 the bytes pragma is not in effect.  "SvUTF8(sv)" returns
	 true is the "UTF8" flag is on; the bytes pragma is
	 ignored.  The "UTF8" flag being on does not mean that

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	 there are any characters of code points greater than 255
	 (or 127) in the scalar or that there are even any char-
	 acters in the scalar.	What the "UTF8" flag means is
	 that the sequence of octets in the representation of the
	 scalar is the sequence of UTF-8 encoded code points of
	 the characters of a string.  The "UTF8" flag being off
	 means that each octet in this representation encodes a
	 single character with code point 0..255 within the
	 string.  Perl's Unicode model is not to use UTF-8 until
	 it is absolutely necessary.

     +	 "uvuni_to_utf8(buf, chr)" writes a Unicode character
	 code point into a buffer encoding the code point as
	 UTF-8, and returns a pointer pointing after the UTF-8
	 bytes.

     +	 "utf8_to_uvuni(buf, lenp)" reads UTF-8 encoded bytes
	 from a buffer and returns the Unicode character code
	 point and, optionally, the length of the UTF-8 byte
	 sequence.

     +	 "utf8_length(start, end)" returns the length of the
	 UTF-8 encoded buffer in characters.  "sv_len_utf8(sv)"
	 returns the length of the UTF-8 encoded scalar.

     +	 "sv_utf8_upgrade(sv)" converts the string of the scalar
	 to its UTF-8 encoded form.  "sv_utf8_downgrade(sv)" does
	 the opposite, if possible.  "sv_utf8_encode(sv)" is like
	 sv_utf8_upgrade except that it does not set the "UTF8"
	 flag.	"sv_utf8_decode()" does the opposite of
	 "sv_utf8_encode()".  Note that none of these are to be
	 used as general-purpose encoding or decoding interfaces:
	 "use Encode" for that.	 "sv_utf8_upgrade()" is affected
	 by the encoding pragma but "sv_utf8_downgrade()" is not
	 (since the encoding pragma is designed to be a one-way
	 street).

     +	 is_utf8_char(s) returns true if the pointer points to a
	 valid UTF-8 character.

     +	 "is_utf8_string(buf, len)" returns true if "len" bytes
	 of the buffer are valid UTF-8.

     +	 "UTF8SKIP(buf)" will return the number of bytes in the
	 UTF-8 encoded character in the buffer.	 "UNISKIP(chr)"
	 will return the number of bytes required to UTF-8-encode
	 the Unicode character code point.  "UTF8SKIP()" is use-
	 ful for example for iterating over the characters of a
	 UTF-8 encoded buffer; "UNISKIP()" is useful, for exam-
	 ple, in computing the size required for a UTF-8 encoded
	 buffer.

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     +	 "utf8_distance(a, b)" will tell the distance in charac-
	 ters between the two pointers pointing to the same UTF-8
	 encoded buffer.

     +	 "utf8_hop(s, off)" will return a pointer to an UTF-8
	 encoded buffer that is "off" (positive or negative)
	 Unicode characters displaced from the UTF-8 buffer "s".
	 Be careful not to overstep the buffer: "utf8_hop()" will
	 merrily run off the end or the beginning of the buffer
	 if told to do so.

     +	 "pv_uni_display(dsv, spv, len, pvlim, flags)" and
	 "sv_uni_display(dsv, ssv, pvlim, flags)" are useful for
	 debugging the output of Unicode strings and scalars.  By
	 default they are useful only for debugging--they display
	 all characters as hexadecimal code points--but with the
	 flags "UNI_DISPLAY_ISPRINT", "UNI_DISPLAY_BACKSLASH",
	 and "UNI_DISPLAY_QQ" you can make the output more read-
	 able.

     +	 "ibcmp_utf8(s1, pe1, u1, l1, u1, s2, pe2, l2, u2)" can
	 be used to compare two strings case-insensitively in
	 Unicode.  For case-sensitive comparisons you can just
	 use "memEQ()" and "memNE()" as usual.

     For more information, see perlapi, and utf8.c and utf8.h in
     the Perl source code distribution.

BUGS
     Interaction with Locales

     Use of locales with Unicode data may lead to odd results.
     Currently, Perl attempts to attach 8-bit locale info to
     characters in the range 0..255, but this technique is
     demonstrably incorrect for locales that use characters above
     that range when mapped into Unicode.  Perl's Unicode support
     will also tend to run slower.  Use of locales with Unicode
     is discouraged.

     Interaction with Extensions

     When Perl exchanges data with an extension, the extension
     should be able to understand the UTF-8 flag and act accord-
     ingly. If the extension doesn't know about the flag, it's
     likely that the extension will return incorrectly-flagged
     data.

     So if you're working with Unicode data, consult the documen-
     tation of every module you're using if there are any issues
     with Unicode data exchange. If the documentation does not
     talk about Unicode at all, suspect the worst and probably
     look at the source to learn how the module is implemented.

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     Modules written completely in Perl shouldn't cause problems.
     Modules that directly or indirectly access code written in
     other programming languages are at risk.

     For affected functions, the simple strategy to avoid data
     corruption is to always make the encoding of the exchanged
     data explicit. Choose an encoding that you know the exten-
     sion can handle. Convert arguments passed to the extensions
     to that encoding and convert results back from that encod-
     ing. Write wrapper functions that do the conversions for
     you, so you can later change the functions when the exten-
     sion catches up.

     To provide an example, let's say the popular
     Foo::Bar::escape_html function doesn't deal with Unicode
     data yet. The wrapper function would convert the argument to
     raw UTF-8 and convert the result back to Perl's internal
     representation like so:

	 sub my_escape_html ($) {
	   my($what) = shift;
	   return unless defined $what;
	   Encode::decode_utf8(Foo::Bar::escape_html(Encode::encode_utf8($what)));
	 }

     Sometimes, when the extension does not convert data but just
     stores and retrieves them, you will be in a position to use
     the otherwise dangerous Encode::_utf8_on() function. Let's
     say the popular "Foo::Bar" extension, written in C, provides
     a "param" method that lets you store and retrieve data
     according to these prototypes:

	 $self->param($name, $value);		 # set a scalar
	 $value = $self->param($name);		 # retrieve a scalar

     If it does not yet provide support for any encoding, one
     could write a derived class with such a "param" method:

	 sub param {
	   my($self,$name,$value) = @_;
	   utf8::upgrade($name);     # make sure it is UTF-8 encoded
	   if (defined $value)
	     utf8::upgrade($value);  # make sure it is UTF-8 encoded
	     return $self->SUPER::param($name,$value);
	   } else {
	     my $ret = $self->SUPER::param($name);
	     Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
	     return $ret;
	   }
	 }

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     Some extensions provide filters on data entry/exit points,
     such as DB_File::filter_store_key and family. Look out for
     such filters in the documentation of your extensions, they
     can make the transition to Unicode data much easier.

     Speed

     Some functions are slower when working on UTF-8 encoded
     strings than on byte encoded strings.  All functions that
     need to hop over characters such as length(), substr() or
     index(), or matching regular expressions can work much fas-
     ter when the underlying data are byte-encoded.

     In Perl 5.8.0 the slowness was often quite spectacular; in
     Perl 5.8.1 a caching scheme was introduced which will hope-
     fully make the slowness somewhat less spectacular, at least
     for some operations.  In general, operations with UTF-8
     encoded strings are still slower. As an example, the Unicode
     properties (character classes) like "\p{Nd}" are known to be
     quite a bit slower (5-20 times) than their simpler counter-
     parts like "\d" (then again, there 268 Unicode characters
     matching "Nd" compared with the 10 ASCII characters matching
     "d").

     Porting code from perl-5.6.X

     Perl 5.8 has a different Unicode model from 5.6. In 5.6 the
     programmer was required to use the "utf8" pragma to declare
     that a given scope expected to deal with Unicode data and
     had to make sure that only Unicode data were reaching that
     scope. If you have code that is working with 5.6, you will
     need some of the following adjustments to your code. The
     examples are written such that the code will continue to
     work under 5.6, so you should be safe to try them out.

     +	 A filehandle that should read or write UTF-8

	   if ($] > 5.007) {
	     binmode $fh, ":utf8";
	   }

     +	 A scalar that is going to be passed to some extension

	 Be it Compress::Zlib, Apache::Request or any extension
	 that has no mention of Unicode in the manpage, you need
	 to make sure that the UTF-8 flag is stripped off. Note
	 that at the time of this writing (October 2002) the men-
	 tioned modules are not UTF-8-aware. Please check the
	 documentation to verify if this is still true.

perl v5.8.8		   2006-06-30			       27

PERLUNICODE(1)	Perl Programmers Reference Guide   PERLUNICODE(1)

	   if ($] > 5.007) {
	     require Encode;
	     $val = Encode::encode_utf8($val); # make octets
	   }

     +	 A scalar we got back from an extension

	 If you believe the scalar comes back as UTF-8, you will
	 most likely want the UTF-8 flag restored:

	   if ($] > 5.007) {
	     require Encode;
	     $val = Encode::decode_utf8($val);
	   }

     +	 Same thing, if you are really sure it is UTF-8

	   if ($] > 5.007) {
	     require Encode;
	     Encode::_utf8_on($val);
	   }

     +	 A wrapper for fetchrow_array and fetchrow_hashref

	 When the database contains only UTF-8, a wrapper func-
	 tion or method is a convenient way to replace all your
	 fetchrow_array and fetchrow_hashref calls. A wrapper
	 function will also make it easier to adapt to future
	 enhancements in your database driver. Note that at the
	 time of this writing (October 2002), the DBI has no
	 standardized way to deal with UTF-8 data. Please check
	 the documentation to verify if that is still true.

perl v5.8.8		   2006-06-30			       28

PERLUNICODE(1)	Perl Programmers Reference Guide   PERLUNICODE(1)

	   sub fetchrow {
	     my($self, $sth, $what) = @_; # $what is one of fetchrow_{array,hashref}
	     if ($] < 5.007) {
	       return $sth->$what;
	     } else {
	       require Encode;
	       if (wantarray) {
		 my @arr = $sth->$what;
		 for (@arr) {
		   defined && /[^\000-\177]/ && Encode::_utf8_on($_);
		 }
		 return @arr;
	       } else {
		 my $ret = $sth->$what;
		 if (ref $ret) {
		   for my $k (keys %$ret) {
		     defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret->{$k};
		   }
		   return $ret;
		 } else {
		   defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
		   return $ret;
		 }
	       }
	     }
	   }

     +	 A large scalar that you know can only contain ASCII

	 Scalars that contain only ASCII and are marked as UTF-8
	 are sometimes a drag to your program. If you recognize
	 such a situation, just remove the UTF-8 flag:

	   utf8::downgrade($val) if $] > 5.007;

SEE ALSO
     perluniintro, encoding, Encode, open, utf8, bytes, perlre-
     tut, "${^UNICODE}" in perlvar

perl v5.8.8		   2006-06-30			       29

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